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post Nov 30 2012, 03:57
Post #26201
PK678353



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QUOTE(DaReaper @ Nov 29 2012, 21:38) *

Still new but from your statement, your saying that its only possible to do it as a two hander with high p.mit or a mage with high mana conserv and both with a beastly weapon than pretty much one shot everything. Doesnt that make sense to say its pretty much only possible for very very high level and with high end gears/upgraded equips and furthermore does that mean one hand/dual wield has pretty much less chance / not viable when reaching high lvl and less likely for light armor build to do it? One small question, what benefits is there when you reach that 12k rounds? do drops appear more? ( didnt see anything in wiki that involves increased drop rate for further rounds reached ) or is it just to test how far can your gears reach?


Deep CF has more crystals (there's a cap a few hundred rounds in), but for max crystals/time you want to be at that cap as long as possible. GF has a drop quality bonus that maxes at round 500. Again, you want that bonus for as long as possible.

12k rounds hasn't been reached in years though, that run was 2 years ago, before Monster Lab (meaning predictable monsters and resists), as a mage when mages were broken good, on Hard. Modern runs don't even come close. Since then, mages have been nerfed a bit, melees buffed through the roof (seriously, Plate used to have less PMI than modern Leather). Mainly Monster Lab has thrown enough uncertainty into any given attack that you WILL get hit by an evading monster eventually, and it WILL drain Spirit, so you can't continue indefinitely.

This post has been edited by PK678353: Nov 30 2012, 03:57
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post Nov 30 2012, 04:19
Post #26202
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QUOTE(DaReaper @ Nov 30 2012, 01:38) *

Still new but from your statement, your saying that its only possible to do it as a two hander with high p.mit or a mage with high mana conserv and both with a beastly weapon than pretty much one shot everything. Doesnt that make sense to say its pretty much only possible for very very high level and with high end gears/upgraded equips and furthermore does that mean one hand/dual wield has pretty much less chance / not viable when reaching high lvl and less likely for light armor build to do it? One small question, what benefits is there when you reach that 12k rounds? do drops appear more? ( didnt see anything in wiki that involves increased drop rate for further rounds reached ) or is it just to test how far can your gears reach?


below 200 mages have a better change to one shot stuff then after that.

The thing with 1HD and DW is you need a way to tank damage. The reason why mages use to be able to do long runs before is they one shot everything and its much harder to do that while also using a lower tier spell.

Stuff like that is always limited to people that are very high level or have very good gear. But just because someone cant do that they can still grind and get stuff.

Doing crude IW on high settings or Legendary IW on low settings can still get you stuff.

In this patch the most rounds in a run are close to
normal: 4000-5000 rounds
BT: +2000 rounds
IWBTH: +1000 rounds

The benefits now if you do CF is how many rounds you can spend with the max crystal drop. You can start and stop but it still takes 500 rounds to get that. If you are doing a GF with normal stamina you should hope you can get the credits/artifacts to cover the cost to replace it + make a profit.

Back then it was more to just see how long you could go, not something you did often. It was better to do 10 IW on BT, then do arenas on normal-hard or something and if you still had time do a few 1000's rounds of a GF. 5000 total rounds a day wasn't very hard to do.

When I did that run I think I got +180 equipment drops, not much vs when you get now but they sold for a lot more so did potions and the other things. So you could make a lot of credits if you spent the time grinding.

In this patch its a lot more of how long it takes to do something and what you get out of it vs just how long you can go. When I do a BT-CF I can do all phy mit and play for a really long time but its slower then going with a little more damage and less phy mit. Doing that I can't go as long but I'll clear the rounds faster so my crystals/hour will be higher. That is also why I like BT vs normal CF, I can get more crystals per hour playing BT then I can on normal. Lag also effects that a lot, if you do normal you need to clear a ton of rounds/hour and a little lag can kill that.
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post Nov 30 2012, 06:21
Post #26203
MirandaKerr



