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post Aug 15 2010, 16:41
Post #2302
hentai_fusion



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need some advice on AP allocation...

should i reset the APs for the tier 1 fire and put it into tier 2 fire? or should i ignore tier 2 elemental magic all together? my primary concern is whether the longer casting time and mana consumption is worth it for the higher damage.

i am also thinking of reallocating my AP in Shield to SV. what do you guys think?

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post Aug 15 2010, 17:48
Post #2303
sekirei07



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I find Shield to be very effective in big multi enemy battles. Reducing damage that would do like 5-10 times 8 can save lots of health over the long run. But for enemies of 1-3 I find that if you don't have it on don't bother casting it because it just waste turns to when it could be more effective in bigger groups.

I don't normally use SV but as Prof goes up I think it will be very useful. I only have a prof of 34.16 on my Support magic and it raises my Evade by 7.2% for 24 turns (my SV is maxed) MP cost is 19 though so I am waiting for higher Prof.

Shield though is 100% worth it though, MP cost is fairly good, doesn't take extra skill points and the MP cost and duration are not bad.
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post Aug 16 2010, 05:21
Post #2304
Desirelessness



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Is there some cap of how much stats one weapon /armor /shield could have

example :
4 stats

1st weapon
+4 damage(total stats 4)

2st weapon +1,5 damage + 2 str +1dex +1con +2 to pierce

so which weapon are better for non hybrid

weapons with a lot of diffrent stats or weapons with only few stats

i would like to have a lot of Str /con /damage weapon but there is few ones which have addtional effect like dps or stun or pierce is there big diffrence bet them ?
armors few have just high def value and few have bit lower or same but a lot of another stats like magic resist or additional stats or something else

and how does stats change on level up on items and what values display" (+10,51)" and so one?

This post has been edited by VOTKAtonic: Aug 16 2010, 05:22
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post Aug 16 2010, 06:21
Post #2305
grumpymal



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QUOTE(VOTKAtonic @ Aug 15 2010, 23:21) *

Is there some cap of how much stats one weapon /armor /shield could have

example :
4 stats

1st weapon
+4 damage(total stats 4)

2st weapon +1,5 damage + 2 str +1dex +1con +2 to pierce

so which weapon are better for non hybrid

weapons with a lot of diffrent stats or weapons with only few stats

i would like to have a lot of Str /con /damage weapon but there is few ones which have addtional effect like dps or stun or pierce is there big diffrence bet them ?
armors few have just high def value and few have bit lower or same but a lot of another stats like magic resist or additional stats or something else

and how does stats change on level up on items and what values display" (+10,51)" and so one?

I'm not sure I understand what you're asking, but if you're asking if there's a maximum value for a stat, then as far as I know, there isn't. When I use Niten, I get over +100% to my Attack Modifier, and I've seen weapons with modifiers over 50%. If you're asking if an equip can only have so many different stats, then the answer is also no. Unless its a very old piece of equipment, each piece will have every stat available to it (not all equips can have certain stats).

There's an article on the wiki concerning Level Scaling, which should answer your second question. I suggest you read the wiki, it has a lot of information concerning game mechanics.
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post Aug 16 2010, 09:29
Post #2306
hentai_fusion



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should i reallocate the APs from the tier 1 fire (fireball, inferno, flame tongues) and put it into tier 2 fire (flare, meteor, hellfire)? or should i ignore tier 2 elemental magic all together? my primary concern is whether the longer casting time and mana consumption is worth it for the higher damage.

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post Aug 16 2010, 10:52
Post #2307
Desirelessness



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QUOTE(cmal @ Aug 16 2010, 06:21) *

I'm not sure I understand what you're asking, but if you're asking if there's a maximum value for a stat, then as far as I know, there isn't. When I use Niten, I get over +100% to my Attack Modifier, and I've seen weapons with modifiers over 50%. If you're asking if an equip can only have so many different stats, then the answer is also no. Unless its a very old piece of equipment, each piece will have every stat available to it (not all equips can have certain stats).

There's an article on the wiki concerning Level Scaling, which should answer your second question. I suggest you read the wiki, it has a lot of information concerning game mechanics.

[img39.imageshack.us] (IMG:[img39.imageshack.us] http://img39.imageshack.us/img39/6893/74780951.png)

here first armor is level higher than second one but has only few stats better
so if i bring another equipment to same level will be other stats witch are lower , now even or even surpass ones ???

for example
if item can only have 20 point total (value)??? so it distributed to all different l +2 points to 10 stats

and item with only 2 stats would have +10 points but no extra effects on another things

so what would be better to get item with few stats like damage and hit and nothign extra
or weapon with damage , hit , eva , DPS ,parry and so one and still have high values ?
(kinda non hybrid way)

This post has been edited by VOTKAtonic: Aug 16 2010, 10:54
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post Aug 16 2010, 13:57
Post #2308
Stoiki2000



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Ok is it posible that at my lvl i cant do more than 30 rounds in the IW normal ?

