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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 29 2009, 04:40
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(marcho @ Oct 28 2009, 19:36) 
The majority of your parry comes from your offhand with the 1.5x multiplier. Killing things faster means you take less damage from them, there's a point at which damage done actually saves you more damage taken than some extra parry.
One of my biggest problems with 1h-s is you can get pretty much the same defensive bonuses using dual at much higher damage output. D: However, less I missed something, hito doesn't use daggers. ? Wait...rewind back to that part and explain it to me, please -I am totally unaware of what that means.
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Oct 29 2009, 04:42
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Thanos008 @ Oct 28 2009, 22:40)  Wait...rewind back to that part and explain it to me, please -I am totally unaware of what that means.
A couple of patches ago, Tenboro made it so that the offhand weapon's parry stat gets a pretty sweet multiplier. QUOTE(Tenboro @ Oct 4 2009, 04:31)  - The off-hand weapon for the dual-wield fighting style is now subject to the following modifications: -- Attack Damage Multiplier is reduced by 50% -- Parry Chance is increased by 50% -- The penalties to offhand damage are reduced with a higher proficiency. Penalties are reduced by one percentage point for every ten points of proficiency, capping with 25% reduction at 250 proficiency.
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Oct 29 2009, 04:45
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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cmal has it, but in completely not technical speak, it means your offhand weapons only gives half of its damage but half again more of its parry to your stats.
so a dagger with 20% damage and 20% parry will give 10% damage and 30% parry.
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Oct 29 2009, 05:28
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nobaka
Group: Gold Star Club
Posts: 182
Joined: 10-May 06

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Oct 29 2009, 05:45
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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not that much you can do without new equipment but you can work on your proficiencies, especially your deprecating, in the meantime. Save up for a rank of refined aura and pack rat if possible.
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Oct 29 2009, 05:48
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sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

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QUOTE(nobaka @ Oct 29 2009, 05:28)  arenaをクリアすることにこだわるより Grindfest(cake)を何度も繰り返し戦うことに専念してみてはどうでしょうか? そして creditをためて shopにレベルの高い良い装備品が出てくるのを待つしかないと思います 良い装備品はすぐに買われてしまうので 定期的にshopをチェックしないとだめでしょうね 私もGrindfest(cake)で頑張って戦っています (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 29 2009, 06:00
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(sayber @ Oct 28 2009, 23:48)  arenaをクリアすることにこだわるより Grindfest(cake)を何度も繰り返し戦うことに専念してみてはどうでしょうか? そして creditをためて shopにレベルの高い良い装備品が出てくるのを待つしかないと思います 良い装備品はすぐに買われてしまうので 定期的にshopをチェックしないとだめでしょうね 私もGrindfest(cake)で頑張って戦っています (IMG:[ invalid] style_emoticons/default/smile.gif) Google translate failed spectacularly with this. Usually I can get the gist of it, but this time it just couldn't handle it. QUOTE(nobaka @ Oct 28 2009, 23:28)  I'm just hoping for some general direction. I'd like to be able to get some better equipment, but I seem entirely unable to gather money. Also, I haven't been able to beat Fresh Meat once yet.
Again, light armor sucks. Also, your equipment simply sucks. There's no way 3 pieces of heavy armor and 2 pieces of light should be giving you only 10 points of physical absorption. If you can find another one handed weapon (a good one) you might try out dual wield. You've done a good job with your primary attributes. For ability points, when you choose something to get, fill it up completely and then move onto something else. Also, get weaken. Take what little GP you have, download a popular gallery, create a torrent of it, upload the torrent, post the redist torrent on tokyotosho, and seed. Unless you choose a horrible gallery that people hate, you'll earn GP. This post has been edited by DemonEyesBob: Oct 29 2009, 06:09
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Oct 29 2009, 06:05
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nobaka
Group: Gold Star Club
Posts: 182
Joined: 10-May 06

