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post Aug 7 2010, 17:44
Post #2201
Stoiki2000



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hmm i seem to have burden 107 now,its a 2 hit from every monster ?

oh and do you get more credits or beter drops if the dificulty lvl its higher ?

This post has been edited by Stoiki2000: Aug 7 2010, 17:47
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post Aug 7 2010, 18:06
Post #2202
grumpymal



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QUOTE(Stoiki2000 @ Aug 7 2010, 11:44) *

hmm i seem to have burden 107 now,its a 2 hit from every monster ?

oh and do you get more credits or beter drops if the dificulty lvl its higher ?

Difficulty adds a modifier to drops. You get more credits and a better chance at loot, but don't hold your breath.
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post Aug 7 2010, 18:20
Post #2203
Stoiki2000



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so thats means its not gone change much if i dont have my drops trained well ?
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post Aug 7 2010, 19:03
Post #2204
grumpymal



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QUOTE(Stoiki2000 @ Aug 7 2010, 12:20) *

so thats means its not gone change much if i dont have my drops trained well ?

No, it means the loot generator is shit. You're more likely to get good quality loot, but it doesn't mean they'll be good.
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post Aug 7 2010, 22:48
Post #2205
shiki666



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QUOTE(cmal @ Aug 7 2010, 19:03) *

No, it means the loot generator is shit. You're more likely to get good quality loot, but it doesn't mean they'll be good.


Does that good quality loot include Ring of Blood tokens? I only have 2 tokens left now and I've been doing Arenas every day and hundreds of IW rounds and I only got a Healing token to show for it. I did Arenas on Normal and IW on Cake so should I increase the difficulty to get more RoB tokens?
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post Aug 7 2010, 23:06
Post #2206
Stoiki2000



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maybe you need to train more scavenger and luck of draw,i got very litlle on mine ^^
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post Aug 7 2010, 23:17
Post #2207
grumpymal



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QUOTE(shiki666 @ Aug 7 2010, 16:48) *

Does that good quality loot include Ring of Blood tokens? I only have 2 tokens left now and I've been doing Arenas every day and hundreds of IW rounds and I only got a Healing token to show for it. I did Arenas on Normal and IW on Cake so should I increase the difficulty to get more RoB tokens?

IIRC, Tokens that aren't Token Bonuses fall in the Special category of drops during calculation, and I don't think the modifier affects that. And the ratio of Blood to Healing is supposed to be something like 3:1.
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post Aug 8 2010, 00:59
Post #2208
Sayo Aisaka



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Re Tokens:
QUOTE(Tenboro @ Nov 1 2009, 15:03) *

The ratio was changed to 5/1.

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post Aug 8 2010, 01:41
Post #2209
grumpymal



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Yeah, Blood Tokens are supposed to be rare so you can't farm Legendaries/Gods. I should probably spend the hundred or so I've got lying around. Maybe if I turn in enough God Trophies, I just might actually get one useful thing.
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post Aug 8 2010, 02:24
Post #2210
hgbdd



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QUOTE(cmal @ Aug 8 2010, 00:41) *

Yeah, Blood Tokens are supposed to be rare so you can't farm Legendaries/Gods. I should probably spend the hundred or so I've got lying around. Maybe if I turn in enough God Trophies, I just might actually get one useful thing.
Yes, but you can only beat them once per day, so only 3 God trophies per day (IMG:[invalid] style_emoticons/default/sad.gif)
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post Aug 8 2010, 02:34
Post #2211
grumpymal



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QUOTE(cmdct @ Aug 7 2010, 20:24) *

Yes, but you can only beat them once per day, so only 3 God trophies per day (IMG:[invalid] style_emoticons/default/sad.gif)

I don't think I'd want to do more than 3 at a time to begin with, so its a moot point.
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post Aug 8 2010, 02:47
Post #2212
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5:1 ratio? Its more like a billion to one odds for me. I swear I have more artifact drops these days than RoB tokens. It sucks you can't sell Blood tokens. I would love to buy a few from that stash of a hundred you have. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Aug 8 2010, 08:20
Post #2213
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maybe your Archaeologist level is so high that it affects the drop ratio significantly...
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post Aug 8 2010, 08:35
Post #2214
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Spirit-Ward imbues dark damage mitigation. I have:

Cloth armor proficiency: 175.00
Light armor proficiency: 166.67

Cotton Cap: +19.09 dark mitigation
Leather Breastplate: +23.39
Leather Gauntlets: +14.29
Cotton Pants: +16.08
Leather Shoes: +15.16

Every 100 proficiency generates +10% so:

Cloth bonus: +17.5%
Light bonus: +16.667%

(19.09 + 16.08) * 1.175 + (23.39 + 14.29 + 15.16) * 1.16667 = 102.97

Over 100 yet the Flying Spaghetti Monster does a little damage when he hits, so...

