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Nov 20 2012, 15:21
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galdon
Group: Members
Posts: 181
Joined: 15-November 12

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Well I tend to use focus if I have it when there is only one enemy left. I rarely manage to get ether theft to proc though, my base accuracy is 80% as a mage, so when I see coalested mana and try to hit it, I'll tend to miss several times and if I do hit it doesn't procand I've lost enough health to need to cast cure. So, I've started just aiming my AOE spells at enemies with that condition to save mana.
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Nov 20 2012, 15:31
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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When I had my club with cold strike, imperil was the only thing that made the cold strike do consistently good damage against schoolgirls. Now that I have a dark strike club I don't use it. So yeah, I'm gonna say it's only useful for melee if you have a weapon with one of the elemental strikes (cold, fire, elec, wind).
This post has been edited by T_Starrk: Nov 20 2012, 15:31
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Nov 20 2012, 15:38
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Echoing what n125 said, Focus is terribad outside safe situations. I actually do get some OC by smacking (single) stragglers with my staff, but you need the experience to know how much they can take before they die so you don't fail to kill them and get eaten by an agitated monster, and I've got X-Attack and Haste up 100% of the time, so if my 90% accuracy misses I've got another shot. Elec Strike helps too.
Ether Theft isn't a thing at your level to be honest. ET requires a reliable way to kill all but 1-3 monsters quickly (hi T3 AoEs!), a reliable CM proc (which scales as you level, up to a max at 35%), and a way to make the monster nonthreatening while you slurp up mana (Weaken, potentially Silence). Access to Staves with 35%+ ET chance and 2+ turns also helps greatly. Honestly, that 3rd turn for ET greatly improves your returns, since on average it'll take 3 Weakens to proc CM and you'll get about what Weaken costs per turn of ET, so the 3 turns (4 effective) gets you a turn of free magic. Also, Boss+ class monsters give more mana, which is why Schoolgirls are popular ET targets.
This post has been edited by PK678353: Nov 20 2012, 15:49
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Nov 20 2012, 17:02
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Nov 20 2012, 12:18)  Imperil is useless. Even if you use elemental weapons.
(IMG:[ invalid] style_emoticons/default/laugh.gif) BS
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Nov 20 2012, 17:29
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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No one seems to pay attention to my last question (IMG:[ invalid] style_emoticons/default/sad.gif) Here's another one: should I max out soul harvest for less mp cost ? At first I thought only 1 point is needed, as the proc rate shouldn't be too low for a 12 Tier spell, but after casting it on 9 mobs and only got 1 proc, I'm thinking of maxing it and spam for spirit recovery. I don't want to waste my slot for spirit pot anymore. Btw, imperil is ok when use with a mace though (IMG:[ invalid] style_emoticons/default/biggrin.gif) Make life a bit easier (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Nekokon: Nov 20 2012, 17:30
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Nov 20 2012, 17:53
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Nekokon @ Nov 20 2012, 22:29)  Here's another one: should I max out soul harvest for less mp cost ?
If you do use it and have the AP points to spare, why not?
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Nov 20 2012, 17:55
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josiahrulez
Newcomer
 Group: Members
Posts: 41
Joined: 28-June 12

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QUOTE(Rah @ Nov 15 2012, 02:44)  It's quite possible that your gear is sub par. Could you post the equipment links? to generate the pop-up with the link go to the equipment page, hover your mouse over the gear and press 'C' Weaken. Though it can still probably 1 shot you with a full SP attack with your low HP. You should focus on clearing the Ring of Blood challenges on normal the first time for the credit bonus. Later on when you're stronger you can revisit them on IWBTH. The only one worth doing multiple times regularly would be FSM. It wouldn't hurt to raise your DEX and AGI to be closer to your STR and END but more importantly your weapon set isn't really optimal. You'll benefit a lot more from having a Rapier with a high proc chance and duration as your offhand equipment. Do you have all your MP and HP tanks filled on the ability tree?
EDIT Are you using the Protection spell?
