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post Jul 7 2013, 11:06
Post #34381
tychocelchu



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hello.
thanks n125 and treesloth16 and hentai fusion.
regarding ether tap, my return at present is only 11 points of magic, which isn't much use. i just wondered if it was possible to upgrade or increase your return such that you would not need to carry mana potions (at least on lower difficulties)... but i guess not?

This post has been edited by tychocelchu: Jul 7 2013, 11:13
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post Jul 7 2013, 11:19
Post #34382
n125



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QUOTE(hentai_fusion @ Jul 7 2013, 02:00) *

just used ET on an arena... my ET drains 21 mp and it becomes 41 mp when stacked at 2x.

the amount ET recovers depends on the monster so there is nothing much you can do about it.

ET is used to sort of reduce your mp cost. if you want to regain mp then use focus instead.


Ether Theft--or at least the old version of it--depends on a variety of factors, such as the monster's MP; Ether Tap depends solely on the player's Base Magic.

QUOTE(tychocelchu @ Jul 7 2013, 02:06) *

hello.
thanks n125 and treesloth16.
regarding ether tap, my return at present is only 11 points of magic, which isn't much use. i just wondered if it was possible to upgrade or increase your return such that you would not need to carry mana potions (at least on lower difficulties)... but i guess not?


Base Magic is calculated as 10 + Level + Effective_Wisdom, so apart from leveling up and increasing your Wisdom through various means, there is nothing you can do.

You should find more mana potions than you use, so you shouldn't be worried about carrying them, even on low difficulties.
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post Jul 7 2013, 11:29
Post #34383
coykili



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suppose this needs to be removed from the ET wiki then

Restores mana equal to ?% of the monster's current MP per turn.

since that from old version

This post has been edited by coykili: Jul 7 2013, 11:29
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post Jul 7 2013, 11:43
Post #34384
tychocelchu



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i have another question-
what is the best way (in general) to have a go at the 1000 rounds of grindfest? i have tried it a few times on normal difficulty. usually i just lose concentration, but i can see that even taking in 13 heroic mana potions i am not going to get there...
thank you!
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post Jul 7 2013, 11:53
Post #34385
hentai_fusion



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QUOTE(tychocelchu @ Jul 7 2013, 17:43) *

i have another question-
what is the best way (in general) to have a go at the 1000 rounds of grindfest? i have tried it a few times on normal difficulty. usually i just lose concentration, but i can see that even taking in 13 heroic mana potions i am not going to get there...
thank you!


melee 2H
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post Jul 7 2013, 12:32
Post #34386
ljyvtn



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QUOTE(xmagus @ Jul 7 2013, 08:06) *

Generally, proficiency (which translates to level if you're a melee) and number of APs invested. Not all supportive/deprecating spells start out with the same base duration, which can be modified by the (Better X) abilities, and further modified by your effective proficiencies in Supportive and Deprecating respectively.

Thank you (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 7 2013, 13:28
Post #34387
m118w11



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QUOTE(tychocelchu @ Jul 7 2013, 11:43) *

i have another question-
what is the best way (in general) to have a go at the 1000 rounds of grindfest? i have tried it a few times on normal difficulty. usually i just lose concentration, but i can see that even taking in 13 heroic mana potions i am not going to get there...
thank you!


2H + focusing, also carry enough spirit potions so when you get to the higher round numbers you don't die too fast. Although I don't think anyone can actually beat 1000 rounds without unbelievably good gear.
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post Jul 7 2013, 17:46
Post #34388
Wayward_Vagabond



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That akward moment when you see your own monster near the end of an arena and throw the battle.
Now you've got me curious just how long I can go in a grindfest on normal, I've always fleed or just stopped healing myself before 100. I know the difficulty ramps up before leveling off, but I forget at what point it does. Spirit never comes into play for me except for nightmare+, ring of blood, and when I'm really hurting for some more mana.
EDIT: How new is the focus turning overcharge into mana thing? This is awesome.

This post has been edited by Marvin666: Jul 7 2013, 23:40
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post Jul 8 2013, 04:10
Post #34389
Treia



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QUOTE(Marvin666 @ Jul 7 2013, 11:46) *

That akward moment when you see your own monster near the end of an arena and throw the battle.
Now you've got me curious just how long I can go in a grindfest on normal, I've always fleed or just stopped healing myself before 100. I know the difficulty ramps up before leveling off, but I forget at what point it does. Spirit never comes into play for me except for nightmare+, ring of blood, and when I'm really hurting for some more mana.
EDIT: How new is the focus turning overcharge into mana thing? This is awesome.



