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post Nov 28 2009, 14:37
Post #221
coredumperror



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QUOTE(hen_Z @ Nov 28 2009, 04:23) *

I am pretty sure on screens hito posted IPU dealt holy damage wth his regular attacks... Thats why there were such big deal with hito's 130+% holy mitigation -- he was invulnerable.


Hmmm, that would tend to make any game developer sit up and rethink his mitigation stacking system. I've updated the wiki for IPU and FSM.

On a related note, does anyone know the Magic Attack and Spirit Attack damage types for the non-god Legendaries (Konata, etc)? I know Petanko Smash is Elec, since I remember a log paste from Hito about it, but I don't know the rest.
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post Nov 28 2009, 16:08
Post #222
Sayo Aisaka



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I added attack types to the Wiki. I haven't fought Yuki yet, so don't blame me if that part's wrong. (I'll probably be the next person to fight her anyway, since I'm only waiting for one Token of Blood.)
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post Nov 28 2009, 23:31
Post #223
coredumperror



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New question for the Experts:
Which of the scrolls are worth keeping, and which should just get auto-sold to the bazaar?

I've been holding on to Scroll of the Gods, Scroll of Life, and Scroll of the Avatar, but I'm wondering if any others are worth using.
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post Nov 28 2009, 23:44
Post #224
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QUOTE(coredumperror @ Nov 28 2009, 22:31) *

New question for the Experts:
Which of the scrolls are worth keeping, and which should just get auto-sold to the bazaar?

I've been holding on to Scroll of the Gods, Scroll of Life, and Scroll of the Avatar, but I'm wondering if any others are worth using.

All except absorption are pretty useful when it comes to scrolls.
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post Nov 28 2009, 23:52
Post #225
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QUOTE(Eutopia @ Nov 28 2009, 18:44) *

All except absorption are pretty useful when it comes to scrolls.

Funny enough, I might be taking some absorb scrolls soon. The fix to absorb has been a two-sided sword for me. I just don't get absorb activated, even though it lasts like 65 rounds. My chance to evade or otherwise not get hit by spells is like 60%, and absorb only activates 75% of the time. I've literally found myself sitting there with 4 spellcasting mobs hitting defend over and over and hoping one of them actually casts a spell so I don't lose the mp from absorb not procing x_x

Starting to think maybe 5 points into absorb should give a >75% chance of procing and/or have supportive prof give it a tiny modifier or something.

This post has been edited by DemonEyesBob: Nov 28 2009, 23:59
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post Nov 28 2009, 23:57
Post #226
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QUOTE(DemonEyesBob @ Nov 29 2009, 02:52) *
I've literally found myself sitting there with 4 spellcasting mobs hitting defend over and over and hoping one of them actually casts a spell so I don't lose the mp from absorb not procing x_x
I think mobs tend to cast more when their health goes down. maybe you could make them cast by hitting them couple of times?

ЗЫ. Is it me, or everything you ask Tenboro to fix somehow ends biting you back it your lower back?.. (IMG:[invalid] style_emoticons/default/wink.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by hen_Z: Nov 28 2009, 23:59
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post Nov 29 2009, 00:39
Post #227
masquepiph



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QUOTE(hen_Z @ Nov 28 2009, 18:57) *

I think mobs tend to cast more when their health goes down. maybe you could make them cast by hitting them couple of times?

ЗЫ. Is it me, or everything you ask Tenboro to fix somehow ends biting you back it your lower back?.. (IMG:[invalid] style_emoticons/default/wink.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)

I wasn't the person who pointed out the absorb bug to Tenb, although I did mention it elsewhere. But yeah. Battle log fix -> bleed fail.
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post Nov 29 2009, 02:33
Post #228
(Cheater) Hunter the 3rd



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QUOTE

Funny enough, I might be taking some absorb scrolls soon. The fix to absorb has been a two-sided sword for me. I just don't get absorb activated, even though it lasts like 65 rounds. My chance to evade or otherwise not get hit by spells is like 60%, and absorb only activates 75% of the time. I've literally found myself sitting there with 4 spellcasting mobs hitting defend over and over and hoping one of them actually casts a spell so I don't lose the mp from absorb not procing x_x


You're talking about the fix to the spell absorb, right? The scroll absorb activates 100% of the time and gives you back 50% of your base mp.
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post Nov 29 2009, 03:02
Post #229
Sayo Aisaka



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If only it did. I think you might be mixing it up with the Scroll of Life, which restores you to 50% health. The Scroll of Absorption only gives you a "50% bonus to absorbed MP". Presumably that's relative to the spell with one AP in it.
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post Nov 29 2009, 03:05
Post #230
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QUOTE(Hunter the 3rd @ Nov 28 2009, 21:33) *

You're talking about the fix to the spell absorb, right?