Thanks for showing me how to link my items. Exquisite Astral Mace of the Illithid - Is this an OK weapon? is there anything better? the MP recharge is nice on it though Exquisite Plate Helmet of ProtectionExquisite Plate Cuirass of ProtectionSuperior Plate Gauntlets of ProtectionFine Plate Greaves of ProtectionExquisite Plate Sabatons of ProtectionMy last build was full of "Power" armour, which made me strong, but really squishy. I'm also using a mace now, instead of dual wield axes, althought i could use these for dual wield against Bosses, Exquisite Axe of Slaughter as the mainhand and Fine Rapier of Slaughter as the offhand? Is it worth getting Weaken for bosses? and do the higher level bosses drop anything else besides the trophies (Equipment?) and I'm now level 100, in about 5 levels I'll have maxed out spark of life. At what level would i be able to do FSM on IWBTH? and should i use the Dual Wield items i linked? or should i upgrade the Rapier? and yes I'm using Protection. I have 4 Token of Blood's so i want to try kill FSM in a few more levels once i have Spark of Life, what difficulty would you recommend? Should i reset my Abilities and forget getting Spirit Tank and Overcharge Boost? Also with the 200k Should i buy better equipment or save for training in the bazaar? (IMG:[ imageshack.us] http://imageshack.us/a/img706/4375/abilities.png) (IMG:[ imageshack.us] http://imageshack.us/a/img29/8426/statsxv.png) (IMG:[ img850.imageshack.us] http://img850.imageshack.us/img850/9483/trainingc.png) This post has been edited by josiahrulez: Nov 20 2012, 18:16
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Nov 20 2012, 18:21
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(galdon @ Nov 20 2012, 20:43)  Trying out a mage build since I've started to find that killing things one by one takes forever and a half. Focus seems to be a skill for mages, as it makes spells more accurate and restores some mana, but it takes 25 overcharge to use. How exactly do you build overcharge as a mage? I've tried hitting stragglers with my staff, but I tend to miss or barely do too little to finish it off and take more damage than the amount I could cure from the MP restored by focusing twice.
I won't use focus as a mage, especially when ether theft's much easier (and safer) to use and you can simply use the spirit stance (-25% mana conservation) to save mana. At your level you probably don't need all that yet; just bring tons of mana potions and use them. It's when you're bringing full godly mana potions and still have insufficient that you should think about ET.
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Nov 20 2012, 18:36
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Nekokon @ Nov 20 2012, 17:29)  No one seems to pay attention to my last question (IMG:[ invalid] style_emoticons/default/sad.gif) Here's another one: should I max out soul harvest for less mp cost ? At first I thought only 1 point is needed, as the proc rate shouldn't be too low for a 12 Tier spell, but after casting it on 9 mobs and only got 1 proc, I'm thinking of maxing it and spam for spirit recovery. I don't want to waste my slot for spirit pot anymore. Btw, imperil is ok when use with a mace though (IMG:[ invalid] style_emoticons/default/biggrin.gif) Make life a bit easier (IMG:[ invalid] style_emoticons/default/biggrin.gif) If you are melee, you should take Godly Spirit Potions; if for some reason you still want Harvest, maxing it will reduce the cost by 50% For mages, Divine/Forbidden are much better with lower cost (there isnt gears that increase Soul EDB) QUOTE(josiahrulez @ Nov 20 2012, 17:55) 
The Power should be Protection and you will need more END and STR to smooth out the mitigation difference between Protection Plate (think about getting Protection Power after you have Regen II) As Heavy plate user, you can afford to go more risky, so axe + rapier is very good, so is estoc. Though I would prefer my rapier as Balance (critical chance and accuracy) or Nimble (parry) Spark, Weaken and Silence are very excellent for the bosses, especially when facing one at higher difficulty. Higher tier bosses such as FSM have guaranteed equipment drops upon defeat, while Arena bosses only drop trophy. You can first clear FSM on Normal, see how well you handle (also for the First Clear bonus), dont forget FSM can double-tap so having Haste is a must. Depend on how good your equipments are, you can handle IWBTH FSM as soon as you get Heartseeker and Regen II. When facing IWBTH FSM, Club + Rapier is the safest way, and you should have exquisite quality items or the fight will be over 600 rounds (very bad for mana management) As a melee, the very last thing you want to reset are Spirit Tank and Overcharge Boost, both are highly essential to your killing efficiency and survival. With 200k, train for Refined Aura and Pack Rats, get how many Ability Boosts you would need for Silence, Weaken and other buff spells. Save rest for better equipments (or buy an ethereal weapon), This post has been edited by Coma: Nov 20 2012, 18:52