(IMG:[i665.photobucket.com] http://i665.photobucket.com/albums/vv19/HellLord2000/a2.png)
(IMG:[i665.photobucket.com] http://i665.photobucket.com/albums/vv19/HellLord2000/a1.png)

My Gear:
Average Mithril Rapier of the Battlecaster -> lvl 106
Average Mithril Tower Shield of the Barrier -> lvl 118
Average Titanium Plate Helmet of Protection -> lvl 83
Fair Titanium Chainmail Hauberk -> lvl 93
Crude Sapphire Chainmail Mitons of Warding -> lvl 154
Fair Platinum Chainmail Chausses of Dampening -> lvl 77
Fair PLatinum Plate Sabatons of the fire-eater -> lvl 67

What can i change to go more than 30 rounds lol ? I am ok even with a complete makeover ^^'

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post Aug 16 2010, 14:33
Post #2309
rookie84



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Well, I'm below your level, but I think you should use the shield spell and bring up your supportive proficiency. My supportive is pretty close to my level, and I don't really have to cast cure anymore in IW, even though I use light/cloth armor and not heavy like you.

I focus on leveling my equipment up to my level in IW, so I haven't tried going 100+ rounds, but by keeping shield up at all times, I can melee for 50+ rounds easily.
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post Aug 16 2010, 14:39
Post #2310
Stoiki2000



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even mine no its 60 ? and in IW do you go normal or cake ?
with cake i can get to lvl 70 without any potions,to a 100 with 3 health potions and so on,but with average hapened that in the 20's round i was out of mana and health its not normal no ? Thats what i was thinking 2,maybe i should go with light armor 2 so i have to find high evede no ? now i was going more on block with heavy but cuz of the burden i see that the monsters 2 hit me lol,maybe i need more strengh,normaly with more strengh the burden should go down no ?
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post Aug 16 2010, 15:45
Post #2311
rookie84



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Yeah, I'm doing IW at normal in average-quality equipment. With fine and superior I have to start casting cure around round 40, but with average and lower I never have to.

If you want high evade, look around for silk. And I'm pretty sure burden goes down by increasing proficiency, not strength.
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post Aug 16 2010, 17:49
Post #2312
grumpymal



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QUOTE(VOTKAtonic @ Aug 16 2010, 04:52) *

here first armor is level higher than second one but has only few stats better
so if i bring another equipment to same level will be other stats witch are lower , now even or even surpass ones ???

This can be answered by level scaling.

QUOTE(VOTKAtonic @ Aug 16 2010, 04:52) *

for example
if item can only have 20 point total (value)??? so it distributed to all different l +2 points to 10 stats

and item with only 2 stats would have +10 points but no extra effects on another things

so what would be better to get item with few stats like damage and hit and nothign extra
or weapon with damage , hit , eva , DPS ,parry and so one and still have high values ?
(kinda non hybrid way)

No. There is no such thing.

QUOTE(Stoiki2000 @ Aug 16 2010, 07:57) *

Ok is it posible that at my lvl i cant do more than 30 rounds in the IW normal ?

My Gear:
Average Mithril Rapier of the Battlecaster -> lvl 106
Average Mithril Tower Shield of the Barrier -> lvl 118
Average Titanium Plate Helmet of Protection -> lvl 83
Fair Titanium Chainmail Hauberk -> lvl 93
Crude Sapphire Chainmail Mitons of Warding -> lvl 154
Fair Platinum Chainmail Chausses of Dampening -> lvl 77
Fair PLatinum Plate Sabatons of the fire-eater -> lvl 67

What can i change to go more than 30 rounds lol ? I am ok even with a complete makeover ^^'

Get better equipment. That rapier isn't doing you any good, for one. And neither is all that crap Heavy. Never wear below Average Heavy, its just not worth it. You could also switch in some evade. If you aren't already using Shield, learn to use it. Supportive and Curative proficiency are very important. And Mana items are more efficient than Health items.
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post Aug 16 2010, 18:21
Post #2313
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QUOTE(Stoiki2000 @ Aug 16 2010, 18:57) *

Ok is it posible that at my lvl i cant do more than 30 rounds in the IW normal ?
What can i change to go more than 30 rounds lol ? I am ok even with a complete makeover ^^'


At least, you should be able to do Average IW @ normal difficulty at equal round to your LV, normally that is.. If you can't, there's something wrong... and from what I saw..

