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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 2 2013, 16:53
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kakashi524
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Joined: 6-February 09

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I wonder if tier affects the salvaging rate.
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May 2 2013, 17:42
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lolzerznijmniewdupe
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Posts: 278
Joined: 9-July 08

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Does having a high resist chance make any sense? I'm thinking of a 55% parry, 50% resist, 40% mitigation light DW rapier setup.
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May 2 2013, 18:08
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(lolzerznijmniewdupe @ May 2 2013, 23:42)  Does having a high resist chance make any sense? I'm thinking of a 55% parry, 50% resist, 40% mitigation light DW rapier setup.
Much better to focus on parry/evade. Resist shouldn't be in your priority list.
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May 2 2013, 18:14
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lolzerznijmniewdupe
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Joined: 9-July 08

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I know it's much better, but doesn't resist work on special attacks? Basically, I can make a 50%+ resist set for next to nothing, but getting the same amount of evade costs billions of credits because shade is the most rare tier.
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May 2 2013, 18:16
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Nightwishman
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Joined: 9-December 10

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QUOTE QUOTE(Nightwishman @ Apr 30 2013, 21:25)  hmmm, Anything at all? Last ask of this, then I'll just sell it at auction (5-10K..I'm guessing then.)
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May 2 2013, 18:19
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pervdiz
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Joined: 27-October 09

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QUOTE(lolzerznijmniewdupe @ May 2 2013, 17:42)  Does having a high resist chance make any sense? I'm thinking of a 55% parry, 50% resist, 40% mitigation light DW rapier setup.
I don't think it does, since resist only works against magical skills and most monsters out there use physical skills... It is a fair mana saver during schoolgirls marathons, but that kind of defeats the purpose of absorb. High parry/evade is nice against unchaosed monsters, but you will still take shitloads of dmg from upgraded monsters. PMI really is the best damage reduction mechanism, and it's also most effective against hard hitting mobs... As a DW light user, from my experience I think the focus should be keeping high crit rate (for stun), low mana consumption and reasonable PMI. Evade and parry are bound to be quite high anyway, the hardest to come by is a good offhand proc chance for PA, which will help you kill stuff much faster but relies almost only on your rapier, and a good eth balance rapier is... quite expensive to say the least. This post has been edited by pervdiz: May 2 2013, 18:21
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May 2 2013, 18:19
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James Tyler
Newcomer
 Group: Members
Posts: 34
Joined: 18-February 13

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Some questions: 1. Is it possible to map arcane missile in place of arcane blow? So if I clicked on a target I'd use arcane missile and not arcane blow. Would doing this be against the rules?
2. If the evade listed in statistics is 25%. Does shadow veil just directly add 20% more making it 45% ? Does protection work the same way?
3. For a max EXP to Stamina ratio should I be playing Grindfest on the highest difficulty I can clear rounds on or should I be trying to clear a certain number of rounds on a difficulty?
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May 2 2013, 18:25
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xmagus
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QUOTE(lolzerznijmniewdupe @ May 3 2013, 02:14)  I know it's much better, but doesn't resist work on special attacks? Basically, I can make a 50%+ resist set for next to nothing, but getting the same amount of evade costs billions of credits because shade is the most rare tier.
Resist only works against CAST (magical) specials. That drastically limits its usefulness to a few monster classes, whereas Evade works against everything. Even parry, which only works against physical attacks, is better - because ALL basic attacks are physical and a lot of the more common mobs currently are those with physical specials.
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May 2 2013, 19:13
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Lement
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I believe you can parry skills as well.
@James Tyler: going from existing examples, not against the rules. However, not possible with native client.
All % additions other than accuracy are done in the way of cumulative = 1-(1-current)*(1-addition). However, % decreases such as anti-stats are linear( = current*(1-anti-stat)
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May 2 2013, 19:13
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k1r4y4m4t0
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Joined: 2-April 12

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May 2 2013, 20:26
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lolzerznijmniewdupe
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Joined: 9-July 08

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QUOTE(xmagus @ May 2 2013, 18:25)  Resist only works against CAST (magical) specials. That drastically limits its usefulness to a few monster classes, whereas Evade works against everything.
Thanks for the replies. I didn't know monster special attacks (using red bar) are can be physical instead of spells. This leaves resist as a rather crappy option :S QUOTE(pervdiz @ May 2 2013, 18:19)  High parry/evade is nice against unchaosed monsters, but you will still take shitloads of dmg from upgraded monsters. PMI really is the best damage reduction mechanism, and it's also most effective against hard hitting mobs...
That's what I'm trying to work around. My current power armour setup is good for normal attacks but as soon as a difficult monster appears that can hit me with their special attack I lose half my health in one hit. I already cast Weaken on every single monster but adding Silence to that will take so much time by the time I finish I would have to re-cast Weaken again... QUOTE As a DW light user, from my experience I think the focus should be keeping high crit rate (for stun), low mana consumption and reasonable PMI. Evade and parry are bound to be quite high anyway, the hardest to come by is a good offhand proc chance for PA, which will help you kill stuff much faster but relies almost only on your rapier, and a good eth balance rapier is... quite expensive to say the least.
I'm actually using two rapiers, so getting PA is not a problem. Exquisite Ethereal Rapier of SlaughterMagnificent Fiery Rapier of the Nimble
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May 2 2013, 20:59
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HNTI
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Question to heavy armour users : how do you deal with mana consumption caused by using IA ?
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May 2 2013, 21:12
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calibur
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Joined: 27-April 09