Yes.
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post Nov 29 2009, 15:16
Post #231
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Should I get anything else? Maybe weaken? Before goiong to town in the overcharge boost

(IMG:[i46.tinypic.com] http://i46.tinypic.com/1zqvfyh.jpg)

[hv.e-hentai.org] Fine Ruby Rapier of Balance
[hv.e-hentai.org] Superior Platinum Rapier of the Nimble
[hv.e-hentai.org] Fine Platinum-trimmed Silk Cap of the Raccoon
[hv.e-hentai.org] Average Silk Robe of the Fleet
[hv.e-hentai.org] Average Gossamer Gloves of the Owl
[hv.e-hentai.org] Fair Leather Leggings of Protection
[hv.e-hentai.org] Exquisite Titanium Plate Sabatons

This post has been edited by nick321: Nov 29 2009, 15:16
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post Nov 29 2009, 20:02
Post #232
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Just wanted to say thanks to the experts DemonEyesBob, & Boggyb for the advice, I finally beat MBP & the poison really did slowdown his SP/MP regen, the scrolls of the Avatar & God were very helpful. the infusion of gaia was also very affective, increased my hits from 17 crushing to 120/180 soul per, global warming missed first time, absorbed once & evaded the last time. when it missed & I evaded poison was active. don't know if helped but it was nice that for once I didn't get FUBARed.

For those who don't know, fubar stands for.
Fuc*ed Up Beyond All Recognition
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post Nov 30 2009, 19:00
Post #233
a leech



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QUOTE(DemonEyesBob @ Oct 28 2009, 20:00) *
Take what little GP you have, download a popular gallery, create a torrent of it, upload the torrent, post the redist torrent on tokyotosho, and seed. Unless you choose a horrible gallery that people hate, you'll earn GP.


Just a n00b question... are you supposed to keep the torrent up at all time?
I think I read somewhere that if the seed dies you'll be hunted down and fucked up the arse (ok I might have exaggerated but there's a penalty isn't it?), but I'm not too sure with my memory...

QUOTE(DemonEyesBob @ Oct 28 2009, 20:00) *

QUOTE(sayber @ Oct 28 2009, 19:48) *

arenaをクリアすることにこだわるより
Grindfest(cake)を何度も繰り返し戦うことに専念してみてはどうでしょうか?
そして
creditをためて
shopにレベルの高い良い装備品が出てくるのを待つしかないと思います
良い装備品はすぐに買われてしまうので
定期的にshopをチェックしないとだめでしょうね
私もGrindfest(cake)で頑張って戦っています (IMG:[invalid] style_emoticons/default/smile.gif)


Google translate failed spectacularly with this. Usually I can get the gist of it, but this time it just couldn't handle it.


It's a month late but I just read this. I might as well.

"How about focusing on just grinding (on cake) over and over again?
And then,
all you can do is save up your credits,
and wait until the bazaar spits out some good high level equipment.
The good stuff is gone rather quickly
so you really have to check back from time to time.
I'm also doing my best cake-grinding (IMG:[invalid] style_emoticons/default/smile.gif)"
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post Nov 30 2009, 19:37
Post #234
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QUOTE(nick321 @ Nov 29 2009, 06:16) *
Should I get anything else? Maybe weaken? Before goiong to town in the overcharge boost

(IMG:[i46.tinypic.com] http://i46.tinypic.com/1zqvfyh.jpg)

[hv.e-hentai.org] Fine Ruby Rapier of Balance
[hv.e-hentai.org] Superior Platinum Rapier of the Nimble
[hv.e-hentai.org] Fine Platinum-trimmed Silk Cap of the Raccoon
[hv.e-hentai.org] Average Silk Robe of the Fleet
[hv.e-hentai.org] Average Gossamer Gloves of the Owl
[hv.e-hentai.org] Fair Leather Leggings of Protection
[hv.e-hentai.org] Exquisite Titanium Plate Sabatons
In my opinion, you should at the very least obtain Blind, Bewilder, and perhaps invest in the X-Item and X-Weapon tabs (I don't know their real names and can't see them right now), although I as a Heavy Tank really love Overcharge, personally.

NOTE: According to the experts, you really need to invest a full five points into "Poison," too.
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post Dec 2 2009, 02:29
Post #235
coredumperror



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QUOTE(nick321 @ Nov 29 2009, 05:16) *

Should I get anything else? Maybe weaken? Before goiong to town in the overcharge boost


Weaken and Bewilder are essential for fighting Bosses; put 5 points into each. I'd recommend 5 points in Poison as well, since it slows down bosses' MP/SP regen, in addition to the very strong damage/tick it gets if applied while PA is up. I've heard that Haste can be very good for Dual-Wielding, but I haven't tried it myself. Blind also seems likely to be good against bosses, but I can't recall hearing anything about it one way or the other.

Other than that, I think you're safe to dump everything into OC Boost.

As for my own question: What difficulty settings do you experts use for Arenas?

I've been doing the earliest ones in Nightmare, then stepping down to Hard for a few more, before dropping to Normal for everything up to Blazing Field (the last one I can consistently clear).

What I'm wondering is where the tradeoff point is met between increased rewards for harder difficulty and increased consumables needed to complete the arena.

This post has been edited by coredumperror: Dec 2 2009, 02:35
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post Dec 2 2009, 04:35
Post #236
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QUOTE(coredumperror @ Dec 1 2009, 19:29) *

As for my own question: What difficulty settings do you experts use for Arenas?

