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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 12 2013, 00:36
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MuffDiver99
Group: Members
Posts: 201
Joined: 6-October 10

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QUOTE(Nightwishman @ May 11 2013, 21:09)  I sent you something a bit better.
It should hold you over till someone can donate you an ethereal weapon (mace or estoc if you're sticking to 2H); or you buy one in the WTB forum.
eh... mine are ethereal maces of balance, pretty sure they are good enough. I am just trying to decide which one to equip. This post has been edited by MuffDiver99: May 12 2013, 00:38
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May 12 2013, 01:11
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(MuffDiver99 @ May 12 2013, 00:36)  eh... mine are ethereal maces of balance, pretty sure they are good enough. I am just trying to decide which one to equip.
well, say that next time lol. Just send ma mace back (IMG:[ invalid] style_emoticons/default/biggrin.gif) Go with the higher damage mace.
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May 12 2013, 01:18
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MuffDiver99
Group: Members
Posts: 201
Joined: 6-October 10

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QUOTE(Nightwishman @ May 12 2013, 01:11)  well, say that next time lol. Just send ma mace back (IMG:[ invalid] style_emoticons/default/biggrin.gif) Go with the higher damage mace. I didn't say it because I just wanted to know about how the weapon primary attributes affects damage calculation. the other properties don't factor into my question. the problem is the one with higher 401 damage only has 18% chance stun for 3 turns while the one with lower 327 damage has 26% chance stun for 4 turns if the 327 mace has better primary attributes that boost the damage using strength and dexterity, then it's better for me to use the lower damage mace. This post has been edited by MuffDiver99: May 12 2013, 01:32
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May 12 2013, 03:08
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(MuffDiver99 @ May 12 2013, 01:18)  I didn't say it because I just wanted to know about how the weapon primary attributes affects damage calculation. the other properties don't factor into my question.
the problem is the one with higher 401 damage only has 18% chance stun for 3 turns while the one with lower 327 damage has 26% chance stun for 4 turns
if the 327 mace has better primary attributes that boost the damage using strength and dexterity, then it's better for me to use the lower damage mace.
At your level, the its a horse-a-piece. Higher damage vs. better stun proc/duration. But you'll be hitting them often enough that it won't matter all that much. When in doubt with maces, damage wins out. unless it is really bad damage.
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May 12 2013, 05:28
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(MuffDiver99 @ May 11 2013, 15:18)  I didn't say it because I just wanted to know about how the weapon primary attributes affects damage calculation. the other properties don't factor into my question.
You were correct, strength adds +2 damage per point and dexterity adds +1 damage per point. But if you have both weapons you can just equip them to see the difference in damage. This post has been edited by T_Starrk: May 12 2013, 05:36
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May 12 2013, 07:20
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Shadowsword
Newcomer
 Group: Gold Star Club
Posts: 40
Joined: 25-July 12

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QUOTE(Nightwishman @ May 11 2013, 21:57)  Ethereal weapons only go so far as to how much damage void allows through, but monsters still have armor with PA can get through; and Maces are just good for tank players who want to sit back and wack everything behind a wall of stun.
I might have the void-mitgation-armor thing backwards, but it does work.
Thanks, that's the one thing I missed. I was under the impression that Void damage ignored all mitigation.
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May 12 2013, 09:14
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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It's better to think of it this way to avoid future confusion if things change:— Void do not ignored monster mitigation; it just happen to be that every monster in HV (and even the player character) all have exactly 0 void mitigation, and currently there's no way to increase or reduce it— yet...BTW, Katana sucks ... Niten, however, is nice. (IMG:[ invalid] style_emoticons/default/wink.gif)
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May 12 2013, 09:39
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(buktore @ May 12 2013, 00:14)  and currently there's no way to increase or reduce it— yet...
Or ever will.
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May 12 2013, 10:43
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Arxdewn @ May 12 2013, 02:39)  Or ever will.
Armor Of the Hulk for mobs! (IMG:[ invalid] style_emoticons/default/duck.gif) Void will likely never see resists. If it does, it means he lost his notes, or is coding drunk.
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May 12 2013, 10:51
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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void will never be resisted, else it will just became another 'soul'
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May 12 2013, 12:14
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(buktore @ May 12 2013, 19:17)  You people seriously need a hug... (IMG:[ invalid] style_emoticons/default/sleep.gif) Well, but there is the truth, and the truth may hurt, but that's what it is. And barring any unforeseen circumstances, Void does (and will forever) effectively (even if not conceptually) bypass all specific physical mitigations. And all specific magical mitigations as well.
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May 12 2013, 13:39
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(xmagus @ May 12 2013, 17:14)  Well, but there is the truth, and the truth may hurt, but that's what it is.
 ... Oh please Here's a hint : I've been a melee for 4 years straight now; not the oldest around here but still pretty old (I was here before ichy! (IMG:[ invalid] style_emoticons/default/laugh.gif) ) ... I was there when eth is still soul, I still remember exactly who was the one who actively request for it to be changed, I was right here in this very forum when the patch that made eth to drop void instead went live ... And apart from that, I was one of the very few with enough balls to go screaming and moaning directly at Tenb continually for almost a full year if not more, demanding for melee to be improve at the time when most people are too busy facemelting mobs and don't give a shit about melee... And I succeed— the first ever direct boost to melee was a something like ~30-40% increased to phy dmg stats (ADM) ... Joy! This post has been edited by buktore: May 12 2013, 14:21
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May 12 2013, 17:28
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(buktore @ May 12 2013, 19:39)   ... Oh please I'm with you here. Everything's going to change SOON (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 12 2013, 17:35
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k1r4y4m4t0
Group: Members
Posts: 182
Joined: 2-April 12

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can anyone give me example how to count these? 1. PXP gain = roundup(Item round count * PXP modifier) what does "roundup" mean? 2. PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1) 3. Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1) i am not really good with english. so could you use full formula? thanks. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 12 2013, 17:54
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(k1r4y4m4t0 @ May 12 2013, 16:35)  what does "roundup" mean?
EDIT: Nevermind, Falbala456's post below is simpler and better Also, PXP(1) means the PXP needed to level the equit from level 0 to level 1 (I might be completely wrong here). This post has been edited by blue penguin: May 12 2013, 19:14
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May 12 2013, 18:05
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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The first integer number over or under.
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May 12 2013, 19:15
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Spectre
Group: Global Mods
Posts: 8,659
Joined: 8-February 06

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What magic attacks do the you high level mages use most often?
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May 12 2013, 19:28
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Spectre @ May 13 2013, 01:15)  What magic attacks do the you high level mages use most often?
Usually it's holy/dark cycle, that's why those fenrir/heimdall equips are way more expansive than their elemental counterparts. Just don't mix them together; either full fenrir or full heimdall, then get a good katalox staff of destruction. If you want to be a more core player, there are many minor things to do, but it's the general direction.
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