- Use Shield spell.
- Use Shield spell!
- Change your weapon.
- Try mixing your gear.

I was going to said "upgrade your gears" but I think you should already know that, I mean, that's what everyone do..

This post has been edited by buktore: Aug 16 2010, 18:42
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post Aug 16 2010, 22:11
Post #2314
Desirelessness



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i could not find any propper infos on what first and second value means

my axe has +13,5 (+1.08)
but my STR increase by around 2 points of total
what means the first value then ???
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post Aug 16 2010, 22:15
Post #2315
HybridGuardian



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The + first value states the equips real level/+prof... the (+ second value ) is how it scales you.

Remember when you wear equipment above your level it gets scaled down.

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post Aug 16 2010, 23:18
Post #2316
Stoiki2000



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Can some1 suggest me a good weapon that goes well with silk gear ? or for what stats the weapon needs to have to go very good with silk ?
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post Aug 17 2010, 00:16
Post #2317
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For a melee weapon, rule of thumb is that it must have high proc chance and usable number of turn. IMO, your rapier is terrible simply because the proc chance is very low, otherwise it was not so bad. I preferred 17% at very least for 1H and 23% for 2H.

For rapier, usually you want to have 2 turn or more. I, however, use only 1, but my rapier have very high damage and overall not bad stats, I find 1 turn of my rapier to be more than adequate.

For anything that bleed, it should at least high enough for monster to bleed to death, preferably as high as possible, both damage and turns count.

Rapier suffers if you have high burden, and although technically bleeding weapon didn't actually worst with low burden character, it still work well, if not better, with high burden char.
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post Aug 17 2010, 00:31
Post #2318
Stoiki2000



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Now i got this what do you say any good ?

http://hentaiverse.org/pages/showequip.php...;key=b3e383f650
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post Aug 17 2010, 02:41
Post #2319
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Okay I'm at level 34 and am pretty much new to this so I was wondering if anyone could give me some general advice on fighting I've already looked at much of the wiki including the bestiary. Basically how I fight now is a mix of using dual weapons (one that bleeds and another that pierces) and just go at them one by one starting from the strongest and just healing as necessary or use my Staff set and basically use the spell that hits the most number of weaknesses of the monsters between fire and cold. I also make sure to use poison on the mini-bosses. I wonder is I should be focusing on developing my supportive and deprecating proficiencies since those seem to be needed a lot later in the game.
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post Aug 17 2010, 03:17
Post #2320
grumpymal



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QUOTE(Stoiki2000 @ Aug 16 2010, 18:31) *

Now i got this what do you say any good ?

http://hentaiverse.org/pages/showequip.php...;key=b3e383f650

From a Battlecaster rapier to a Focus shortsword.... At best, that's a mediocre shortsword. Its got a decent Bleed on it, but you can do better by going for a Balance or Slaughter weapon. You really don't need a magic-boosting weapon if you're not casting attack spells.

QUOTE(Freaky Friday @ Aug 16 2010, 20:41) *

Okay I'm at level 34 and am pretty much new to this so I was wondering if anyone could give me some general advice on fighting I've already looked at much of the wiki including the bestiary. Basically how I fight now is a mix of using dual weapons (one that bleeds and another that pierces) and just go at them one by one starting from the strongest and just healing as necessary or use my Staff set and basically use the spell that hits the most number of weaknesses of the monsters between fire and cold. I also make sure to use poison on the mini-bosses. I wonder is I should be focusing on developing my supportive and deprecating proficiencies since those seem to be needed a lot later in the game.

Nothing wrong. But you do need to work on your profs since buffs/debuffs are a major part of high level play.
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post Aug 17 2010, 07:40
Post #2321
Red Lightning



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I cruise around the Bazaar A LOT and have noticed a pattern about about equipment grade, that (to my knowledge) no one has brought up and was wondering if my suspicions were correct, and here is what i came up with...

Burden and interference are inversely related: what I mean by that is that average (being the middle ground for weapons) usually has the burden = interference (within a narrow window of margin).
  1. anything lower than average will; have a higher bur. and lesser int.: because the int is transferred to bur.
  2. anything better than average will; have a lower bur. and higher int.: because the bur is transferred to int.
this also works for staffs and cloth armor (if you imagine the int. as a value that does not ACTUALLY effect the item). The burden will still be affected by the inverse relation of bur. and int., but the int can be thought of as a value that is taken out at the end...

I know this doesn't really sound like a question; and I'm sure I'm probably not the ONLY ONE to notice this; but I was trying to have a lead in to my ACTUALLY question:
Is it really better have anything better or worse than "average" if you want to be a mage (AND, are using heavy armor)? (mind you I also use cloth armor and I'm aware that it WOULD be better to use superior+ armor)


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