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post Jan 18 2013, 21:40
Post #28681
Nightwishman



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Thank you.

Edit;
one more question:

When does the Equipment Bazaar restock?

This post has been edited by Nightwishman: Jan 18 2013, 21:41
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post Jan 18 2013, 21:43
Post #28682
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QUOTE(T_Starrk @ Jan 18 2013, 12:31) *

Oh no, I'm definitely impressed. 5.09 is a magnificent max roll for agility today (supposedly, if we are to believe the wiki (IMG:[invalid] style_emoticons/default/rolleyes.gif) ). Those have 5.64 base and they are only a superior. Makes me wish Ten kept the PAB boost on SD (IMG:[invalid] style_emoticons/default/cry.gif) . Well, I liked the PAB suffixes in general, I wish they were still around (especially turtle).


yes if I remember right the DEX/AGI max for SD was roughly the same/close to the phase INT/WIS max. so on a body piece we would have had around ~7.5base dex/agi on a mag shade SD body piece if that conversion had carried through. but on the flip side, not sure if we would have had the rainbow of PABs in that case (ie str/end/int/wis)
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post Jan 18 2013, 21:54
Post #28683
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QUOTE(Nightwishman @ Jan 19 2013, 03:40) *

When does the Equipment Bazaar restock?


All equips in bazaar are sold by players.

QUOTE(Slobber @ Jan 19 2013, 03:43) *

but on the flip side, not sure if we would have had the rainbow of PABs in that case (ie str/end/int/wis)


Probably not, number of PAB should have some effect on overall quality as I observe.

As for the suffix thingy, it's simply too difficult to determine unless I can get data from like 100 players.
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post Jan 18 2013, 21:58
Post #28684
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QUOTE(Slobber @ Jan 18 2013, 19:49) *

super cut


I haven't kept track of my late Shade drops (and I absolutely ignore the technicalities) but SD does indeed seem to be more common than before.
Hell I got more SD than Arcanist and it's not that far from Negation and Fleet... (IMG:[invalid] style_emoticons/default/laugh.gif)

I'm curious though about the implications of the change (more Evade, less PAB): isn't it actually a nerf, even if slight?
I mean rarity aside, the idea behind Fleet Shade equip is that it lacks punch, and that's what SD is for. But now Fleet too doesn't have Burden, and the damage gap is smaller.
They seem pretty much the same, only you'll want SD for the crit...

QUOTE(varst @ Jan 18 2013, 20:14) *


Maging can be even faster, but you need a whole set of maging equips to make that possible. So the cheaper and still efficient alternative is to use DW. And for DW, AFAIK the real damage comes from Frenzied Blows. PA of course helps, but Frenzied Blows is how DW's eventually much, much better than 2H against one single enemy like FSM or in EOD.


Whoa, I actually wasn't thinking about Frenzied Blows... (IMG:[invalid] style_emoticons/default/ohmy.gif) How many hits does a single target receive?

Also, are FB's blows considered skill damage (meaning, an infusion won't add any extra damage, but it will get amplified by Overcharge), or does it count as standard hits?

This post has been edited by wr4st3r: Jan 18 2013, 22:00
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post Jan 18 2013, 22:06
Post #28685
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Frenzied blows should be skill damage.
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post Jan 18 2013, 22:23
Post #28686
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QUOTE(varst @ Jan 18 2013, 12:54) *

Probably not, number of PAB should have some effect on overall quality as I observe.
As for the suffix thingy, it's simply too difficult to determine unless I can get data from like 100 players.


What I meant was. If T had given the shade SD a huge dex/agi boost, he probably wouldn't have given them the possibility of spawning all 6 pabs like the current situation - although to be honest... if SD gets such a boost, it'd be pretty sexy and who knows, that may be the extra push light armor needs to be more popular again? base4str/7dex/4end/7agi/3wis or w/e on a body piece would be pretty delicious.

As for the suffix thing, it was done - sorta. When skillchip was gathering info on tiers. Hence why I bugged him about it but yes more unbiased data is always more accurate (IMG:[invalid] style_emoticons/default/tongue.gif)

edit
@wr4st3r I'm sure individual samples will have skewed differences especially since the sample sizes aren't big enough (usually) but I wouldn't be surprised if Arcanist is pretty rare as well.

edit
@Temchy that sounds reasonable. honestly I cbf trying to find the actual ratios because IMO the benefit garnered isn't worth the time. what's important is we know which are the rare ones and which aren't, really. but if someone else wants to collect data, by all means.

This post has been edited by Slobber: Jan 18 2013, 23:10
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post Jan 18 2013, 23:07
Post #28687
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QUOTE(Slobber @ Jan 18 2013, 21:23) *
@wr4st3r I'm sure individual samples will have skewed differences especially since the sample sizes aren't big enough (usually) but I wouldn't be surprised if Arcanist is pretty rare as well.

