QUOTE(varst @ Jan 18 2013, 08:30)

Usually it's fleet (better evade) or shadowdancer (better crit chance and evade).
And for that, what I am just wondering is: what's the benefit of shadowdancer now? Because all shades have no burden now, and the DEX/AGI boost is doubted to be useful.
QUOTE(Temchy @ Jan 18 2013, 09:56)

Even if the DEX/AGI bonus might not be that useful, the crit is surely helpful. And if the evade is actually equal to fleet (as Slobber assumes?) SD would definitely be better. Given your budget is high enough of course.
QUOTE(T_Starrk @ Jan 18 2013, 11:21)

SD is better. From what I've seen of the recent high quality SD drops, the evade may be equal fleet now. Just seeing those one legendary boots with 5.26 base evade has made me suspect this. And even if they do have slightly lower evade still, the crit bonus more than makes up for it (I'd rather have my mag SD's with 4.5 base evade and a crit bonus than a pair of mag fleets with slightly higher evade personally).
Correct more/less. I'm going primarily off of memory here but:
I used to say SD was better than Fleet because no burden+high dex+high agi despite it having lower evade consistently**
But now that doesn't appear to be the case. Much like how Negation is strictly worse than Arcanist. Both have the same "resist" stat limits but Arcanist has the magic accuracy (I think) and lower interference.
At the moment, SD seems to have evade *just* as good as fleet. So its core advantage is the crit chance. I think T removed the PAB advantage of SD. But apparently the evade boost is enough for T to justify its lower suffix chance.
As many have noticed by now barrier of shield, slaughter of power, and shadow dancer of shade are basically the "rare gems". So although T *did* make the higher tier stuff more common assuming you play on higher difficulty/attain high tier trophies (phase/shade/power), I'm hypothesizing that he also adjusted the spawn rate of suffixes. I was bugging skillchip about this months ago because I already hypothesized the theory before that and the data does support it (albeit the data is kinda scarce at the moment so it's not substantial enough)
This is how it worked before:
Ratios (roughly)
30leather/1kevlar/1shade (from my data of shrining)
30plate/1shield/1power (my guess but it's pretty reasonable)
At this point, SD was *not* a rare suffix assuming "shade" was dropped. In fact, my small sample size suggested it was close to an equal distribution between the four suffixes. So if you spawned a shade piece, it was basically 1/4 chance of being SD (or maybe my data was very skewed and I was just ridiculously lucky to have such a ratio)
But now, with the tier system and higher drop of the 2/3 tiers
The ratio is basically
Normal -> IWBTH
T1 93 - > 65
T2 5 -> 25
T3 2 -> 10
which provides us with much better odds to get the shade in the first place (10% chance of shade from a light armor drop compared to the 2% before). but then comes the suffix ratio. which is what I guessed is 1/20 or maybe 1/30. this also explains all the lovely Negation Shade that's popping up all over the place (I wouldn't be surprised if Negation had "majority chance" in the shade suffix roll)
tldr SD soooooo rare. basically diff between SD+fleet is crit vs no crit (i think PAB difference was removed or not very significant compared to before)
edit: I should note that you guys shouldn't underestimate dex/agi boost. SD dex/agi was roughly twice that of the regular shade. at our level that's quite healthy damage boost+crit boost+evade boost (since agi evade works like end phys miti, ie isn't as big a victim of diminishing returns as compared to say... adding another evasive piece)
This post has been edited by Slobber: Jan 18 2013, 21:02