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post Sep 29 2013, 12:12
Post #37141
CapableScoutMan



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I have a question regarding my autocast slot.

I have Haste on it, which was cancelling out my MP regeneration, causing me to lose roughly one MP every four rounds, but as the casting cost dropped I had a brief period when I was actually regenerating MP (upkeep cost was 1.14 MP). I then gained a level, and it went up to 1.15. Now it's back to 1.14, but I'm still losing MP every round. Why? Is there some mechanic I'm missing?
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post Sep 29 2013, 12:26
Post #37142
Annsomni



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thanks zanky and clarkiest for the answers, especially for the scripts. I hope i can use it, and if i sell the equips on cheap price... well, it's just a game (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 29 2013, 13:28
Post #37143
erwtsnert



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QUOTE(CapableScoutMan @ Sep 29 2013, 12:12) *

I have a question regarding my autocast slot.

I have Haste on it, which was cancelling out my MP regeneration, causing me to lose roughly one MP every four rounds, but as the casting cost dropped I had a brief period when I was actually regenerating MP (upkeep cost was 1.14 MP). I then gained a level, and it went up to 1.15. Now it's back to 1.14, but I'm still losing MP every round. Why? Is there some mechanic I'm missing?


You're probably barely on the edge of breaking even in terms of mana used and regenerated, thing is, you don't know whether that 1.14 is 1.140 or 1.149 which can make a difference. (Assuming Hentaiverse does calculations beyond 1/100's)
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post Sep 29 2013, 13:51
Post #37144
CapableScoutMan



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I see, that seems to be the most likely reason. I guess I'll wait and see what happens when I hit 1.13. Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 29 2013, 15:14
Post #37145
Cats Lover



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On PFUDOR, the effect durations (including stun, skill combo chain, and etc.) last longer than that of IWBTH as if my action speed has increased.
To be accurate, it looks like both of my action speed and monster's one increase.
Is this measure intended for PFUDOR?
Maybe... some consideration for the challengers of merciless difficulty? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
In fact it's very helpful for me to clear high level arenas fast and safely, especially Eternal Darkness and DwD... (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ezlifee: Sep 29 2013, 15:32
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post Sep 29 2013, 15:31
Post #37146
clarkiest



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QUOTE(ezlifee @ Sep 29 2013, 15:14) *
On PFUDOR, the effect durations (stun, skill combo chain, and etc.) last longer than that of IWBTH as if my action speed has increased.

No, I don't think so. Attached are my comparison between the two.
Attached ImageAttached Image

Initial duration marker (my weaken still at 11 turn) is always the same regardless difficulty. I believe you have something changed. How about your armor? your stat? Look at your attack speed bonus, keep it same and try again. I am interested in this finding of yours.
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post Sep 29 2013, 15:47
Post #37147
Cats Lover



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QUOTE(clarkiest @ Sep 29 2013, 13:31) *

No, I don't think so. Attached are my comparison between the two.
Attached ImageAttached Image

Initial duration marker (my weaken still at 11 turn) is always the same regardless difficulty. I believe you have something changed. How about your armor? your stat? Look at your attack speed bonus, keep it same and try again. I am interested in this finding of yours.


Nothing has changed, I changed difficulty only maintaining same stat, same attack speed, and same equipment.
The duration is same for both difficulty as you said. But I mean that "as if both of my action speed and monster's one increase."
Hmm... for example, when I use Shield Bash to a monster (I'm using 1H) on Hastened,
its duration (5T) ends before the skill's cooldown that I cannot use Shield Bash again on IWBTH. I should wait 2~3 turns to use another Shield Bash.
But on PFUDOR, the cooldown for the skill ends when the duration of Shield Bash expires that I can use that again.
This means I can stun a monster eternally with Shield Bash on PFUDOR (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ezlifee: Sep 29 2013, 15:56
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post Sep 29 2013, 16:10
Post #37148
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QUOTE(zanky @ Sep 29 2013, 18:10) *

ppl got different circumtance. it's better to leave it untouched.

@Solarhawk sorry i'm to late to notice that. thanks for explain thing. i bad at that

@SPoison it's depend what you use. like 1H with heavy will be more better than with light

I'm not so sure anymore.
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post Sep 29 2013, 16:13
Post #37149
clarkiest



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QUOTE(ezlifee @ Sep 29 2013, 15:47) *
This means I can stun a monster eternally with Shield Bash on PFUDOR (IMG:[invalid] style_emoticons/default/smile.gif)

I rarely use bash when playing 1H. Right now, I'm barely able to maintain spirit stance, so a single shield bash gonna stop my stance some rounds later.
I'll leave confirming or disconfirming this finding to somebody else.

