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post Jan 29 2014, 20:53
Post #43401
holy_demon



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QUOTE(Colman @ Jan 30 2014, 03:06) *

VV is the +25% hp hath perk. What's your final block %?


65.6% physical mitigation
62.5% magical mitigation
1.6% evade chance
43.4% block chance
40.4% parry chance
14.9% resist chance

QUOTE(Lement @ Jan 30 2014, 04:43) *

Many. Assuming 0.5 RPS, 6.5 hellfests take little over 3 and half hours.


Wait, 2s to finish 1 round? So he has to kill everything in 1 or 2 hits. I'm sure that no style of melee can achieve that. Heck I can't even do that on Normal with 2H, due to arbitrary parry/evade.
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post Jan 29 2014, 21:01
Post #43402
Colman



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QUOTE(holy_demon @ Jan 30 2014, 02:53) *

65.6% physical mitigation
62.5% magical mitigation
1.6% evade chance
43.4% block chance
40.4% parry chance
14.9% resist chance
Wait, 2s to finish 1 round? So he has to kill everything in 1 or 2 hits. I'm sure that no style of melee can achieve that. Heck I can't even do that on Normal with 2H, due to arbitrary parry/evade.


Mine is like this:
CODE
71.9% physical mitigation
66.6% magical mitigation
0% evade chance
56% block chance
31.9% parry chance
17.8% resist chance

Not very different from yours I think. I have higher block and you have higher parry. My only advantage is better protect from magic.
So the different should be from VV, or attack power.
But you said you can kill everything in 15 turns, your attack power (scaled to level) should be higher than mine.
The only thing left is VV.

FYI, my armor are all lv6+ so I have some elemental resistance.

This post has been edited by Colman: Jan 29 2014, 21:04
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post Jan 29 2014, 21:18
Post #43403
reigenxd3



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1,2,3... is for akt monsters.
is there some for the quik list?
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post Jan 29 2014, 21:21
Post #43404
Cleavs



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QUOTE(reigenxd3 @ Jan 29 2014, 20:18) *

1,2,3... is for akt monsters.
is there some for the quik list?

you mean a list of hotkeys?
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post Jan 29 2014, 22:10
Post #43405
qw3rty67



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QUOTE(holy_demon @ Jan 29 2014, 13:53) *
I can't even do that on Normal with 2H

Dual wield.
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post Jan 29 2014, 23:16
Post #43406
Toanzzz



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Hi mage experts ! (IMG:[invalid] style_emoticons/default/tongue.gif)
Recently I got my hand on those 2 staff :

Magnificent Shocking Redwood Staff of Destruction
Magnificent Shocking Redwood Staff of Mjolnir

Which one do you think is better? I mean, the "Destruction" or elemental suffix ?
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post Jan 29 2014, 23:47
Post #43407
etothex



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QUOTE(Toanzzz @ Jan 29 2014, 13:16) *

Hi mage experts ! (IMG:[invalid] style_emoticons/default/tongue.gif)
Recently I got my hand on those 2 staff :

Magnificent Shocking Redwood Staff of Destruction
Magnificent Shocking Redwood Staff of Mjolnir

Which one do you think is better? I mean, the "Destruction" or elemental suffix ?

easy answer, use the magic scores script;

apart from that, the destru's MD is way too low, and the mjolnir's combined elec edb ain't that much better.
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post Jan 30 2014, 00:02
Post #43408
Cleavs



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just installed hvstat slim... it displays the remaining turns of every effect and includes the effects of other scripts, all nice things, but it intereferees with hvshop system, overwriting my codes and also deleting various tags... any clue on the solution? maybe the browser i'm using (opera)?

This post has been edited by Scremaz: Jan 30 2014, 00:08
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post Jan 30 2014, 00:27
Post #43409
Dan31



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QUOTE(Scremaz @ Jan 29 2014, 23:02) *

just installed hvstat slim... it displays the remaining turns of every effect and includes the effects of other scripts, all nice things, but it intereferees with hvshop system, overwriting my codes and also deleting various tags... any clue on the solution? maybe the browser i'm using (opera)?

Try changing the order of execution of the scripts... Chances are the scripts will still interfere, but that's bound to happen with a big script like HV Stats.
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post Jan 30 2014, 00:31
Post #43410
Cleavs



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QUOTE(Dan31 @ Jan 29 2014, 23:27) *

Try changing the order of execution of the scripts... Chances are the scripts will still interfere, but that's bound to happen with a big script like HV Stats.

how?

[edit] found the culprit, is the 'remove old data' instruction set, but without this sequence 'effect duration' doesn't work... -.-"

This post has been edited by Scremaz: Jan 30 2014, 01:31
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post Jan 30 2014, 01:17
Post #43411
LazyShd



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Please show me where to download the latest version of HVSTAT slim.
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post Jan 30 2014, 01:19
Post #43412
Cleavs



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here
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post Jan 30 2014, 01:35
Post #43413
rancidmeat



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QUOTE(holy_demon @ Jan 29 2014, 10:54) *
i wasn't even on Spirit Shield, so the Spirit drain pretty much comes from perma-spirit stance

If you're comparing against Colman/Cats Lover, note that Gold Star also gives +50% Health/Mana/Spirit regen. You'll need to do probably around 10 turns/round if you don't want to lose spirit assuming Colman's number of 15 turns/round would work for you if you had a Gold Star.

The only other option is to pick up Resplendent Regeneration (Hath Perk) first...
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post Jan 30 2014, 01:46
Post #43414
holy_demon



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QUOTE(rancidmeat @ Jan 30 2014, 10:35) *

If you're comparing against Colman/Cats Lover, note that Gold Star also gives +50% Health/Mana/Spirit regen. You'll need to do probably around 10 turns/round if you don't want to lose spirit assuming Colman's number of 15 turns/round would work for you if you had a Gold Star.