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QUOTE(HNTI @ May 2 2013, 10:59)  Question to heavy armour users : how do you deal with mana consumption caused by using IA ?
For IA1 I just dealt with it. It was just mostly for convenience. Besides, I did some manual calculations and figured the cost to keep it up was the same as manually casting it -the channeling chance you get from manually casting. Maybe my math was off though since I'm bad at it. IA2 actually decreased my mana consumption by a noticeable amount. I don't burn through mana pots, and I only have to cast regen/heartseeker in battles with the occasional cure or haste. Keeping protection and SS only costs me 2.24 MP/round. Not that bad.
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May 2 2013, 21:33
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HNTI
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So basically I have to invest deeper in IA to have some profit from it.
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May 2 2013, 21:45
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Malenk
Group: Gold Star Club
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Joined: 12-June 12

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QUOTE(HNTI @ May 2 2013, 19:33)  So basically I have to invest deeper in IA to have some profit from it.
it depends. spark gives you an advantage in mana consumption even with just IA1. you just need to be careful with your mana pool. if you are a mage even IA1 alone is really useful, if you are heavy melee you see benefits as you go deeper.
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May 2 2013, 21:54
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lolzerznijmniewdupe
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Joined: 9-July 08

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For IAI spark costs me only 2,5 mana per turn so I can recover that easily by leaving one last enemy every round and using up overcharge to get mana back by pressing F.
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May 2 2013, 22:02
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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The deeper you go, the more you profit. IA 3 to IA 4 and IA 5 barely change the mana per round if you use all the available slots.
Admittedly, Rainbow Aura or Gold Star gets you to the point where you're gaining mana over and above what IA costs you a lot faster.
The other thing about IA for mages is that you can still use channelings to overwrite the IA for a while. Given that channelings can flow like rain sometimes, that's a nice edge. Melee doesn't get that as much (though they get it some, given that they actually have to Cure now).
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May 2 2013, 22:15
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HNTI
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Joined: 20-April 08

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I was a mage, but now I don't even know what I'm. I play short arenas with 2h or DW and the longer runs with my dark mage. IA doesn't make much difference and honestly speaking it's pain in the butt as the spell assigned to it very often wears off in the worst possible moment. The worst thing is that I slowly lower my maximum number of rounds which I can clear on Heroic due to mana cost (my mana pool is around 2170 MP). I guess I'll stop using IA for a while.
I'm not and probably won't be a Gold Star any time soon.
This post has been edited by HNTI: May 2 2013, 23:11
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May 2 2013, 23:02
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wr4st3r
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Joined: 26-June 11

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QUOTE(HNTI @ May 2 2013, 22:15)  I was a mage, but now I don't even know what I'm. I play short arenas with 2 or DW and the longer runs with my dark mage. IA doesn't make much difference and honestly speaking it's pain in the butt as the spell assigned to it very often wears off in the worst possible moment. The worst thing is that I slowly lower my maximum number of rounds which I can clear on Heroic due to mana cost (my mana pool is around 2170 MP). I guess I'll stop using IA for a while.
I'm not and probably won't be a Gold Star any time soon.
I may be missing something here, but the fact that you're doing worse with IA1 doesn't seem right... I mean, first, you start with the buff you selected already up, effectively saving mana on turn 1. After that you're also saving rounds/action points since you don't have to cast the spell you picked for IA - this is golden for low duration ones like Protection. That should translate into faster attacks -> fewer attacks by monsters -> less damage taken -> lower mana usage. Sure without IA you'll probably be channeling, but it's not like you can't do it while using IA. If all your core buffs are already up and running (and won't wear off for a while) when you get a channel, you can just channel the buff you selected for IA and enjoy the 0 upkeep cost for a bit. The part about wearing off is a non-factor imho, it's just about adapting to having IA and alter a bit your mana management so that it will never go out. With 2170 mp you know you can't go below 220: if you get close to that just don't take the gamble and pop a pot. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by wr4st3r: May 2 2013, 23:03
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