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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 30 2014, 05:53
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Drakewyn @ Jan 30 2014, 01:54)  Okay, finally got 150 Hath and I'm thinking I should get IA 1 & 2... (I didn't want just IA1).
What spells should I put in it? I'm a melee junkie, using 2h+Power & 1h+Arcanist Shade.
imo. IA1 = Haste IA2 = Spark of Life / Spirit Shield.
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Jan 30 2014, 06:52
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Drakewyn @ Jan 30 2014, 10:54)  Okay, finally got 150 Hath and I'm thinking I should get IA 1 & 2... (I didn't want just IA1).
What spells should I put in it? I'm a melee junkie, using 2h+Power & 1h+Arcanist Shade.
You'd never go wrong with Haste+Shadow Veil, you'll cast them pretty much all the time. and they have fairly low duration.
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Jan 30 2014, 11:00
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habbababba31
Group: Members
Posts: 398
Joined: 5-April 11

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QUOTE(Paarfi @ Jan 30 2014, 01:59)  Can someone (or preferably a few someones) who uses both power and shade armor post your stats with the same weapon equipped? Want to see the difference in damage/crit.
I'm mainly a shade user (2 Fleet, 2 Negation, 1 pre .77 Arcanist), but I do have a power set (3 Balance, 2 Protection) to play around with, so...  (Also worth noting - Shade = 3 Mag, 2 Leg; Power = 3 Exquisite, 2 Mag, hence why the shade set looks so much better - it is!) This post has been edited by habbababba31: Jan 30 2014, 11:02
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Jan 30 2014, 12:10
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LazyShd
Group: Gold Star Club
Posts: 769
Joined: 5-May 13

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QUOTE(habbababba31 @ Jan 30 2014, 13:00)  I'm mainly a shade user (2 Fleet, 2 Negation, 1 pre .77 Arcanist), but I do have a power set (3 Balance, 2 Protection) to play around with, so...  (Also worth noting - Shade = 3 Mag, 2 Leg; Power = 3 Exquisite, 2 Mag, hence why the shade set looks so much better - it is!) Please show your Specific Mitigations with Shade set.
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Jan 30 2014, 12:19
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habbababba31
Group: Members
Posts: 398
Joined: 5-April 11

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QUOTE(LazyShd @ Jan 30 2014, 12:10)  Please show your Specific Mitigations with Shade set.
They're mostly unleveled, and 4 of them are "savage" prefixed, so I have very little in the way of specific mitigations: QUOTE 18.4 - Fire 4.0 - Cold, Wind 21.8 - Crushing 21.3 - Slashing 0.0 - Everything else
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Jan 30 2014, 12:27
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(LazyShd @ Jan 30 2014, 01:10)  Please show your Specific Mitigations with Shade set.
Lol, it'll probably look like about like mine, 26.2% crushing, 20.8% slashing, 0% piercing (IMG:[ invalid] style_emoticons/default/sad.gif) . His crushing and slashing might be closer together though because I use two older shade pieces which had higher crushing mitigation but lower slashing mitigation than current shade. Edit: Yeah his crushing and slashing are almost identical. Full power set's mitigations would be about 40-45% piercing, 40-45% slashing, and 30-35% crushing I think (I don't have a good power set to compare to my shade really). Power is basically better than shade offensively, although his set didn't have any shadowdancer pieces, I'm sure a full shadowdancer set would beat power in crit chance. This post has been edited by T_Starrk: Jan 30 2014, 12:33
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Jan 30 2014, 13:04
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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sd is a bit better in crit as balance power, since you slot light armor crit ability, what heavy armor abilitys dont have, without ability sd looks lame vs balance powers atleast in crit also crit dmg. (IMG:[ invalid] style_emoticons/default/tongue.gif) Strength Every point adds 0.5 to the Physical Crit Chance formula Dexterity Every point adds 1 to the Physical Crit Chance formula obvious power rolls better str/dex and give more crit as sd ever would. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 30 2014, 13:13
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LazyShd
Group: Gold Star Club
Posts: 769
Joined: 5-May 13