New Question
Combining imperil and penetrated armor, good? or wasteful?

This post has been edited by clarkiest: Sep 29 2013, 16:16
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post Sep 29 2013, 16:16
Post #37150
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waste if you don't have any elemental strike (IMG:[invalid] style_emoticons/default/laugh.gif)

imperil more usefull for Dw since it have 4 elemental strike ( + infusion ) (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 29 2013, 16:16
Post #37151
zanky



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QUOTE(Pillowgirl @ Sep 29 2013, 21:10) *

I'm not so sure anymore.

what you not sure?

@ezlifee yes i also notice what you mean. when I go to PFUDOR i can launch my skill tier2 two times with just using once time tier1 (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 29 2013, 16:21
Post #37152
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A 1H leather user with a force shield might be better then a 1H heavy.
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post Sep 29 2013, 16:26
Post #37153
Colman



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QUOTE(clarkiest @ Sep 29 2013, 22:13) *

I rarely use bash when playing 1H. Right now, I'm barely able to maintain spirit stance, so a single shield bash gonna stop my stance some rounds later.
I'll leave confirming or disconfirming this finding to somebody else.

New Question
Combining imperil and penetrated armor, good? or wasteful?

Any reason to keep spirit stance forever? I have found that 1H make my spirit tank run out very fast due to the prolonged spirit stance.
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post Sep 29 2013, 16:27
Post #37154
erwtsnert



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Faster clear speed would be the obvious reason.
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post Sep 29 2013, 16:30
Post #37155
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QUOTE(zanky @ Sep 29 2013, 14:16) *

what you not sure?

@ezlifee yes i also notice what you mean. when I go to PFUDOR i can launch my skill tier2 two times with just using once time tier1 (IMG:[invalid] style_emoticons/default/smile.gif)


Yeah, it really helps to keep a schoolgirl monster quiet (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ezlifee: Sep 29 2013, 16:30
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post Sep 29 2013, 16:33
Post #37156
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QUOTE(Colman @ Sep 29 2013, 14:26) *

Any reason to keep spirit stance forever? I have found that 1H make my spirit tank run out very fast due to the prolonged spirit stance.


I also keep spirit stance very much to clear arena and IW fast.
And I resolved the spirit insufficient problem with Spirit Theft.
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post Sep 29 2013, 16:35
Post #37157
clarkiest



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QUOTE(Colman @ Sep 29 2013, 16:26) *
Any reason to keep spirit stance forever? I have found that 1H make my spirit tank run out very fast due to the prolonged spirit stance.

Double damage. What else?
I brought 3 spirit pots while doing 1H, and have yet play higher than Hell at second page arena. I'm fine so far.

--
QUOTE(ezlifee @ Sep 29 2013, 16:33) *
And I resolved the spirit insufficient problem with Spirit Theft.

Won't it need some dark spells to be casted first? I haven't tried it.

This post has been edited by clarkiest: Sep 29 2013, 16:38
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post Sep 29 2013, 16:47
Post #37158
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QUOTE(clarkiest @ Sep 29 2013, 14:35) *

Won't it need some dark spells to be casted first? I haven't tried it.


Yes, my forbidden proficiency is over 200, so I can cast Ragnarok. I had a hard time to get the proficiency (IMG:[invalid] style_emoticons/default/smile.gif)
The probability to get Sprit Theft is 40% with Ripened Soul 2 lvl.
In other words, I'm converting 164 MP (119 for Ragnarok, 45 for Drain) MP into 200+ SP.

This post has been edited by ezlifee: Sep 29 2013, 16:48
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post Sep 29 2013, 16:59
Post #37159
clarkiest



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QUOTE(ezlifee @ Sep 29 2013, 16:47) *
Yes, my forbidden proficiency is over 200, so I can cast Ragnarok. I had a hard time to get the proficiency (IMG:[invalid] style_emoticons/default/smile.gif)
The probability to get Sprit Theft is 40% with Ripened Soul 2 lvl.
In other words, I'm converting 164 MP (119 for Ragnarok, 45 for Drain) MP into 200+ SP.

Neat!
Very neat!
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post Sep 29 2013, 17:01
Post #37160
qw3rty67



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Did the cloth changes make low pxp impossible to get? Outside of one 150 light armor I happened to spot, I haven't seen anything lower than 180.
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