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Oct 3 2010, 23:11
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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What's better for killing faster (DW)
ADM 89.8% ACC 62.1% Crit 5.6%
or
ADM 76% ACC 83.1% Crit 10.1%
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Oct 4 2010, 03:09
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CastleAge
Group: Gold Star Club
Posts: 1,679
Joined: 12-July 10

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"Players gain a bonus to melee damage equal to half of their current Overcharge level."
100 overcharge The bonus will be +50 melee damage or +50% melee damage?
Thanks
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Oct 4 2010, 11:39
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(AlexKay @ Oct 4 2010, 01:09)  The bonus will be +50 melee damage or +50% melee damage?
50% --- My question: I have 2 pieces of elementalist gear with almost the exact same stats except that Item A has 1% higher Evasion Item B has 5 higher Elemental Proficiency Are the differences too little to matter, or is one better for everyday maging?
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Oct 4 2010, 17:47
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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what's the difference between evade, block, parry and resist?
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Oct 4 2010, 17:52
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Evade/Block -> All attacks Parry -> Physical attacks Resist -> Magical attacks
I believe that's correct.
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Oct 4 2010, 19:37
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(cmdct @ Oct 3 2010, 22:11)  What's better for killing faster (DW)
ADM 89.8% ACC 62.1% Crit 5.6%
or
ADM 76% ACC 83.1% Crit 10.1%
I haven't done a proper calculation, but I think the extra crit chance from the second set would balance out the lower ADM. It also increases the weapon proc chance, and the higher accuracy is a bonus. QUOTE(Rei-Tenshi @ Oct 4 2010, 10:39)  My question: I have 2 pieces of elementalist gear with almost the exact same stats except that Item A has 1% higher Evasion Item B has 5 higher Elemental Proficiency
Are the differences too little to matter, or is one better for everyday maging?
5 Elemental Proficiency would be about 1% damage at your level. It probably doesn't make any difference.
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Oct 4 2010, 20:39
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xx-nevim-xx
Newcomer
 Group: Members
Posts: 26
Joined: 5-July 10

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QUOTE(Conquest101 @ Oct 2 2010, 12:05)  It's not going to be anything particularly interesting. For example, mine are:
All stats equal, except Int and Wis which are 10 higher. Abilities, everything except Confuse and Spirit Shield. All tanks maxed except spirit tanks/overcharge (about half-way on those). All 7 normal auras (Yellow, Blue, Indigo at level 4, rest at level 3) + 3 spectral auras + metallic aura (tristar in my case).
I'm guessing most of the 200+ people won't vary too much. Slight variation on stats + number of ability points invested into the spirit stuff. Number of stars (for metallic aura) vary of course.
Well, thanks for the reply. The reason why I'm asking again and again is simple. I am not a player of these webgames, I played more complicated (in some ways) rpg games, where even slightest hesitation in selecting a spell or new stat can totally destroy your character (game). So I want to be sure than I play HV correctly. Anyway, is there any guide or an outline of possible builts (eg. mag, tank etc..)?
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Oct 4 2010, 21:19
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sekirei07
Group: Gold Star Club
Posts: 448
Joined: 6-March 10

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Does difficulty level affect the rate of skilling up weapons and magic? Like if I want to level up prof of debuff and staff skill would it go slower with lower difficulty mobs than the harder ones?
Also do mini-boss/boss/leg etc have a higher chance to get skill ups on than regular mobs or are they all equal?
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Oct 4 2010, 22:50
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Oct 4 2010, 18:37)  I haven't done a proper calculation, but I think the extra crit chance from the second set would balance out the lower ADM. It also increases the weapon proc chance, and the higher accuracy is a bonus. 5 Elemental Proficiency would be about 1% damage at your level. It probably doesn't make any difference.
Ok thanks Sayo, balance wins, alright I have a worthy exquisite for use (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(sekirei07 @ Oct 4 2010, 20:19)  Does difficulty level affect the rate of skilling up weapons and magic? Like if I want to level up prof of debuff and staff skill would it go slower with lower difficulty mobs than the harder ones?
Also do mini-boss/boss/leg etc have a higher chance to get skill ups on than regular mobs or are they all equal?
Wiki, the free e-hentaipediaQUOTE(Conquest101 @ Oct 2 2010, 11:05)  Abilities, everything except Confuse and Spirit Shield. All tanks maxed except spirit tanks/overcharge (about half-way on those).
Holy shit, you already have all stat points capped, and you are far away from mastering the ability tree. This post has been edited by cmdct: Oct 4 2010, 22:55
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Oct 4 2010, 23:01
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sekirei07
Group: Gold Star Club
Posts: 448
Joined: 6-March 10