I've been doing the earliest ones in Nightmare, then stepping down to Hard for a few more, before dropping to Normal for everything up to Blazing Field (the last one I can consistently clear).

What I'm wondering is where the tradeoff point is met between increased rewards for harder difficulty and increased consumables needed to complete the arena.

In order I do 2 Battletoads, a Nintendo, 2 Hells, 2 on Nightmare, 2 Heroics, 3 Hards, and the rest on Normal (I've cleared up to Dreamfall now, which is the level 120 arena). I use, at most, 3 average items or a Godly Health Potion or two (I've got tons of them and I don't really use health items, so I just chug one when I don't feel like dropping a mana item to finish a round). I generally raise the difficulty of an arena whenever I can consistently clear it without being on the brink of death for a significant portion of it, which has changed with the introduction of Counter-Attack.

And there really isn't any increased rewards for higher difficulties, which some of us have been complaining about. You don't get any more credits, you don't get better loot (you're supposed to, but the way the loot roll works means you're more likely to get crap), and you don't get more loot. The only benefit really is for the XP bonus. And as you're jacking up the difficulty on arenas, that means you're getting pretty high in level. Which means its starting to cost an ass-load of XP to raise stats (if you wanna know how much XP it takes to raise stats at certain levels, I started a thread a while back to collect that info) and level up .
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post Dec 2 2009, 06:13
Post #237
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QUOTE(coredumperror @ Dec 2 2009, 00:29) *

Weaken and Bewilder are essential for fighting Bosses; put 5 points into each. I'd recommend 5 points in Poison as well, since it slows down bosses' MP/SP regen, in addition to the very strong damage/tick it gets if applied while PA is up. I've heard that Haste can be very good for Dual-Wielding, but I haven't tried it myself. Blind also seems likely to be good against bosses, but I can't recall hearing anything about it one way or the other.


I've beaten all the bosses with relative ease with no Deprecating magic.
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post Dec 2 2009, 06:36
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QUOTE(nick321 @ Dec 1 2009, 23:13) *

I've beaten all the bosses with relative ease with no Deprecating magic.


Your gonna want to rethink that for Endgame boss + 6 others, the boss is just gonna kill you before you kill everything else if you don't atleast weaken him


And beating bosses without deprecating in grindfest and item world really doesn't count reduced dmg kinda makes them a joke in those.

QUOTE(coredumperror @ Dec 1 2009, 19:29) *


As for my own question: What difficulty settings do you experts use for Arenas?

I've been doing the earliest ones in Nightmare, then stepping down to Hard for a few more, before dropping to Normal for everything up to Blazing Field (the last one I can consistently clear).

What I'm wondering is where the tradeoff point is met between increased rewards for harder difficulty and increased consumables needed to complete the arena.


I do upto Rolling stone on battletoads normally (can do up to killzone on battletoads but its just time consuming and potion intensive) I usually bump it down to nightmare up to killzone, heroic Endgame, Twisted Plots, & Longest Journey (again I can do all those on nightmare but more work then I want daily). Then Hard or Normal for everything else kinda depends on my mood.

I mainly do the harder settings for the extra exp, its at 3mill a level now so that extra 5x multiplier helps, harder setting do get you a slight quality boost but that is really only helpful if you actually get an equipment drop... it's usually Fine quality for me when I get a drop. Gotten a few superiors since 4.0 but with the equip quality changes pretty much everything I've gotten hasn't been better then what I got pre 4.0.

This post has been edited by uth: Dec 2 2009, 06:40
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post Dec 2 2009, 08:10
Post #239
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QUOTE(coredumperror @ Dec 1 2009, 16:29) *

As for my own question: What difficulty settings do you experts use for Arenas?

I've been doing the earliest ones in Nightmare, then stepping down to Hard for a few more, before dropping to Normal for everything up to Blazing Field (the last one I can consistently clear).

What I'm wondering is where the tradeoff point is met between increased rewards for harder difficulty and increased consumables needed to complete the arena.

It really depends on what you are using the arenas for.

I'm not trying to use them to get items, equipment, or experience, so I keep it on normal.

I really only do them for two reasons:
1) The free heal allows me to spam magic to raise proficiencies.
2) They have a chance of Token drops.

As neither of those are effected by difficulty, I see no reason to raise it.

I'd say even if you are going for items/equips/exp you are probably better off doing them on normal to minimize the chance of loss and therefore the loss of credits. Item world seems more suited for those than arenas, but that is just a thought.
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post Dec 3 2009, 02:26
Post #240
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Thanks for the info about Arena difficulties. I think I'm gonna work on figuring out which difficulty to do each one at that will cost me the least number of items, while providing the best rewards. Here's hoping that I actually get a damn Token of Blood some time this year.

New question: How do you guys choose which of the item bonus trainings (Scavenger, Luck of the Draw, Quartermaster, Archaeologist) to do?
Do you try to even out the costs, or do you highly value one type of training over the others? Right now I'm at 5/50 Scav, with 0 points in the other three (Scav has been cheapest, until now). Should I start pumping credits into any of the other training yet?
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