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post Oct 2 2010, 13:07
Post #2721
buktore



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I was talking about 5% Phy Mit & 75% Specific Mit VS 10% Phy Mit & 70% Specific Mit... something like that.

You know.. the Gods stuffs. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 2 2010, 13:12
Post #2722
hentai_fusion



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mathematically speaking... since it is mulitplication, it does not matter which is first and which is last since it will still derive at the same answer.
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post Oct 2 2010, 14:04
Post #2723
Sayo Aisaka



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QUOTE(buktore @ Oct 2 2010, 12:07) *

I was talking about 5% Phy Mit & 75% Specific Mit VS 10% Phy Mit & 70% Specific Mit... something like that.

You know.. the Gods stuffs. (IMG:[invalid] style_emoticons/default/heh.gif)

5% Physical + 75% Holy (say) = 76.25% overall mitigation
10% Physical + 70% Holy = 73% overall

So the first combination is better. Note, however, that increasing Physical from 5% to 10% requires much less additional mitigation than increasing Holy from 70% to 75%.
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post Oct 2 2010, 16:42
Post #2724
hentai_fusion



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a question about stats...

mine is a mage, using staff exclusively...

currently my stats are 22 for both str and dex... 100 for agi, end and wis... and 102 for int.

is there a need for me to increase my str and dex at all, whether it is right now or in the future? or i can just ignore both of them totally and let them stay at 22 even until level 200?
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post Oct 2 2010, 17:22
Post #2725
20200



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QUOTE(hentai_fusion @ Oct 2 2010, 07:42) *

is there a need for me to increase my str and dex at all, whether it is right now or in the future? or i can just ignore both of them totally and let them stay at 22 even until level 200?

They both increase shield rating. (Str .5 per point, Dex .25 per point)
Str increases HP.
Dex increases Phys Accuracy which you need if you want to proc ET.
Dex also increases base parry by 1% for every 25 points of DEX.

So, yes, you probably should invest points in them.
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post Oct 3 2010, 05:07
Post #2726
shiki666



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I just got owned by Real Life. How do you beat this thing? I used 5 Soul Stones, a Vase, and a Bubblegum and proc'd PA and once I maxed up the Overcharge I nuked that thing with Spirit Attack only to erase about 60% of its HP. The remaining HP was far too great and I lost when I failed to one shot it. Why did I lose against it? This was on Normal difficulty too...
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post Oct 3 2010, 09:39
Post #2727
Conquest101



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Equipment comparison question. Which of these would be better?
My current evade with everything equipped is 56%, 49% sans any pants.

Boggy's auctioned pair
Level: 250 -> 250
Attack Accuracy Bonus: 2.7
Physical Absorption: 5.09
Physical Mitigation: 2.2
Magical Absorption: 7.95
Magical Mitigation: 1.64
Evade Chance: 8.94
Resist Chance: 1.64
Burden: 4.63
DEX: 7.02
AGI: 5.46

Mine scaled to the same level.
Fine Silk Pants of the Fleet
Level: 220 -> 250
Attack Accuracy Bonus: 1.8
Physical Absorption: 3.13
Physical Mitigation: 2.87
Magical Absorption: 4.6
Magical Mitigation: 1.8
Evade Chance: 8.53
Resist Chance: 2.45
Burden: 4.63
DEX: 2.34
AGI: 2.34

Basically, better stats boosts and evade vs better mitigations.
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post Oct 3 2010, 13:48
Post #2728
hgbdd



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QUOTE(Conquest101 @ Oct 3 2010, 08:39) *

Equipment comparison question. Which of these would be better?
My current evade with everything equipped is 56%, 49% sans any pants.

Boggy's auctioned pair
Level: 250 -> 250
Attack Accuracy Bonus: 2.7
Physical Absorption: 5.09
Physical Mitigation: 2.2
Magical Absorption: 7.95
Magical Mitigation: 1.64
Evade Chance: 8.94
Resist Chance: 1.64
Burden: 4.63
DEX: 7.02
AGI: 5.46

Mine scaled to the same level.
Fine Silk Pants of the Fleet
Level: 220 -> 250
Attack Accuracy Bonus: 1.8
Physical Absorption: 3.13
Physical Mitigation: 2.87
Magical Absorption: 4.6
Magical Mitigation: 1.8
Evade Chance: 8.53
Resist Chance: 2.45
Burden: 4.63
DEX: 2.34
AGI: 2.34

Basically, better stats boosts and evade vs better mitigations.
Easy, it's like this: (Like Sayo said before)
"Physical protection" = physical mitigation + evade
"Magical protection" = magical mitigation + evade + resist
Boggy's pants-> 11.14, 12.22
Con's pants-> 11.40, 12.78

This post has been edited by cmdct: Oct 3 2010, 13:49
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post Oct 3 2010, 14:09
Post #2729
Conquest101



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QUOTE(cmdct @ Oct 3 2010, 04:48) *

Easy, it's like this: (Like Sayo said before)
"Physical protection" = physical mitigation + evade
"Magical protection" = magical mitigation + evade + resist
Boggy's pants-> 11.14, 12.22
Con's pants-> 11.40, 12.78


Hmm, I remember that discussion now. Well, thanks for that. Confirms what I was thinking basically.
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post Oct 3 2010, 14:18
Post #2730
xx-nevim-xx



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Hi, what do you think - which one is better for tank built

http://hentaiverse.org/pages/showequip.php...;key=8f72e9ba14

or

[www.sdilej.eu] (IMG:[www.sdilej.eu] http://www.sdilej.eu/pics/da4a7dd662f90cc682ad843db4dc0b2e.JPG)
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post Oct 3 2010, 17:27
Post #2731
Battle_Hunter



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[attachmentid=5978]
what do the Grandmasters think, should i stick to easy for a few more levels, switch to normal when i reach level 10, or skip to "a little tricky" on my next level-up?
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post Oct 3 2010, 17:45
Post #2732
hentai_fusion



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erm... no weapons... no armors... nothing?
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post Oct 3 2010, 17:48
Post #2733
Death Grunty



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QUOTE(Battle_Hunter @ Oct 3 2010, 09:27) *

[attachmentid=5978]
what do the Grandmasters think, should i stick to easy for a few more levels, switch to normal when i reach level 10, or skip to "a little tricky" on my next level-up?