The only other option is to pick up Resplendent Regeneration (Hath Perk) first...


Well that explains it. Oh well nothing can be done about, just gotta grind to level 400 so my spirit regen becomes better (IMG:[invalid] style_emoticons/default/tongue.gif)

Time to do freaking everything on PFUDOR xD

This post has been edited by holy_demon: Jan 30 2014, 01:46
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post Jan 30 2014, 01:54
Post #43415
Drakewyn



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Okay, finally got 150 Hath and I'm thinking I should get IA 1 & 2... (I didn't want just IA1).

What spells should I put in it? I'm a melee junkie, using 2h+Power & 1h+Arcanist Shade.
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post Jan 30 2014, 01:59
Post #43416
Jeanne d'Arc



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QUOTE(Lement @ Jan 29 2014, 18:43) *

Many. Assuming 0.5 RPS, 6.5 hellfests take little over 3 and half hours.


he does it with 1hand lol not as a mage (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Colman @ Jan 29 2014, 19:35) *

My fastest record for a complete single run of Hell GF is 2.5 hours.
Assuming cat need 80% turns per run, and 200% turns/second, each hell GF will take him 1 hour.

So, 5 runs = 5 hours per day.


his best befor a month ago was 105min, now upgrade from new rapier, dont know about his slaughter power since he likes to have secrets. from his ping i guess 85-90min for 1x hellfest.

QUOTE(holy_demon @ Jan 29 2014, 19:53) *

65.6% physical mitigation
62.5% magical mitigation
1.6% evade chance
43.4% block chance
40.4% parry chance
14.9% resist chance
Wait, 2s to finish 1 round? So he has to kill everything in 1 or 2 hits. I'm sure that no style of melee can achieve that. Heck I can't even do that on Normal with 2H, due to arbitrary parry/evade.


so funny did you freak out, lol? he is not god lol

QUOTE(Colman @ Jan 29 2014, 20:01) *

Mine is like this:
CODE
71.9% physical mitigation
66.6% magical mitigation
0% evade chance
56% block chance
31.9% parry chance
17.8% resist chance

Not very different from yours I think. I have higher block and you have higher parry. My only advantage is better protect from magic.
So the different should be from VV, or attack power.
But you said you can kill everything in 15 turns, your attack power (scaled to level) should be higher than mine.
The only thing left is VV.

FYI, my armor are all lv6+ so I have some elemental resistance.


6303
attack base damage
165.2
% hit chance
32.5
% crit chance / +63 % damage
0.5
% attack speed bonus

77.6
% physical mitigation
68.3
% magical mitigation
0
% evade chance
60.5
% block chance
51.3
% parry chance
19.2
% resist chance

157.8
% mana cost modifier

4ia, regeneration from donation also perk, also stance infight of hellfest let me clear it with no mp potion use nor focus just gems and about 0-1 very rare 2 sp potions in about 105-110min with a ping of 30-37ms. after 700 rounds my hand get tired from faceroll num pad, mousemelee script is to slow so i dont use it, actualy its not important for me like for others to be that speedy going all out with slaughter power wtf (IMG:[invalid] style_emoticons/default/duck.gif) , guys you are so funny all the time freaking out. (IMG:[invalid] style_emoticons/default/laugh.gif)

use 4 leg 1 exqui prot power barely any forged at all, but iwed for Juggernaut 20/25lvl. living tank with 31k
hp. also no dmg perks still all easy (IMG:[invalid] style_emoticons/default/tongue.gif)

[attachembed=36064]

This post has been edited by Teresa of the Faint Smile: Jan 30 2014, 04:32
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post Jan 30 2014, 01:59
Post #43417
Paarfi



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Can someone (or preferably a few someones) who uses both power and shade armor post your stats with the same weapon equipped? Want to see the difference in damage/crit.

This post has been edited by Paarfi: Jan 30 2014, 02:00
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post Jan 30 2014, 02:21
Post #43418
Aerith12



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nice stats there, I know with the proper equipment and bonus attribute points from the shrine its possible to go above the maximum increases in stats, but anyone have a clue what the maximum cap on stats is? assuming peerless armor and peerless ethereal equipment are involved as well as the bonuses from the item world and forging plus the bonus granted from the godslayer rank.

I would count the bonus from heartseeker and the special battle items(bubblegum and 3 flowers)but its hard to say how much of a bonus they can give.


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post Jan 30 2014, 02:45
Post #43419
zen_zen



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QUOTE(Drakewyn @ Jan 29 2014, 15:54) *

Okay, finally got 150 Hath and I'm thinking I should get IA 1 & 2... (I didn't want just IA1).

What spells should I put in it? I'm a melee junkie, using 2h+Power & 1h+Arcanist Shade.


The point of getting IA is to try to speed up the game by reducing the number of times you need to renew the buffs - place the two buffs with the shortest durations in them. I only have IA1 and I am autocasting Spirit Stance for safety.
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post Jan 30 2014, 04:21
Post #43420
Colman



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QUOTE(rancidmeat @ Jan 30 2014, 07:35) *

If you're comparing against Colman/Cats Lover, note that Gold Star also gives +50% Health/Mana/Spirit regen. You'll need to do probably around 10 turns/round if you don't want to lose spirit assuming Colman's number of 15 turns/round would work for you if you had a Gold Star.

The only other option is to pick up Resplendent Regeneration (Hath Perk) first...

For mp, gold star and RR give me some advantage,
For sp, natural recover is close to nothing. 99%+ sp recover is from gem. Just use the gem as soon as it drop then it should be alright.
OFC also save a few % of sp.
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