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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 23 2009, 23:27
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Jonavrek @ Dec 23 2009, 12:39)  Why don't you sell some of them to me with Bazzar Price (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I can't be assed to keep anything very long. I hate having things cluttering up my equipment section. If I could shove them off in a tab that I did not have to see, I would set up a shop. That and I'm not sure I'm that patient. If I want credits, I want them now. I don't care if I would get more if I waited.
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Dec 24 2009, 00:33
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Sayo Aisaka @ Dec 23 2009, 07:28)  Now that you mention it, your INT is probably the problem there. Since magic damage is calculated (somehow) from Magic Rating vs Barrier Rating, a low Magic Rating is really going to hurt you. With your current proficiencies and all that Elementalist gear, two tier 2 AoE spells should be sufficient to take out pretty much everything, including the mini-boss.
Well shit, I totally forgot about that. For some reason, I had it in my head that INT only effected magic accuracy, and I'd totally forgotten about Magic Rating. Fortunately, since I don't really need a huge MP and HP pool to survive regular arena, I've been DWing through them with this build, and doing fairly well. It even makes the final rounds easier, since I can wipe up the regular monsters really fast. I think I'll start slowing down my AGI progression a little, to get a bunch of cheap INT points (my next AGI point costs 15k, but my next INT is not even 4k). QUOTE(Boggyb @ Dec 23 2009, 12:14)  Hitting "C" while over a piece of equipment brings up a pop-up. OMFG.... all this time, I thought it was "Ctrl-C," and I was confused as hell why Tenb would choose such a fundamental key combination to override. Now I can get Equipment popups to work in Chrome, too! Hurrah!
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Dec 24 2009, 02:45
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(Boggyb @ Dec 23 2009, 13:27)  I can't be assed to keep anything very long. I hate having things cluttering up my equipment section. If I could shove them off in a tab that I did not have to see, I would set up a shop. That and I'm not sure I'm that patient. If I want credits, I want them now. I don't care if I would get more if I waited.
Good point. I've been able to snatch up a couple of level 230+ equips in the shop over the past few days, so I can't say I blame you...
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Dec 24 2009, 03:39
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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Regarding encumbrance: I realized that while in hourly battles I fare better keeping low Burden and Interference to make full use of Cures and Shield (lasting a single round usually means that I don't run out of MP even at Heroic difficulty level), in Cakegrinds, where my MP are bound to finish sooner or later, I can progress more with heavier armor.
So I had thought to buy some heavy armor pieces to convert to full tank. But I wouldn't want my Burden to force me into sitting duck state, with enemies constantly double-attacking... Considering that my Action Speed is currently 110, what could be a reasonable Burden score?
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Dec 26 2009, 19:12
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loressan
Group: Members
Posts: 1,787
Joined: 11-July 09

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CODE http://img187.imageshack.us/img187/8562/90346807.jpg
http://img12.imageshack.us/img12/7767/56777789.jpg
http://img301.imageshack.us/img301/7397/87488916.jpg
http://img689.imageshack.us/img689/7237/55704453.jpg
http://img199.imageshack.us/img199/8076/26114111.jpg My Equipment Fair Emerald Short Sword of BalanceSuperior Iron Buckler of ProtectionFair Iron Plate of DampeningFine Cotton Robe of The Thunder-ChildAverage Silver-Trimmed Silk Gloves of The CheetahFair Silk PantsAverage Leather Boots of Negationmy battle reports Physical: Accuracy: 84.34% Crit chance: 9.31% Overwhelming Strikes chance: 4.99% Counter-Attack chance: 12.01% Average Counter damage: 126.76 Offhand Strike chance: 0% Average Offhand damage: NaN Domino Strike chance: 0% Average hits per Domino Strike: NaN Hit breakdown: 2: NaN%, 3: NaN%, 4: NaN%, 5: NaN% Average damage dealt per hit: 130.5 Average damage dealt per crit: 190.8 Average damage dealt: 148.26 Average total damage dealt per round: 1786.49 Defensive Statistics: Overall