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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 26 2010, 06:26
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Moe Zayik
Group: Members
Posts: 8,038
Joined: 2-December 09

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I beat them all pretty easily, thanks for the help.
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Nov 26 2010, 07:09
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmdct @ Nov 26 2010, 00:17)  Depend on what obsolete means, if you're talking about time you need to kill things, mage is always superior, but if you're talking about clearing challenges, they're equal until EoD at level 220.
I'm more interested in the first part of my question, when is a good time to make the transition from melee to maging in terms of grindfest and grinding in IW? The problem I have with maging is that melee lasts me more rounds due to the massive mp usage of maging. Maybe I'm missing something or just not doing it correctly.
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Nov 26 2010, 08:19
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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This is more of a "ask the WTS experts" (IMG:[ invalid] style_emoticons/default/smile.gif) Seeing as evade stuff sells quite decently at auctions, do you think I should try to put two of my recently acquired 4.5 evade robes for an auction?
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Nov 26 2010, 08:39
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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4.5 for Robe is pretty common actually; if it's High LV and good stats overall, it sell-able I think.
However, if you manage to find a 4.5 shoe... now that's auction-able.
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Nov 26 2010, 17:28
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Red_Piotrus @ Nov 25 2010, 22:19)  This is more of a "ask the WTS experts" (IMG:[ invalid] style_emoticons/default/smile.gif) Seeing as evade stuff sells quite decently at auctions, do you think I should try to put two of my recently acquired 4.5 evade robes for an auction? I usually bazaar 4.5 base evade robes unless they have some other high stat as well. If that tells you anything.
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Nov 26 2010, 17:50
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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i really continue to don't understand a thing of this game... one day i'm like a bulldozer, very little damage taken and all arena cleared without effort other days, with same difficulty i'm literally splattered all around
what is it? luck? randomness? bad karma?
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Nov 26 2010, 18:37
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Hm. Someone should address this issue in HV wiki. Or better yet ask Tenboro for an explanation. And then quote him on HV wiki.
Anyways there's a jump in difficulty around level 40. Basically the game is beginner friendly and a lot easier the first 40 levels or so. After that you have to use equipment more effectively. Think about it this way. Beginners don't have equipment and would struggle a lot more. So Tenboro probably tuned down the difficulty for low level players so they can gather some equipment first.
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Nov 26 2010, 19:10
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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nono i've addressed my equipment problems with nice resuls... i was only wondering about a strange thing: normally i can clear all arenas without much effort and go pretty far in grindfest it's just some days that monsters in arenas goes insanely strong while, the day after, all returns to normal
it's a bit different of what happened when i went on level 40. On some days in arenas i stop hitting monsters at all, straight chains of 20-30 turns without dealing damage or successful spells, while monsters hit me for 1/4 of my hp... like having no equip
sorry for misunderstanding
This post has been edited by tribalspirit: Nov 26 2010, 19:10
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Nov 26 2010, 21:40
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Draylof
Group: Gold Star Club
Posts: 1,128
Joined: 14-November 10

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Alright, other people have suggested I try my original question here on this thread. I'm still looking for advice, so here's my original thread:
I'm currently a level 41 character with the following stats:
Str 48 Dex 30 Agi 30 End 49 Int 0 Wis 0
One-Handed 35.82 Dual Wielding 2.06 Shield 34.37 Light Armor 37.27
Deprecating 4.24 Supportive 0.68 Curative 18.00
I was using mostly a one-handed weapon with a shield, but now I'm switching to dual weapon and two-handed so that I can train to use the katana/waki combo.
Anyways, my question is, should I pump any of my exp into Int and Wis? And if so, how much into each?
I use Cure frequently to heal HP in battle. I use Poison (maxed out at 5) once in a while on bosses to slow their regen. I started to use Haste (also maxed at 5) and Shield.
Any advice would be appreciated!
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Nov 26 2010, 22:19
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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unlike some other games, there is no hard and fast rule for exp distribution. depending on each player's unique play style, their exp distribution will be different.
the general advice, however, will be that you still need to pump up int and wis since...
Magic Accuracy = 75 + INT / 25 + WIS / 40 this helps prevent you from missing or the monsters from resisting your poison too frequently...
Magic Rating = 1 + INT * 1.5 + WIS * 0.5 Damage dealt by Poison is augmented by Magic rating...
Barrier Rating = 1 + END * 1.5 + WIS * 0.5 this helps make the magic attacks dealt by the monsters less painful...
Magic Points = (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier no mp left = cannot cast any spells...
Magic Regen = 1 + WIS / 25 per minute During battle, regen stats count each turn as 2 seconds of game time (30 turns per minute). don't know what to say about this...
wis should at least be given the same priority as your less important stats (eg. agi, etc). int should be at the bottom of your priority list but don't ignore it completely, just keep it at a few points below your other less important stats.
This post has been edited by hentai_fusion: Nov 26 2010, 22:20
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Nov 26 2010, 22:37
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Draylof
Group: Gold Star Club
Posts: 1,128
Joined: 14-November 10

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Thanks for the advice! Yeah my mana drains out pretty quickly especially since Haste/Shield takes out about half my mana. I've been noticing that my mana regens extremely slow... and when I run into bosses with primary magic attacks, they pretty much just laugh and say "GG no Re"
My playing style has been through the use of physical attacks as my primary mode of damage, with healing as support. When I run into tougher monsters, I usually buff up with Haste/Shield, and then debuff them with Poison.
This post has been edited by Draylof: Nov 26 2010, 22:49
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Nov 26 2010, 23:11
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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lol i ended up killing konata on heroic, because i forgot to switch it back to normal after my item world trip. no wonder i needed 200+ turns
so i am wondering if i can beat mikuru with a mage build with a rapier and batlecaster shield, if i am able to beat konata on heroic.
This post has been edited by hyl: Nov 26 2010, 23:20
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Nov 27 2010, 03:02
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Maha
Newcomer
  Group: Members
Posts: 90
Joined: 18-July 08