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Yeah, it was kind of tough. As I understand it, keep cakegrinding (which has never really been profitable for me in any way) until new equipment comes up.
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Oct 29 2009, 06:06
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(DemonEyesBob @ Oct 28 2009, 23:00)  Google translate failed spectacularly with this. Usually I can get the gist of it, but this time it just couldn't handle it.
Babelfish could sorta handle it. It seems to be a suggestion to build up credit using Grindfest because the high-level equipment is in the shop.
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Oct 29 2009, 07:12
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(DemonEyesBob @ Oct 28 2009, 21:00)  There's no way 3 pieces of heavy armor and 2 pieces of light should be giving you only 10 points of physical absorption. That was me with the horrible physical absorption factor -only about 10 points in my Heavy Tank getup. EDIT:As of this writing I have taken your advice and now my base AGI is equal to STR and DEX -all are at a base of 75. Do any of you veterans think that I should ignore my END for the foreseeable future (now at a base of 80 with +15 from Armor), or possibly ignore both my END and my STR, and just dump points into AGI and DEX?? (Could've sworn that some high-level guy here said in another Post in another Thread that that was what they were doing.) This post has been edited by Thanos008: Oct 29 2009, 07:22
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Oct 29 2009, 07:31
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nobaka
Group: Gold Star Club
Posts: 182
Joined: 10-May 06

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While I'm at university, I have limited bandwidth, so I can't do torrents. That's why I'm so screwed for cash.
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Oct 29 2009, 07:32
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sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

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QUOTE(Panuru @ Oct 29 2009, 06:06) 
It seems to be a suggestion to build up credit using Grindfest because the high-level equipment is in the shop.
わざわざ ありがとうございます (IMG:[ invalid] style_emoticons/default/smile.gif) そのとおりです
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Oct 29 2009, 07:49
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(marcho @ Oct 28 2009, 21:36)  One of my biggest problems with 1h-s is you can get pretty much the same defensive bonuses using dual at much higher damage output. D: However, less I missed something, hito doesn't use daggers. ?
hito has never used a dagger, ever.
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Oct 29 2009, 10:08
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Thanos008 @ Oct 29 2009, 01:12)  That was me with the horrible physical absorption factor -only about 10 points in my Heavy Tank getup.
EDIT:
As of this writing I have taken your advice and now my base AGI is equal to STR and DEX -all are at a base of 75.
Do any of you veterans think that I should ignore my END for the foreseeable future (now at a base of 80 with +15 from Armor), or possibly ignore both my END and my STR, and just dump points into AGI and DEX??
(Could've sworn that some high-level guy here said in another Post in another Thread that that was what they were doing.)
I balance my stats around the final numbers after equipment, some people balance around base stats, its up to you. However it should be noted that right now the stats from gear don't affect pretty much anything, although I'm not sure about END and STR, since I don't think those formulas should have been touched when Tenboro did the the whole change to derived attributes. Hopefully this gets fixed soon. Also about shield it may be only doing 10 dmg absorption now but with good proficiency it will go up quite a bit my shield absorbs 50 dmg, its still probably only about 1/4th of the attack damage of a normal monster, but verses 5-9 monsters that stuff adds up. Same can be said for shadow veil imo. It just depends on supportive proficiency, which your gonna want at decent levels anyway for absorb(the spell). This post has been edited by uth: Oct 29 2009, 14:24
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Oct 29 2009, 10:56
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Drygone Forever
Group: Gold Star Club
Posts: 9,125
Joined: 26-August 06

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  OK, this thread is intriguing. How do you gain class (Heavy Tank, Magician, etc.)? What good are proficiencies and why the need to level 'em up? Best equipment for me who likes balance (attack and magic). Best way to speed up leveling.
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Oct 29 2009, 11:28
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Liquid Drygun @ Oct 29 2009, 04:56)    OK, this thread is intriguing. How do you gain class (Heavy Tank, Magician, etc.)? What good are proficiencies and why the need to level 'em up? Best equipment for me who likes balance (attack and magic). Best way to speed up leveling. There aren't any classes currently, but it is still kind of based on your gear/abilities/playstyle Proficiencies increase the effectiveness of whatever ability/equipment they are linked to, having higher proficiency will improve the length/strength of most depreciating spells and supportive spells, makes offensive magics hit harder (by how much I don't know). Higher proficiency in gear classes will improve the gear stats. However at the same time having really low proficiency in something will make it worse then advertised. It depends how much magic verse melee you like if you cast more a staff with cloth/heavy mix, if you melee more dual wield with cloth/light armor mix. The important thing to remember is to keep your interference below 20 if possible, if not below 25, you will get very minor interference failure at that level, but no interference failure or proficiency weakening below 20. The best way to increase leveling is probably making toplists since the exp bonus is significant. outside of that would be playing at harder setting that you can still beat.
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Oct 29 2009, 11:41
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Drygone Forever
Group: Gold Star Club
Posts: 9,125
Joined: 26-August 06