chance of getting hit: 53.34% Miss chance: 20.73% Evade chance: 5.87% Block chance: 9.36% Parry chance: 2.85% Resist chance: 3.46% Zero damage chance: 19.51% Monster crit chance: 2.59% Percent of monster hits that are crits: 4.86% Average damage taken per hit: 9.59 Average damage taken per crit: 16.47 Average damage taken: 10.39 Average total damage taken per round: 245.43 Average HP restored by Cure: Cure: 130.74 HP/cast ok i need some advice probably i need some better eguipment i take %53 hit its must be too much my mp drained with cure in couple rounds in grindfest normal diff and iw i cant survive 35 round even with items too in normal diff and with arena i defeated 2 times on Blazing Field last round mormal diff maybe i can back to 2h or dual i dont know still hits hurt me too much any advice please thanks This post has been edited by loressan: Dec 26 2009, 19:41
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Dec 26 2009, 19:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(loressan @ Dec 26 2009, 12:12)  CODE http://img12.imageshack.us/i/56777789.jpg http://img187.imageshack.us/i/90346807.jpg http://img689.imageshack.us/i/55704453.jpg http://img301.imageshack.us/i/87488916.jpg http://img199.imageshack.us/img199/8076/26114111.jpg
My Equipment Fair Emerald Short Sword of BalanceSuperior Iron Buckler of ProtectionFair Iron Plate of DampeningFine Cotton Robe of The Thunder-ChildAverage Silver-Trimmed Silk Gloves of The CheetahFair Silk PantsAverage Leather Boots of Negationmy battle reports Physical: Accuracy: 84.34% Crit chance: 9.31% Overwhelming Strikes chance: 4.99% Counter-Attack chance: 12.01% Average Counter damage: 126.76 Offhand Strike chance: 0% Average Offhand damage: NaN Domino Strike chance: 0% Average hits per Domino Strike: NaN Hit breakdown: 2: NaN%, 3: NaN%, 4: NaN%, 5: NaN% Average damage dealt per hit: 130.5 Average damage dealt per crit: 190.8 Average damage dealt: 148.26 Average total damage dealt per round: 1786.49 Defensive Statistics: Overall chance of getting hit: 53.34% Miss chance: 20.73% Evade chance: 5.87% Block chance: 9.36% Parry chance: 2.85% Resist chance: 3.46% Zero damage chance: 19.51% Monster crit chance: 2.59% Percent of monster hits that are crits: 4.86% Average damage taken per hit: 9.59 Average damage taken per crit: 16.47 Average damage taken: 10.39 Average total damage taken per round: 245.43 Average HP restored by Cure: Cure: 130.74 HP/cast ok i need some advice probably i need some better eguipment i take %53 hit its must be too much my mp drained with cure in couple rounds in grindfest normal diff and iw i cant survive 35 round even with items too in normal diff and with arena i defeated 2 times on Blazing Field last round mormal diff maybe i can back to 2h or dual i dont know still hits hurt me too much any advice please thanks First, only the last of those links work. Second, what kind of build are you going for? Warrior or mage? What kind of warrior? Do you want to cast Poison or any offensive spells? You're wearing a lot of cloth armor but you're using 1HS. I'd suggest you either upgrade to a better shield or swap in some more heavy or light armor. If you're eating through all your MP too quickly with Cure, put more points into WIS and beef up your END.
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Dec 26 2009, 19:43
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loressan
Group: Members
Posts: 1,787
Joined: 11-July 09

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now work i fixed just weird its not show up picture here
. not work or i doing some wrong i think
its a fighter kind of trying tank and no i dont have any offensive spell just magic mirror and i dont use anymore , i use shield and cure but mostly for important battles just cure
This post has been edited by loressan: Dec 26 2009, 19:48
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Dec 26 2009, 20:56
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(loressan @ Dec 26 2009, 12:43)  now work i fixed just weird its not show up picture here
. not work or i doing some wrong i think its a fighter kind of trying tank and no i dont have any offensive spell just magic mirror and i dont use anymore , i use shield and cure but mostly for important battles just cure
If you ARE going for a tank, then you need to be wearing heavy armor. You also need to keep your END at least the same as your level, preferably higher. You should keep it and STR around the same. That's the definition of a tank. You should also look into getting a kite or tower shield since they provide better damage mitigation than bucklers, but try to find a shield with around 20 block or more.