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Magnificent Ethereal Dagger of Balance IW=177 rounds
Magnificent Ethereal Rapier of Balance IW=193 rounds

my sup club need ~120
my ex rapier need 149(+29 from sup)rounded to 30
and now my mag need 193(+44 from ex)rounded to 40
can i expect a leg to be ~250(+~50 from mag) judging from above? (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

going through 149 rounds already makes me half-crazy, and now my mag is 1/3 longer(kinda expect it would be around my dagger). ugh, really heart-breaking (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif)
my first intention was lvl it to ~3-4 lv, so i can get my 6% attack speed back(my sup lv3 with swift lv3), but seeing it is 193 round, i definitely will end up in the hospital if i IW that now.
maybe 1 of you can help me to IW that?
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post Nov 30 2012, 06:22
Post #26204
Coma



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QUOTE(MirandaKerr @ Nov 30 2012, 06:21) *

Magnificent Ethereal Dagger of Balance IW=177 rounds
Magnificent Ethereal Rapier of Balance IW=193 rounds

my sup club need ~120
my ex rapier need 149(+29 from sup)rounded to 30
and now my mag need 193(+44 from ex)rounded to 40
can i expect a leg to be ~250(+~50 from mag) judging from above? (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

going through 149 rounds already makes me half-crazy, and now my mag is 1/3 longer(kinda expect it would be around my dagger). ugh, really heart-breaking (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif)
my first intention was lvl it to ~3-4 lv, so i can get my 6% attack speed back(my sup lv3 with swift lv3), but seeing it is 193 round, i definitely will end up in the hospital if i IW that now.
maybe 1 of you can help me to IW that?

WTS have some IW service priced between 36 to 50 per pxp

btw, IW is capped at 200 rounds, so Legendary will be 200

This post has been edited by Coma: Nov 30 2012, 06:26
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post Nov 30 2012, 06:23
Post #26205
PK678353



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IW is hard capped at 200 rounds. Formula for rounds is 200 * Quality^2

Quality = Level 0->1 (PXP-100)/250

So, a 0/350 PXP Legendary is 200 rounds, a 0/225 Fair (Quality = 0.5) is 50 rounds. You can figure out the quality when they aren't level 0, it just takes harder math that I can't recall off the top of my head.

I know mages at about 150 can get through 190 rounds on lower difficulties (I've done my Staff a few times), not sure if DW can do it as easily without any available AoE.

This post has been edited by PK678353: Nov 30 2012, 06:31
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post Nov 30 2012, 06:49
Post #26206
Coma



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QUOTE(PK678353 @ Nov 30 2012, 06:23) *

IW is hard capped at 200 rounds. Formula for rounds is 200 * Quality^2

Quality = Level 0->1 (PXP-100)/250

So, a 0/350 PXP Legendary is 200 rounds, a 0/225 Fair (Quality = 0.5) is 50 rounds. You can figure out the quality when they aren't level 0, it just takes harder math that I can't recall off the top of my head.

I know mages at about 150 can get through 190 rounds on lower difficulties (I've done my Staff a few times), not sure if DW can do it as easily without any available AoE.

Bookmark it if you ever need to know about Potency EXP

DW still can run through IW at higher difficulty, but it is hellish slow, slightly faster than 1Hand+Shield and Niten.
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post Nov 30 2012, 06:59
Post #26207
pureyang



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QUOTE(Mantra64 @ Nov 29 2012, 18:11) *

Which resistence is worth to put an ability point in?


none. Monster attacks are almost all non elemental physical attacks;
There is talk about changing that but until it happens don't waste your AP
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post Nov 30 2012, 07:09
Post #26208
Arxdewn



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At this point, what is the best use of artifacts? The choices I see are:
1) sell them to buy equipment
2) sell them for HATH
3) turn them
Are there any recommendations?
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post Nov 30 2012, 07:20
Post #26209
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QUOTE(4EverLost @ Nov 30 2012, 10:19) *

The benefits now if you do CF is how many rounds you can spend with the max crystal drop. You can start and stop but it still takes 500 rounds to get that. If you are doing a GF with normal stamina you should hope you can get the credits/artifacts to cover the cost to replace it + make a profit.