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QUOTE(T_Starrk @ Jan 30 2014, 14:27)  Lol, it'll probably look like about like mine, 26.2% crushing, 20.8% slashing, 0% piercing (IMG:[ invalid] style_emoticons/default/sad.gif) . His crushing and slashing might be closer together though because I use two older shade pieces which had higher crushing mitigation but lower slashing mitigation than current shade. Edit: Yeah his crushing and slashing are almost identical. Full power set's mitigations would be about 40-45% piercing, 40-45% slashing, and 30-35% crushing I think (I don't have a good power set to compare to my shade really). Power is basically better than shade offensively, although his set didn't have any shadowdancer pieces, I'm sure a full shadowdancer set would beat power in crit chance. 0% piercing mitigation and not much PMI (IMG:[ invalid] style_emoticons/default/sad.gif) that's why I still use my Leg leather of protection set, strong piercing attacks are too hard to deal with. This post has been edited by LazyShd: Jan 30 2014, 13:15
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Jan 30 2014, 14:20
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(LazyShd @ Jan 30 2014, 02:13)  0% piercing mitigation and not much PMI (IMG:[ invalid] style_emoticons/default/sad.gif) that's why I still use my Leg leather of protection set, strong piercing attacks are too hard to deal with. Ummm yeah it sucks. The problem seems to correct itself through getting full legendary/mag gear and forging though. Even though I'm still not satisfied with how my shade/estoc plays on PFUDOR difficulty, I don't think I have enough damage. As for Alazif: Umm yeah I forgot about balance power, lol (IMG:[ invalid] style_emoticons/default/laugh.gif) . Goddamn power shits on shade, it's not even fair (IMG:[ invalid] style_emoticons/default/sad.gif) . I still say shade could use another stat or something, preferably offensive. Although with the better action speed, resist, and evade I guess one could argue that shade is now better defensively than full power? Fuck if I know... This post has been edited by T_Starrk: Jan 30 2014, 14:23
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Jan 30 2014, 14:44
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(T_Starrk @ Jan 30 2014, 13:20)  Ummm yeah it sucks. The problem seems to correct itself through getting full legendary/mag gear and forging though. Even though I'm still not satisfied with how my shade/estoc plays on PFUDOR difficulty, I don't think I have enough damage.
but 0% piercing mitigation remains, right?
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Jan 30 2014, 15:57
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Scremaz @ Jan 30 2014, 03:44)  but 0% piercing mitigation remains, right?
Well yeah of course. But you get good enough gear and forge the shit out of it and the pmi/evade will off-set a large amount of the headaches associated with one-shot piercing attacks that take the majority of your health (HG leather is really fucking cheap now too). Another thing that helps is maxing your HP tank by getting to 350, having endurance on all five pieces, and getting a shitload of Juggernaut on your equipment, that way even if a strong piercing attack does get through the evade it won't affect you that badly. Better regen helps this as well (sort of). This post has been edited by T_Starrk: Jan 30 2014, 16:04
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Jan 30 2014, 16:02
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(T_Starrk @ Jan 30 2014, 14:57)  Well yeah of course. But you get good enough gear and forge the shit out of it and the pmi/evade with off-set a large amount of the headaches associated with one-shot piercing attacks that take the majority of your health (HG leather is really fucking cheap now too). Another thing that helps is maxing your HP tank by getting to 350, having endurance on all five pieces, and getting a shitload of Juggernaut on your equipment, that way even if a strong piercing attack does get through the evade it won't affect you that badly. Better regen helps this as well (sort of).
right, thanks
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Jan 30 2014, 16:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(T_Starrk @ Jan 30 2014, 21:57)  Well yeah of course. But you get good enough gear and forge the shit out of it and the pmi/evade with off-set a large amount of the headaches associated with one-shot piercing attacks that take the majority of your health (HG leather is really fucking cheap now too). Another thing that helps is maxing your HP tank by getting to 350, having endurance on all five pieces, and getting a shitload of Juggernaut on your equipment, that way even if a strong piercing attack does get through the evade it won't affect you that badly. Better regen helps this as well (sort of).
The leather is cheap, but the binding is expensive (IMG:[ invalid] style_emoticons/default/sad.gif) . I have hundreds of HG leather but no binding for my leather set. This post has been edited by Colman: Jan 30 2014, 16:06
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Jan 30 2014, 16:16
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rancidmeat
Group: Members
Posts: 676
Joined: 4-May 12

