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Sep 25 2013, 12:31
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TheEden
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Hi there again!
I finally got to Lv120, and since I wanted Silence I got the Better ability. But despite the level I don't have access to the spell. It's unlocked via proficiency? If yes, how much do I have to take and what's the best way to grind Deprecating prof? I have only 2 for now.
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Sep 25 2013, 12:36
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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Yep, you need a certain amount of proficiency, 50 I believe. Grinding deprecating can be a bit of a pain. The only real way is to just cast some deprecating spells from time to time. Another way is to wait untill 0 cooldown weaken and then just spamming it, but that'll still take another 130 levels or so.
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Sep 25 2013, 12:47
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TheEden
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QUOTE(erwtsnert @ Sep 25 2013, 12:36)  Yep, you need a certain amount of proficiency, 50 I believe. Grinding deprecating can be a bit of a pain. The only real way is to just cast some deprecating spells from time to time. Another way is to wait untill 0 cooldown weaken and then just spamming it, but that'll still take another 130 levels or so.
As always, thanks for the quick reply. That's a pain. Also I have yet to understand, what effectively affect proficiency on Curative and Deprecating spells? (eg: the non damaging ones) Also, is Imperil any good for a melee? I was planning to get Spirit Shield and Better Heartseeker without wasting more Mastery points on Supportive unlocks, since I already wasted 2 of them on the Drain argumentation slot (didn't know what was for back then) @zanky, thanks for the advice! This post has been edited by TheEden: Sep 25 2013, 12:48
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Sep 25 2013, 12:50
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LuMesian
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Joined: 25-August 13

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Sep 25 2013, 12:57
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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You get a mastery point every 10 levels, you'll have enough of them. Don't worry about that (IMG:[ invalid] style_emoticons/default/tongue.gif) The proficiencies increase the duration of your spells, I'm not too sure on this one, but I believe they increase your chances of actually getting the spell on the enemy. Imperil is decent for melee, but not as important as it is for mages. It's good when you don't have a weapon with penetrated armor or want to maximize elemental strike damage.
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Sep 25 2013, 12:57
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE(TheEden @ Sep 25 2013, 17:47)  As always, thanks for the quick reply.
That's a pain. Also I have yet to understand, what effectively affect proficiency on Curative and Deprecating spells? (eg: the non damaging ones) Also, is Imperil any good for a melee?
I was planning to get Spirit Shield and Better Heartseeker without wasting more Mastery points on Supportive unlocks, since I already wasted 2 of them on the Drain argumentation slot (didn't know what was for back then)
@zanky, thanks for the advice!
imperil really good (IMG:[ invalid] style_emoticons/default/biggrin.gif) but . . . . . . . (IMG:[ invalid] style_emoticons/default/dry.gif) it drain your mana quickly (IMG:[ invalid] style_emoticons/default/anime_cry.gif) i only use imperil now. i just use weaken on high lvl enemy who deal a lot damage. and i never cast silent (IMG:[ invalid] style_emoticons/default/dry.gif) but what you want to use is up to you so if you have your style, try it (IMG:[ invalid] style_emoticons/default/wink.gif) or combine it with our advice This post has been edited by zanky: Sep 25 2013, 13:07
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Sep 25 2013, 13:19
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TheEden
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Oh.. that's why my Protection can last that much then (up to 90 turns with Channeling). Well, I was hoping it could also lower the spell's mana cost (since I normally have 150% cost modifer), but I suppose it's the Heavy weapon's main cons point. At least I have Spirit Stance. I tried a different 2H weapon, I found a Superior Mace of Slaughter with Wind strike. It takes 3x time to kill enemies (I suppose because the lack of Void damage), but having an AoE stun is quite useful. This post has been edited by TheEden: Sep 25 2013, 13:20
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Sep 25 2013, 13:26
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(TheEden @ Sep 25 2013, 13:19)  Oh.. that's why my Protection can last that much then (up to 90 turns with Channeling). Well, I was hoping it could also lower the spell's mana cost (since I normally have 150% cost modifer), but I suppose it's the Heavy weapon's main cons point. At least I have Spirit Stance. I tried a different 2H weapon, I found a Superior Mace of Slaughter with Wind strike. It takes 3x time to kill enemies (I suppose because the lack of Void damage), but having an AoE stun is quite useful. It does lower mana cost when/if you unlock Innate Arcana, but that shouldn't be your main priority at the moment. The damage of that mace is pretty bad, now I don't know the stats of your longsword but bleed speeds up your clear time tons. I'd say 50% of the damage I do is actually from bleeding wounds. (I use Niten: Katana+Waki) The void damage definitely plays a part in it. On an ethereal weapon you can also have a max of 3 strikes, only 2 on elemental ones until you Item World it to 10.
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Sep 25 2013, 13:33
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TheEden
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Is it really that bad (for a Superior tier)? It's the highest base damage I could find. The only other good weapon I have is my Ethereal Longsword
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Sep 25 2013, 13:38
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zanky
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Joined: 8-March 13

