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post Oct 1 2010, 01:36
Post #2681
grumpymal



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QUOTE(craigerz @ Sep 30 2010, 19:23) *

This just a quick question.
Healing items, can they stack? or do you have to wait for them to run out before you use another one?
I just dont want to waste any

You have to wait for them to run out. Gems will be replaced by items and vice versa.
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post Oct 1 2010, 02:05
Post #2682
Black Dynamite



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which of these staffs is better

Fine Katalox Staff of The Owl

Fine Katalox Staff of The Heaven-Sent
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post Oct 1 2010, 06:36
Post #2683
xx-nevim-xx



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thanks for the equipment! Do you want some cash?
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post Oct 1 2010, 06:51
Post #2684
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QUOTE(mr daniels @ Sep 30 2010, 17:05) *

Ether Theft, Wisdom, and better MM damage outweighs the decreased Holy damage.
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post Oct 1 2010, 08:45
Post #2685
shiki666



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How much Hath does the shrine give for artifacts? I know the number varies but is there an average amount you can expect?
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post Oct 1 2010, 08:55
Post #2686
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QUOTE(shiki666 @ Sep 30 2010, 23:45) *

How much Hath does the shrine give for artifacts? I know the number varies but is there an average amount you can expect?

When you get hath: 3.
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post Oct 1 2010, 09:48
Post #2687
shiki666



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QUOTE(Boggyb @ Oct 1 2010, 02:55) *

When you get hath: 3.


Thanks. Now all I need is a hundred artifacts (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 1 2010, 11:29
Post #2688
Death Grunty



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300 hath? Which perk is that?

Btw what should I get first?
Innate Arcana IV or Black Aura.
I have none of the spectral auras. And my reasoning is the following:
top priority: Black Aura = +10% MP and IA IV = -15% upkeep
secondary: Rainbow Aura = too expensive but +50% Magic Regen
and the least important one: Black Aura

#1
Innate Arcana IV -> Black Aura -> Rainbow Aura -> White Aura
#2
Black Aura -> Innate Arcana IV -> Rainbow Aura -> White Aura
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post Oct 1 2010, 11:45
Post #2689
hgbdd



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QUOTE(Death Grunty @ Oct 1 2010, 10:29) *

300 hath? Which perk is that?

Btw what should I get first?
Innate Arcana IV or Black Aura.
I have none of the spectral auras. And my reasoning is the following:
top priority: Black Aura = +10% MP and IA IV = -15% upkeep
secondary: Rainbow Aura = too expensive but +50% Magic Regen
and the least important one: Black Aura

#1
Innate Arcana IV -> Black Aura -> Rainbow Aura -> White Aura
#2
Black Aura -> Innate Arcana IV -> Rainbow Aura -> White Aura


Actually (and if you really want to be mana effective first) you should go first for:
Black Aura -> Rainbow Aura -> Innate Arcana IV -> White Aura
or
Rainbow Aura -> Black Aura -> Innate Arcana IV -> White Aura

Because although Rainbow Aura cost 100 more hath than Innate Arcana IV, and ignoring the fact that makes you stronger, and you get +exp bonus, it gives +50% magic regen, which is way better than only -15% upkeep (you get much more extra MP recovered than MP you would save with IA IV)

This post has been edited by cmdct: Oct 1 2010, 11:46
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post Oct 1 2010, 12:14
Post #2690
Death Grunty



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QUOTE(cmdct @ Oct 1 2010, 03:45) *

Actually (and if you really want to be mana effective first) you should go first for:
Black Aura -> Rainbow Aura -> Innate Arcana IV -> White Aura
or
Rainbow Aura -> Black Aura -> Innate Arcana IV -> White Aura

Because although Rainbow Aura cost 100 more hath than Innate Arcana IV, and ignoring the fact that makes you stronger, and you get +exp bonus, it gives +50% magic regen, which is way better than only -15% upkeep (you get much more extra MP recovered than MP you would save with IA IV)


I see your point. However Rainbow Aura is the most expensive one. So I should probably go with
Black Aura -> Rainbow Aura -> Innate Arcana IV -> White Aura for more immediate results. (Early results will help me take down IPU and FSM. Probably not so much with FSM yet, but I should be able to take down IPU. Need some Thrice-Blessed but I'm too stingy to buy some.)

