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post Jan 18 2013, 17:34
Post #28661
Mindflayer88



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QUOTE(t15 @ Jan 18 2013, 15:46) *

Ok, after training ability boost again for a few level I will start training those again (IMG:[invalid] style_emoticons/default/smile.gif)

I'd prioritize the loot training. The earlier you get them the better, probably.
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post Jan 18 2013, 18:05
Post #28662
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QUOTE(varst @ Jan 18 2013, 23:30) *

Usually it's fleet (better evade) or shadowdancer (better crit chance and evade).
And for that, what I am just wondering is: what's the benefit of shadowdancer now? Because all shades have no burden now, and the DEX/AGI boost is doubted to be useful.

SD is the much rarer special version of Fleet (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by HTTP/308: Jan 18 2013, 18:06
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post Jan 18 2013, 18:17
Post #28663
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after the recent buff and hp increase to all schoolgirls , has the longer arena's like playing DwD has it become more difficult and time wasting .

any experts tried it out recently, on iwbth ?
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post Jan 18 2013, 18:56
Post #28664
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QUOTE(varst @ Jan 18 2013, 16:30) *
And for that, what I am just wondering is: what's the benefit of shadowdancer now? Because all shades have no burden now, and the DEX/AGI boost is doubted to be useful.

Even if the DEX/AGI bonus might not be that useful, the crit is surely helpful. And if the evade is actually equal to fleet (as Slobber assumes?) SD would definitely be better. Given your budget is high enough of course.
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post Jan 18 2013, 20:21
Post #28665
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SD is better. From what I've seen of the recent high quality SD drops, the evade may be equal to fleet now. Just seeing those one legendary boots with 5.26 base evade has made me suspect this. And even if they do have slightly lower evade still, the crit bonus more than makes up for it (I'd rather have my mag SD's with 4.5 base evade and a crit bonus than a pair of mag fleets with slightly higher evade personally).

This post has been edited by T_Starrk: Jan 18 2013, 20:30
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post Jan 18 2013, 20:49
Post #28666
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QUOTE(varst @ Jan 18 2013, 08:30) *

Usually it's fleet (better evade) or shadowdancer (better crit chance and evade).
And for that, what I am just wondering is: what's the benefit of shadowdancer now? Because all shades have no burden now, and the DEX/AGI boost is doubted to be useful.



QUOTE(Temchy @ Jan 18 2013, 09:56) *

Even if the DEX/AGI bonus might not be that useful, the crit is surely helpful. And if the evade is actually equal to fleet (as Slobber assumes?) SD would definitely be better. Given your budget is high enough of course.



QUOTE(T_Starrk @ Jan 18 2013, 11:21) *

SD is better. From what I've seen of the recent high quality SD drops, the evade may be equal fleet now. Just seeing those one legendary boots with 5.26 base evade has made me suspect this. And even if they do have slightly lower evade still, the crit bonus more than makes up for it (I'd rather have my mag SD's with 4.5 base evade and a crit bonus than a pair of mag fleets with slightly higher evade personally).


Correct more/less. I'm going primarily off of memory here but:

I used to say SD was better than Fleet because no burden+high dex+high agi despite it having lower evade consistently**
But now that doesn't appear to be the case. Much like how Negation is strictly worse than Arcanist. Both have the same "resist" stat limits but Arcanist has the magic accuracy (I think) and lower interference.

At the moment, SD seems to have evade *just* as good as fleet. So its core advantage is the crit chance. I think T removed the PAB advantage of SD. But apparently the evade boost is enough for T to justify its lower suffix chance.

As many have noticed by now barrier of shield, slaughter of power, and shadow dancer of shade are basically the "rare gems". So although T *did* make the higher tier stuff more common assuming you play on higher difficulty/attain high tier trophies (phase/shade/power), I'm hypothesizing that he also adjusted the spawn rate of suffixes. I was bugging skillchip about this months ago because I already hypothesized the theory before that and the data does support it (albeit the data is kinda scarce at the moment so it's not substantial enough)

This is how it worked before:
Ratios (roughly)
30leather/1kevlar/1shade (from my data of shrining)
30plate/1shield/1power (my guess but it's pretty reasonable)

At this point, SD was *not* a rare suffix assuming "shade" was dropped. In fact, my small sample size suggested it was close to an equal distribution between the four suffixes. So if you spawned a shade piece, it was basically 1/4 chance of being SD (or maybe my data was very skewed and I was just ridiculously lucky to have such a ratio)

