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post Mar 28 2012, 12:37
Post #13481
Muramasa777



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QUOTE(ChosenUno @ Mar 28 2012, 12:26) *

If you have shade though, go for shade. With a 3/4t mace, you can get around 5-8 turns before the monsters wake up + you get high evade. And the mitigation isn't that bad, and you can always add some kevlar for a good mix.


Weapon burden won't reduce my evasion?
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post Mar 28 2012, 13:26
Post #13482
4EverLost



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QUOTE(Muramasa777 @ Mar 28 2012, 10:37) *

Weapon burden won't reduce my evasion?


sure it will
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post Mar 28 2012, 16:18
Post #13483
LangTuTaiHoa



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QUOTE(DSpooky @ Mar 28 2012, 14:55) *

Spirit stance would probably be best for ONLY doing support spells, the damage reduction is enough to offset the damage bonus of Arcane. Huh, does SS negatively impact support spells like it lowers the damage of attack spells?


I haven't read anywhere that says Spirit stance gives any negative effect (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by LangTuTaiHoa: Mar 28 2012, 16:19
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post Mar 28 2012, 16:34
Post #13484
Mi-Ala Starbreeze



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I still dont get how does that "hotkey script" work. What is the keybind for the special ability?
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post Mar 28 2012, 16:45
Post #13485
varst



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Should be '+' on numpad, thoguh you can change that yourself.

Procedures:
1. Use wordpad to open the file.
2. There's a line
CODE
if (e.keyCode != 107) return;

3. Look up the Javascript key code ([www.cambiaresearch.com] example). Choose the character you want to use, then substitute appropriate key code.
For example, if you want to use character 't' (code 84), it will become
CODE
if (e.keyCode != 84) return;

4. Save that, then install the hotkey add-on with greasemonkey.

Note: There are several hotkeys for HV. Check the wiki page to make sure they don't overlap.

This post has been edited by varst: Mar 28 2012, 17:04
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post Mar 28 2012, 19:56
Post #13486
LoliLoliLoliAdverb



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What's the consensus on power armor vs shade armor, especially at high levels?
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post Mar 28 2012, 20:14
Post #13487
Bloodthirster18



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QUOTE(4EverLost @ Mar 28 2012, 01:15) *

SS:Spirit Shield?

It is and isn't. It depends on how much life you have, how much spirit points you have, how often you get hit and how much damage you take (evade, parry, mitigation) I don't use it most of the time (mage or melee) until very late in a run.

For most it will help but if you don't have that many spirit points and you also use spark of life you'll need to have spirit pots. Since it will be used a lot. I think it works best if you have maxed spirit tanks and you use it along with all the other spells most mages have already.


Ah, I thought SS meant Spirit Stance. Foolish me...

I never even thought about Spirit Shield. I keep Spark of Life on Innate Arcana II slot, and I usually need to pop one Spirit pot for random encounters on IWTBH. I blast tier 3 elemental AOE spells after debuffing with X-Nerf and Weaken in those encounters, and I don't have points in Haste (which I'm changing right now) so I tend to struggle a bit, and thought maybe I was doing something wrong by not hitting things with my staff and taking advantage of Spirit Stance.
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post Mar 28 2012, 20:25
Post #13488
Trolljain



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Stamina recovery, I know the wiki says it recovers like HP/MP at a base rate.

Is there any bonus though? Say I don't battle for hours, will there is a bonus gain?
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post Mar 28 2012, 20:28
Post #13489
LangTuTaiHoa



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QUOTE(Bloodmare @ Mar 29 2012, 01:14) *

Ah, I thought SS meant Spirit Stance. Foolish me...

I never even thought about Spirit Shield. I keep Spark of Life on Innate Arcana II slot, and I usually need to pop one Spirit pot for random encounters on IWTBH. I blast tier 3 elemental AOE spells after debuffing with X-Nerf and Weaken in those encounters, and I don't have points in Haste (which I'm changing right now) so I tend to struggle a bit, and thought maybe I was doing something wrong by not hitting things with my staff and taking advantage of Spirit Stance.


I don't think Spirit Stance can help for random encounters. You need at least 50% OC to just enable it, which requires more than 5 staff hit, which can give you a sound beating in the mean time.

QUOTE(Trolljain @ Mar 29 2012, 01:25) *

Stamina recovery, I know the wiki says it recovers like HP/MP at a base rate.

Is there any bonus though? Say I don't battle for hours, will there is a bonus gain?


AFAIK, no.
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post Mar 28 2012, 20:51
Post #13490
hzqr



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Spirit Shield is not strictly necessary if you are playing on low difficulties (Nightmare/Heroic and below).
If you are maging (and really unlucky) some of the stronger monsters can kill you instantly on any difficulty, though (it doesn't happen often as they usually need to get a crit and max roll at the same time, but still).
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post Mar 28 2012, 21:00
Post #13491
Mr. Plow



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QUOTE(Trolljain @ Mar 28 2012, 11:25) *

Stamina recovery, I know the wiki says it recovers like HP/MP at a base rate.