Sounds reasonable, from my own drops so far, I've got roughly the same amount of arcanist/shadowdancer and fleet/negation, with fleet/negation probably three(?) times as often.
If we assume that SD is fleet+crit and arcanist is negation+m.acc and less interference that'd make sense.
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post Jan 19 2013, 00:18
Post #28688
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QUOTE(Temchy @ Jan 18 2013, 22:07) *

Sounds reasonable, from my own drops so far, I've got roughly the same amount of arcanist/shadowdancer and fleet/negation, with fleet/negation probably three(?) times as often.
If we assume that SD is fleet+crit and arcanist is negation+m.acc and less interference that'd make sense.


Uh I didn't really look at it that way (Arcanist as Negation + Magic bonuses etc).

Would really make sense to me! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 19 2013, 00:51
Post #28689
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QUOTE(varst @ Jan 18 2013, 10:04) *

For general advices: http://ehwiki.org/wiki/HentaiVerse_Advice

- You should just get some cheap set of phase or elementalist for now. As long as it has INT/WIS and not bad EDB, it should be fine. You still need to decide between elementals and holy/dark at around 150~200, so don't spend all of your credits for good equips now. but either cotton or non-elementalist gossamer is a big no-no
As for staff, as long as it has both INT/WIS and is ebony, it doesn't really matter that much. Either destruction/focus should be fine to start with.

-Stat: raise STR/DEX to about 80% of your level. You won't lose much benefits at that level while still getting more of the benefits from STR/DEX.

-Abilities: Not sure what you mean by 'all slots + buffs'. Some of the buffs are not necessary; check that advice page for details. You should also get a 'complement' spell for elec (fire -> cold -> eind -> elec -> fire cycle). With the elec proc on enemies, the damage from the next spell in cycle (fire) will increase.

-Don't really care about long marathons for now. As soon as you feel you're losing, you should just escape, replenish your MP/HP, and try again.


Yea thank you for taking the time to answer my noob questions (IMG:[invalid] style_emoticons/default/tongue.gif) , I've read the advises many times. But I have NEVER been able to maintain the suggested ratio... If I have AGI+END+INT+WIS @55 (@lvl) I can only get 37 STR 36 DEX before running out of exp...

when I say all slots+buffs I mean all the available slots(item+inf+scrolls) and buffs (haste+Veil+protection) at my current level. without veil + prot I pretty much die in 1 turn once monster count reaches 5+...

Yea I pretty much figured I have upgrade my equipment to get pass this wall... but as I mentioned I do not really know what I should be shopping for...So I guess fire would be better than cold as a secondary if i'm currently going lightning? or should I just reset my points and get holy?

Example - my current staffs:
Marathon - http://hentaiverse.org/pages/showequip.php...;key=2e308deaf0 15+Magic Conservation
Primary - http://hentaiverse.org/pages/showequip.php...;key=d9d776097a 99+MDB
How bad are they? I feel a pretty big DMG difference between the two...and I'm not sure how much +Spell dmg or +Elemental Prof or +Mag Crit or ETC; makes up for say 30-40 MDB...

and pretty much the same question for all equipment...

------------------------------
TL;DR - Like many many players, I lack the knowledge/experience to tell what's an upgrade, and what's a downgrade...

I have a bit of a bank as far as hath+GP+credits... I just don't want to pay 100Hath for that Legendary "Worse than what I have" Turdstick of Liquid DooDoo...


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post Jan 19 2013, 09:18
Post #28690
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Hey guys, I'm curious about magic points. I had stockpiled about 2mil exp and when I used it I threw some in magic points thinking it'd help last longer in fights; however, instead I found that the cost of the spells went up as well?

Whats the point of increasing our magic points if the spells also increase in price to cast?
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post Jan 19 2013, 09:31
Post #28691
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QUOTE(Extr3m3Otaku22 @ Jan 19 2013, 14:18) *

Hey guys, I'm curious about magic points. I had stockpiled about 2mil exp and when I used it I threw some in magic points thinking it'd help last longer in fights; however, instead I found that the cost of the spells went up as well?

Whats the point of increasing our magic points if the spells also increase in price to cast?

no, spell cost increase by your level .
http://ehwiki.org/wiki/Spells#Spell_Costs
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post Jan 19 2013, 09:31
Post #28692
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nvm i just realized, it's because I was out of spirit form... stupid me. lol
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post Jan 19 2013, 09:32
Post #28693
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QUOTE(Extr3m3Otaku22 @ Jan 19 2013, 02:18) *

Hey guys, I'm curious about magic points. I had stockpiled about 2mil exp and when I used it I threw some in magic points thinking it'd help last longer in fights; however, instead I found that the cost of the spells went up as well?

Whats the point of increasing our magic points if the spells also increase in price to cast?