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QUOTE(cmdct @ Oct 4 2010, 22:50)  I ask here because there is no mention of what I asked so I was confirming here if monster difficulty had any influence.
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Oct 4 2010, 23:02
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sekirei07 @ Oct 4 2010, 22:01)  I ask here because there is no mention of what I asked so I was confirming here if monster difficulty had any influence.
No
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Oct 5 2010, 00:14
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grumpymal
Group: Gold Star Club
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Joined: 2-April 08

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Oct 5 2010, 00:43
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Sayo Aisaka
Group: Members
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Joined: 27-September 08

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QUOTE(cmdct @ Oct 4 2010, 21:50)  Ok thanks Sayo, balance wins, alright I have a worthy exquisite for use (IMG:[ invalid] style_emoticons/default/smile.gif) Actually, I think I got my arithmetic wrong. (IMG:[ invalid] style_emoticons/default/dry.gif) 5% more crits (doing 50% more damage each) would be only 2.5% more damage on average - very roughly. That wouldn't balance the lower ADM. On the other hand, the damage might not matter much unless it makes a difference to the number of hits required to kill the monsters.
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Oct 5 2010, 01:57
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Oct 4 2010, 23:43)  Actually, I think I got my arithmetic wrong. (IMG:[ invalid] style_emoticons/default/dry.gif) 5% more crits (doing 50% more damage each) would be only 2.5% more damage on average - very roughly. That wouldn't balance the lower ADM. On the other hand, the damage might not matter much unless it makes a difference to the number of hits required to kill the monsters. It seems so. Well the point was really reducing the number of hits I need to clear rounds, which apparently is the same (IMG:[ invalid] style_emoticons/default/mellow.gif) Anyway inspired by this, I made a this formula, which makes possible to compare "physical attack power" between sets: (discarding Attack Rating) c = (base crit chance) + (bonus crit chance) h = (base accuracy) + (1-base accuracy)*(bonus accuracy) "physical attack power" = ADM*(0.5*c + 1)*h This post has been edited by cmdct: Oct 5 2010, 01:58
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Oct 5 2010, 02:20
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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If crits can't miss (did we ever determine if that was true?) then crit chance also has an effect on accuracy.
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Oct 5 2010, 02:27
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Oct 5 2010, 01:20)  If crits can't miss (did we ever determine if that was true?) then crit chance also has an effect on accuracy.
Oops, my mistake (IMG:[ invalid] style_emoticons/default/tongue.gif) "physical attack power" = ADM*((1-c)*h + 1.5*c) This post has been edited by cmdct: Oct 5 2010, 02:28
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Oct 5 2010, 20:21
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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you were slaughtered by a boss level monster, do you think you would stand a chance against a legendary level monster?
considering your agi (action speed) and the fact that you are wearing all heavy armor, my guess is that the burden from all those heavy armor slowed your action speed down to a crawl and allow MBP to attack you too many times per your one turn.
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Oct 5 2010, 20:40
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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even though i am still short a pair of pants and my stats still need to be rebalanced, i have started maging a little bit here and there to gain some proficiency and i have a few questions.
what is more important to get first, staff proficiency or spell proficiency?
does staff proficiency affect ET%? most of the times i have proc'd CM i have not been able to proc ET because i kill the monster with the melee attack without proc'ing ET.
what is the duration for CM anyway?
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Oct 5 2010, 21:05
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(echimaru @ Oct 5 2010, 19:11)  finally reach lv50 and able to do 'ring of blood'.trying to fight 'manbearpig' but totally slaugthered on the 7th turn, as a longsword fighter can i win from one of those legendary considering my stat and eq?
Heavy gear is not recommended for anything than cake griding, get a set of evade silk, and use a rapier+shield for the extra protection, and PA+poison = extra damage. Use weaken to half MBP's damage, and bring a scroll of gods to survive MPB's spirit attack QUOTE(hentai_fusion @ Oct 5 2010, 19:21)  you were slaughtered by a boss level monster, do you think you would stand a chance against a legendary level monster?
RoB monters are all legendaries, we are the ones that made the distinction between them. QUOTE(PSPhreak @ Oct 5 2010, 19:40)  even though i am still short a pair of pants and my stats still need to be rebalanced, i have started maging a little bit here and there to gain some proficiency and i have a few questions.
what is more important to get first, staff proficiency or spell proficiency?
does staff proficiency affect ET%? most of the times i have proc'd CM i have not been able to proc ET because i kill the monster with the melee attack without proc'ing ET.
what is the duration for CM anyway?
Both, but spell prof will rise a lot faster. No. That's normal, the mini-bosses are the best for ET.
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