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post Aug 1 2010, 22:21
Post #2121
sekirei07



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Thanks for clarifying. Oh and one more quick one, can any mob drop artifacts and can they drop on any difficulty?
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post Aug 1 2010, 22:22
Post #2122
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QUOTE(sekirei07 @ Aug 1 2010, 13:21) *

can any mob drop artifacts and can they drop on any difficulty?

Yes.
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post Aug 2 2010, 21:09
Post #2123
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Ok right now at my level I am using physical attacks only. Since I use no offensive spells is there any way I can increase my elemental magic proficiency without doing Montage? I want to catch it up to my level for when I do start moving to mage so it saves some time in developing it. Does using a staff to fight increase elemental proficiency?
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post Aug 2 2010, 21:22
Post #2124
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QUOTE(shiki666 @ Aug 2 2010, 12:09) *

Since I use no offensive spells is there any way I can increase my elemental magic proficiency without doing Montage?

No.

QUOTE(shiki666 @ Aug 2 2010, 12:09) *

Does using a staff to fight increase elemental proficiency?

No.
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post Aug 3 2010, 00:41
Post #2125
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I've worked myself into a rather odd dilema as far as HV is concerned.

I did not pay attention to the game for almost a year, and managed to get to lvl-14 with just the "dawn of a new day" experience...

I recently finished some projects and decided to start playing, but as of now, i have practically 0 proficiencies across the board, no equipment to speak of, and a fairly small relative ammount of credits.

I've been trying to think of a way to jump back on track so to speak, and i could use some advice in that regard.

as of now, my level is 20, and i've been working towards being a mage, but since i have such limited resources, i need to know exactly what equipment and stats i should be working towards to make that build viable.
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post Aug 3 2010, 00:48
Post #2126
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Having no proficiencies is not nearly the issue you might think. (At least it isn't at low levels where their effects are not major)
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post Aug 3 2010, 23:04
Post #2127
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Can someone PM me when Tenboro gets around to the next HV update?
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post Aug 4 2010, 07:21
Post #2128
Nekogal



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So, I would like to ask everyone what I am doing wrong. I mean, back when I was a lvl 25ish I didn't have much difficulty dealing with Normal on Item world equipment around lvl 30, NOW that I am a lvl 32, I can't even seem to get past CAKE, much less EASY mode. Did I screw up with my stats? Attached Image or did I go wrong with my abilities Attached Image?... CAn anyone give me some suggestions on what to do to get back to normaling item world, or is this the wall I must overcome?

If nothing else, here is the equipment I frequently use...
Attached ImageAttached ImageAttached ImageAttached ImageAttached Image
Attached ImageAttached ImageAttached ImageAttached ImageAttached Image
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post Aug 4 2010, 07:24
Post #2129
Golden Sun



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You screwed up with your abilities and equipment.
More tanks. More evade cloth. Heavy armour over cloth. Leather sucks. Choose 2 hand for weapon.
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post Aug 4 2010, 07:38
Post #2130
Nekogal



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what abilities should i be going for, (since I still got my free reset) and what stats should I be focusing on?
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post Aug 4 2010, 07:41
Post #2131
hariaku



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QUOTE(Nekogal @ Aug 3 2010, 22:21) *

So, I would like to ask everyone what I am doing wrong. I mean, back when I was a lvl 25ish I didn't have much difficulty dealing with Normal on Item world equipment around lvl 30, NOW that I am a lvl 32, I can't even seem to get past CAKE, much less EASY mode. Did I screw up with my stats? Attached Image or did I go wrong with my abilities Attached Image?... CAn anyone give me some suggestions on what to do to get back to normaling item world, or is this the wall I must overcome?

If nothing else, here is the equipment I frequently use...
Attached ImageAttached ImageAttached ImageAttached ImageAttached Image
Attached ImageAttached ImageAttached ImageAttached ImageAttached Image

Like golden said, you'll probably want the mana and HP tanks over some of that magic. For magic, lightning and fire seem to be the most popular. You don't really need ice and wind. You might not even need that much poison at this point, but wait for someone who knows more about that.

