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post Oct 3 2010, 23:11
Post #2741
hgbdd



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What's better for killing faster (DW)

ADM 89.8%
ACC 62.1%
Crit 5.6%

or

ADM 76%
ACC 83.1%
Crit 10.1%
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post Oct 4 2010, 03:09
Post #2742
CastleAge



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"Players gain a bonus to melee damage equal to half of their current Overcharge level."

100 overcharge
The bonus will be +50 melee damage or +50% melee damage?


Thanks
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post Oct 4 2010, 11:39
Post #2743
Zero Angel



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QUOTE(AlexKay @ Oct 4 2010, 01:09) *

The bonus will be +50 melee damage or +50% melee damage?

50%

---
My question:
I have 2 pieces of elementalist gear with almost the exact same stats except that
Item A has 1% higher Evasion
Item B has 5 higher Elemental Proficiency

Are the differences too little to matter, or is one better for everyday maging?
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post Oct 4 2010, 17:47
Post #2744
hentai_fusion



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what's the difference between evade, block, parry and resist?
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post Oct 4 2010, 17:52
Post #2745
Conquest101



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Evade/Block -> All attacks
Parry -> Physical attacks
Resist -> Magical attacks

I believe that's correct.
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post Oct 4 2010, 19:37
Post #2746
Sayo Aisaka



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QUOTE(cmdct @ Oct 3 2010, 22:11) *

What's better for killing faster (DW)

ADM 89.8%
ACC 62.1%
Crit 5.6%

or

ADM 76%
ACC 83.1%
Crit 10.1%

I haven't done a proper calculation, but I think the extra crit chance from the second set would balance out the lower ADM. It also increases the weapon proc chance, and the higher accuracy is a bonus.

QUOTE(Rei-Tenshi @ Oct 4 2010, 10:39) *

My question:
I have 2 pieces of elementalist gear with almost the exact same stats except that
Item A has 1% higher Evasion
Item B has 5 higher Elemental Proficiency

Are the differences too little to matter, or is one better for everyday maging?

5 Elemental Proficiency would be about 1% damage at your level. It probably doesn't make any difference.
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post Oct 4 2010, 20:39
Post #2747
xx-nevim-xx



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QUOTE(Conquest101 @ Oct 2 2010, 12:05) *

It's not going to be anything particularly interesting. For example, mine are:

All stats equal, except Int and Wis which are 10 higher.
Abilities, everything except Confuse and Spirit Shield. All tanks maxed except spirit tanks/overcharge (about half-way on those).
All 7 normal auras (Yellow, Blue, Indigo at level 4, rest at level 3) + 3 spectral auras + metallic aura (tristar in my case).

I'm guessing most of the 200+ people won't vary too much. Slight variation on stats + number of ability points invested into the spirit stuff.
Number of stars (for metallic aura) vary of course.


Well, thanks for the reply. The reason why I'm asking again and again is simple. I am not a player of these webgames, I played more complicated (in some ways) rpg games, where even slightest hesitation in selecting a spell or new stat can totally destroy your character (game). So I want to be sure than I play HV correctly.

Anyway, is there any guide or an outline of possible builts (eg. mag, tank etc..)?
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post Oct 4 2010, 21:19
Post #2748
sekirei07



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Does difficulty level affect the rate of skilling up weapons and magic? Like if I want to level up prof of debuff and staff skill would it go slower with lower difficulty mobs than the harder ones?

Also do mini-boss/boss/leg etc have a higher chance to get skill ups on than regular mobs or are they all equal?
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post Oct 4 2010, 22:50
Post #2749
hgbdd



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QUOTE(Sayo Aisaka @ Oct 4 2010, 18:37) *

I haven't done a proper calculation, but I think the extra crit chance from the second set would balance out the lower ADM. It also increases the weapon proc chance, and the higher accuracy is a bonus.
5 Elemental Proficiency would be about 1% damage at your level. It probably doesn't make any difference.
Ok thanks Sayo, balance wins, alright I have a worthy exquisite for use (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(sekirei07 @ Oct 4 2010, 20:19) *

Does difficulty level affect the rate of skilling up weapons and magic? Like if I want to level up prof of debuff and staff skill would it go slower with lower difficulty mobs than the harder ones?

Also do mini-boss/boss/leg etc have a higher chance to get skill ups on than regular mobs or are they all equal?
Wiki, the free e-hentaipedia

QUOTE(Conquest101 @ Oct 2 2010, 11:05) *

Abilities, everything except Confuse and Spirit Shield. All tanks maxed except spirit tanks/overcharge (about half-way on those).
Holy shit, you already have all stat points capped, and you are far away from mastering the ability tree.