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QUOTE(erwtsnert @ Sep 25 2013, 18:26)  The damage of that mace is pretty bad
bad for us but for newb that weapon not really bad @TheEden well (IMG:[ invalid] style_emoticons/default/biggrin.gif) but it's true your mace is suck (IMG:[ invalid] style_emoticons/default/tongue.gif) it's suck because no ethereal and slaughter. mine is better even it's fine your longsword is better than you mace if you want to hunt normal arena (IMG:[ invalid] style_emoticons/default/smile.gif) but if you want go to higher difficulty, it's better to use mace. because longsword unable to stun enemy This post has been edited by zanky: Sep 25 2013, 13:44
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Sep 25 2013, 13:43
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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Well it's not horrible, but far below the maximum for superior. To make up for it, it has high strength however. If you've got a fair amount of credits (10K+) you might want to look in the WTS section for a better weapon. Might take awhile to find one that's decent and cheap though. Since patch 0.77 however, all longsword drops come with ridiculously high damage. You might be able to find such a high damage slaughter longsword for a low price, old longswords dropped before 0.77 are unaffected. Your longsword is still one of the oldies (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by erwtsnert: Sep 25 2013, 13:46
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Sep 25 2013, 13:48
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TheEden
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Well, I'll use it as a reference to find a better mace. I have yet to understand which stats I should look at when choosing a better weapon. I normally pick weapons of slaughter with good STR bonuses and proc chance. And uhm, what WTS section stands for?
This post has been edited by TheEden: Sep 25 2013, 13:50
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Sep 25 2013, 13:55
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zanky
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Posts: 918
Joined: 8-March 13

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for easier way. just focus look for ethereal and slaughter weapon. and colect more info so you know what you want to use. more PAB is better. but more expensive. look for mace for better survive or estoc for max damage if you want 2H. WTSThis post has been edited by zanky: Sep 25 2013, 14:00
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Sep 25 2013, 13:58
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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https://forums.e-hentai.org/index.php?showforum=77 It's the part of the forum where Hentaiverse related items are sold. There are also some "shops" floating around which give away free equipment to players below level 200 Wolfgirl's Free shop for exampleWhen picking a 2 Handed weapon, you almost always want to go for slaughter. Other suffixes as they are called, can be useful but only when used with a certain playstyles. The most important stat on weapons is ofcourse the weapon damage bonus, stats come second or third (STR, DEX etc.), Proc chance/duration comes third. Crit and accuracy are not that important, just a a nice bonus when they are high. It's not really a stat, but the suffix (Slaughter, balance etc.) and quality (Superior, exquisite etc.) are even more important, prefixes are not a huge factor unless it's ethereal. Ethereal is by far the best prefix to have, followed by hallowed since it gives a bonus to cure. All other elemental strikes are equal, if you had to choose between a 50k wind mace or a 10k nothing mace. Just go for the one with no strike and buy some infusions.
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Sep 25 2013, 14:05
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zanky
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Joined: 8-March 13

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@erwtsnert talking about hallowed make me remember something. i want combine melee and mage. so i want to put divine spell on my melee. still far from completed but i want to know which better weapon for that? ethereal or hallowed? because i plan to put holy imperil on my slot.
btw, anyone already try put divine spell on melee? so what the result? it's bad?
@theeden for me battlecaster sufix is not bad for my style. but i suggest just look for slaughter until you know what you want to do.
This post has been edited by zanky: Sep 25 2013, 14:07
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Sep 25 2013, 14:14
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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In general, don't mix melee and mage. It's just slower than focusing on one of the two. If you want to melee mage you need a battlecaster, and that unfortunately takes away huge amounts of weapon damage. Still if you absolutely want to mage, then I'd say hallowed for the bonus damage. Higher mana cost can be fixed, but there's no way to increase magic damage in another way. Infusions in-battle maybe, but they only last 25 turns.
This post has been edited by erwtsnert: Sep 25 2013, 14:16
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Sep 25 2013, 14:19
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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well i put divine spell because want to adding ether thief in my melee unit (IMG:[ invalid] style_emoticons/default/tongue.gif) my main attack still from my weapon and melee skill. but i collect a lot info about that so i can know which way to maximized divine spell for my support if i'm got leftover AP and MP. i think i can try what i talk about when reach 350+ This post has been edited by zanky: Sep 25 2013, 14:44
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Sep 25 2013, 14:49
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clarkiest
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Joined: 28-December 12

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QUOTE(erwtsnert @ Sep 25 2013, 13:26)  On an ethereal weapon you can also have a max of 3 strikes, only 2 on elemental ones until you Item World it to 10.
Even ethereal weapons need to be IW- ed until max to have three strikes. Unless, well, you use infusion. I believe you can use two infusion at a time. With a prefixed weapon, that'll make 4 strikes each attack. Haven't tried it though. --------------- QUOTE(zanky @ Sep 25 2013, 13:38)  but it's true your mace is suck (IMG:[ invalid] style_emoticons/default/tongue.gif) Maces' and clubs' prices is inflated since the advent of 0.77. It is hard to find a good mace with fairly low price. If there's one, I would love to have him tell me first. And there is this guy who inflated his mace six-seven fold from its acquiring price. I regret it so much letting him won that mace in auction. --------------- QUOTE(erwtsnert @ Sep 25 2013, 13:58)  Crit and accuracy are not that important, just a a nice bonus when they are high.
If I remember it right, at level 120 I still have problem with accuracy. I need at least 10% accuracy bonus to have my attack at 100% hit chance or over. I suggest, if you (Eden) cannot find of slaughter weapon without 10% or so accuracy, augment it with your armor. Power armor gives additional accuracy. Of course there would be some trade off; power armor doesn't have as high PMI as plate of protection, as they're intended for higher level player. This post has been edited by clarkiest: Sep 25 2013, 14:55
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Sep 25 2013, 14:51
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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It's always 2 elemental strikes+void strike maximum. Sadly not 4
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