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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 21 2013, 10:13
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(hentai_fusion @ Jun 21 2013, 14:30)  i am maging so do not need spirit stance and thus have no need for more base SP.
so safe to take points out of STR?
i think so , since STR do not increase HP anymore but don't reduce STR alot (IMG:[ invalid] style_emoticons/default/smile.gif) you don't know what tenb will do in the next pacth (IMG:[ invalid] style_emoticons/default/laugh.gif) like AGI in previous patch (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Jun 21 2013, 10:23
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Reducing Strength will decrease the damage of Concussive Strike and Orbital Friendship Cannon. The horror of it. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 21 2013, 11:25
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Treia
Group: Members
Posts: 334
Joined: 10-March 10

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QUOTE(baka9ball @ Jun 21 2013, 04:10)  I'm also a Light DW, is this ok for my offhand? Because I think Shortsword and Rapier's stats are similar, right? Offhand WeaponRapier will proc "Penetrated Armor" though, which reduces monster mitigation by quite a bit. That's why almost all DW builds use a Rapier for the offhand.
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Jun 21 2013, 13:26
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baka9ball
Group: Members
Posts: 117
Joined: 13-June 13

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QUOTE(Treia @ Jun 21 2013, 17:25)  Rapier will proc "Penetrated Armor" though, which reduces monster mitigation by quite a bit. That's why almost all DW builds use a Rapier for the offhand.
What if rapier on Main Hand?
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Jun 21 2013, 13:36
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elda88
Group: Gold Star Club
Posts: 16,176
Joined: 30-June 09

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QUOTE(baka9ball @ Jun 21 2013, 19:26)  What if rapier on Main Hand?
That works too. Rapier of Slaughter for Mainhand. Rapier of Balance for Offhand.
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Jun 21 2013, 14:24
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HedonisticFruitcake
Newcomer
 Group: Gold Star Club
Posts: 21
Joined: 16-March 10

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Hello Grandmasters,
I've been playing as a Mage style character for the past 30 or so levels and I've been wondering if I should be favoring wisdom or intelligence or a good balance of both for more successful play?
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Jun 21 2013, 14:59
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(surron @ Jun 21 2013, 20:24)  Hello Grandmasters,
I've been playing as a Mage style character for the past 30 or so levels and I've been wondering if I should be favoring wisdom or intelligence or a good balance of both for more successful play?
it depends... if you find that your attacks are missing or monsters are frequently evading your attacks then more WIS. if you are running out of MP too fast then WIS as well. else INT.
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Jun 21 2013, 15:27
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HedonisticFruitcake
Newcomer
 Group: Gold Star Club
Posts: 21
Joined: 16-March 10

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QUOTE(hentai_fusion @ Jun 21 2013, 14:59)  it depends...
if you find that your attacks are missing or monsters are frequently evading your attacks then more WIS. if you are running out of MP too fast then WIS as well.
else INT.
Have plenty of hit at the moment 120% and I feel like have a decent mana pool if I just use T1 spells but once I get to about half way through Arenas and Item Worlds where there is 6 or more enemies per round and I'm forced to use T2 spells my mana dries up rapidly unless I get mana gems or can keep Ether Tap stacked up, but I'm wondering that maybe I need more INT for more damage so that I don't need to cast as many T2 to clear a round. Is this the right to go about it? Get enough damage so that I don't need to use as many spells or higher pool for more utility spells (Regen, Protection, Spark or Life, etc.)?
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Jun 21 2013, 15:34
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hentaivers
Group: Members
Posts: 1,298
Joined: 17-May 13

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QUOTE(surron @ Jun 21 2013, 09:27)  Have plenty of hit at the moment 120% and I feel like have a decent mana pool if I just use T1 spells but once I get to about half way through Arenas and Item Worlds where there is 6 or more enemies per round and I'm forced to use T2 spells my mana dries up rapidly unless I get mana gems or can keep Ether Tap stacked up, but I'm wondering that maybe I need more INT for more damage so that I don't need to cast as many T2 to clear a round. Is this the right to go about it? Get enough damage so that I don't need to use as many spells or higher pool for more utility spells (Regen, Protection, Spark or Life, etc.)?
Have you trained your Pack Rat up at all, so you can carry more Mana Pots?
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Jun 21 2013, 15:35
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baka9ball
Group: Members
Posts: 117
Joined: 13-June 13

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Which stat increases the chance of offhand strikes the most? AGI?
This post has been edited by baka9ball: Jun 21 2013, 15:49
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Jun 21 2013, 16:05
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HedonisticFruitcake
Newcomer
 Group: Gold Star Club
Posts: 21
Joined: 16-March 10

