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post Nov 25 2009, 21:41
Post #201
(Cheater) Hunter the 3rd



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QUOTE
Does the soul damage done by ethereal weapons actually hurt legendaries (as opposed to the functionally 0 done my normal attacks)?
Or do people just want them for the lack of burden and interference?


I can't say for 100% certain, but from what little I've read about the subject, that is in fact the majority reason that Etherial weapons are so sought after. The 0 burden and interference are nice, but the real use is the soul damage.


Most bosses/legendaries are weak to soul damage, none resists it. Soul damage probably ignore some shield ratings too.
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post Nov 25 2009, 23:15
Post #202
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If you don't have an ethereal weapon, you can test the results of Soul damage by using an Infusion of Gaia.
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post Nov 26 2009, 01:15
Post #203
uth



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QUOTE(Boggyb @ Nov 23 2009, 20:38) *

Does the soul damage done by ethereal weapons actually hurt legendaries (as opposed to the functionally 0 done my normal attacks)?
Or do people just want them for the lack of burden and interference?

with an ethereal weapon you don't get the 1 dmg hits on legendaries, but you still don't do as much dmg as you would on normal monsters.

This post has been edited by uth: Nov 26 2009, 01:16
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post Nov 26 2009, 19:24
Post #204
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I'm planning to try endgame as soon as I train for item slot 8 & I'd like some advice about what items to bring.
Items I currently have are.


1 godly mana
2 mana elixer

2 infusion of gaia

1 scroll of the avatar
2 scroll of the gods



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post Nov 26 2009, 19:41
Post #205
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QUOTE(dlhmmr @ Nov 26 2009, 14:24) *

I'm planning to try endgame as soon as I train for item slot 8 & I'd like some advice about what items to bring.
Items I currently have are.
1 godly mana
2 mana elixer

2 infusion of gaia

1 scroll of the avatar
2 scroll of the gods

Endgame really isn't hard at all. Have you tried taking on bosses alone in the ring of blood to get a feel for how to fight them? That would be my biggest piece of advice. Up to the last round, it's really no different than any previous arena, and is (in my well known opinion (IMG:[invalid] style_emoticons/default/rolleyes.gif)) easier than Powerflux. When taking on bosses with lots of other mobs at the same time I cast haste, then slow, weaken, bewilder and poison the boss, (slow+poison is a great way to seriously decrease their mp/sp regen rate) before going on to kill everything else, and then dealing with the boss (at least on harder difficulties).

Infusion of gaia are not necessary, since the Endgame bosses are not the non-soul resistant type. Replace those with godly mana draughts, elixirs probably aren't necessary. Cast spark of life during the last turn of round 19, so you don't need to when round 20 starts. A shield scroll at the beginning of round 20 will probably make it quite a bit easier.
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post Nov 26 2009, 19:45
Post #206
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QUOTE(dlhmmr @ Nov 26 2009, 09:24) *

I'm planning to try endgame as soon as I train for item slot 8 & I'd like some advice about what items to bring.
Items I currently have are.
1 godly mana
2 mana elixer

2 infusion of gaia

1 scroll of the avatar
2 scroll of the gods

When I did it, I went in with Superior mana draughts/potions. I think I ended up using 4-5. It really is not that hard.
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post Nov 26 2009, 20:45
Post #207
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QUOTE(DemonEyesBob @ Nov 26 2009, 10:41) *

Endgame really isn't hard at all. Have you tried taking on bosses alone in the ring of blood to get a feel for how to fight them? That would be my biggest piece of advice. Up to the last round, it's really no different than any previous arena, and is (in my well known opinion (IMG:[invalid] style_emoticons/default/rolleyes.gif)) easier than Powerflux. When taking on bosses with lots of other mobs at the same time I cast haste, then slow, weaken, bewilder and poison the boss, (slow+poison is a great way to seriously decrease their mp/sp regen rate) before going on to kill everything else, and then dealing with the boss (at least on harder difficulties).

