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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 23 2013, 18:56
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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try not to give him crazy FSM IWBTH ideas when he's only level 122 (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 23 2013, 19:12
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Slobber @ Jan 24 2013, 02:56)  try not to give him crazy FSM IWBTH ideas when he's only level 122 (IMG:[ invalid] style_emoticons/default/smile.gif) Ah, well, as far as that goes, I *was* challenging ol' FSM back then on IWBTH (before the whole 2x HP thing). I was running as a Battlecaster hybrid melee/mage with mixed armour types (Shade + some Cotton pieces, iirc). It may have taken over 1,000 rounds each time, but I always got that nonexistent bastard. Vital Strike is a very awesome Skill (and I suspect Frenzied Blows is no less awesome). Now, if I could do that with a build I believe everyone says is infeasible, I think the man can do better with proper, um, guidance (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 23 2013, 21:11
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(xmagus @ Jan 23 2013, 10:12)  Ah, well, as far as that goes, I *was* challenging ol' FSM back then on IWBTH (before the whole 2x HP thing). I was running as a Battlecaster hybrid melee/mage with mixed armour types (Shade + some Cotton pieces, iirc). It may have taken over 1,000 rounds each time, but I always got that nonexistent bastard. Vital Strike is a very awesome Skill (and I suspect Frenzied Blows is no less awesome). Now, if I could do that with a build I believe everyone says is infeasible, I think the man can do better with proper, um, guidance (IMG:[ invalid] style_emoticons/default/biggrin.gif) I wasn't questioning it's possibility. I was questioning it's practicality (IMG:[ invalid] style_emoticons/default/smile.gif) Theoretically, FSM can be killed at level 100. Is it worth the effort+time is another issue ^^ edit: oops. "it's" -> "its" This post has been edited by Slobber: Jan 24 2013, 02:05
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Jan 23 2013, 23:16
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12

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QUOTE(Maximum_Joe @ Jan 23 2013, 21:05)  Huh, color me surprised.
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Jan 24 2013, 01:25
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12

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Let's say I have a staff that conservates 21% of mana spent, is there any way of 'increasing' those 21%?
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Jan 24 2013, 01:27
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(aloc1234 @ Jan 24 2013, 06:25)  Let's say I have a staff that conservates 21% of mana spent, is there any way of 'increasing' those 21%?
No.
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Jan 24 2013, 03:51
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HigherMakoto
Group: Gold Star Club
Posts: 270
Joined: 28-September 09

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I never hear people mention Balance Power. Is that any good?
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Jan 24 2013, 04:44
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HigherMakoto @ Jan 24 2013, 08:51)  I never hear people mention Balance Power. Is that any good?
Not as much as slaughter. Though good if you're low level (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 24 2013, 08:57
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kramerica
Group: Members
Posts: 184
Joined: 27-July 08

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After maxing out HP/MP/SP tanks, is there a specific element I should be investing ability points into as a melee? Even just for ele resistance, now that auras don't give any of that? I was thinking either fire or dark since legendaries seem to wield those elements. And would it matter if I started at higher tier magics and work downward? My ability tree is below: [ www.imagebam.com] (IMG:[thumbnails101.imagebam.com] http://thumbnails101.imagebam.com/23373/294d1f233728948.jpg) I also don't know if magnet is worth it or not.
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Jan 24 2013, 09:03
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(kramerica @ Jan 24 2013, 13:57)  I also don't know if magnet is worth it or not.
take imperil
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Jan 24 2013, 09:15
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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I just realized I have no idea what the difference is from monsters with spirit bars and those without. I just really started dealing with the monsters with spirit bars outside of IWBTH, and I never thought what the difference is? Are they just stronger? Do they have higher item drop rates? etc. Anyone able to clear this up for me please?
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Jan 24 2013, 09:17
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(ChosenUno @ Jan 23 2013, 13:48)  I used to melee DwD BT and IWBTH. Guess what? I cast absorb at the start of the arena, and it didn't proc until like 2/3 way through, when there are 3 schoolgirls (IMG:[ invalid] style_emoticons/default/laugh.gif) Was that before or after HTTP's army started to show up? (IMG:[ invalid] style_emoticons/default/tongue.gif) If you don't have great gear or don't want to pay attention to the monsters that much absorb procs pretty decently I'd say. QUOTE(Extr3m3Otaku22 @ Jan 24 2013, 08:15)  I just realized I have no idea what the difference is from monsters with spirit bars and those without. I just really started dealing with the monsters with spirit bars outside of IWBTH, and I never thought what the difference is? Are they just stronger? Do they have higher item drop rates? etc. Anyone able to clear this up for me please?
Spirit bars mean PL400+ http://ehwiki.org/wiki/Monster_LabQuestion to mages! Who of you can still regularly clear up to at least T&T on IWBTH and how does your gear look like? This post has been edited by Temchy: Jan 24 2013, 09:19
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Jan 24 2013, 09:18
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Custom Monsters gain spirit attacks at PL 400 (I think its 400). Monsters give better drops by 1% per PL.
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Jan 24 2013, 09:26
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(Arxdewn @ Jan 24 2013, 03:18)  Custom Monsters gain spirit attacks at PL 400 (I think its 400). Monsters give better drops by 1% per PL.
More XP by 1% per PL. Higher chance of drop by 1% per 50 PL over 500, IIRC. Probably some ill-understood quality mod as well connected to their stats.
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Jan 24 2013, 09:43
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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Is there anyway to see what PL the monster i'm fighting is?
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Jan 24 2013, 09:47
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unknownxz.
Group: Members
Posts: 1,276
Joined: 1-January 13

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QUOTE(Extr3m3Otaku22 @ Jan 24 2013, 14:43)  Is there anyway to see what PL the monster i'm fighting is?
QUOTE(greentea039 @ Jan 22 2013, 12:40)  Completed. HVSTAT v5.5.1DownloadsFor Chrome:
hvstat_chrome_5.5.1.zip ( 152.3k )
Number of downloads: 390For Firefox:
hvstat_firefox_5.5.1.zip ( 159.95k )
Number of downloads: 369How to installSee here. New feature- Proc stack levels will be displayed by enabling new option 'Show proc stack levels'. They will be placed
on the bottom-right corner of effect icons when levels are 2 or greater.
[ github.com] Changelog History
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Jan 24 2013, 09:53
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Extr3m3Otaku22 @ Jan 23 2013, 23:43)  Is there anyway to see what PL the monster i'm fighting is?
Scan.
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Jan 24 2013, 10:32
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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Wow that's a great little add-on to use for HV. Do I need to can a monster more than once? or will the PL upgrade as it gains more PL?
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Jan 24 2013, 10:33
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YinX
Newcomer
  Group: Members
Posts: 94
Joined: 11-June 10

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Is "Absorb" any useful against normal monsters? I had it trigger several times against bosses but against normal monsters so far not once. Now I have reset my Abilities and wonder if it is worth the investment. I am currently a standard Ice Mage.
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