But now, with the tier system and higher drop of the 2/3 tiers
The ratio is basically

Normal -> IWBTH
T1 93 - > 65
T2 5 -> 25
T3 2 -> 10

which provides us with much better odds to get the shade in the first place (10% chance of shade from a light armor drop compared to the 2% before). but then comes the suffix ratio. which is what I guessed is 1/20 or maybe 1/30. this also explains all the lovely Negation Shade that's popping up all over the place (I wouldn't be surprised if Negation had "majority chance" in the shade suffix roll)

tldr SD soooooo rare. basically diff between SD+fleet is crit vs no crit (i think PAB difference was removed or not very significant compared to before)

edit: I should note that you guys shouldn't underestimate dex/agi boost. SD dex/agi was roughly twice that of the regular shade. at our level that's quite healthy damage boost+crit boost+evade boost (since agi evade works like end phys miti, ie isn't as big a victim of diminishing returns as compared to say... adding another evasive piece)

This post has been edited by Slobber: Jan 18 2013, 21:02
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post Jan 18 2013, 20:58
Post #28667
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If I use Binding of Moljnir on my Elec Mace, does it increase the damage of the elec strike proc?
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post Jan 18 2013, 21:03
Post #28668
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QUOTE(Nightwishman @ Jan 19 2013, 02:58) *

If I use Binding of Moljnir on my Elec Mace, does it increase the damage of the elec strike proc?


You mean elec strike or elec spike? Because you're not going to have proc from a elec mace.
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post Jan 18 2013, 21:05
Post #28669
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QUOTE(varst @ Jan 18 2013, 21:03) *

You mean elec strike or elec spike? Because you're not going to have proc from a elec mace.

This thing...

http://hentaiverse.org/pages/showequip.php...;key=745c6e1158
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post Jan 18 2013, 21:07
Post #28670
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QUOTE(Nightwishman @ Jan 19 2013, 01:58) *

If I use Binding of Moljnir on my Elec Mace, does it increase the damage of the elec strike proc?


Elemental strike is no need to proc. It's occur when you hit monster.

This post has been edited by arialinnoc: Jan 18 2013, 21:15
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post Jan 18 2013, 21:07
Post #28671
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Thanks for the feedback guys, much appreciated! (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(varst @ Jan 18 2013, 09:04) *

http://ehwiki.org/wiki/Damage
Well...yeah. Unless you're going to use 1H, parry will be your greatest enemy as a melee. And what we 'notice' often doesn't translate to the truth (IMG:[invalid] style_emoticons/default/tongue.gif)

I feel stupid now, I completely missed that page lol. Glad to see at least some classes got anti-parry/resist.

And yeah, we won't really notice attacks landing 20 times in a row, but sure as hell there'll be insta-rage with each consecutive parries (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(varst @ Jan 18 2013, 09:04) *

FSM just get its HP doubled, so it's normal. Can't be sure how much time it would require a heimdall set to kill IWBTH FSM at your level, but I would say DW would be the better choice since you don't need the extra AP/equip allocation; just one ethereal club/axe + a rapier would be sufficient once you get 100 DW prof.
For general advices: http://ehwiki.org/wiki/HentaiVerse_Advice

Don't know if anyone's interested but:

Tried FSM with 0 DW (so no Backstab, which I take is the real deal there) proficiency at IWBTH, it actually took about 200 less turns (1100+ vs 880+) than my Mace with ~245 proficiency.
And it was an Exquisite Club + Superior Rapier, my Mace was even supposed to be slightly better than that.
Guess that's all about PA, with Backstab + full Proficiency (DW iirc has the best bonus damage + crit) it shouldn't really take much time.

Can't wait to try maging, but I get the feel it won't be as smooth lol. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(aiwotorimodose @ Jan 18 2013, 05:24) *

when it comes to monster parry & resist, RNG is your worst enemy

I wonder, with RNG being what we use atm, has PRD (Pseudo-Random Distribution) ever been discussed and /or be viable in HV?

Learnt about it when playing Dota 2, you [www.dota2wiki.com] can read a bit about it here.
Basically Dota 1 had PRD but for some reasons they decided to go with RNG with the sequel.
People then complained because the game was too streaky, with characters never critting/proccing or going on super strong streaks, so they reintroduced PRD.

It could help making things less random, while still being faithful to the actual values.
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post Jan 18 2013, 21:10
Post #28672
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Is there a maximum level for leveling aspects of equipment? Could I potentially just keep adding bindings to the mace?
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post Jan 18 2013, 21:14
Post #28673
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QUOTE(Nightwishman @ Jan 19 2013, 03:05) *


No, elemental strike's damage isn't affected by the weapon's EDB.

