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post Mar 1 2013, 09:56
Post #30261
danixxx



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QUOTE(aloc1234 @ Feb 28 2013, 16:18) *

Ok I'm just going to ask something very slowly.

Someone - anyone - can get 30k crystals/ hour?(except from HTTP)


Old numbers, i can grind more and surely HTTP can grind even more than me if he wants to.

This post has been edited by danixxx: Mar 1 2013, 09:57
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post Mar 1 2013, 10:45
Post #30262
Arxdewn



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Can someone explain "you dont have that skill"?
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post Mar 1 2013, 13:12
Post #30263
nobody_xxx



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it just me or artifacts drop is decrease in this new patch (IMG:[invalid] style_emoticons/default/unsure.gif)

now it's so hard for me to get 1 artifacts while in the previous patch i can get at least 1 sometime 7 if I'm lucky (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by ahenayau: Mar 1 2013, 13:12
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post Mar 1 2013, 13:35
Post #30264
n125



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It seems fine to me. A lot of rolls in this game tend to happen in bunches, and artifact rolls are no exception.
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post Mar 1 2013, 18:15
Post #30265
elda88



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So, these new light armor prefixes. Which is better - Reinforced or Agile? And those with Ruby, Jade, Cobalt & Amber prefix - useful or trash?
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post Mar 1 2013, 18:22
Post #30266
T_Starrk



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QUOTE(hujan86 @ Mar 1 2013, 07:15) *

So, these new light armor prefixes. Which is better - Reinforced or Agile? And those with Ruby, Jade, Cobalt & Amber prefix - useful or trash?


Agile is better. Light armor set-ups would benefit more from increased speed than a small boost to specific mitigations. The elemental mitigation prefixes are better than nothing, but they are definitely the "troll" prefixes (IMG:[invalid] style_emoticons/default/laugh.gif) . Still, better to have any prefix than no prefix, but given that every legendary gets a prefix anyway, I would be disappointed if I got one of the elemental mitigations (in fact I already have, some Legendary Amber Plate Gauntlets of Protection, oh why couldn't you have been shielding? (IMG:[invalid] style_emoticons/default/cry.gif) ).

This post has been edited by T_Starrk: Mar 1 2013, 18:23
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post Mar 1 2013, 18:50
Post #30267
elda88



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QUOTE(Falbala456 @ Mar 1 2013, 13:59) *

If you're going melee, try to focus mainly on the fourth first. You'll end up maxing them all at some point anyway.

Nerf no, Regen II yes by all means.

Regen II has huge mana cost. (IMG:[invalid] style_emoticons/default/blink.gif) At least it could last 3x more than Regen I.

QUOTE(T_Starrk @ Mar 2 2013, 00:22) *

Agile is better. Light armor set-ups would benefit more from increased speed than a small boost to specific mitigations. The elemental mitigation prefixes are better than nothing, but they are definitely the "troll" prefixes (IMG:[invalid] style_emoticons/default/laugh.gif) . Still, better to have any prefix than no prefix, but given that every legendary gets a prefix anyway, I would be disappointed if I got one of the elemental mitigations (in fact I already have, some Legendary Amber Plate Gauntlets of Protection, oh why couldn't you have been shielding? (IMG:[invalid] style_emoticons/default/cry.gif) ).

I guess you're right. Light armor is for evasion. Physical mitigation, go for Heavy Armor.
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post Mar 1 2013, 19:00
Post #30268
Herp in your Derp



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All next tier heals are less efficient than the previous if you only compare the numbers, but you're basically paying for the increase in healing power over an equivalent period. It's something like +70% healing for +100% cost between regen1 & regen2.
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post Mar 1 2013, 19:53
Post #30269
xmagus



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QUOTE(Herp in your Derp @ Mar 2 2013, 03:00) *

All next tier heals are less efficient than the previous if you only compare the numbers, but you're basically paying for the increase in healing power over an equivalent period. It's something like +70% healing for +100% cost between regen1 & regen2.

The problem is that Regen II is now too slow. The old system had Regen II working at the same speed as Regen (per-turn basis), where Regen II healed 33% more and lasted 150% longer, but cost 300% the mana of Regen. Because of the per-turn effect, over time Regen II kept you on the >50% HP mark longer.

Now, it's per-tick basis, and the amount healed is too spread out for either to keep you from Sparking if you had a bad care of the RNG shits. In order to keep from Sparking, you have to micromanage your HP and Cure as soon as your HP hits critical - and if you do that, Regen II's higher HP return will essentially be wasted.

