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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 1 2010, 18:08
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(hitokiri84 @ Oct 1 2010, 09:07)  Was it definitively set at 3? It used to be 2-4. God I hated getting the 2s. (IMG:[ invalid] style_emoticons/default/dry.gif) No, he was asking for an average, and that's 3. It still ranges from 2-4.
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Oct 1 2010, 18:12
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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I miss the days when they were as much as 25. F'ing boosters ruined everything. (IMG:[ invalid] style_emoticons/default/cry.gif)
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Oct 1 2010, 18:18
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hitokiri84 @ Oct 1 2010, 09:12)  I miss the days when they were as much as 25. F'ing boosters ruined everything. (IMG:[ invalid] style_emoticons/default/cry.gif) I remember those days. Of course, the bazaar sale price of them was as much as 10k with a purchase price of 50k...
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Oct 1 2010, 18:24
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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Yeah... and I actually bought about 8-10 at that price because everyone thought having a complete set would lead to rare equipment after Tenboro made the artifacts functional.
This post has been edited by hitokiri84: Oct 1 2010, 19:12
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Oct 1 2010, 18:39
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ravage_mk2
Newcomer
 Group: Members
Posts: 26
Joined: 4-June 09

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Thanks for the feedback sofar guys and gals, really appreciate it.
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Oct 1 2010, 18:41
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hitokiri84 @ Oct 1 2010, 09:24)  Yeah... and I actually bought about 8-10 at that price because everyone thought having a complete set would lead to rare equipment after Tenboro make the artifacts functional.
Same here with the chainsaw.
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Oct 1 2010, 20:36
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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Wow thanks for the info on the Hath-artifact conversion. I was just mentioning 100 to take into account I only get 1/3 of a chance to get Hath for every artifact sacrificed in the shrine. If 1/3 x 100 = 33 artifacts with Hath x 3 Hath on average, I get roughly 100 Hath... which is half of what I need to buy the Black or White Auras (IMG:[ invalid] style_emoticons/default/anime_cry.gif) So I technically need about 200 artifacts to afford just one of the Auras. Or going by what the Hath exchange pricing is roughly 4-5K creds for 1 Hath I need to spend 800,000 to 1 million credits to buy enough! (IMG:[ invalid] style_emoticons/default/cry.gif) That looks like its gonna take awhile...
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Oct 1 2010, 21:07
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Got an equipment question. I just found this staff: Superior katalox staff of heimdallNow damage wise, it's decent bit better than my current staff, but I lose 1 turn of ET. I'll probably use it anyway though. I was wondering if there was anyway to tell if a given piece of equipment would gain +1 proc duration at any point. Maybe by comparing how the duration scales to lower levels? For example, my staff scales to 2 turns even for a level 10 character, thus = more likely to gain + duration? Something like that.
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Oct 1 2010, 21:44
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Conquest101 @ Oct 1 2010, 12:07)  Got an equipment question. I just found this staff: Superior katalox staff of heimdallNow damage wise, it's decent bit better than my current staff, but I lose 1 turn of ET. I'll probably use it anyway though. I was wondering if there was anyway to tell if a given piece of equipment would gain +1 proc duration at any point. Maybe by comparing how the duration scales to lower levels? For example, my staff scales to 2 turns even for a level 10 character, thus = more likely to gain + duration? Something like that. QUOTE(mkonji @ Jan 23 2010, 16:14)  QUOTE(marcho @ Jan 23 2010, 14:43)  mkonji have ya found the factor for proc duration?
That's a tricky one because proc duration is so dominated by rounding concerns that it's not only exceedingly difficult to calculate, but it's almost pointless because some items with 1 turn proc at lvl 0 have 2 turn by 100, but I've seen items as high as lvl 232 with still only 1 turn proc. And there's no way to tell which your item is. But if you want a ballpark, it's more than 200 and less than 400. As a rule of thumb: -Items with 1-turn proc may not get to 2-turn but definitely won't go higher (at least not before level 250). -Items with 2-turn proc at lvl 0 will surely be 3-turn by level 200 or so and may be 4-turn -Items with 3-turn proc at lvl 0 will surely be 5-turn by 200 or so and may be 6-turn -Items with 4-turn proc at lvl 0 will surely be 7-turn proc by 200 or so and I think I've heard there's a cap at 7-turn proc. This post has been edited by Boggyb: Oct 1 2010, 21:45
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Oct 1 2010, 21:54
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Boggyb @ Oct 1 2010, 12:44)  That's a tricky one because proc duration is so dominated by rounding concerns that it's not only exceedingly difficult to calculate, but it's almost pointless because some items with 1 turn proc at lvl 0 have 2 turn by 100, but I've seen items as high as lvl 232 with still only 1 turn proc. And there's no way to tell which your item is.