I'm no grandmaster yet. But as I recall there was a point around level 20 or so when the normal and above difficulties got suddenly harder. Others seem to have experienced something similar.
Either way you should stick to normal and above as long as you can in hopes for higher quality equipment drops. Especially when you're that low level.
In a while you'll find normal getting pretty hard because you're lacking decent equip and you'll be forced to play on easier difficulties (which isn't so bad, more rounds means more item drops, equipment drops, artifacts drops even and more proficiency gain, on the downside: less exp, worse quality drops).

In a nutshell go with the highest difficulty setting that works for you. One that allows you to clear a good number of rounds. And if you notice that number go down as you level up choose an easier setting for the time being.
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post Oct 3 2010, 18:12
Post #2734
20200



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QUOTE(Conquest101 @ Oct 3 2010, 00:39) *

Comparison.

QUOTE(cmdct @ Oct 3 2010, 04:48) *

Saying to keep yours.

QUOTE(Conquest101 @ Oct 3 2010, 05:09) *

Agrees.

I agree as well with the caveat that at higher difficulties and against the more powerful enemies mitigation becomes useless. e.g. mine would be a better choice for RL on Battletoads.
Of course, that is unlikely to be worth the credits you'd have to spend to get them.
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post Oct 3 2010, 18:39
Post #2735
hgbdd



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QUOTE(Boggyb @ Oct 3 2010, 17:12) *

I agree as well with the caveat that at higher difficulties and against the more powerful enemies mitigation becomes useless. e.g. mine would be a better choice for RL on Battletoads.
Not really, what becomes useless is magical mitigation for RL spirit attack, but how many normal/special attacks you get before he uses his Spirit attack?
If you're talking about battletoads legendaries except Ryouko I could agree, but without testing first I won't put my hands on fire.
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post Oct 3 2010, 19:11
Post #2736
Battle_Hunter



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QUOTE(hentai_fusion @ Oct 3 2010, 09:45) *

erm... no weapons... no armors... nothing?

i lack a decent amount of credits for any good equipment and even if i had it, i'd rather save my e-cash and wait for monsters to drop armor and weapons

so yeah, right now my character is naked and fighting with only one hand
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post Oct 3 2010, 19:23
Post #2737
grumpymal



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QUOTE(Battle_Hunter @ Oct 3 2010, 13:11) *

i lack a decent amount of credits for any good equipment and even if i had it, i'd rather save my e-cash and wait for monsters to drop armor and weapons

so yeah, right now my character is naked and fighting with only one hand

You will be slaughtered. Tenboro does not suggest fighting naked. If you switch to something harder while naked, you'll be slaughtered faster.
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post Oct 3 2010, 19:25
Post #2738
hentai_fusion



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what about all those ability points, where did you assign them?

anyway, do you have an idea of what kind of character you are going to make? the pros here might have some useful gear to help get you started.
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post Oct 3 2010, 19:50
Post #2739
Battle_Hunter



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QUOTE(hentai_fusion @ Oct 3 2010, 11:25) *

what about all those ability points, where did you assign them?

anyway, do you have an idea of what kind of character you are going to make? the pros here might have some useful gear to help get you started.

[attachmentid=5979]
the next ability point will go to the "spirit tank" set obviously, and the ones after that will go to overcharge, as i have no use for magic yet, and regarding my character i have a well defined idea of what i want, and a basic plan depending on what weapon i get first, a Estoc or a Rapier, why those two? because penetrated armor is what i want and need.

Basically if i get a Rapier i'll pair it with a Buckler shield and a heavy armor, while continuing to go on defensive mode with my PAs like i have so far; if i get a Estoc, i'll wear cloth for protection and go slightly more offensive with the PAs but still keeping a good defense, in case you're wondering about the reason, because of action speed/evasion etc.

on both cases, i'll get a second aura (currently i only have a green one) and as soon as i get a weapon, i'll start working on the "poison" spell
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post Oct 3 2010, 20:41
Post #2740
grumpymal



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QUOTE(Battle_Hunter @ Oct 3 2010, 13:50) *

[attachmentid=5979]
the next ability point will go to the "spirit tank" set obviously, and the ones after that will go to overcharge, as i have no use for magic yet, and regarding my character i have a well defined idea of what i want, and a basic plan depending on what weapon i get first, a Estoc or a Rapier, why those two? because penetrated armor is what i want and need.

Basically if i get a Rapier i'll pair it with a Buckler shield and a heavy armor, while continuing to go on defensive mode with my PAs like i have so far; if i get a Estoc, i'll wear cloth for protection and go slightly more offensive with the PAs but still keeping a good defense, in case you're wondering about the reason, because of action speed/evasion etc.

on both cases, i'll get a second aura (currently i only have a green one) and as soon as i get a weapon, i'll start working on the "poison" spell

You need points in MP Tank. And Poison will be awesome for clearing out Minis and higher if you're going to rely on PA.

You also don't need to assign every AP. You can save them for the next tier.
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