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QUOTE(Colman @ Jan 29 2014, 21:21)  For mp, gold star and RR give me some advantage, For sp, natural recover is close to nothing. 99%+ sp recover is from gem. Just use the gem as soon as it drop then it should be alright. OFC also save a few % of sp.
I ran the numbers and it should be possible to run full time Spirit Stance so long as ya, you use the gem immediately and you have 0% haste/you don't use haste spell (assuming haste causes your sp consumption to rise due to more turns/time interval without increasing your natural regen rate). You can even run up to a bit more than 17 turns/round on average and still keep spirit stance without spirit pots assuming a spirit gem has a 1% chance to drop on average (4% for any gem, 4 different gems so assuming each gem has an equal chance, ~1% for a spirit gem) without having either the gold star or RR perks. That said, natural sp regen is still at least 25% of your overall spirit regen if you have both a gold star and RR (assuming it continues to regen while in Spirit Stance which I assume it does). If you don't have either, it drops down to ~18% if you assume 15 turns per round, 11 rounds per spirit gem and 3000 total stat points. The longer you go between spirit gem uses, the higher the overall contribution is from your natural spirit regen. This post has been edited by rancidmeat: Jan 30 2014, 16:24
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Jan 30 2014, 16:38
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Colman @ Jan 30 2014, 15:05)  The leather is cheap, but the binding is expensive (IMG:[ invalid] style_emoticons/default/sad.gif) . just to be sure, the price of bindings and other items is due to the bot highbid because that would be the cheapest alternative right?
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Jan 30 2014, 16:44
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ Jan 30 2014, 22:38)  just to be sure, the price of bindings and other items is due to the bot highbid because that would be the cheapest alternative right?
The bindings are expensive because we have got more HG materials than bindings in the current version. The gift chance is around 5:1 (material:binding), but we can get HG material from salvage.
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Jan 30 2014, 16:51
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Colman @ Jan 30 2014, 15:44)  The bindings are expensive because we have got more HG materials than bindings in the current version. The gift chance is around 5:1 (material:binding), but we can get HG material from salvage.
and also, isn't the price of certain bindings a bit excessive compared to what they offer? bindings of slaughter and destruction are the most obvious examples but not the only ones... i mean, 200k (except for material) only to add a 1% damage to the weapon?
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Jan 30 2014, 17:25
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Jan 30 2014, 15:51)  and also, isn't the price of certain bindings a bit excessive compared to what they offer? bindings of slaughter and destruction are the most obvious examples but not the only ones... i mean, 200k (except for material) only to add a 1% damage to the weapon?
Supply and demand. Also, damage boosts the speed of runs. And the faster you can clear things, the more expensive the stuff that allows it is.
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Jan 30 2014, 17:25
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Scremaz @ Jan 30 2014, 22:51)  and also, isn't the price of certain bindings a bit excessive compared to what they offer? bindings of slaughter and destruction are the most obvious examples but not the only ones... i mean, 200k (except for material) only to add a 1% damage to the weapon?
They do not add a static 1%, they are added logarithmic, which means the more you upgrade, the lesser the effect, 1st slaughter give 2. something % I think. But I agree slaughter is severely inflated, there was once when it costed just 130k. And, is this okay for me as a permanent weapon? http://hentaiverse.org/pages/showequip.php...;key=60dc012e22Because I'm kind of tired looking for a nice club. This post has been edited by LOL50015: Jan 30 2014, 17:26
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Jan 30 2014, 17:35
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(LOL50015 @ Jan 30 2014, 16:25)  And, is this okay for me as a permanent weapon? http://hentaiverse.org/pages/showequip.php...;key=60dc012e22Because I'm kind of tired looking for a nice club. Damage is a bit below Superior max and it has no DEX, but it's not too bad.
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