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May 6 2012, 11:15
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(blueeyedcolossus @ May 6 2012, 17:04)  PS: Why would the guy that's doing pretty much mage only need to level up STR? Sure, he'll get more spirit points but unless he's big on spirit shield (which he probably isn't, because he's a mage) that seems rather pointless - spark of life scales off of % base spirit which more STR would not help with. I understand that he can get a ton of STR levels for very little cost but it's not like STR really benefits him other than the minor hp increase.
And my question: is there really a point in taking MP tanks other than just having that extra couple of hundred more mana for your whole run? Things seem to scale off of base mana and since I use so much mana I don't really see a point in having a high mana pool which is increased mainly through MP tanks. I would consider having something like 17 points or 34 points (or 33) in spirit tank MUCH MUCH more important for more SoLs.
1. 1 STR vs 1 INT can be minor, but 10 STR vs 1 INT can have some impact. STR also increases your physical mitigation. And SP shield is more useful for mages than melees. 2. It depends. Some think it's a good idea to have those extra mana, some think they can go without MP tanks. I suggest a balanced approach for melees and mana-intensive approach for mages.
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May 6 2012, 15:01
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Multifarious
Group: Members
Posts: 361
Joined: 2-April 12

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Hello.
Today I noticed that I am way stronger and my weapon skills have changed. My scythe just had shatter strike before. Now it has great cleave and rending blow and they are tiered so i can't use shatter strike unless I've used the first two.
Is this just a game change or did I hit some weird milestone?
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May 6 2012, 15:22
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,228
Joined: 20-March 11

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QUOTE(Multifarious @ May 6 2012, 21:01)  Hello.
Today I noticed that I am way stronger and my weapon skills have changed. My scythe just had shatter strike before. Now it has great cleave and rending blow and they are tiered so i can't use shatter strike unless I've used the first two.
Is this just a game change or did I hit some weird milestone?
Take a read. https://forums.e-hentai.org/index.php?showtopic=66976
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May 6 2012, 16:07
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Multifarious
Group: Members
Posts: 361
Joined: 2-April 12

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Didn't find that, Thanks!
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May 6 2012, 19:33
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sirvo
Lurker
Group: Recruits
Posts: 5
Joined: 24-October 10

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May 6 2012, 19:47
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SRK Yun
Group: Members
Posts: 662
Joined: 31-October 11

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QUOTE(sirvo @ May 6 2012, 09:33)  I started doing IWBTH in my 50s and even then it isn't really a good idea until you have scrolls for Spark of Life or don't mind dieing. At Nintendo and up you will get One shotted or killed by mobs even at max health. I hardly do more than 20-35 IWBTH rounds without my ass getting handed to me. And that's if you face weaker Grind/Crysfest enemies. Arena ones will body you unless you scroll it up and even then you can still die. More or less wait till you get to a higher level or do mainly hourly IWBTH encounters. Your chance of living is crap anywhere else and without Spark you will die by one shot whether you like it or not. Also that scythe damage output is kinda below average for what you need. Armor, IDK cuz I am no armor expert. Or weapon expert for that matter.
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May 6 2012, 19:49
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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you're not supposed to be able to do high difficulty settings without great sacrifice at low levels.
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May 6 2012, 20:06
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(sirvo @ May 6 2012, 19:33)  Str 40 +25 Dex 32 +6 Agi 32 +5 End 48 +18 int 22 wis 22
I miss a ton when attacking and get 1 shotted when try to do nintendo and up any advice
You aint supposed to "breeze" through Nintendo without some sacrifice, i.e. use Scrolls, spend more Godly pots. As for weapon, scythe isnt much appeal now, thanks to the recent patch changes, you are better off with a Mace or Estoc. Also, Vampire isnt good suffix to have, especially on higher difficulty, the damage monsters deal extend the health absorbed by 10x (90x for 9 monsters) Dont mix armor type, it will hurt you much more than stat benefits gained, especially now that recent patch buffed the armor prof bonus. Thrice-blessed and Thunder-child dont help at all, get Protection suffix instead if you aim doing higher difficulty, aslo ditch Leather, it is as useful as cotton (which is also completely useless).
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May 6 2012, 21:16
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arnwerker
Group: Members
Posts: 7,283
Joined: 3-April 12

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no question just found where someone asked will wait for ya'll to reply to him .Thanks
This post has been edited by arnwerker: May 6 2012, 21:21
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May 6 2012, 21:19
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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Queeeestion... is it better to keep Spark of Life in one of the Innate Arcana slots, or just cast it at the first Channeling chance for 52 (for now, for me) turns of self-resurrection goodness?
And @post above:Read the posts above (MidNightPass's one). Sigh.
This post has been edited by Zoro the Gallade: May 6 2012, 21:21
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May 6 2012, 21:19
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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May 6 2012, 21:24
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Zoro the Gallade @ May 7 2012, 03:19)  Queeeestion... is it better to keep Spark of Life in one of the Innate Arcana slots, or just cast it at the first Channeling chance for 52 (for now, for me) turns of self-resurrection goodness?
It depends. If you don't need spark to be available in the first few rounds (if you're a mage, or you're playing in lower difficulty), then you can wait. Otherwise, it's a better choice to stick spark in IA.
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May 6 2012, 21:40
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Muramasa777
Group: Gold Star Club
Posts: 5,978
Joined: 9-January 09