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Dec 27 2009, 20:31
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hariaku
Group: Members
Posts: 235
Joined: 20-May 08

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Dec 27 2009, 20:51
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(loressan @ Dec 26 2009, 12:12)  [ img187.imageshack.us] http://img187.imageshack.us/img187/8562/90346807.jpg[ img12.imageshack.us] http://img12.imageshack.us/img12/7767/56777789.jpg[ img301.imageshack.us] http://img301.imageshack.us/img301/7397/87488916.jpg[ img689.imageshack.us] http://img689.imageshack.us/img689/7237/55704453.jpg[ img199.imageshack.us] http://img199.imageshack.us/img199/8076/26114111.jpgMy Equipment Fair Emerald Short Sword of BalanceSuperior Iron Buckler of ProtectionFair Iron Plate of DampeningFine Cotton Robe of The Thunder-ChildAverage Silver-Trimmed Silk Gloves of The CheetahFair Silk PantsAverage Leather Boots of Negationmy battle reports Physical: Accuracy: 84.34% Crit chance: 9.31% Overwhelming Strikes chance: 4.99% Counter-Attack chance: 12.01% Average Counter damage: 126.76 Offhand Strike chance: 0% Average Offhand damage: NaN Domino Strike chance: 0% Average hits per Domino Strike: NaN Hit breakdown: 2: NaN%, 3: NaN%, 4: NaN%, 5: NaN% Average damage dealt per hit: 130.5 Average damage dealt per crit: 190.8 Average damage dealt: 148.26 Average total damage dealt per round: 1786.49 Defensive Statistics: Overall chance of getting hit: 53.34% Miss chance: 20.73% Evade chance: 5.87% Block chance: 9.36% Parry chance: 2.85% Resist chance: 3.46% Zero damage chance: 19.51% Monster crit chance: 2.59% Percent of monster hits that are crits: 4.86% Average damage taken per hit: 9.59 Average damage taken per crit: 16.47 Average damage taken: 10.39 Average total damage taken per round: 245.43 Average HP restored by Cure: Cure: 130.74 HP/cast ok i need some advice probably i need some better eguipment i take %53 hit its must be too much my mp drained with cure in couple rounds in grindfest normal diff and iw i cant survive 35 round even with items too in normal diff and with arena i defeated 2 times on Blazing Field last round mormal diff maybe i can back to 2h or dual i dont know still hits hurt me too much any advice please thanks If you want to tank you need a better shield something with at least 20 block, your also gonna want to get out of most of that cloth, tanking is about absorb and mitigation which sucks on cloth, you need to balance out your stats better you really don't need your str that far ahead of everything else at this point. You probably want to get rid of those xp boosts, and cap weaken, your really wasting those 3 points in that second tier of spirit tank since you haven't even finished the first tier of overcharge. And lastly, I'm kinda getting tired of telling people over and over "your not supposed to be able to grind on normal at your level"
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Dec 27 2009, 21:09
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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I'm getting close (8 AP if I reset and pulled out of "useless" spells) to having maxed out on all the HP/MP/SP Tanks, the Overcharge Boosts, and having all of the useful spells (Poison, Weaken, Haste, Shadow Veil, Bewilder, Spark of Life. I'll get Absorb the day I find it to be useful...). The question is what is the next step.
The obvious choice is to start investing points in offensive magic to pick up Magic Ratings for Mitigation. Holy would be the pick if Regen received a boost from the Holy Rating and it still might be because I'll need something to kill legendaries with if I don't get an ethereal weapon any time soon. (Not that I'll be fighting Legendaries in arenas till 180) There just doesn't seem to be a runaway choice and it costs so many AP for such a little gain...
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Dec 27 2009, 21:57
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Boggyb @ Dec 27 2009, 14:09)  I'm getting close (8 AP if I reset and pulled out of "useless" spells) to having maxed out on all the HP/MP/SP Tanks, the Overcharge Boosts, and having all of the useful spells (Poison, Weaken, Haste, Shadow Veil, Bewilder, Spark of Life. I'll get Absorb the day I find it to be useful...). The question is what is the next step.
The obvious choice is to start investing points in offensive magic to pick up Magic Ratings for Mitigation. Holy would be the pick if Regen received a boost from the Holy Rating and it still might be because I'll need something to kill legendaries with if I don't get an ethereal weapon any time soon. (Not that I'll be fighting Legendaries in arenas till 180) There just doesn't seem to be a runaway choice and it costs so many AP for such a little gain...
holy rating only affects cure/cureII, but the holy mitigation is useful verse IPU, or if you like using the holy spells tactic for legendaries, if you don't have silence yet I would go ahead and grab that, even if it has only become sitationally useful. I actually prefer silencing bosses in the earlier arena now. If you don't really feel like burning points on only semiuseful stuff you could just save them for when you hit 150 so you can get all the overcharge, and boosts then. Of course you'll just have to make a decision then if you decide on that.
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Dec 27 2009, 22:24
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(uth @ Dec 27 2009, 11:57)  holy rating only affects cure/cureII, but the holy mitigation is useful verse IPU, or if you like using the holy spells tactic for legendaries, if you don't have silence yet I would go ahead and grab that, even if it has only become sitationally useful. I actually prefer silencing bosses in the earlier arena now. If you don't really feel like burning points on only semiuseful stuff you could just save them for when you hit 150 so you can get all the overcharge, and boosts then. Of course you'll just have to make a decision then if you decide on that.