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QUOTE(Death Grunty @ Nov 26 2010, 08:37)  Anyways there's a jump in difficulty around level 40. Basically the game is beginner friendly and a lot easier the first 40 levels or so. After that you have to use equipment more effectively. Think about it this way. Beginners don't have equipment and would struggle a lot more. So Tenboro probably tuned down the difficulty for low level players so they can gather some equipment first. personally, I felt the jump from around lvl 25 onwards... at lvl 40, it meant I couldn't get by with at least using some pots in IW and arena... (or mp sparringly with second wind help) Speaking of "second wind" healing... does anyone know the chances of incurring second wind after a round?... Also, will second wind still incure even when the points being healed are at full?... like you know, if you heal your health, and lets say (theoretically) second wind was going to heal your health, would it heal your magic/ spirit instead?... or not activate because it couldn't heal your health?
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Nov 27 2010, 08:53
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(hyl @ Nov 27 2010, 05:11)  lol i ended up killing konata on heroic, because i forgot to switch it back to normal after my item world trip. no wonder i needed 200+ turns
so i am wondering if i can beat mikuru with a mage build with a rapier and batlecaster shield, if i am able to beat konata on heroic.
that is what i intend to do once my battlecaster rapier gets a 4th turn... 8 more levels to go... QUOTE(Maha @ Nov 27 2010, 09:02)  personally, I felt the jump from around lvl 25 onwards... at lvl 40, it meant I couldn't get by with at least using some pots in IW and arena... (or mp sparringly with second wind help)
Speaking of "second wind" healing... does anyone know the chances of incurring second wind after a round?... Also, will second wind still incure even when the points being healed are at full?... like you know, if you heal your health, and lets say (theoretically) second wind was going to heal your health, would it heal your magic/ spirit instead?... or not activate because it couldn't heal your health?
i have experience second wind healing 1 point of hp/mp/sp before but not 0 points...
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Nov 27 2010, 17:24
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shizukuxii
Group: Gold Star Club
Posts: 1,604
Joined: 30-May 10

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Would you share any idea about how to develop my character? here's my stat ,skill &item [ img404.imageshack.us] stat[ img502.imageshack.us] skill[ img201.imageshack.us] itemfeel free to comment coz I'm just a newbie to this (IMG:[ invalid] style_emoticons/default/unsure.gif) ps.sorry for my poor english
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Nov 27 2010, 18:01
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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mage build... ditch leather, cotton, heavy... go for gossamer, phase... max hp and mp tank... do not touch sp tank and oc... max out the fire and elec tiers... no need to bother with cold at the moment... get poison instead of weaken... poison is more useful against bosses... as for exp distribution... int is your top priority... wis, end and agi follows next... least priority is str and dex but do not ignore it completely, just keep it a few points below the rest... check out the wiki -> http://ehwiki.org/wiki/Category:HentaiVerse
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Nov 27 2010, 18:07
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Maha @ Nov 27 2010, 01:02)  Speaking of "second wind" healing... does anyone know the chances of incurring second wind after a round?... Also, will second wind still incure even when the points being healed are at full?... like you know, if you heal your health, and lets say (theoretically) second wind was going to heal your health, would it heal your magic/ spirit instead?... or not activate because it couldn't heal your health?
If it rolls to restore your health, and your health is already at full, it does nothing. Tenboro made a post about it somewhere, but it would take me half an hour to look it up given how slowly my connection's working at the moment...
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Nov 27 2010, 18:37
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shizukuxii
Group: Gold Star Club
Posts: 1,604
Joined: 30-May 10

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QUOTE(hentai_fusion @ Nov 27 2010, 23:01)  mage build... ditch leather, cotton, heavy... go for gossamer, phase... max hp and mp tank... do not touch sp tank and oc... max out the fire and elec tiers... no need to bother with cold at the moment... get poison instead of weaken... poison is more useful against bosses... as for exp distribution... int is your top priority... wis, end and agi follows next... least priority is str and dex but do not ignore it completely, just keep it a few points below the rest... check out the wiki -> http://ehwiki.org/wiki/Category:HentaiVerseI see that str can give some hp but what about dex for mage build like me? thx in advance (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 27 2010, 19:09
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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http://ehwiki.org/wiki/Character_StatsBattle Stats Primary attributes also provide the following additional benefits: * Base Evade is increased by 1% for every 25 points of AGI * Base Parry is increased by 1% for every 25 points of DEX * Base Resist is increased by 1% for every 25 points of WIS * Interference is decreased by 1% for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)
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Nov 28 2010, 00:49
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altereggo
Group: Members
Posts: 615
Joined: 14-January 10

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About difficulty and levels, the game's gotten easier and easier for me since level 30ish. Maybe the new credits system makes it easier for low level people to get decent equipment? I mean, by the time my AoE mana cost went up, I had a staff that proc'd coalesced at least once almost every use. My only advice for low-level mages is to keep your spell set bare bones, and max out your mana tanks. Better to have 5 spells you can cast than 10 you can't.
This post has been edited by altereggo: Nov 28 2010, 00:50
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