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Oct 2 2010, 13:07
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I was talking about 5% Phy Mit & 75% Specific Mit VS 10% Phy Mit & 70% Specific Mit... something like that. You know.. the Gods stuffs. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Oct 2 2010, 13:12
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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mathematically speaking... since it is mulitplication, it does not matter which is first and which is last since it will still derive at the same answer.
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Oct 2 2010, 14:04
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(buktore @ Oct 2 2010, 12:07)  I was talking about 5% Phy Mit & 75% Specific Mit VS 10% Phy Mit & 70% Specific Mit... something like that. You know.. the Gods stuffs. (IMG:[ invalid] style_emoticons/default/heh.gif) 5% Physical + 75% Holy (say) = 76.25% overall mitigation 10% Physical + 70% Holy = 73% overall So the first combination is better. Note, however, that increasing Physical from 5% to 10% requires much less additional mitigation than increasing Holy from 70% to 75%.
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Oct 2 2010, 16:42
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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a question about stats...
mine is a mage, using staff exclusively...
currently my stats are 22 for both str and dex... 100 for agi, end and wis... and 102 for int.
is there a need for me to increase my str and dex at all, whether it is right now or in the future? or i can just ignore both of them totally and let them stay at 22 even until level 200?
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Oct 2 2010, 17:22
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hentai_fusion @ Oct 2 2010, 07:42)  is there a need for me to increase my str and dex at all, whether it is right now or in the future? or i can just ignore both of them totally and let them stay at 22 even until level 200?
They both increase shield rating. (Str .5 per point, Dex .25 per point) Str increases HP. Dex increases Phys Accuracy which you need if you want to proc ET. Dex also increases base parry by 1% for every 25 points of DEX. So, yes, you probably should invest points in them.
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Oct 3 2010, 05:07
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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I just got owned by Real Life. How do you beat this thing? I used 5 Soul Stones, a Vase, and a Bubblegum and proc'd PA and once I maxed up the Overcharge I nuked that thing with Spirit Attack only to erase about 60% of its HP. The remaining HP was far too great and I lost when I failed to one shot it. Why did I lose against it? This was on Normal difficulty too...
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Oct 3 2010, 09:39
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Equipment comparison question. Which of these would be better? My current evade with everything equipped is 56%, 49% sans any pants.
Boggy's auctioned pair Level: 250 -> 250 Attack Accuracy Bonus: 2.7 Physical Absorption: 5.09 Physical Mitigation: 2.2 Magical Absorption: 7.95 Magical Mitigation: 1.64 Evade Chance: 8.94 Resist Chance: 1.64 Burden: 4.63 DEX: 7.02 AGI: 5.46
Mine scaled to the same level. Fine Silk Pants of the Fleet Level: 220 -> 250 Attack Accuracy Bonus: 1.8 Physical Absorption: 3.13 Physical Mitigation: 2.87 Magical Absorption: 4.6 Magical Mitigation: 1.8 Evade Chance: 8.53 Resist Chance: 2.45 Burden: 4.63 DEX: 2.34 AGI: 2.34
Basically, better stats boosts and evade vs better mitigations.
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Oct 3 2010, 13:48
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Conquest101 @ Oct 3 2010, 08:39)  Equipment comparison question. Which of these would be better? My current evade with everything equipped is 56%, 49% sans any pants.
Boggy's auctioned pair Level: 250 -> 250 Attack Accuracy Bonus: 2.7 Physical Absorption: 5.09 Physical Mitigation: 2.2 Magical Absorption: 7.95 Magical Mitigation: 1.64 Evade Chance: 8.94 Resist Chance: 1.64 Burden: 4.63 DEX: 7.02 AGI: 5.46
Mine scaled to the same level. Fine Silk Pants of the Fleet Level: 220 -> 250 Attack Accuracy Bonus: 1.8 Physical Absorption: 3.13 Physical Mitigation: 2.87 Magical Absorption: 4.6 Magical Mitigation: 1.8 Evade Chance: 8.53 Resist Chance: 2.45 Burden: 4.63 DEX: 2.34 AGI: 2.34
Basically, better stats boosts and evade vs better mitigations.
Easy, it's like this: (Like Sayo said before) "Physical protection" = physical mitigation + evade "Magical protection" = magical mitigation + evade + resist Boggy's pants-> 11.14, 12.22 Con's pants-> 11.40, 12.78 This post has been edited by cmdct: Oct 3 2010, 13:49
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Oct 3 2010, 14:09
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(cmdct @ Oct 3 2010, 04:48)  Easy, it's like this: (Like Sayo said before) "Physical protection" = physical mitigation + evade "Magical protection" = magical mitigation + evade + resist Boggy's pants-> 11.14, 12.22 Con's pants-> 11.40, 12.78 Hmm, I remember that discussion now. Well, thanks for that. Confirms what I was thinking basically.
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Oct 3 2010, 14:18
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xx-nevim-xx
Newcomer
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Joined: 5-July 10

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Oct 3 2010, 17:27
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Battle_Hunter
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Posts: 206
Joined: 29-September 10

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[attachmentid=5978] what do the Grandmasters think, should i stick to easy for a few more levels, switch to normal when i reach level 10, or skip to "a little tricky" on my next level-up?