Your equipment is pretty bad... If you're going to play with cloth, you'll need to prioritize evade or get elementalist for maging. Leather for the most part, like 99% of the time, is useless. I'm not sure which style you're going for, but if you're going to mage get a ebony staff of elementalist, focus, or destruction. If you're going dual wield, go with a high proc rate rapier, preferably a few turns at over 20% and a high parry dagger which will probably end with nimble. There are also other popular combos, but that's the one I'm familiar with.
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post Aug 4 2010, 11:13
Post #2132
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just got an AP from snowflake and don't know what to use the AP (and subsequent APs) on...

Attached Image

oh ya... mage build...

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post Aug 4 2010, 13:10
Post #2133
sauriu



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Though it is written in the top, attack magic is sufficient only with the fire and the thunder.

I took advice here before, too, and put ability together again. (IMG:[invalid] style_emoticons/default/smile.gif)

Specially, simple substance attack magic becomes only the seed of the whole attack magic.
A mage's battle figure won't need to distribute the beginning to HP and MP there.

You will reach a ceiling soon when an enemy becomes strong a little more though it is still good now if you are a fighter.
A basis is strict if there is no strong weapon because you are to make a battle end in 1 turn.
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post Aug 5 2010, 01:28
Post #2134
buttseckz



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What would the noble experts recomend for my char? most important to me would be a char that could really stand the grindfest up to higher rounds (i've seen screens up to round 900 on normal difficulty, yet mine only stands to round 25 or so. (IMG:[invalid] style_emoticons/default/sad.gif) )

my general stats:
Attached Image

my abilities:
Attached Image

my Equipment:

Mainhand:
Attached Image

Off-Hand:
Attached Image

Helmet:
Attached Image

Body:
Attached Image

Hands:
Attached Image

Legs:
Attached Image

Feets:
Attached Image

The resulting statistics with this equipment:
Attached ImageAttached ImageAttached ImageAttached Image

about my "fighting style": mainly, i just slay through the enemies, one by one, using every droped "insta-item" right after picking it up. when my health falls to low and starts flashing red, i use the cure-spell and convert some mana into health.
if health gets to low and mana is also to low, i just use some mana-gem to restore some mana and then continue the same way as before. i also only take mana-draughts into battle - as far as i gathered some, i do not buy any.
this all sadly only works up to round 27 or so in grindfest on cake-difficulty and without any items taken with the char into battle (and even way lower on normal!) so i guess my char needs some tuning so it can really fit the fighting style (though also the fighting style could be fixed a little bit?)

this of course has a little disadvantage: i mostly just gain about enough credits on grindfest to heal my wounds, on normal even less. and in the item-world, which i also often enter (same fighting style), i then again loose most of the gained credits.

for the equipment i use: i sometimes check all the equipment i gained for better equipment compared with that the char is currently wearing and exchange it if the values are higher (i just look at the number before the comma, not even regarding what exactly part of the stat the number informs about), but right now, i did not jet scavenge any item that has better values than the off-hand-club thats only lvl. 37 (except the mainhand, of course). if theres nothing better than the stuff the char currently wears, i just sell all that stuff.
i also am looking for some katana since i would like to let the char fight that 5th. fighting style with katana and estoc, but till now, i couldn't find any katana so i am staying with dual wielding fighting style (bad idea? would it maybe be better if i would fight one-handed plus shield?)

and for the experience points i spend: i try to mostly invest them into Str , End, Wis and what remains into Agi, but also try to not let Int and dex get to low. (so in other words, invest remainings that only fit into dex or int into them instead of saving the points for later)


soo how could i tune the char so it can stand many rounds in grindfest even on higher difficulties? after all, i just want a char that really can fight long and good and even survive the arena-challenges (right now, i cant get over challenge 7) and the ring of blood (i have 6 tokens of healing but i know i cannot stand a chance in those fight, tried once and got the enemy's health only drained about 20% or so. (IMG:[invalid] style_emoticons/default/sad.gif) )

This post has been edited by buttseckz: Aug 5 2010, 01:31
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post Aug 5 2010, 01:37
Post #2135
Golden Sun



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Your equipment sucks. There's a complete lack of focus (like why would you have an elementalist hat with horrible evade when you're not using elementalist spells). Mainhand offhand sucks and are underleveled.
Get those exp tanks out and put them into supporting/decap spells (your curative proficiency is higher than mine--relying on them too much), then get those proficiencies up. Spells to get: weaken, bewilder, shield, haste, maybe others.
You want more dex for more hit chance.
Frankly, I don't know how you made it this far playing like this. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Aug 5 2010, 01:48
Post #2136
grumpymal



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QUOTE(Golden Sun @ Aug 4 2010, 19:37) *

Frankly, I don't know how you made it this far playing like this. (IMG:[invalid] style_emoticons/default/tongue.gif)

By wasting all his money at the Healer and all his AP on XP Tanks.