Thanks.
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post Oct 1 2010, 14:41
Post #2691
ravage_mk2



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Going by the starting post:

A]] Post your Stats, and/or any other information that you wish to share.

Current Level: 17 Novice.

STR, AGI, DEX are 10.
END is 23 (I was like level 14 before I even found the Hentaiverse section, so I ended up power leveling this one at the start.)
INT is 11
WIS is 16

Weapon Proficiency: Staff 13.74 (thanks to Magic Missile), rest 0
Armor Proficiency: 0.00 all.
Magic: Deprecating 8.30 (Poison), Curative 1.34(Cure 1)

Derived Stats:

Attack and Magic accuracy both 76%
Attack and Magic Critical both 4%
Attack Rating 21
Magic Rating 28
Shield Rating 36
Barrier Rating 47
HP 245
MP 48
SP 12
Action Speed 103
Health Regen 10
Magic Regen 1.68
Spirit Regen 0.24
Overcharge 100

Elemental rating: 2% Wing, 0% rest.

Aura's: Green 1 active. Indigo 1 inactive.

Abilities:

Rank 1: EXP tank 3/3, MP tank 3/3, Poison 5, Aura Slot 1.

Rank 2: EXP tank 3/3, MP tank 1/3, Cure

Equipment:

Level 16 (14) Fair Redwood Staff of the Fox.(shop bought level, without item runs)
Attack Damage Mod: +2.86%
Magic Damage Mod: +3.50%
Magic Accuracy Mod: +15.07%
Magic Critical: +3.45%
Burden: 9.77

Prof. Bonus:
Elemental: 3.64
Forbidden: 2.83
Support: 4.04
Divine: 2.83
Deprecating: 2.42
Curative: 2.02

Primary Atribute Bonus
Wisdom: 0.23
Intelligence: 0.55

Hit Proc: 20% Ether Theft, duration 1 turn.


Trainer:
Adept Learner 16/300



B]] Give a brief description of the problems that you may be having in pressing ahead, a brief description of any Character Class you might want to change to, or anything else that you have a question about.

Been aiming for spellcasting myself, so improving that would be helpfull.

Been doing the cakewalk grindfest + green aura tip from the forum, but once I hit level 16-17, the damage was no longer 0 most of time even at the start of it. So I don't last as long as I'd like.(used to reach 20+ easily, now more like 10)

My 3rd item world run on the staff (done at normal) ended up getting me killed in the last round.


Any tips on increasing my credit income would be helpful, though selling at the bazaar isn't the best method in most games like this. Grindfest seems to be slow going, but the credit vs XP ratio is better then a random encounter.

C]] Wait patiently for one of the Hentai Verse Grandmasters (uth, cmal, marcho, cptkleenex, Hitokiri84, etc.) to give you advice.

Any advice will do, I'm not picky (IMG:[invalid] style_emoticons/default/tongue.gif)

I'm tempted to grab the Fire range of spells, but for the most part poison+magic missile spam seems to work.
Though if I start with the elemental spells even once, my montage gains on Deprecating/Curative will drop, and I'm not sure I want to do that.

Stat wise, I'm aiming for 15 INT and then boost my Wisdom to expand my MP pool.

Trainer wise, I'm planning to train Adept Learner until the cost reaches 500+, when I start rotating between other cost 500+ skills like Ability Boost.(whichever skill is cheaper)

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post Oct 1 2010, 16:02
Post #2692
hgbdd



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QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *

Current Level: 17 Novice.

STR, AGI, DEX are 10.
END is 23 (I was like level 14 before I even found the Hentaiverse section, so I ended up power leveling this one at the start.)
INT is 11
WIS is 16
You're a mage so INT is very important lol, END is too high, it's not like it's supposed to make take 0 damage whatever level you can raise it, and balance more the stats.

QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *
Weapon Proficiency: Staff 13.74 (thanks to Magic Missile), rest 0
Armor Proficiency: 0.00 all.
Magic: Deprecating 8.30 (Poison), Curative 1.34(Cure 1)

The most important spell for a mage is thunderstorm since it's what most monsters are weak. get all AP possible , but since now you have only inferno do it instead, and leave for later the elec tier.

Get cloth armor preferable gossamer, with +evade, and elementalist is better.
QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *
]Abilities:

Rank 1: EXP tank 3/3, MP tank 3/3, Poison 5, Aura Slot 1.