This post has been edited by cmdct: Oct 4 2010, 22:55
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post Oct 4 2010, 23:01
Post #2750
sekirei07



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QUOTE(cmdct @ Oct 4 2010, 22:50) *


I ask here because there is no mention of what I asked so I was confirming here if monster difficulty had any influence.
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post Oct 4 2010, 23:02
Post #2751
hgbdd



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QUOTE(sekirei07 @ Oct 4 2010, 22:01) *

I ask here because there is no mention of what I asked so I was confirming here if monster difficulty had any influence.
No
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post Oct 5 2010, 00:14
Post #2752
grumpymal



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Old vs New
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post Oct 5 2010, 00:43
Post #2753
Sayo Aisaka



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QUOTE(cmdct @ Oct 4 2010, 21:50) *

Ok thanks Sayo, balance wins, alright I have a worthy exquisite for use (IMG:[invalid] style_emoticons/default/smile.gif)

Actually, I think I got my arithmetic wrong. (IMG:[invalid] style_emoticons/default/dry.gif) 5% more crits (doing 50% more damage each) would be only 2.5% more damage on average - very roughly. That wouldn't balance the lower ADM. On the other hand, the damage might not matter much unless it makes a difference to the number of hits required to kill the monsters.
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post Oct 5 2010, 01:57
Post #2754
hgbdd



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QUOTE(Sayo Aisaka @ Oct 4 2010, 23:43) *

Actually, I think I got my arithmetic wrong. (IMG:[invalid] style_emoticons/default/dry.gif) 5% more crits (doing 50% more damage each) would be only 2.5% more damage on average - very roughly. That wouldn't balance the lower ADM. On the other hand, the damage might not matter much unless it makes a difference to the number of hits required to kill the monsters.
It seems so. Well the point was really reducing the number of hits I need to clear rounds, which apparently is the same (IMG:[invalid] style_emoticons/default/mellow.gif)
Anyway inspired by this, I made a this formula, which makes possible to compare "physical attack power" between sets: (discarding Attack Rating)

c = (base crit chance) + (bonus crit chance)
h = (base accuracy) + (1-base accuracy)*(bonus accuracy)

"physical attack power" = ADM*(0.5*c + 1)*h

This post has been edited by cmdct: Oct 5 2010, 01:58
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post Oct 5 2010, 02:20
Post #2755
Sayo Aisaka



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If crits can't miss (did we ever determine if that was true?) then crit chance also has an effect on accuracy.
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post Oct 5 2010, 02:27
Post #2756
hgbdd



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QUOTE(Sayo Aisaka @ Oct 5 2010, 01:20) *

If crits can't miss (did we ever determine if that was true?) then crit chance also has an effect on accuracy.
Oops, my mistake (IMG:[invalid] style_emoticons/default/tongue.gif)
"physical attack power" = ADM*((1-c)*h + 1.5*c)

This post has been edited by cmdct: Oct 5 2010, 02:28
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post Oct 5 2010, 20:11
Post #2757
echimaru



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finally reach lv50 and able to do 'ring of blood'.trying to fight 'manbearpig' but totally slaugthered on the 7th turn, as a longsword fighter can i win from one of those legendary considering my stat and eq?

stat:
str ( 56 )
dex ( 43 )
agi ( 38 )
end ( 50 )
int ( 38 )
wis ( 38 )

eq:
- average long sword of slaughter

- superior titanium plate helmet

- average sapphire plate cuirass of protection

- crude sapphire plate gauntlets

- average emerald plate greaves of protection

- average sapphire plate sabatons

This post has been edited by echimaru: Oct 5 2010, 20:17
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post Oct 5 2010, 20:21
Post #2758
hentai_fusion



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you were slaughtered by a boss level monster, do you think you would stand a chance against a legendary level monster?

considering your agi (action speed) and the fact that you are wearing all heavy armor, my guess is that the burden from all those heavy armor slowed your action speed down to a crawl and allow MBP to attack you too many times per your one turn.
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post Oct 5 2010, 20:40
Post #2759
PSPhreak



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even though i am still short a pair of pants and my stats still need to be rebalanced, i have started maging a little bit here and there to gain some proficiency and i have a few questions.

what is more important to get first, staff proficiency or spell proficiency?

does staff proficiency affect ET%? most of the times i have proc'd CM i have not been able to proc ET because i kill the monster with the melee attack without proc'ing ET.

what is the duration for CM anyway?

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post Oct 5 2010, 21:05
Post #2760
hgbdd



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QUOTE(echimaru @ Oct 5 2010, 19:11) *

finally reach lv50 and able to do 'ring of blood'.trying to fight 'manbearpig' but totally slaugthered on the 7th turn, as a longsword fighter can i win from one of those legendary considering my stat and eq?
Heavy gear is not recommended for anything than cake griding, get a set of evade silk, and use a rapier+shield for the extra protection, and PA+poison = extra damage.
Use weaken to half MBP's damage, and bring a scroll of gods to survive MPB's spirit attack
QUOTE(hentai_fusion @ Oct 5 2010, 19:21) *

you were slaughtered by a boss level monster, do you think you would stand a chance against a legendary level monster?
RoB monters are all legendaries, we are the ones that made the distinction between them.

QUOTE(PSPhreak @ Oct 5 2010, 19:40) *

even though i am still short a pair of pants and my stats still need to be rebalanced, i have started maging a little bit here and there to gain some proficiency and i have a few questions.

what is more important to get first, staff proficiency or spell proficiency?

does staff proficiency affect ET%? most of the times i have proc'd CM i have not been able to proc ET because i kill the monster with the melee attack without proc'ing ET.

what is the duration for CM anyway?
Both, but spell prof will rise a lot faster.
No.
That's normal, the mini-bosses are the best for ET.
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