When I hit 150, I'm going to reset my abilities, max out holy and dark, kill the IPU, then reset again. At that point I'll be 8 AP away (assuming I have not gotten any AP from Ability Boost or Artifacts which is unlikely) from having everything filled out on THAT tier which means I'll be in this same position.
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Dec 27 2009, 22:40
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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well after you fill all the major stuff up you might as well just keep points in holy, dark and soul for the mitigation.
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Dec 27 2009, 23:59
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(uth @ Dec 27 2009, 14:40)  well after you fill all the major stuff up you might as well just keep points in holy, dark and soul for the mitigation.
There's not much else to use AP on after you have the skills important to your strategy. I currently have 98 AP assigned to cold/elec/soul/holy/dark primarily for the added mitigation.
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Dec 28 2009, 21:45
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Zorbius
Group: Members
Posts: 306
Joined: 2-August 09

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1) What is the keycombo to the equipment popup? I click the item and then press... ? 2) Here be my stats in screenshots. I'm not sure what to do at this point. I wanna go for one-handed fighting, but I'm not sure how to spend my abilities. Current aura's active are Red and Green. Also, I play on x1,7 - Hard. I wanted to go for magic first, which is why there is elemental proficiency. I decided against it though. I have been using the cure spell often, find it to be more fun then buying potions or waiting for them to drop. (IMG:[ imgur.com] http://imgur.com/XX5oj.png) Current abilities. Dunno what to spend on beyond what's already there: (IMG:[ imgur.com] http://imgur.com/QAFpa.png) I've tried using slow and poison in the past, but that didn't really work. Slow worked for 1 turn and the damage of poison was 12 all the time. I suppose proficiencies make this better? But is it wort it if I just wanna be able to bash some skulls? This post has been edited by Zorbius: Dec 28 2009, 21:48
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Dec 28 2009, 22:05
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Zorbius @ Dec 28 2009, 11:45)  1) What is the keycombo to the equipment popup? I click the item and then press... ?
C QUOTE(Zorbius @ Dec 28 2009, 11:45)  2) Here be my stats in screenshots. I'm not sure what to do at this point. I wanna go for one-handed fighting, but I'm not sure how to spend my abilities.
I've tried using slow and poison in the past, but that didn't really work. Slow worked for 1 turn and the damage of poison was 12 all the time. I suppose proficiencies make this better? But is it wort it if I just wanna be able to bash some skulls?
Half of your overcharge is added to your damage, so maxing those out would give you a 10% increase to your damage. I, however, would not suggest that because that is not much. I'd put 9 points into MP tank which would allow you to cast cure more often, 5 into Weaken (very useful for mini-bosses which do a lot of damage), and depending on what you use for a weapon, 5 into poison (mainly if you use a rapier because the amount of damage poison does is affected by Penetrated Armor being in effect at the casting of Poison). If you don't use a rapier, I'm not sure what you should do with those leftover points.
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Dec 28 2009, 22:13
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Zorbius
Group: Members
Posts: 306
Joined: 2-August 09

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Dec 28 2009, 22:30
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Zorbius @ Dec 28 2009, 12:13)  As you can see, I'm mixing various types of armor. Would it be better to stick to only one type? I'm thinking it would gain more armor proficiency in battle that way.
The general thought is to go either all-cloth for high evasion or all-heavy for absorption or mitigation. This is by no means a hard-fast rule and I would not immediately switch to one or the other if you only have substandard pieces, but you should probably shift one way or the other eventually. Proficiencies are not too big of a deal because their effects are marginal and they can catch up to your level once you switch over.
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Dec 28 2009, 22:32
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Definitely put them into MP Tanks. Melee still need MP to cast Cure and other spells (Shield still helps take some of the edge off and now that I'm higher in level Haste and Shadow Veil are kinda neat). Weaken might be useful, but its not an absolute necessity. You might want it now to work on your proficiency if you plan on fighting Bosses in the Arena at higher levels.
You should probably switch to a high block shield, either a kite or tower, and load up on STR and END enhancing armor (heavy) since you're literally bashing skulls. You really have no business wearing cloth or leather since you're a strength-type fighter.
Make sure you keep STR and END high, at least the same as your level, since those are your bread-and-butter stats. DEX, followed by AGI, are next in priorities. Don't forget about WIS, though, since it does give you more MP to play with. INT you can let fall behind, but don't ignore it completely. Drop a point into it every so often. Both WIS and INT help reduce Interference, which will make Cure/Regen that much stronger, but WIS is the more valuable of the two so focus on that one.
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