Rank 2: EXP tank 3/3, MP tank 1/3, Cure
Get item slot I, and fill up the HP/MP thanks first imo.

QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *

Equipment:
Get a Ebony staff preferable "focus", for less resists

QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *
My 3rd item world run on the staff (done at normal) ended up getting me killed in the last round.
Any tips on increasing my credit income would be helpful, though selling at the bazaar isn't the best method in most games like this. Grindfest seems to be slow going, but the credit vs XP ratio is better then a random encounter.
Get hight level flimsy/crude quality items, they are the easiest (hits hurt less), and play a lot.
If you want to make credits, sell all artifacts at 10k to other players, stick with a longsword/katana for a while, get full heavy plate gear with most physical absorption possible.


QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *
I'm tempted to grab the Fire range of spells, but for the most part poison+magic missile spam seems to work.
Though if I start with the elemental spells even once, my montage gains on Deprecating/Curative will drop, and I'm not sure I want to do that.
Don't worry with Deprecating/Curative too much, you can always "spam" them anyways.

QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *
Trainer wise, I'm planning to train Adept Learner until the cost reaches 500+, when I start rotating between other cost 500+ skills like Ability Boost.(whichever skill is cheaper)
For now ability boost seems to be more important, but you can do that.

QUOTE(ravage_mk2 @ Oct 1 2010, 13:41) *
C]] Wait patiently for one of the Hentai Verse Grandmasters (uth, cmal, marcho, cptkleenex, Hitokiri84, etc.) to give you advice.

From those 5, only cmal is HV active players these days, and you forgot include Sayo Aisaka, Boggyb

This post has been edited by cmdct: Oct 1 2010, 16:03
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post Oct 1 2010, 16:48
Post #2693
ravage_mk2



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Int for the increase to Magic Rating mainly, I assume?

The END was when I just started playing, and the 245 HP have helped me good sofar. The rest of the End stat benefits are a nice extra.

In most rpgs, staying power = more HP tends to help me most in the start.

My main idea was to raise End, Int and Wis about equally.(which means that currently they have to catch up to 23 End first (IMG:[invalid] style_emoticons/default/tongue.gif))

"balance more the stats" is a bit vague, as "balanced" is different depending on who you ask. With me, it would be raising each stat in order, including the stats which I would probably need a bit less of, or not at all, as a full fledged mage. In alot of games, "jack of all trades" builds tend to end up fairly weak as far as I've played em.


I figured I'd end up at Cloth armor due to the "interference" = spell failure chance on the rest of em.

As for the active players bit, I just copied the opening post in this thread, including the work roster at the C section.

I'll keep the Elec bit in mind for when their tier unlocks. The Indigo aura I unlocked before the green should help there.

I haven't found any crude/flimsy items yet, didn't have a single equipment drop till earlier today, a dagger and a shield, Average Bronze grade on both of em.

I'm guessing "item slot" ability is what let's me use things like the draughts right? I must confess that in most rpgs I barely use the inventory, a bad habit I suppose.

Feel free to correct me on anything of the above.


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post Oct 1 2010, 16:55
Post #2694
xx-nevim-xx



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one quickly question, the basic item slots are 4?

//cuz I use my ability for upgrade +1 slot and I think I had 5 slots o.O (maybe not but I am confused)

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post Oct 1 2010, 17:11
Post #2695
hentai_fusion



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QUOTE(ravage_mk2 @ Oct 1 2010, 22:48) *

Int for the increase to Magic Rating mainly, I assume?

The END was when I just started playing, and the 245 HP have helped me good sofar. The rest of the End stat benefits are a nice extra.

In most rpgs, staying power = more HP tends to help me most in the start.

My main idea was to raise End, Int and Wis about equally.(which means that currently they have to catch up to 23 End first (IMG:[invalid] style_emoticons/default/tongue.gif))

I'm guessing "item slot" ability is what let's me use things like the draughts right? I must confess that in most rpgs I barely use the inventory, a bad habit I suppose.