Is there something wrong with my math, or,
Is there a maximum limit for armor mitigation, or,
Do his hits have a dark and a physical component, or,
Does each piece of armor mitigate separately instead of combined?
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post Aug 8 2010, 10:38
Post #2215
hentai_fusion



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question: is shield useful? my supportive proficiency is now at 6.26 and shield only absorb 5.5 so i can't really tell if it is useful.

shameless begging: anyone have a piece of useless superior equipment to spare/lend for item world grinding? i am currently still using a lvl 18 Superior cotton robe of protection ( http://hentaiverse.org/pages/showequip.php...;key=1dcd883c6c ) and can already get to the last round nine of ten attempts.

rant: argh... lost 1400c on two arena challenges because i kept missing for some odd reason!
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post Aug 8 2010, 15:48
Post #2216
grumpymal



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QUOTE(nwbell6 @ Aug 8 2010, 02:35) *

Spirit-Ward imbues dark damage mitigation. I have:

Cloth armor proficiency: 175.00
Light armor proficiency: 166.67

Cotton Cap: +19.09 dark mitigation
Leather Breastplate: +23.39
Leather Gauntlets: +14.29
Cotton Pants: +16.08
Leather Shoes: +15.16

Every 100 proficiency generates +10% so:

Cloth bonus: +17.5%
Light bonus: +16.667%

(19.09 + 16.08) * 1.175 + (23.39 + 14.29 + 15.16) * 1.16667 = 102.97

Over 100 yet the Flying Spaghetti Monster does a little damage when he hits, so...

Is there something wrong with my math, or,
Is there a maximum limit for armor mitigation, or,
Do his hits have a dark and a physical component, or,
Does each piece of armor mitigate separately instead of combined?

Something's wrong with your math. Mitigation is multiplicative, not additive. There was just had a big discussion about it in one of these threads. It even shows you on the Equipment screen what your total mit is. Sonic's Calc even has a feature that lets you calculate it.

QUOTE(hentai_fusion @ Aug 8 2010, 04:38) *

question: is shield useful? my supportive proficiency is now at 6.26 and shield only absorb 5.5 so i can't really tell if it is useful.

Its more efficient than casting Cure alone. Even more efficient when you get IA.

QUOTE(hentai_fusion @ Aug 8 2010, 04:38) *

rant: argh... lost 1400c on two arena challenges because i kept missing for some odd reason!

Its called being low level.
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post Aug 8 2010, 16:37
Post #2217
hentai_fusion



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QUOTE(cmal @ Aug 8 2010, 21:48) *

Its more efficient than casting Cure alone. Even more efficient when you get IA.


what's IA?

QUOTE(cmal @ Aug 8 2010, 21:48) *

Its called being low level.


the arena challenges that i lost in are a lvl 10 and lvl 12 challenge, which i usually have no problem tackling...
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post Aug 8 2010, 16:54
Post #2218
grumpymal



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QUOTE(hentai_fusion @ Aug 8 2010, 10:37) *

what's IA?

Innate Arcana. Its a Hath Perk that lets you put Shield, Barrier, SV, and/or Haste on autocast. There are 4 levels and each level reduces the cost of the spells. With IA 4, I basically have Shield on all the time for the cost of my battle regen.
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post Aug 8 2010, 19:52
Post #2219
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Heya. I'm still working out my shortcomings you guys pointed out earlier in this thread. And I'll start by getting to level 110 to correct a mistake I made when I hit level 100.. I didn't notice my Aura level increased and wasted my aura point to unlock an aura I don't use.. what a waste.. I could have enjoyed another 1% evade instead,

Anyways.. I need some advice on which abilities I should unlock next:

I have 22 AP left.. plus the 6 AP I'll collect until I reach 110.. Now subtract 1 AP for Scroll Slot and 11 AP for Nova, Flames of Loki and Mark of Muspell.
That's 16 AP I can allocate.

[attachmentid=5640]

(Trainer: Ability Boost 40/200 - 12,931 Credits; this is getting expensive)
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post Aug 8 2010, 21:23
Post #2220
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QUOTE
I have 22 AP left.. plus the 6 AP I'll collect until I reach 110.. Now subtract 1 AP for Scroll Slot and 11 AP for Nova, Flames of Loki and Mark of Muspell.
That's 16 AP I can allocate.

Tier 1 Fire, Tier 2 Elec (or tier 1 if you're good) are all you need. Why would you get a tier 3 spell before the lower tiers?
Might want absorb.
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