Spell cost is a percentage of your level. Not related to your max MP.
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post Jan 19 2013, 09:35
Post #28694
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good to know that now. lol. This is what happens when ppl don't read the manual.
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post Jan 19 2013, 10:25
Post #28695
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I'm curious though guys. I've been searching for a decent rapier for my character, my search started for a mag+ Eth Rapier of Slaughter, with a cost max of 1.3M I was looking for a PA 20%+ for 3 rounds and PBA of STR VIT and DEX.

Am I just looking for too much of a weapon at a low cost? Are they as rare as they seem? If it's just that rare, then is there another weapon 1 hander I can use for shield combo on my tank build? Could a club or axe work?
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post Jan 19 2013, 11:02
Post #28696
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Nice, a monster dropped a soul stone. A rare rare item is better than a crude equipment. Anyhow,

1. Are Tier II magics more powerful & damaging compared Tier I magics?
2. I've invested in Cure I & Protection. Do I need Regen I?
3. Which is more important? Exp tank, magic tank, spirit tank, elemental offensive magic, AoE elemental magic, items slot, scroll slot, infusion slot. I have only 6 Ability Points right now, so I wanna know which I should concentrate on.
4. Is investing in Imperil worth it?

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post Jan 19 2013, 11:04
Post #28697
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It pretty much has to be a Rapier for PA. You can get something for that price, its just rare, all mag etherials are, especially of a just one suffix. Just be vigilant in checking out auctions and leave up your wtb thread. For 1M+ I personally would want all 4 PABs; and I hope you don't mean a base 3 turn proc, as that would be exceptionally rare, just 3 turns at your level (it scales).
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post Jan 19 2013, 11:12
Post #28698
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QUOTE(letmegitdat @ Jan 19 2013, 06:51) *

TL;DR - Like many many players, I lack the knowledge/experience to tell what's an upgrade, and what's a downgrade...

I have a bit of a bank as far as hath+GP+credits... I just don't want to pay 100Hath for that Legendary "Worse than what I have" Turdstick of Liquid DooDoo...


-It's more like a general suggestion for stat distribution. The actual % depends on your level, but 80% is a good rule of thumb to remember.

-As for buff, it's better to use heaste + shadow veil. If you change your equip, your damage output should be better; mages is all about killing enemies before they can attack you, then evade attacks from the monsters left.

- As for equip, just read my last suggestion again. You should also get the base stat add-on so to compare the equips, and then refer to the equip range to see which equip's better.
Redwood's worse than ebony in general because it has lower magical damage bonus (MDB) and lacks elemental damage bonus (EDB). Different suffix also gives you different bonus: destruction gives more MDB while focus gives a mana conservation bonus which reduce your cost per spell.

- Holy isn't the best spell for now. You'll need that against a boss which is weak in holy, but solo holy's quite difficulty at your level. It's better to pick two complement elemental spells as your main damage output for now; possibly think about changing to holy/dark after lv.150 and with proper equips. (If you picked elec as the main damage output, use mjolnir which boost elec EDB or elementalist which boost elemental prof, then use fire spells to clear the round).

- Picking the equip is one of the more interesting part here. The best to do is to:
1. Figure out what you need generally (phase? ebony staff?)
2. Refer to the equip range page for the reference base range
3. Try to find those equips in WTS which meets your current budget. Unless you're filthy rich, it's better to be conservative and spend 1 week~1months earning on your equips.
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post Jan 19 2013, 11:13
Post #28699
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oh ok. I found one that I want but he want's 2mil or gonna go to auction so i'll wait for that and keep an eye out. Oh and yes only 3 at my level, i'd never expect a base to be at 3 or that'd be insanely expensive i bet.
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post Jan 19 2013, 11:14
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QUOTE(hujan86 @ Jan 19 2013, 01:02) *

Nice, a monster dropped a soul stone. A rare rare item is better than a crude equipment. Anyhow,

1. Are Tier II magics more powerful & damaging compared Tier I magics?
2. I've invested in Cure I & Protection. Do I need Regen I?
3. Which is more important? Exp tank, magic tank, spirit tank, elemental offensive magic, AoE elemental magic, items slot, scroll slot, infusion slot. I have only 6 Ability Points right now, so I wanna know which I should concentrate on.
4. Is investing in Imperil worth it?


1) Yes. They also have a higher base cost and casting time.

2) Yes.

3) Assuming you are a mage, Health Tanks and Magic Tanks have priority over Spirit Tanks. All three have priority over Experience Tanks and Overcharge. Get all item slots and one infusion and one scroll slot. As for elemental magic, at the minimum you should get spells from two elements that are complementary. Alternatively, you can get every spell (like I did), but it will require that you whore out Ability Boost for a while.

Honestly, answering this question fully requires that we know what you play as and what abilities you already have.

4) Yes, especially if you are an elemental mage.

This post has been edited by n125: Jan 19 2013, 11:14
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