In this patch its a lot more of how long it takes to do something and what you get out of it vs just how long you can go. When I do a BT-CF I can do all phy mit and play for a really long time but its slower then going with a little more damage and less phy mit. Doing that I can't go as long but I'll clear the rounds faster so my crystals/hour will be higher. That is also why I like BT vs normal CF, I can get more crystals per hour playing BT then I can on normal. Lag also effects that a lot, if you do normal you need to clear a ton of rounds/hour and a little lag can kill that.


TY Both 4Everlost & PK678353, your statement totally solved my previous question and determining what difficulty to pick on to maximise loot/stam/time usage. Guess its go CF to get credit to buy equips from players rather than go GF to try my luck to get a good drops( Me being retarded and trying the method "What you get is what you use"). Any high lvls that use the latter method around? (IMG:[invalid] style_emoticons/default/cool.gif)
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post Nov 30 2012, 07:24
Post #26210
pureyang



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Does scavenger help in crysfest?
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post Nov 30 2012, 07:26
Post #26211
PK678353



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QUOTE(DaReaper @ Nov 30 2012, 01:20) *

TY Both 4Everlost & PK678353, your statement totally solved my previous question and determining what difficulty to pick on to maximise loot/stam/time usage. Guess its go CF to get credit to buy equips from players rather than go GF to try my luck to get a good drops( Me being retarded and trying the method "What you get is what you use"). Any high lvls that use the latter method around? (IMG:[invalid] style_emoticons/default/cool.gif)


They exist. Some even do decently with it, but we also see them show up at level 200, using a Magnificent Leather Breastplate and getting eaten by Eila.


QUOTE(mrttao @ Nov 30 2012, 01:24) *

Does scavenger help in crysfest?


Yes.


QUOTE(Arxdewn @ Nov 30 2012, 01:09) *

At this point, what is the best use of artifacts? The choices I see are:
1) sell them to buy equipment
2) sell them for HATH
3) turn them
Are there any recommendations?


Adding to Coma's answer here. We have a market which roughly approximates a 'perfect market' (we don't quite have perfect info, but the other conditions are more or less satisfied). The only major break from the perfect market is that Crystarium increases the value of getting crystals, so they are worth more to members with Crystarium. The price is stable, agreed upon, and hasn't changed recently. What all of this implies is that the opportunity costs of selling and using them are roughly equal, so do as you please with them, either going for attributes or money.

This post has been edited by PK678353: Nov 30 2012, 07:37
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post Nov 30 2012, 07:29
Post #26212
Coma



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QUOTE(Arxdewn @ Nov 30 2012, 07:09) *

At this point, what is the best use of artifacts? The choices I see are:
1) sell them to buy equipment
2) sell them for HATH
3) turn them
Are there any recommendations?

It is up to you. Generally you can shrine them, and hope Snowflake wont give you x100 crystals or AP

Next time please dont ask questions that varies due to personal experience, especially those regarding what equipment to shrine from trophies
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post Nov 30 2012, 07:40
Post #26213
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QUOTE(PK678353 @ Nov 30 2012, 11:23) *

IW is hard capped at 200 rounds. Formula for rounds is 200 * Quality^2

Quality = Level 0->1 (PXP-100)/250

So, a 0/350 PXP Legendary is 200 rounds, a 0/225 Fair (Quality = 0.5) is 50 rounds. You can figure out the quality when they aren't level 0, it just takes harder math that I can't recall off the top of my head.

I know mages at about 150 can get through 190 rounds on lower difficulties (I've done my Staff a few times), not sure if DW can do it as easily without any available AoE.

last time i IW using DW was below lv100, IW an ex and died at last ~20 round, damn.

i want to retry IW using DW after i get frenzy, but i'm still stuck at 90 prof. i think ~20-30 hit / prof gain. and my light even worse, only 66(well, its normal at least) because if i haste i hit 3 they hit 1, and normal dif+great stam means 1 hit/kill most time.
lets see if i can get that cursed 10 prof in the next few days (IMG:[invalid] style_emoticons/default/mad.gif)

i had some issue in using 2H/heavy, intended to speed my IW time,but got carried away to arena as well because its damn fast. now trying to take back my soul from the devilish 2H/heavy.