First off, why don't you have Regen or even Shield? Regen is way more efficient than Cure and Shield is way more efficient than Cure. That's why you don't have any longetivity, you don't have any Support. And Item Slots and X-Item: Get Them. Shadow Veil and Haste won't hurt either.

Screw Light, find some Evade Silk and Plate. The Gossamer Cap has to go, too. Stop wasting money on the healer and either use Arena restores, natural regen, or Tokens so you can spend it on useful things like equipment (there are plenty of decent and cheap equips to be had in the WTS threads). Clubs are generally rubbish. Find a dagger or rapier or switch to a high Block shield.
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post Aug 5 2010, 01:51
Post #2137
buttseckz



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@Golden Sun:

i know the equipment is not the best - but i honestly don't know where to get better equipment (except buying perhaps but i dont know which one would fit the best and then again the buyable equipment also is way to expensive)
also, how does the level of some equipment affect its stats? like, if i use my underleveled primary and secondary weapon, do they anyhow perform worse than weapons on higher levels with way lower stats?

i invested every ability point into exp since that really should boost the exp-gain, at least i hoped so and somehow it really feels like helping a bit. also, i wouldn't really know how to use the Spells, especially in the way of when and on which target. shield, i would guess, all the time? like every time it expires renew it? but the rest, i have no idea about it.
also, wouldnt these spells drain my mana pretty fast?

the tip about dex sounds good. i will try that later.


how i got this far? with all the exp-tanks (plus some exp-training) and penetrant fighting. especially cleaning ten item worlds per day (or at least entering 10 item worlds and getting as high as possible on higher difficulties) und besides that fighting some grindfests every day. i started playing about 3 month or so ago? (started on level two or so from all the dawn of a new day events) and just fought my way up. ^^


@cmal:
yeah, pretty much so - fight - healer - fight - healer and so on. but still it left some money over to train a few skills like improved found item quality and such.

barrier and shield, i was thinking about it, but i still have no real idea on how to use it and am a bit afraid it might drain my mana to fast. about regen, i was not yet sure if it is better than cure or not. and for x-item: it just unlocked, i was already thinking about getting it but was also unsure with this one.

about the item-slots: i allready have difficulties filling my 3 slots with mana-regen-items (though maybe with more, i can just add one of every kind of mana-regen-items and put them on autocast...)

and with arena-regen: you mean that like entering an arena-challenge and then immediately fleeing from it? but with that, i could only regen like 7 times a day - and would still have to pay a bit for it. (IMG:[invalid] style_emoticons/default/sad.gif)

about the helmet - i see that it seems to be a bit inadequate for my char. eventhough i do not really understand why.
with "screw light" you mean i should switch to cloth armor? i guess it would make the char faster since it should have less burden and such. would a "Fair silk robe of the cheetah" on lvl. 76 do? i also seem to have some daggers and rapiers (and shortswords) that i collected but they all have lower numbers (except lvl) than those i use right now - except one that has attack accuracy bonus of 32%, which seems pretty high to me. but i am pretty unsure on which facts i should base the decision of equipment - are there some rules that i can follow?



guess i will need to change a whole lot about my chars equipment and abilities and also the way i fight seems to need a general over-do. v.v

but thanks for the fast help and suggestions. ^^

This post has been edited by buttseckz: Aug 5 2010, 02:06
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post Aug 5 2010, 02:07
Post #2138
Golden Sun



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QUOTE
also, how does the level of some equipment affect its stats? like, if i use my underleveled primary and secondary weapon, do they anyhow perform worse than weapons on higher levels with way lower stats?

Leveling up equipment (by completing its iw) raises its stats. However, if the item is above your level, you will only receive the benefits of when the item was at your level.
To calculate the benefits of leveling equipment to your level, visit cmal's calculator (sticky in HV System Discussion).
QUOTE
i invested every ability point into exp since that really should boost the exp-gain, at least i hoped so and somehow it really feels like helping a bit. also, i wouldn't really know how to use the Spells, especially in the way of when and on which target. shield, i would guess, all the time? like every time it expires renew it? but the rest, i have no idea about it.
also, wouldnt these spells drain my mana pretty fast?