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What are your two cents on equipment trends after new patch?
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May 6 2012, 21:50
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Muramasa777 @ May 6 2012, 21:40)  What are your two cents on equipment trends after new patch?
Armors still stays the same, though more people would now switch back to mage for the IWBTH hourlies. Longsword now completely sucks, Scythe has lost the favor, Estoc is the new favorite, and Mace is still reigning at the top (only at higher difficulty; for lower, not so much). Overall, two-hand may not be the best option for those who dont have Tier 3 skill or dont have high enough protection. Rapier will dominate Axe for 1-hand damage, thank to the new boost to the Penetrated Armor.
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May 6 2012, 22:08
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Muramasa777 @ May 7 2012, 03:40)  What are your two cents on equipment trends after new patch?
I don't know. I usually wait till people get enough experience with the new patch to draw the conclusion. I could definitely tell that mages are stronger now, so mage's equip will cost more. Phase with high EDB still dominates, gossamers get some boost (not a big one though), and fox/owl may revert to their old 'jack of all, excel at nothing' style which, depends on your style, can be a good or a bad change. Now you really need to take a look at those INT/WIS to see if they give you additional spell damage. Light armor and heavy armor are now working properly: shade are freaking fast with evade, and power are freaking powerful with better mitigation.So light armor should be a bit more useful now. However, at higher level you may easily get your action speed capped with haste (need some calculation to confirm). Two-hand seems to suffer a great nerf in the patch (and by nerf I mean you need so drastic change in your playstyle). Estoc is as good as (or better than) mace at higher level, though mace should still excels at lower level. People still like the extra protection. Bleeding suffered some setback and must find a new way now to succeed. Shield still sucks. One-hand....club+rapier should become god-awful powerful, which isn't anything new. Axe suffer some setback and must find a new way to succeed, probably with rapier again because of axe's high damage. As for dagger...I don't know. It always get hurt when a patch increases everyone's damage, since then you'll need less defense. So...that's some of my guess after viewing those posts. It still depends on your equips/abilities/playstyles to excel though.
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May 6 2012, 22:16
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Muramasa777
Group: Gold Star Club
Posts: 5,978
Joined: 9-January 09

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It's just to know what will be easier to sell.
This post has been edited by Muramasa777: May 6 2012, 22:16
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May 6 2012, 22:30
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Muramasa777 @ May 7 2012, 04:16)  It's just to know what will be easier to sell.
Difficult to tell. Always difficult to tell. Sometimes it takes a few weeks for people to find a 'better' style. Sometimes people just buy things because they thought those equips are good, without really trying that/reading other's opinions. This post has been edited by varst: May 6 2012, 22:30
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May 6 2012, 23:28
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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kinda tl;dr the patch notes
so, you use Imperil instead Nerf to dealt more damage to the monster now?
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May 7 2012, 01:14
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(aiwotorimodose @ May 6 2012, 16:28)  kinda tl;dr the patch notes
so, you use Imperil instead Nerf to dealt more damage to the monster now?
Executive summary: 1) New Weaken is Old Weaken + Old Bewilder = use it to make the enemy hit less hard 2) New Nerf is a less-effective version of New Weaken, so it sucks now 3) Imperil reduces physical and magical mitigation and elemental resistances for a single monster = use it to hit enemies harder QUOTE(blueeyedcolossus @ May 6 2012, 04:04)  PS: Why would the guy that's doing pretty much mage only need to level up STR? Sure, he'll get more spirit points but unless he's big on spirit shield (which he probably isn't, because he's a mage) that seems rather pointless
Basically what was said above - I got three percentage points more physical mitigation for not a lot of XP spending. SS is something I am greatly looking forward to, since getting hit for more than 100% of HP isn't a terribly unusual occurrence in my hourlies. SoL saves me from that a couple of times, but past that I am, well, SOL. SS making these hit survivable would help. This post has been edited by Panuru: May 7 2012, 01:20
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May 7 2012, 01:25
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(blueeyedcolossus @ May 6 2012, 09:04)  is there really a point in taking MP tanks other than just having that extra couple of hundred more mana for your whole run? Things seem to scale off of base mana and since I use so much mana I don't really see a point in having a high mana pool which is increased mainly through MP tanks. I would consider having something like 17 points or 34 points (or 33) in spirit tank MUCH MUCH more important for more SoLs. Spell cost is a percentage of your level, not on how many MP you have.
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