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Nov 20 2012, 18:44
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(josiahrulez @ Nov 20 2012, 23:55) 
- Well...your stats look much better than before. Power armor isn't that good for low-level players because ADB doesn't scale that well at lower level. It's more viable at high level, when you get sufficient defense solely from your primary stats. You can mix your plate later with power armor of slaughter when you get more defense. -DW is actually better against bosses/legends/gods. Try to DW a ethereal club of slaughter/rapier of balance to have the best efficiency, IMO. -Weaken is a good spell as it lowers damage from enemies and prevent crits. It enables you to use absorb scroll against magic attack from gods. Silence is also good, but it will be difficult to land the spell with tons of deprecating effects, especially if you're DWing. -Every bosses/legends/gods drop a trophy in most cases (except in the middle rounds of 220+ arenas, where they have 10% drop rate). Don't aim to fight FSM at IWBTH yet at your level as it's too difficult. Just do that on normal for the first time bonus, then save the tokens till you can beat that on IWBTH. -If possible, get a few more ability boosts. (till ~40) and use them on OC and SP tanks. Most of your ex+ equip seems good enough, the fine one may need an upgrade, and you probably need an estoc later.
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Nov 20 2012, 19:00
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Today wad the first time I saw my 'Yoko' in action (IMG:[ invalid] style_emoticons/default/duck.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) So I have a question about the monsters. Normally a monster won't reappear for at least 10 rounds. Does that also count for your own monsters? Or is the cooldown there longer?
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Nov 20 2012, 19:09
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Blackhane
Group: Gold Star Club
Posts: 246
Joined: 9-March 11

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So, got really no clue how much difference each stat does... wondering what's most important on equip for me (mage, going to switch to dark on hitting lvl 150), so what's most important? Dark? base stats? Magic accuracy? Currently looking for a phase robe, and I kinda narrowed it down to these four: Robe 1Robe 2Robe 3Robe 4What would be the best one?
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Nov 20 2012, 19:14
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Mantra64 @ Nov 20 2012, 19:00)  Today wad the first time I saw my 'Yoko' in action (IMG:[ invalid] style_emoticons/default/duck.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) So I have a question about the monsters. Normally a monster won't reappear for at least 10 rounds. Does that also count for your own monsters? Or is the cooldown there longer? It applies to all monsters, no exception QUOTE(Fukyuu_Auron @ Nov 20 2012, 19:09)  So, got really no clue how much difference each stat does... wondering what's most important on equip for me (mage, going to switch to dark on hitting lvl 150), so what's most important? Dark? base stats? Magic accuracy? Currently looking for a phase robe, and I kinda narrowed it down to these four: Robe 1Robe 2Robe 3Robe 4What would be the best one? Stat priority: EDB > PAB (INT > WIS > END > everything else) > Evade > accuracy > mitigation I would pick the Robe 4 first, followed by Robe 1 This post has been edited by Coma: Nov 20 2012, 19:17
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Nov 20 2012, 19:26
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Yep, EDB is first priority, followed by good INT/WIS PABs, then good Evade, then whether it has AGI, then DEX, and only after all that do you even look at Accuracy (you're a mage, you have 140+ Accuracy), PMI and MMI.
Personally, I'd go Robe 4, Robe 2 (evade's meh, but huge INT for damage), Robe 1, Robe 3.
Once you've got a set you can run numbers to determine what's best for damage and weigh that against evade. Those calculations can lead to taking very good PABs over a tiny bit more EDB, especially if you are using an Element Suffix staff like mine.
This post has been edited by PK678353: Nov 20 2012, 19:38
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Nov 20 2012, 19:35
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galdon
Group: Members
Posts: 181
Joined: 15-November 12

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QUOTE(varst @ Nov 20 2012, 10:21)  I won't use focus as a mage, especially when ether theft's much easier (and safer) to use and you can simply use the spirit stance (-25% mana conservation) to save mana. At your level you probably don't need all that yet; just bring tons of mana potions and use them. It's when you're bringing full godly mana potions and still have insufficient that you should think about ET.