QUOTE(Arxdewn @ Nov 30 2012, 12:09) *

At this point, what is the best use of artifacts? The choices I see are:
1) sell them to buy equipment
2) sell them for HATH
3) turn them
Are there any recommendations?

everyone wants more credit, the question is
1. do you really really really need that very rare 17k additional credit?
2. do you like to gamble/roll the dice to get hath/crystal/PA/ED?

possible answer and recommendation
1 yes 2 no > sell it
1 no 2 yes > shrine it
1 no 2 no > depend on how much you hate gambling
1 yes 2 yes > depend on how urgent you need credit vs your hobby to gamble

other things to consider
artifact sells for ~17k(if i'm not mistaken)
shrine result
ED ~17-18k credit(no profit)
100 crystal (you lose money, or i prefer 'buying a very overpriced crystal from the market')
hath (definitely profit, 2 hath = 30k)
PA (well, you pay 17k for permanently increasing 1 of your stats by 1, i prefer to say 'very-long term investment')

This post has been edited by MirandaKerr: Nov 30 2012, 07:41
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post Nov 30 2012, 07:48
Post #26214
Coma



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QUOTE(MirandaKerr @ Nov 30 2012, 07:40) *

other things to consider
artifact sells for ~17k(if i'm not mistaken)
shrine result
ED ~17-18k credit(no profit)
100 crystal (you lose money, or i prefer 'buying a very overpriced crystal from the market')
hath (definitely profit, 2 hath = 30k)
PA (well, you pay 17k for permanently increasing 1 of your stats by 1, i prefer to say 'very-long term investment')

Crystal is a risk that need Crystalium III Hath perk to break even.

The worst possible outcome is getting 1 Ability Point (by the time you hit 200, there isnt such thing as AP shortage, especially when you have 50AP from training)
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post Nov 30 2012, 07:53
Post #26215
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Don't shrine artifacts if you don't have crystarium (IMG:[invalid] style_emoticons/default/tongue.gif). For me, they're a major source of money.

As for mage low difficulty IWing, may depend a little bit on what type of mage really for the level. One however doesn't need regen II though, and mana is not really a problem.
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post Nov 30 2012, 07:57
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I still desperately need 40+ ability points to max overcharge, absorb, slow and magnet when I get there, even with 42 in ability boost (whose cost is getting near that of an artifact) I'd say the worst is one attribute cause it doesn't do anything noticable until you shrine like 100. It does feel good getting 3 hath though but crystals at current price won't break even 17k even with crystalium 3 (30c/ primary crystal*500)

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post Nov 30 2012, 08:11
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Need my questions answered
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post Nov 30 2012, 08:16
Post #26218
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Are all of the artifact results equally likely initially (Hath, AP, Stat, ED, Cry)?
As you gain AP and Stats it says they decrease in likeliness; does that increase the odds on other results equally?
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post Nov 30 2012, 08:24
Post #26219
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QUOTE(Arxdewn @ Nov 30 2012, 05:09) *

At this point, what is the best use of artifacts? The choices I see are:
1) sell them to buy equipment
2) sell them for HATH
3) turn them
Are there any recommendations?


at lower levels the need for AP is very high and the training cost for for Ability Boost is very low. You can trade 1 artifact for ~17k and use that to train a few levels of AB. Once that gets a little pricey you can use those credits to train a few levels in Scavenger and the like so you will get more drops. After that I would start using them again (or trade for hath if you need perks)
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post Nov 30 2012, 08:32
Post #26220
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QUOTE(Coma @ Nov 29 2012, 23:48) *

Crystal is a risk that need Crystalium III Hath perk to break even.

The worst possible outcome is getting 1 Ability Point (by the time you hit 200, there isnt such thing as AP shortage, especially when you have 50AP from training)


if you decide to have a melee set and a mage set and swap between them as needed then you do need the extra AP.
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