Infusion of gaia are not necessary, since the Endgame bosses are not the non-soul resistant type. Replace those with godly mana draughts, elixirs probably aren't necessary. Cast spark of life during the last turn of round 19, so you don't need to when round 20 starts. A shield scroll at the beginning of round 20 will probably make it quite a bit easier.



Thanks Boggy & Bob, especially for the round 19 & 20 advice. Guess end game is a no go until I can manage to beat a boss.
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post Nov 26 2009, 21:19
Post #208
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QUOTE(dlhmmr @ Nov 26 2009, 15:45) *

Thanks Boggy & Bob, especially for the round 19 & 20 advice. Guess end game is a no go until I can manage to beat a boss.

On normal, bosses aren't that much worse then a mini-boss, assuming you can dampen them down. Don't use silence, or their physical attacks will kill you quickly. Use bewilder+weaken together, use haste to let you take your turn more often between enemy attacks, and use slow and poison. Slow will effectively increase how long deprecating spells last, and together with poison, it will greatly reduce how often bosses can use their skills and spirit attacks, which are their biggest threat. Shield and Barrier scrolls are a good idea too, since they reduce damage by 25%, instead of by a set point amount.
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post Nov 26 2009, 23:03
Post #209
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I've never heard of Poison affecting the target's MP/SP regen rate. Is the tooltip incomplete?

As for another bit of advice on bosses, I've found the PA+Spirit method to be completely devastating to them. Bring along a strong mainhand rapier (15%+ chance with 2+ turns), and once you've got the rest of the monsters dealt with, wail on the boss until PA shows up (while also keeping your other deprecating spells on him), then blast him with your spirit attack. He'll lose a huge chunk of life. If you bring along a Godly Spirit Draught, you can do it twice (be sure to wait for full Overcharge first), and you might kill the boss with that second Spirit attack. If not, it'll be really low HP. Be careful to keep your HP up, even when it's almost dead, and you'll be fine.
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post Nov 26 2009, 23:17
Post #210
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QUOTE(DemonEyesBob @ Nov 26 2009, 12:19) *

On normal, bosses aren't that much worse then a mini-boss, assuming you can dampen them down. Don't use silence, or their physical attacks will kill you quickly. Use bewilder+weaken together, use haste to let you take your turn more often between enemy attacks, and use slow and poison. Slow will effectively increase how long deprecating spells last, and together with poison, it will greatly reduce how often bosses can use their skills and spirit attacks, which are their biggest threat. Shield and Barrier scrolls are a good idea too, since they reduce damage by 25%, instead of by a set point amount.


good tips, Thanks, I'll need to dump AP into bewilder, weaken, slow and poison, or reset before I can do that. Every time I've been up against a boss, it's the spirit attack that does me in.
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post Nov 26 2009, 23:30
Post #211
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Dep spells work best if you've got low Interference. If you're a Heavy Tank, you'll need to evaluate how many spells you can effectively cast without losing too much time getting interfered with and choose the ones that will benefit you the most.
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post Nov 26 2009, 23:36
Post #212
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QUOTE(dlhmmr @ Nov 26 2009, 13:17) *

good tips, Thanks, I'll need to dump AP into bewilder, weaken, slow and poison, or reset before I can do that. Every time I've been up against a boss, it's the spirit attack that does me in.

Thats why spark of life is so useful. For those OMG Uber Crits that does 15,000,000 damage.

Oh, and PA plus spirit is decent for Bosses. It might be my 313 spirit points and 210% overcharge, but I killed White Bunneh the last time I tried Endgame when he still had approximately 60% damage. My attack did 13K to him. It is, however, infinitely less effective on the real legendaries.

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post Nov 27 2009, 08:10
Post #213
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So I've gotten to the point where I'm not sure where the best place to invest my ability points is. Here's my current tree:
Attached Image

I have 8 ranks of Ability Boost, and the next one costs 1525c. However, I'm saving up for Refined Aura rank 2 (just 8000 more credits!), so it'll be a bit before I can buy more AP.