But if you want a ballpark, it's more than 200 and less than 400.
As a rule of thumb: -Items with 1-turn proc may not get to 2-turn but definitely won't go higher (at least not before level 250). -Items with 2-turn proc at lvl 0 will surely be 3-turn by level 200 or so and may be 4-turn -Items with 3-turn proc at lvl 0 will surely be 5-turn by 200 or so and may be 6-turn -Items with 4-turn proc at lvl 0 will surely be 7-turn proc by 200 or so and I think I've heard there's a cap at 7-turn proc.
Ah, interesting, so if my staff still scales at 2 turns to a fairly low level, then I have pretty good chance of getting 3 turn at some point? If I'm reading that correctly. Well, just gotta level it and see I guess. In any case, to satisfy my curiosity, if any lower level people would be kind enough to PM me about how many turns the Ether Theft duration on the below staff scales to them, I'd be grateful. Thanks. Superior katalox staff of heimdallThis post has been edited by Conquest101: Oct 1 2010, 22:19
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Oct 1 2010, 22:12
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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If evasion is a valid substitute for proc duration (evasion has a scale factor 400), for a staff to gain a 3rd turn at level: 230 requires 2 turns at 20. 240 requires 2 turns at 27. 250 requires 2 turns at 33. 260 requires 2 turns at 40. So, if we had people at every 7 levels, we could figure it out. (If we can get those people, I'd love for them to look at this and this.) (I see Sayo lurking in the thread, so he'll probably say I'm completely wrong) This post has been edited by Boggyb: Oct 1 2010, 22:13
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Oct 2 2010, 00:12
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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I don't think looking at staffs will help much. The range of durations isn't big enough, and we don't know the scaling factor or how the rounding works.
I'm getting curious about this now. I think I'll start a thread to collect some data.
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Oct 2 2010, 00:33
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Rounding is the biggest problem.
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Oct 2 2010, 00:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Boggyb @ Oct 1 2010, 18:33)  Rounding is the biggest problem.
This is basically the reason why mkonji couldn't figure out a more accurate value for duration scaling. Without those sigfigs, we're basically guessing.
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Oct 2 2010, 11:47
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xx-nevim-xx
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Posts: 26
Joined: 5-July 10

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Can any boss at the big level post his stats and abilities? btw do you have got the auras bought for hats?
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Oct 2 2010, 12:05
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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It's not going to be anything particularly interesting. For example, mine are:
All stats equal, except Int and Wis which are 10 higher. Abilities, everything except Confuse and Spirit Shield. All tanks maxed except spirit tanks/overcharge (about half-way on those). All 7 normal auras (Yellow, Blue, Indigo at level 4, rest at level 3) + 3 spectral auras + metallic aura (tristar in my case).
I'm guessing most of the 200+ people won't vary too much. Slight variation on stats + number of ability points invested into the spirit stuff. Number of stars (for metallic aura) vary of course.
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Oct 2 2010, 12:39
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I ask this just to make sure...
From the way damage reductions are calculated, specific type Mitigation seem to worth more than Phy/Mag Mitigation at the same amount for a specific damage type, Correct?
This post has been edited by buktore: Oct 2 2010, 12:41
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Oct 2 2010, 12:46
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(buktore @ Oct 2 2010, 03:39)  I ask this just to make sure...
From the way damage reductions are calculated, specific type Mitigation seem to worth more than Phy/Mag Mitigation at the same amount for a specific damage type, Correct?
[(Original Damage Roll- Absorption)*(1- Physical/Magical Mitigation)*(1- Specific damage type Mitigation)]= Damage taken. That's the formula. So, no. They have equal weight.
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Oct 2 2010, 12:57
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Ah... darn it! I misunderstood the math! (IMG:[ invalid] style_emoticons/default/heh.gif) So it means that the damage get reduced by Phy/Mag mitigation first, then by specific type afterward.. right? This post has been edited by buktore: Oct 2 2010, 12:58
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Oct 2 2010, 13:01
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Well, yes, that's true, but it's muliplicative, so for any one damage type, the weight is equal. 100 x .85 x.65 is the same as 100 x .65 x.85.
However, obviously since Phys/Mag mitigation affects multiple damage types, it's actual effect is superior to specific mitigation.
This post has been edited by Conquest101: Oct 2 2010, 13:02
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