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Zank you uth.
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Oct 29 2009, 13:59
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(uth @ Oct 29 2009, 01:08) 
I balance my stats around the final numbers after equipment, some people balance around base stats, its up to you. However it should be noted that right now stats from gear doesn't affect pretty much anything, although I'm not sure about END and STR, since I don't think those formulas should have been touched when Tenboro did the the whole change to derived attributes. Hopefully this gets fixed soon.
Also about shield it may be only doing 10 dmg absorption now but with good proficiency it will go up quite a bit my shield absorbs 50 dmg, its still probably only about 1/4th of the attack damage of a normal monster, but verses 5-9 monsters that stuff adds up. Same can be said for shadow veil imo. It just depends on supportive proficiency, which your gonna want at decent levels anyway for absorb(the spell). Truly, I don't understand what you are saying here. One can see the raw numbers for a given Stat go up and down as one puts more stuff on -and see the same thing happen to the 'secondary' stats in the Character Sheet (ATK PWR, MAG PWR, etc.). Are you saying that the changes you see to your Stats (apart from the obvious, empirically observable benefits one sees when one uses equipment to bolster STR and END) are nothing more than 'phantom' numbers at this point in time?? Holy crap. This post has been edited by Thanos008: Oct 29 2009, 14:04
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Oct 29 2009, 14:24
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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currently base evade, resist, and parry are not affected by gear added stats ie agi, wis, and dex. I don't think anything changed for the others though.
and wow that was so terrible english/grammar in my first response.
This post has been edited by uth: Oct 29 2009, 14:27
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Oct 29 2009, 15:06
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(dap00 @ Oct 29 2009, 01:39)  I started with full cloth and slowly began adding light armor with low interference, but the damage is still greater than what I expected. Am I armoring the wrong parts, or is it more a matter of proficiency?
QUOTE(Thanos008 @ Oct 29 2009, 02:27)  Some of you might not believe this, but just for fun about a week or so back, I actually went through three go-throughs as an experiment: once with a piece of Cloth, once with a piece of Light Armor....and once naked. I SAW ALMOST NO REPEAT NO DIFFERENCE IN DAMAGE TAKEN BETWEEN THE THREE.
It isn't just a matter of damage taken, though. Remember that Cloth tends to have a good Evade chance, and Light now has Resist. Both of those mean a reduction in the number of attacks that actually do damage. Personally, I'm not too bothered about Resist - my strategy is to blast monsters with dangerous magical attacks before they charge up enough MP to use them, or to Silence anything that's too strong to kill quickly. For those who don't have Silence yet, your priorities may differ. QUOTE(Panuru @ Oct 29 2009, 02:19)  If you're going to be redistributing ability points, take everything out of inferno and put it in meteor. As Bob pointed out, this reduces the cost of flare. With maxed meteor and nothing in inferno, flare costs me 12 mp and fireball costs me 11. For what it's worth, that's my overall strategy; when a second-tier elemental shows up, bail out of the first-tier to max it out.
QUOTE(DemonEyesBob @ Oct 29 2009, 04:00)  For ability points, when you choose something to get, fill it up completely and then move onto something else. Also, get weaken.
These. Unless you have unlimited funds to train AP, it's not worth keeping first tier elemental spells. You'll never use them. The only reason to get them would be so you can then put more points into the elemental rating, but that's a luxury most of us can't afford.
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