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Oct 3 2010, 17:45
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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erm... no weapons... no armors... nothing?
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Oct 3 2010, 17:48
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE(Battle_Hunter @ Oct 3 2010, 09:27)  [attachmentid=5978] what do the Grandmasters think, should i stick to easy for a few more levels, switch to normal when i reach level 10, or skip to "a little tricky" on my next level-up?
I'm no grandmaster yet. But as I recall there was a point around level 20 or so when the normal and above difficulties got suddenly harder. Others seem to have experienced something similar. Either way you should stick to normal and above as long as you can in hopes for higher quality equipment drops. Especially when you're that low level. In a while you'll find normal getting pretty hard because you're lacking decent equip and you'll be forced to play on easier difficulties (which isn't so bad, more rounds means more item drops, equipment drops, artifacts drops even and more proficiency gain, on the downside: less exp, worse quality drops). In a nutshell go with the highest difficulty setting that works for you. One that allows you to clear a good number of rounds. And if you notice that number go down as you level up choose an easier setting for the time being.
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Oct 3 2010, 18:12
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Conquest101 @ Oct 3 2010, 00:39)  Comparison.
QUOTE(cmdct @ Oct 3 2010, 04:48)  Saying to keep yours.
QUOTE(Conquest101 @ Oct 3 2010, 05:09)  Agrees.
I agree as well with the caveat that at higher difficulties and against the more powerful enemies mitigation becomes useless. e.g. mine would be a better choice for RL on Battletoads. Of course, that is unlikely to be worth the credits you'd have to spend to get them.
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Oct 3 2010, 18:39
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Oct 3 2010, 17:12)  I agree as well with the caveat that at higher difficulties and against the more powerful enemies mitigation becomes useless. e.g. mine would be a better choice for RL on Battletoads.
Not really, what becomes useless is magical mitigation for RL spirit attack, but how many normal/special attacks you get before he uses his Spirit attack? If you're talking about battletoads legendaries except Ryouko I could agree, but without testing first I won't put my hands on fire.
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Oct 3 2010, 19:11
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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QUOTE(hentai_fusion @ Oct 3 2010, 09:45)  erm... no weapons... no armors... nothing?
i lack a decent amount of credits for any good equipment and even if i had it, i'd rather save my e-cash and wait for monsters to drop armor and weapons so yeah, right now my character is naked and fighting with only one hand
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Oct 3 2010, 19:23
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Battle_Hunter @ Oct 3 2010, 13:11)  i lack a decent amount of credits for any good equipment and even if i had it, i'd rather save my e-cash and wait for monsters to drop armor and weapons
so yeah, right now my character is naked and fighting with only one hand
You will be slaughtered. Tenboro does not suggest fighting naked. If you switch to something harder while naked, you'll be slaughtered faster.
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Oct 3 2010, 19:25
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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what about all those ability points, where did you assign them?
anyway, do you have an idea of what kind of character you are going to make? the pros here might have some useful gear to help get you started.
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Oct 3 2010, 19:50
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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QUOTE(hentai_fusion @ Oct 3 2010, 11:25)  what about all those ability points, where did you assign them?
anyway, do you have an idea of what kind of character you are going to make? the pros here might have some useful gear to help get you started.
[attachmentid=5979] the next ability point will go to the "spirit tank" set obviously, and the ones after that will go to overcharge, as i have no use for magic yet, and regarding my character i have a well defined idea of what i want, and a basic plan depending on what weapon i get first, a Estoc or a Rapier, why those two? because penetrated armor is what i want and need. Basically if i get a Rapier i'll pair it with a Buckler shield and a heavy armor, while continuing to go on defensive mode with my PAs like i have so far; if i get a Estoc, i'll wear cloth for protection and go slightly more offensive with the PAs but still keeping a good defense, in case you're wondering about the reason, because of action speed/evasion etc. on both cases, i'll get a second aura (currently i only have a green one) and as soon as i get a weapon, i'll start working on the "poison" spell
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Oct 3 2010, 20:41
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Battle_Hunter @ Oct 3 2010, 13:50)  [attachmentid=5979] the next ability point will go to the "spirit tank" set obviously, and the ones after that will go to overcharge, as i have no use for magic yet, and regarding my character i have a well defined idea of what i want, and a basic plan depending on what weapon i get first, a Estoc or a Rapier, why those two? because penetrated armor is what i want and need.
Basically if i get a Rapier i'll pair it with a Buckler shield and a heavy armor, while continuing to go on defensive mode with my PAs like i have so far; if i get a Estoc, i'll wear cloth for protection and go slightly more offensive with the PAs but still keeping a good defense, in case you're wondering about the reason, because of action speed/evasion etc.
on both cases, i'll get a second aura (currently i only have a green one) and as soon as i get a weapon, i'll start working on the "poison" spell
You need points in MP Tank. And Poison will be awesome for clearing out Minis and higher if you're going to rely on PA. You also don't need to assign every AP. You can save them for the next tier.
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