Feel free to correct me on anything of the above.


http://ehwiki.org/wiki/Character_Stats

QUOTE(ravage_mk2 @ Oct 1 2010, 22:48) *

I'm guessing "item slot" ability is what let's me use things like the draughts right? I must confess that in most rpgs I barely use the inventory, a bad habit I suppose.


basically allows you to carry 1 more draught/potion/scroll/elixir/infusion into battle...
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post Oct 1 2010, 17:23
Post #2696
ravage_mk2



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Thanks for the link fusion, but the "increase to magic rating" comment kinda hinted that I already know that page of the wiki.(it's one of my start up tabs, actually)

It was more a question to make sure if that was indeed the reason behind Cmdct 's suggestion for raising Int.

Thanks for confirming the item slots bit though.
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post Oct 1 2010, 17:47
Post #2697
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QUOTE(cmdct @ Oct 1 2010, 07:02) *

If you want to make credits, sell all artifacts at 10k to other players

Does anyone still buy them?

QUOTE(cmdct @ Oct 1 2010, 07:02) *

From those 5, only cmal is HV active players these days, and you forgot include Sayo Aisaka, Boggyb

I wanted Sayo to add me to the first page, but he refused.

QUOTE(ravage_mk2 @ Oct 1 2010, 08:23) *

It was more a question to make sure if that was indeed the reason behind Cmdct 's suggestion for raising Int.

It was.
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post Oct 1 2010, 17:53
Post #2698
hgbdd



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QUOTE(Boggyb @ Oct 1 2010, 16:47) *

Does anyone still buy them?
Well they still disappear in bazzar, and apparently players are still selling them in WTS.


QUOTE(ravage_mk2 @ Oct 1 2010, 15:48) *

Int for the increase to Magic Rating mainly, I assume?
Yes
QUOTE(ravage_mk2 @ Oct 1 2010, 15:48) *
The END was when I just started playing, and the 245 HP have helped me good sofar. The rest of the End stat benefits are a nice extra.

In most rpgs, staying power = more HP tends to help me most in the start.
Yes but if you look more closely, if you raise 1 stat too much, you lose points because of the extra xp. Listen in this game you gain less xp per level than you need to raise the 6 stats equally, until you got +60 levels or something which become the reverse, 115 level is were you get the stats equal to level again, then continue to become superior to the level.

QUOTE(ravage_mk2 @ Oct 1 2010, 15:48) *
My main idea was to raise End, Int and Wis about equally.(which means that currently they have to catch up to 23 End first (IMG:[invalid] style_emoticons/default/tongue.gif))
You can that, they don't need to equal, but just few points above not like 20% superior to others, balanced is better, I can assure that.

QUOTE
"balance more the stats" is a bit vague, as "balanced" is different depending on who you ask. With me, it would be raising each stat in order, including the stats which I would probably need a bit less of, or not at all, as a full fledged mage. In alot of games, "jack of all trades" builds tend to end up fairly weak as far as I've played em.
I figured I'd end up at Cloth armor due to the "interference" = spell failure chance on the rest of em.
Explained above. Interference only cause to fail above 25 points, but each point removes 1% of magic damage.

QUOTE
I haven't found any crude/flimsy items yet, didn't have a single equipment drop till earlier today, a dagger and a shield, Average Bronze grade on both of em.
Ask for some in WTB sub-forum, although flimsy is so crap that is actually rare.

QUOTE
I'm guessing "item slot" ability is what let's me use things like the draughts right? I must confess that in most rpgs I barely use the inventory, a bad habit I suppose.

Well it will happen at +100 levels, but for clearing difficult challenges you'll need items, especially in RoB.

2 things:
- It's difficult to be mage in lower levels (recommended only above +50 levels minimum), because your magic power you can get it's crap.
The best way for a mage to survived is to kill all monsters the fastest way -> using AoE spells
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post Oct 1 2010, 18:01
Post #2699
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QUOTE(cmdct @ Oct 1 2010, 08:53) *

Well they still disappear in bazzar, and apparently players are still selling them in WTS.


Trying to sell them at least.
Well since both you and I stopped, I'm honestly not sure who's left that's actually buying artifacts. Thanos maybe? Ebil Panda at some point maybe? Dunno. Well, either some people will start undercutting the 10k price point, or eventually Hath will get to the 6k+ credit range (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 1 2010, 18:07
Post #2700
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QUOTE(Boggyb @ Oct 1 2010, 01:55) *

When you get hath: 3.

Was it definitively set at 3? It used to be 2-4. God I hated getting the 2s. (IMG:[invalid] style_emoticons/default/dry.gif)
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