QUOTE(wr4st3r @ Jan 19 2013, 03:07) *

Don't know if anyone's interested but:

Tried FSM with 0 DW (so no Backstab, which I take is the real deal there) proficiency at IWBTH, it actually took about 200 less turns (1100+ vs 880+) than my Mace with ~245 proficiency.
And it was an Exquisite Club + Superior Rapier, my Mace was even supposed to be slightly better than that.
Guess that's all about PA, with Backstab + full Proficiency (DW iirc has the best bonus damage + crit) it shouldn't really take much time.

Can't wait to try maging, but I get the feel it won't be as smooth lol. (IMG:[invalid] style_emoticons/default/tongue.gif)


Maging can be even faster, but you need a whole set of maging equips to make that possible. So the cheaper and still efficient alternative is to use DW. And for DW, AFAIK the real damage comes from Frenzied Blows. PA of course helps, but Frenzied Blows is how DW's eventually much, much better than 2H against one single enemy like FSM or in EOD.

QUOTE(Nightwishman @ Jan 19 2013, 03:10) *

Is there a maximum level for leveling aspects of equipment? Could I potentially just keep adding bindings to the mace?


http://ehwiki.org/wiki/The_Forge#Upgrading

This post has been edited by varst: Jan 18 2013, 21:14
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post Jan 18 2013, 21:14
Post #28674
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QUOTE(Slobber @ Jan 18 2013, 09:49) *

i think PAB difference was removed or not very significant compared to before


It's definitely been removed. For awhile I've been looking for a SD breastplate with greater or equal dex and agi as my Fleet breastplate which has 5.09 base dex/agi. And I have yet to find one that even matched (although my sample of mags has been limited, lol). I still say it's pretty safe to assume there is no boost on SD PABs any longer.
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post Jan 18 2013, 21:19
Post #28675
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So, I've kind of received contridictory information:

Forging Bindings of Mjolnir onto my mace, will or will not increase the damage done by elec strike?
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post Jan 18 2013, 21:19
Post #28676
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QUOTE(T_Starrk @ Jan 18 2013, 12:14) *

It's definitely been removed. For awhile I've been looking for a SD breastplate with greater or equal dex and agi as my Fleet breastplate which has 5.09 base dex/agi. And I have yet to find one that even matched (although my sample of mags has been limited, lol). I still say it's pretty safe to assume there is no boost on SD PABs any longer.


yes. considering this was the old SD and the agi roll wasn't even considered a "great" roll at the time. you can see the difference.

edit: for those unimpressed, I should note that all the PABs across the board were bumped up a little in general. the point I was making was that even my shoddy SD has an AGI value that can compete with the best. such was the PAB difference between SD dex/agi and the rest of the light armor.

This post has been edited by Slobber: Jan 18 2013, 21:21
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post Jan 18 2013, 21:26
Post #28677
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I'm just read this
http://ehwiki.org/wiki/Equipment#Elemental_Weapons
like varst said
QUOTE
elemental strike's damage isn't affected by the weapon's EDB.


QUOTE
Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage

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post Jan 18 2013, 21:31
Post #28678
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QUOTE(Slobber @ Jan 18 2013, 10:19) *

yes. considering this was the old SD and the agi roll wasn't even considered a "great" roll at the time. you can see the difference.

edit: for those unimpressed, I should note that all the PABs across the board were bumped up a little in general. the point I was making was that even my shoddy SD has an AGI value that can compete with the best. such was the PAB difference between SD dex/agi and the rest of the light armor.


Oh no, I'm definitely impressed. 5.09 is a magnificent max roll for agility today (supposedly, if we are to believe the wiki (IMG:[invalid] style_emoticons/default/rolleyes.gif) ). Those have 5.64 base and they are only a superior. Makes me wish Ten kept the PAB boost on SD (IMG:[invalid] style_emoticons/default/cry.gif) . Well, I liked the PAB suffixes in general, I wish they were still around (especially turtle).
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post Jan 18 2013, 21:32
Post #28679
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QUOTE(arialinnoc @ Jan 18 2013, 21:26) *

So adding Bindings of Mjonir won't add to the Elec Strike damage?
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post Jan 18 2013, 21:39
Post #28680
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QUOTE(Nightwishman @ Jan 19 2013, 02:32) *

So adding Bindings of Mjonir won't add to the Elec Strike damage?


yes.
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