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QUOTE(baka9ball @ Jun 21 2013, 15:35)  Which stat increases the chance of offhand strikes the most? AGI?
Offhand Strike Chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200) + Offhand_Accuracy / 2 So yes, AGI increases it the most. This post has been edited by surron: Jun 21 2013, 16:05
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Jun 21 2013, 16:42
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(surron @ Jun 21 2013, 06:27)  Have plenty of hit at the moment 120% and I feel like have a decent mana pool if I just use T1 spells but once I get to about half way through Arenas and Item Worlds where there is 6 or more enemies per round and I'm forced to use T2 spells my mana dries up rapidly unless I get mana gems or can keep Ether Tap stacked up, but I'm wondering that maybe I need more INT for more damage so that I don't need to cast as many T2 to clear a round. Is this the right to go about it? Get enough damage so that I don't need to use as many spells or higher pool for more utility spells (Regen, Protection, Spark or Life, etc.)?
Well, the right way to go about it is to get enough damage so you can clear rounds as quickly as possible so that you can sooner get off HV and do other things. You should have as many Supportive spells up as you need in order to stay alive; if not now, then eventually, you'll have all of them up at all times. Give both Intelligence and Wisdom the same and highest priority. Endurance and Agility should have the next level of priority. Then Dexterity. Then Strength. Don't expect a world of difference from raising attributes, though. Getting better equipment and abilities will have more of an impact. It would be helpful to know which abilities you have slotted and what kind of equipment you're using. For your MP issues, I'm not sure if you're doing this, but make sure to utilize Coalesced Mana. If you cast a spell on a monster with CM, it will reduce the cost needed to cast that spell by 50%. In this way, you can use your cheap T1s to proc CM, and then use that to cast your more expensive spells at a reduced cost. Or, you could do it the other way around: Start out with your more-damaging spells and mop up the stragglers with your cheaper spells. Other than that, the only thing you can really do is carry more mana potions by increasing your Pack Rat level. I also wouldn't worry about not being able to finish Item Worlds. If you have to play in them, just go as far as you can and just die or flee. Nothing you can get from completing Item Worlds will help you enough at this point. Worry more about not being able to finish your arenas. It might be necessary to lower the difficulty a bit, if possible.
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Jun 21 2013, 17:04
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Nanashi123
Newcomer
 Group: Members
Posts: 28
Joined: 15-September 08

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Can someone tell me how to play a DW and give a build for it? What I have going right now is a heavy DW. Spellwise I make use of Cure, and when I get Channeling I use Protection or Regen. Does heavy armor work well for DW or should I consider switch armor or switch weapon style?
What equipment is ideal right now? Atm I have all plate armor of protection, with an axe of slaughter main hand and rapier of balance offhand.
Statwise I have maintained dex and agi equal to my level while putting as much as I can into str and end. I have int at 25 and wis at 31. Should I just rollback what I have in int? It doesn't seem to do anything while I feel I should have a least a bit in wis for a mana pool for cures. My accuracy is also falling behind, hit chance is 92.7% which feels like missing a lot.
Should I use any other spells? Should I even be using cure? Other people just seem to rely on health pot spam while I hate using battle items in general.
This post has been edited by Nanashi123: Jun 21 2013, 17:22
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Jun 21 2013, 19:30
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shosujae
Newcomer
 Group: Gold Star Club
Posts: 33
Joined: 17-May 11

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1. I've been keeping agility at my level while having endurance just a bit higher than my level while using two-handed and light shade armor. Should I max endurance a lot more and leave agility below my level? Or should I max agility more while keeping endurance at my level? 2. Is light armor THAT bad? I found a poll where no one used it... should I use some other armor for two-handed?
Thanks in advance!
This post has been edited by shosujae: Jun 21 2013, 19:36
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Jun 21 2013, 19:51
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Malenk
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12

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QUOTE(shosujae @ Jun 21 2013, 17:30)  1. I've been keeping agility at my level while having endurance just a bit higher than my level while using two-handed and light shade armor. Should I max endurance a lot more and leave agility below my level? Or should I max agility more while keeping endurance at my level? 2. Is light armor THAT bad? I found a poll where no one used it... should I use some other armor for two-handed?
Thanks in advance!
you should keep STR, DEX, AGI and END above your level, WIS about your level and you can dump INT quite a lot now that doesn't give mana anymore. the poll you saw must be old because right now light armor is quite good.
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Jun 21 2013, 20:00
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Zeheart
Group: Members
Posts: 1,490
Joined: 15-December 09

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Hi there, I've been wondering if it is better to get high magic damage on a staff or to get high spell damage? Like 50% Holy damage, I'm currently using http://hentaiverse.org/pages/showequip.php...;key=c514234a8eAnd thinking about buying a new one and I'm not sure which stat I should look for, for my next staff
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Jun 21 2013, 20:10
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shosujae
Newcomer
 Group: Gold Star Club
Posts: 33
Joined: 17-May 11

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QUOTE(Malenk @ Jun 21 2013, 09:51)  you should keep STR, DEX, AGI and END above your level, WIS about your level and you can dump INT quite a lot now that doesn't give mana anymore.
the poll you saw must be old because right now light armor is quite good.
Could you tell me how WIS is important? I realize that I use supp/deprec spells, but I don't see why mana would be so important. I get to around round 70-80 on grindfest only using cure (and sometimes regen after channeling) and health pots. My guess is that it only get important around the higher levels when I can't rely on my overcharge as much?
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Jun 21 2013, 20:19
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hentaivers
Group: Members
Posts: 1,298
Joined: 17-May 13

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Wis is important cause that's where you mana pool comes from. You will find as you start doing longer arenas you will need to use alot of buffs (regen,protection,SoL,SS,SV,ect) to survive. Wis also helps your magical mitigation I believe.
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