Well, spirit stance also uses up overcharge so I run into the same problem with that. Is there a cost effective way to boost my physical accuracy so I don't miss while building overcharge? My current staff gives me +83 magic damage but not much physical accuracy and most other staffs are at about half that amount of magic damage. Another random question; I'm terrible with names and many were taken when naming my monster. Would it be breaking the 'no misleading names' rule to call it 'dark fey'? It is a sprite, and I'm focusing on building its dark resist up, but at the moment it's still weakest to dark. This post has been edited by galdon: Nov 20 2012, 19:40
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Nov 20 2012, 19:42
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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josiahrulez: To expound on what Coma said about Power of Protection, it is far cheaper than power of slaughter as well - for reason, as mixed power of slaughter and plate of protection has about same damage with far superior physical defenses. As for fighting FSM on IWBTH pre-110....It is is doable, but your time really is better spent elsewhere. Finally, stat distribution....big difference is in 5 points already. For example, if you upgraded DEX 4 times instead of STR once, you'd get twice as much damage, the mitigation from parry would nearly surpass the PMI you'd get from STR twice and one point of HP isn't going to do a lot. There are reasons to sacrifice survival stats for damage ones - if you don't need more survival you can have more damage. INT's training is more like a secondary WIS training, just to provide MP in exp-efficient manner. This, alas, doesn't really apply to STR and DEX - albiet you still probably want to keep STR higher than DEX though, as the extra accuracy isn't doing much at the moment, given the 100% hit chance. Fukyuu Auron: Pay attention to magic score and evade, everything else is irrelevant. galdon: You'll have to try very,very, very hard to make sprite just neutral to hard. Tip: if you have less than 3 chaos tokens you can check if name is taken on existing monsters (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Lement: Nov 20 2012, 19:44
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Nov 20 2012, 19:44
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(galdon @ Nov 20 2012, 13:35)  Well, spirit stance also uses up overcharge so I run into the same problem with that. Is there a cost effective way to boost my physical accuracy so I don't miss while building overcharge? My current staff gives me +83 magic damage but not much physical accuracy and most other staffs are at about half that amount of magic damage.
Voidseeker Shards add 50% accuracy (more than enough), but they cost 2k a pop, only last 4 hours and don't improve your magic damage at all. Orange Aura will add Physical Accuracy cheaply, but at your level your aura points are tight and it's better to stick to mage auras. By the time you hit 100% Accuracy with your staff, monsters will have figured out the whole 'evade' and 'parry' methods of being dicks, so it won't matter at that point. Edit: Dark Fey is fine, if really generic. Sprites start out with terribad Strength and Endurance, so they kind of suck at first. Getting those stats up to very high levels will take ginormous piles of crystals. On the other hand, throwing 501st level resources at a Sprite would result in a helluva scary monster, with nasty resists and an incredibly potent set of skills. This post has been edited by PK678353: Nov 20 2012, 19:48
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Nov 20 2012, 19:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(galdon @ Nov 21 2012, 01:35)  Well, spirit stance also uses up overcharge so I run into the same problem with that. Is there a cost effective way to boost my physical accuracy so I don't miss while building overcharge? My current staff gives me +83 magic damage but not much physical accuracy and most other staffs are at about half that amount of magic damage.
Another random question; I'm terrible with names and many were taken when naming my monster. Would it be breaking the 'no misleading names' rule to call it 'dark fey'? It is a sprite, and I'm focusing on building its dark resist up, but at the moment it's still weakest to dark.
The monster naming rule is very, very, very loosely applied, so it's okay. And TBH, why do you need to build overcharge? As I've said, at your level it's better to focus on other things such as magical accuracy and damage output. Mana consumption is something you should worry about later, not now. Or you should post the equips you're using.
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Nov 20 2012, 19:50
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,235
Joined: 20-March 11

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QUOTE(Fukyuu_Auron @ Nov 21 2012, 01:09)  So, got really no clue how much difference each stat does... wondering what's most important on equip for me (mage, going to switch to dark on hitting lvl 150), so what's most important? Dark? base stats? Magic accuracy? Currently looking for a phase robe, and I kinda narrowed it down to these four:
What would be the best one?
Install the magic score script and check.
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