Training adept learner is usually cheaper than training ability points. Exp tanks don't give that much of a boost for its cost. Besides, lasting longer in battle=more exp.
Shield needs to be recast at your will when it runs out (unless you have iaura, a hath perk). The higher your proficiency (meaning the more you use it), the longer it will last and absorb. It will drain your mana, but shield is usually more cost efficient than cure/regen (meaning the damage prevented is more than damage cured).
Also, try to heal at the end of your round (when there's 1 mob left). That way, you can minimize damage done to you while you're healing.

QUOTE
how i got this far? with all the exp-tanks (plus some exp-training) and penetrant fighting. especially cleaning ten item worlds per day (or at least entering 10 item worlds and getting as high as possible on higher difficulties) und besides that fighting some grindfests every day. i started playing about 3 month or so ago? (started on level two or so from all the dawn of a new day events) and just fought my way up. ^^

You need to take a break.
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post Aug 5 2010, 02:12
Post #2139
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All these new guys power-leveling with IW and then reaching high-level play not knowing what to do. Back in my day, all we had was GF.

Equipment stats go up with level (for example, I get over 100% bonus when I Niten using a katana I've been leveling in IW). If you've got a fantastic piece of equipment, it may be worth it to level it in IW if you can't find a replacement that's higher in level. See my sig? One of those links there will help you determine whether or not an equip is good.

Support spells automatically target the player, just click it twice. Hostile spells you click once and pick an enemy. The spell description tells you which applies. And let's put it this way: You can cast a Shield and Regen combo once and you would get more out of it than an equivalent number of Cures MP-wise. You can also pick up Mana and Mystic Gems which give you more MP and a free super-powered spell.

QUOTE(buttseckz @ Aug 4 2010, 19:51) *

about the item-slots: i allready have difficulties filling my 3 slots with mana-regen-items (though maybe with more, i can just add one of every kind of mana-regen-items and put them on autocast...)

If you don't have enough mana items, stick health items in there. Shield Scrolls can also get you out of a pinch if you've got space and don't have anything else to fill it with.

QUOTE(buttseckz @ Aug 4 2010, 19:51) *

and with arena-regen: you mean that like entering an arena-challenge and then immediately fleeing from it? but with that, i could only regen like 7 times a day - and would still have to pay a bit for it. (IMG:[invalid] style_emoticons/default/sad.gif)

No, I'm talking about how HP and MP are restored to full when you complete an arena.

QUOTE(buttseckz @ Aug 4 2010, 19:51) *

about the helmet - i see that it seems to be a bit inadequate for my char. eventhough i do not really understand why.
with "screw light" you mean i should switch to cloth armor? i guess it would make the char faster since it should have less burden and such. would a "Fair silk robe of the cheetah" on lvl. 76 do? i also seem to have some daggers and rapiers (and shortswords) that i collected but they all have lower numbers (except lvl) than those i use right now - except one that has attack accuracy bonus of 32%, which seems pretty high to me. but i am pretty unsure on which facts i should base the decision of equipment - are there some rules that i can follow?
guess i will need to change a whole lot about my chars equipment and abilities and also the way i fight seems to need a general over-do. v.v

Gossamer is mage gear -- its designed for magic casting. A fighter like you should use Silk. And Light armor is for the most part useless. Its supposed to fit in a niche between Heavy and Cloth, but it does neither well so its better to use Cloth AND Heavy. Unless you're lucky and have an amazing piece of Light.

Your weapon choice needs to be based on your style and weapon synergies. Axes are strong, but have low accuracy -- pair them with a rapier or dagger to increase accuracy. Rapiers are weak, but have Penetrated Armor and high accuracy -- pair them with an axe or one of those ridiculous daggers that have shortsword stats. Shortswords are mediocre and work well with shields.

This post has been edited by cmal: Aug 5 2010, 02:24
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post Aug 5 2010, 02:22
Post #2140
buttseckz



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QUOTE(Golden Sun @ Aug 5 2010, 02:07) *

Leveling up equipment (by completing its iw) raises its stats. However, if the item is above your level, you will only receive the benefits of when the item was at your level.
To calculate the benefits of leveling equipment to your level, visit cmal's calculator (sticky in HV System Discussion).


yeah, i've seen that calculator. but in other words, the level of the item - as long as its below my level - does not affect the stats of the item in anyway as long as its not fought in item-world. so if i get this right, a level 10 rapier with 30 damage bonus and 40 hit chance bonus would still perform better than a level 70 rapier with only 10 damage bonus and 24 hit chance bonus? o.O

QUOTE

Training adept learner is usually cheaper than training ability points. Exp tanks don't give that much of a boost for its cost. Besides, lasting longer in battle=more exp.


well, i trained adept learner up to lvl. 50 or so as an adition to investing into exp-tanks. ^^
but it sounds only logical that i should try staying in battles longer.