Losing to your own monster doesn't count as a win, specifically to avoid that sort of abuse.


Focus has been here... a while.
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post Jul 8 2013, 05:29
Post #34390
Lement



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Marvin666: Difficulty....Well, it does sort of ramp up before leveling off. After all, +1% to +900% damage is not as much impact as +1% to 50% damage.

But you should definitely prefer to go deep if it doesn't take overmuch time since there is a loot quality bonus(up to 100th round, then maxed and crystal bonus(up to 500th round, then maxed) for going deeper inside.
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post Jul 8 2013, 05:58
Post #34391
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What is Chance on Hit?
I read Wiki,but I got more confusing...

This post has been edited by Sorghum: Jul 8 2013, 06:04
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post Jul 8 2013, 06:07
Post #34392
xmagus



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QUOTE(Sorghum @ Jul 8 2013, 13:58) *

What is Chance on Hit?
I read Wiki,but I got confusing

If you're referring to weapon or fighting style procs, it's basically the probability that the particular effect (be it a Domino Strike, or a Bleeding Wound, or Penetrated Armor) will activate upon a successful melee blow.

So let's say that you have a 25% PA weapon. On average, about a quarter of your normal melee hits (that do damage, i.e. not missed or avoided) will proc PA on your target. However, if you land a critical hit, it's a 100% chance for the proc (i.e. Penetrated Armor will *always* proc on crits).
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post Jul 8 2013, 11:48
Post #34393
e-Stark



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Monsters can die if we don't feed them for a long time? ...or they just become "inactive" ?
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post Jul 8 2013, 11:51
Post #34394
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QUOTE(e-Stark @ Jul 8 2013, 03:48) *

Monsters can die if we don't feed them for a long time? ...or they just become "inactive" ?

As of now empty hunger bar makes morale drop faster. It is planned to have them become inactive in battle in the future with empty hunger bar.
A monster with no morale gives no gifts, red morale has a 50% penalty, while green morale has a 25% bonus.
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post Jul 8 2013, 15:48
Post #34395
Maximum_Joe



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QUOTE(e-Stark @ Jul 8 2013, 01:48) *

Monsters can die if we don't feed them for a long time? ...or they just become "inactive" ?

The current effects are noted in the wiki. The expected effects in a future patch are also noted in the wiki.
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post Jul 8 2013, 16:18
Post #34396
Wayward_Vagabond



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QUOTE(Lement @ Jul 7 2013, 23:29) *

Marvin666: Difficulty....Well, it does sort of ramp up before leveling off. After all, +1% to +900% damage is not as much impact as +1% to 50% damage.

But you should definitely prefer to go deep if it doesn't take overmuch time since there is a loot quality bonus(up to 100th round, then maxed and crystal bonus(up to 500th round, then maxed) for going deeper inside.

I don't tend to grindfest much except to level up a few times. Now that I seem to be getting better at nightmare play, I think I may switch to it full time. I can clear my highest arena with only the gems I find, and focus spamming for mana. I'm just keeping haste, regen, and protection on myself, then using heal once in a blue moon if something gets a good hit in. Other than that, I build up enough health while focusing with one monster left.
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post Jul 8 2013, 16:49
Post #34397
Lement



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Focusing takes a fair bit of time. Do it only if you cannot complete the arenas with all your potions otherwise. And even then, consider training pack rat/lowering difficulty.

This post has been edited by Lement: Jul 8 2013, 16:50
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post Jul 8 2013, 18:25
Post #34398
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QUOTE(Yuuki17 @ Jul 8 2013, 06:51) *

As of now empty hunger bar makes morale drop faster. It is planned to have them become inactive in battle in the future with empty hunger bar.
A monster with no morale gives no gifts, red morale has a 50% penalty, while green morale has a 25% bonus.


QUOTE(Maximum_Joe @ Jul 8 2013, 10:48) *

The current effects are noted in the wiki. The expected effects in a future patch are also noted in the wiki.


I have already read a lot of things on the wiki... including the Monster Lab page... I understood well the things with Morale and Gifts... but what was not clear (at least for me) is what would happen if we stayed too too lonnnnng without giving them food... I was afraid that they could end up being removed (like if they died), but it seems that doesn't.

Thank you guys... for the responses...
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post Jul 9 2013, 05:54
Post #34399
Wayward_Vagabond



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Okay, screw nightmare, arenas are taking way too long when I can't one hit kill most stuff.
Did the text box for riddlemaster switch from the HV font to the settings one recently, or did I change something and not realize it?
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post Jul 9 2013, 11:28
Post #34400
Sorghum



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Where is the latest script to compare equipments?
my script shows different value.
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