After testing both directions, I can say with confidence that generally, you save mana by casting Regen - and you cast Regen II only on Channeling, or to proc it for Heartseeker.
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post Mar 1 2013, 20:41
Post #30270
Herp in your Derp



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Regen, either of them, is no longer as reliable a heal over time, but in a typical BT arena, unless there are no more than 2 boss+ or 2 customs that have been weakened (for example aoi phoenix/lind/celeste + a weaker mob), I will still lose more mp using regen1 because of the turns wasted curing. Maybe it's different for you, but that's my situation.

This post has been edited by Herp in your Derp: Mar 1 2013, 20:44
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post Mar 1 2013, 21:04
Post #30271
Falbala456



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It's mostly a change in how you perceive it. Before we could just stay at max hp or close to, now your hp bar moves up and down constantly. You have to pay more attention to your hps and not let yourself too low because of spirits attacks and such. But baiscally regen does his job.

And yes, Regen II cost a ton, before I had Earthseeker it was my primary spell to cast under channeling.
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post Mar 1 2013, 21:26
Post #30272
todd587



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What stats do these following attributes contribute to? (IMG:[invalid] style_emoticons/default/unsure.gif) ... Dexterity Intelligence Wisdom
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post Mar 1 2013, 21:26
Post #30273
Maximum_Joe



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QUOTE(todd587 @ Mar 1 2013, 11:26) *

What stats do these following attributes contribute to? (IMG:[invalid] style_emoticons/default/unsure.gif) ... Dexterity Intelligence Wisdom

http://ehwiki.org/wiki/Character_Stats#Primary_Attributes
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post Mar 1 2013, 21:29
Post #30274
todd587



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ty... dang you people are god slayers
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post Mar 2 2013, 00:12
Post #30275
aloc1234



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I never forged armor so far, so I want to make sure I understood wiki correctly: If my cloth robe needs a crystalized phazon to be upgraded, after using it once I won't need to use it again, right?
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post Mar 2 2013, 00:20
Post #30276
Mindflayer88



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QUOTE(aloc1234 @ Mar 2 2013, 01:12) *

I never forged armor so far, so I want to make sure I understood wiki correctly: If my cloth robe needs a crystalized phazon to be upgraded, after using it once I won't need to use it again, right?


QUOTE

For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.
Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.


Based on that, you are wrong. You need 1 Phazon to raise 1 stat by 1 level, after that you don't need more Phazons to raise every other stat by one level, but you will need another Phazon to raise any stat to level 2, and so on.
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post Mar 2 2013, 00:22
Post #30277
aloc1234



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QUOTE(Mindflayer88 @ Mar 2 2013, 00:20) *

Based on that, you are wrong. You need 1 Phazon to raise 1 stat by 1 level, after that you don't need more Phazons to raise every other stat by one level, but you will need another Phazon to raise any stat to level 2, and so on.


True, true, thanks. This does increase the cost that I expected by a whole lot, though (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 2 2013, 02:02
Post #30278
LawlietKlaw



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Kinda new to the game. Well, fairly. I've just been going off of basic rpg stuff to get me through the game.
Ehm, anyhow, can anyone suggest any tips for what I have going on here? Please and thank you.

[i45.tinypic.com] http://i45.tinypic.com/678cib.png

[i48.tinypic.com] http://i48.tinypic.com/2uysilh.png

[i50.tinypic.com] http://i50.tinypic.com/1113xo8.png

Edit: How do you make images thumbnails?

This post has been edited by LawlietKlaw: Mar 2 2013, 02:04
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post Mar 2 2013, 02:17
Post #30279
kramerica



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After maxing out HP/MP tanks, try to fit in some SP tanks pvercharge. Weaken and Haste a very good skills, so try to get those too ASAP.

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post Mar 2 2013, 02:26
Post #30280
TheGreyPanther



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QUOTE(LawlietKlaw @ Mar 2 2013, 01:02) *
Kinda new to the game. Well, fairly. I've just been going off of basic rpg stuff to get me through the game.
Ehm, anyhow, can anyone suggest any tips for what I have going on here? Please and thank you.

[i45.tinypic.com] http://i45.tinypic.com/678cib.png

[i48.tinypic.com] http://i48.tinypic.com/2uysilh.png

[i50.tinypic.com] http://i50.tinypic.com/1113xo8.png

Edit: How do you make images thumbnails?

Get weaken and haste and fill out the health and mana tanks!
Spirit tanks is also useful later. Ignore exp tanks.
Train Ability Boost and some Pack Rat.
If you want to use light armor, which might be a good idea in this patch, use kevlar of protection or shade of fleet/shadowdancer.
I will send you some decent kevlar.
As for your stats you shouldn't let wisdom fall behind (mana is important for every style).
Intelligence you can leave behind but not this much.
For choice of weapons: dual-wield is a good choice for the early arenas.
Daggers work but the common choice is slaughter club and balance rapier.
It is up to you!
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