QUOTE

Shield needs to be recast at your will when it runs out (unless you have iaura, a hath perk). The higher your proficiency (meaning the more you use it), the longer it will last and absorb. It will drain your mana, but shield is usually more cost efficient than cure/regen (meaning the damage prevented is more than damage cured).


sounds sensefull. the first autocast-slot cost 50 hath perks and i only have 24 or so. v.v (and buying more would cost alot of credits. v.v) also, don't the auto-cast-slots consume some mana while they are active?
and what about barrier? would that also be usefull or should i rather cut it out since it does not really bring big advantages?

and what about training aditional ability points? until now, i only got aditional ability points at the shrine.

QUOTE

Also, try to heal at the end of your round (when there's 1 mob left). That way, you can minimize damage done to you while you're healing.


i'll try that. with

QUOTE

You need to take a break.

I'm a student and thus to much time at hand that's gone to waste anyways. ^^


QUOTE(cmal @ Aug 5 2010, 02:12) *

Equipment stats go up with level (for example, I get over 100% bonus when I Niten using a katana I've been leveling in IW). If you've got a fantastic piece of equipment, it may be worth it to level it in IW if you can't find a replacement that's higher in level. See my sig? One of those links there will help you determine whether or not an equip is good.

Support spells automatically target the player, just click it twice. Hostile spells you click once and pick an enemy. The spell description tells you which applies. And let's put it this way: You can cast a Shield and Regen combo once and you would get more out of it than an equivalent number of Cures MP-wise. You can also pick up Mana and Mystic Gems which give you more MP and a free super-powered spell.


well, i use the key-combos for casting spells, it somehow feels more comfortable than clicking around. that way, i only need to press the key-combo and the spell is selected and casted if self-targeting or casted on target selected by the number i press afterwards. ^^
i have never seen mystic gems though. only stuff like the bubblegum and such (the bubble-gum was quite helpfull in fighting the ring of blood but still did not help me that much. v.v)
that Shield-regen-combo i will also try the next days, but maybe i should follow Golden Sun's advice and take a break. (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE

If you don't have enough mana items, stick health items in there. Shield Scrolls can also get you out of a pinch if you've got space and don't have anything else to fill it with.
No, I'm talking about how HP and MP are restored to full when you complete an arena.


i will try that. there are ever so many items collected during every fight but i cannot really see the sense of most of them - especially the spirit-regen-items are very useless for me. v.v
and cleaning the arena every time - i would still only be able to regen only 7 times that way (unless i would beat the higher levels that way somewhen somehow. ^^) but i guess it would also bring a lot of exp and credits? (i think i collected some credits the last time i entered an chalenge i allready had beaten? O.o)

QUOTE

Gossamer is mage gear -- its designed for magic casting. A fighter like you should use Silk. And Light armor is for the most part useless. Its supposed to fit in a niche between Heavy and Cloth, but it does neither well so its better to use Cloth AND Heavy. Unless you're lucky and have an amazing piece of Light.


so a fighting class should only use silk in cloth? and what material in light and heavy armor? leather for light (at least better than nothing for a slot)? and iron for heavy?


QUOTE

Your weapon choice needs to be based on your style and weapon synergies. Axes are strong, but have low accuracy -- pair them with a rapier or dagger to increase accuracy. Rapiers are weak, but have Penetrated Armor and high accuracy -- pair them with an axe or one of those ridiculous daggers that have shortsword stats. Shortswords are mediocre and work well with shields.


so best combo for two-handed would be an axe pared with rapier or dagger? and clubs are just for cases where there is no other weapon available? and for single-handed, shortswords paired with some strong shield would be recomended?
besides, how would i recognize a dagger that has shortsword stats? i cannot really see a difference between the daggers and the shortswords - except that shortswords values are always lower than those of the daggers. o.O

This post has been edited by buttseckz: Aug 5 2010, 02:39
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