Is there any bonus though? Say I don't battle for hours, will there is a bonus gain?

The only bonus you get is when your stamina is above 80 (where you'll get better credits, exp, and deal more damage). Since the cap is at 99 there's definitely no benefit to keeping it once your stamina is that high. It is beneficial to keep stamina high in general though so you can do longer rounds in GF/IW/CF or a few of your longer arenas in a row.
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post Mar 28 2012, 21:08
Post #13492
DSpooky



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QUOTE(Bloodmare @ Mar 28 2012, 11:14) *

Ah, I thought SS meant Spirit Stance. Foolish me...

I never even thought about Spirit Shield. I keep Spark of Life on Innate Arcana II slot, and I usually need to pop one Spirit pot for random encounters on IWTBH. I blast tier 3 elemental AOE spells after debuffing with X-Nerf and Weaken in those encounters, and I don't have points in Haste (which I'm changing right now) so I tend to struggle a bit, and thought maybe I was doing something wrong by not hitting things with my staff and taking advantage of Spirit Stance.


Stance is really only useful for lowering the amount of mana used for a non-attack spell. Using Stance on an attack spell chops a noticeable amount of damage off.

Haste is one of the best spells for mage, and despite what some think, protection can help. I have Haste and SV on IA, which helps alot.

Take for instance 9/10 I can win the hourly encounter on IWBTH because I pop protection and SoL. Those pretty much ensure I can live long enough to fight back. Heal yourself back to max with cure2 after every round and then hit them with best AOE attacks repeatedly.

Works for me, I have been REALLY powerleveling for a little bit now, these days I can even progress to the next rank in 1/2 days if I really push for it.

This post has been edited by DSpooky: Mar 28 2012, 21:09
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post Mar 28 2012, 21:14
Post #13493
varst



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QUOTE(DSpooky @ Mar 29 2012, 03:08) *

Stance is really only useful for lowering the amount of mana used for a non-attack spell. Using Stance on an attack spell chops a noticeable amount of damage off.


Are you sure there's a damage drop? It is supposed that casting cost has no relation with the spell damage.
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post Mar 28 2012, 21:22
Post #13494
DSpooky



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I am 85% sure, when using my level 2 lightning I can sometimes sweep a whole room with one shot, with AF active it happens often, almost usually. The only survivors are usually mooks I missed or a single mook that is on his last leg. With both AF and Stance active I notice that a handful of enemies may often survive. More than the usual amount. With more health than what they should have.

BTW I am speaking of doing the arenas on normal.

This post has been edited by DSpooky: Mar 28 2012, 21:23
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post Mar 28 2012, 21:29
Post #13495
HaliZorat



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QUOTE
- Spirit Stance no longer increases magic damage by 50%; instead it reduces mana cost for all spells by 25%.


From the 0.6.4 thread. I don't think Tenboro would have left out something as crucial as spell damage reduction.

Also, can't you just test Cure in and out of SS to see if there's any change in spell damage? I recall that Cure was also affected by the +50% "damage" when SS was first introduced, so it should in theory heal the same amount both in and out of SS now.
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post Mar 28 2012, 21:31
Post #13496
DSpooky



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... nm

Hmm, maybe don't know if the system still works like that though.

All I am saying is that I notice more guys surviving a lvl2 lightning blast with greater health when stance is active.

This post has been edited by DSpooky: Mar 28 2012, 21:33
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post Mar 28 2012, 21:37
Post #13497
hzqr



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Just tested it, I'm doing the same amount of damage.
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post Mar 28 2012, 22:10
Post #13498
Handsome Phil



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What would you guys recommend a 2H melee warrior to carry with him (battle items) when doing Arena lv. 110-150?

Also what should one think about when choosing heavy/cloth armor? What are some "good" ones out there?
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post Mar 28 2012, 22:14
Post #13499
4EverLost



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QUOTE(Bloodmare @ Mar 28 2012, 18:14) *

Ah, I thought SS meant Spirit Stance. Foolish me...

I never even thought about Spirit Shield. I keep Spark of Life on Innate Arcana II slot, and I usually need to pop one Spirit pot for random encounters on IWTBH. I blast tier 3 elemental AOE spells after debuffing with X-Nerf and Weaken in those encounters, and I don't have points in Haste (which I'm changing right now) so I tend to struggle a bit, and thought maybe I was doing something wrong by not hitting things with my staff and taking advantage of Spirit Stance.


When playing as a mage I only use spirit stance when doing the schoolgirls. That's because I use ET, so when my over charge is full I'll use it so spells cost less.

When I melee I'll use it to recast Supportive spells, when using heavy armor this can help a lot.

side note, I have IA3 and may get 4 at some time. But when playing as a mage I don't like to have spark there, same with spirit shield (unless doing hourly)
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post Mar 29 2012, 07:58
Post #13500
LangTuTaiHoa



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Damn, EoD is such a pain. Even with ET I could only manage until round 76/100, which resulted in 3 trophies. Will have to retry tomorrow though. Is there any tip or advice for this?

This post has been edited by LangTuTaiHoa: Mar 29 2012, 07:59
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