What I'm wondering is, as a low-interference (35) Dual Wielder, should I be putting more points into stuff like Slow, Shadow Veil, Haste, Poison, and Barrier, or focus more on SP Tank and OC Boost? Or would EXP Tanks be more important than either of those?
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post Nov 27 2009, 08:20
Post #214
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QUOTE(coredumperror @ Nov 27 2009, 01:10) *

So I've gotten to the point where I'm not sure where the best place to invest my ability points is. Here's my current tree:
Attached Image

I have 8 ranks of Ability Boost, and the next one costs 1525c. However, I'm saving up for Refined Aura rank 2 (just 8000 more credits!), so it'll be a bit before I can buy more AP.

What I'm wondering is, as a low-interference (35) Dual Wielder, should I be putting more points into stuff like Slow, Shadow Veil, Haste, Poison, and Barrier, or focus more on SP Tank and OC Boost? Or would EXP Tanks be more important than either of those?

Shadow Veil is generally more useful than Barrier (supposedly; I haven't seen any difference, but its probably unnoticeable for someone with my build), since there are more physical attacks than magic. Haste would also be useful for a DW build. Poison will be a boon for fighting Bosses+ and even mini-bosses on higher difficulties, especially with the PA trick. SP-OC should be considered more when you have spare points that aren't getting put into support spells or the essential Tanks. You can drop a couple of points into EXP if you find that your proficiencies are close to capped and can keep them up if you're leveling faster, but AP are more valuable in skills because there's a limited amount -- spend credits on Training, especially if you've got a Hath perk (it won't be much of a discount, but it adds up).
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post Nov 28 2009, 06:52
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So I finally got another Token of Blood and beat Dalek today. Yay.

Question, though: is Deflection armor really the best way to stand up to piercing damage? I ask because I just have one set of Deflection chainmail boots, but I'm pretty sure that some of my other heavy armor had higher piercing mitigation (can't check now, Montaging).
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post Nov 28 2009, 06:57
Post #216
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Question, though: is Deflection armor really the best way to stand up to piercing damage? I ask because I just have one set of Deflection chainmail boots, but I'm pretty sure that some of my other heavy armor had higher piercing mitigation (can't check now, Montaging).


Yes, but I would recommend cloth w/ legendaries... Heavy = slower, more hits, more chances for soul attacks/spark to fail, relatively less points absorbed. Cloth = quick and avoid heavy attacks. Ethereal, piercing, and stun are good too.

Edit: Sorry, bosses, not legendaries. With some legendaries, element specific heavy armor can greatly reduce their damage.

Here's a question:
Which legendaries require what type of armor?

This post has been edited by Hunter the 3rd: Nov 28 2009, 07:02
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post Nov 28 2009, 12:08
Post #217
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I recall someone (Bob or uth I think) talking about using a bunch of Holy resistance gear against Invisible Pink Unicorn. I don't have a clue about the others, but I'll gladly update the wiki with that information once someone provides it.
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post Nov 28 2009, 12:42
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I recall someone (Bob or uth I think) talking about using a bunch of Holy resistance gear against Invisible Pink Unicorn. I don't have a clue about the others, but I'll gladly update the wiki with that information once someone provides it.


Yeah - that's the most talked-about one, made famous when hito got over 130% mitigation and led to the multiplicative stacking update. I know that FSM is dark. And that's basically the extent of my knowledge.
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post Nov 28 2009, 12:55
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Now that I've actually gone in and readied the edit to say that IPU deals Holy damage, and FSM deals dark, I realized that I don't know if they're regular attacks deal elemental damage, or just their specials.
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post Nov 28 2009, 14:23
Post #220
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I am pretty sure on screens hito posted IPU dealt holy damage wth his regular attacks... Thats why there were such big deal with hito's 130+% holy mitigation -- he was invulnerable.

This post has been edited by hen_Z: Nov 28 2009, 14:25
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