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post Mar 3 2012, 18:46
Post #12401
Maximum_Joe



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QUOTE(queriel @ Mar 3 2012, 08:40) *

does making a monster-lab monster power level ~500 mean only players with level ~500 will fight it?

Nope.
http://ehwiki.org/wiki/Monster_Lab#Monster...s._Player_Level

This post has been edited by Maximum_Joe: Mar 3 2012, 22:44
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post Mar 3 2012, 18:48
Post #12402
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QUOTE(queriel @ Mar 4 2012, 00:40) *

does making a monster-lab monster power level ~500 mean only players with level ~500 will fight it?


No, because you're going to meet monsters with any PL after level 200.

Besides, the system will pick monsters closer to PL ((Your current level ^ 1.2) - 151
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post Mar 3 2012, 19:20
Post #12403
hzqr



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QUOTE(ChosenUno @ Mar 3 2012, 15:21) *
Any1 knows what are the items' possible suf-prefix??

Like Bronze-trimmed or whatever?

The only extra prefix you can have is Ethereal, trimmed/adorned/tipped equipment doesn't drop anymore
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post Mar 3 2012, 21:55
Post #12404
soler



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i need help.. i don't even know if i'm doing things right xD
those are my stats and eq
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This post has been edited by soler: Mar 3 2012, 21:56
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post Mar 3 2012, 22:13
Post #12405
varst



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QUOTE(soler @ Mar 4 2012, 03:55) *

i need help.. i don't even know if i'm doing things right xD
those are my stats and eq


The question's too vague. Please try to specify what difficulties you're facing.
At least we need to know what kind of improvements you wanna have.
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post Mar 4 2012, 00:05
Post #12406
Ichy



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QUOTE(soler @ Mar 3 2012, 20:55) *

i need help.. i don't even know if i'm doing things right xD
those are my stats and eq
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Dex and End could be higher but does not look bad.

For Equipment you might want to look our for some better stuff.
Warding does not help much since most mobs dish out physical damage and Spirit Ward is completely worthless.

For now I suggest a Protection Suit and then in a few levels try to mix some Shade in.

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post Mar 4 2012, 00:07
Post #12407
soler



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QUOTE(varst @ Mar 3 2012, 23:13) *

The question's too vague. Please try to specify what difficulties you're facing.
At least we need to know what kind of improvements you wanna have.


well first i barely hit the monsters..i always miss them and they always hit me..

i use dual wielding so i don't even have a shield and they kill me very fast when i get out of potions or MP

PD: sorry for my english is not my mother language
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post Mar 4 2012, 00:32
Post #12408
Sillybeanz



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Would have to be with you leaving DEX in the dust compared to str aswell... Dex is avoidance/hit rating/crit rating and 40% less physical dmg than strength.

http://ehwiki.org/wiki/Character_Stats#Primary_Attributes

Being a wow player i look up every nook and cranny i can find and if I cant find it i ask people... namely Varst *cough*

This post has been edited by Sillybeanz: Mar 4 2012, 00:34
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post Mar 4 2012, 00:51
Post #12409
etothex



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QUOTE(soler @ Mar 3 2012, 14:07) *

well first i barely hit the monsters..i always miss them and they always hit me..

i use dual wielding so i don't even have a shield and they kill me very fast when i get out of potions or MP

PD: sorry for my english is not my mother language

at low levels hit chance sucks. Since you're dual wielding, have 1 balance suffix weapon is very useful. The difference between 86% and 91% or so hit rate is astonishing. Just a note, with your equip right now, you'd probably want to go axe in main hand, dagger in off-hand, unless your dagger's damage is much better. dagger in off-hand will give you +50% parry bonus as well.

go here: https://forums.e-hentai.org/index.php?showtopic=59425 free equipment for low levels. Also check the link to my store (in sig), I have prices listed, but am willing to give you discounts and a freebie or two if you see something you like. Just pm me.

This post has been edited by etothex: Mar 4 2012, 01:29
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post Mar 4 2012, 00:54
Post #12410
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QUOTE(etothex @ Mar 3 2012, 22:51) *

at low levels hit chance sucks. Since you're dual wielding, have 1 balance suffix weapon is very useful. The difference between 86% and 91% or so hit rate is astonishing. Just a note, with your equip right now, you'd probably want to go axe in main hand, dagger in off-hand, unless your dagger's damage is much better. dagger in off-hand will give you +50% parry bonus as well.

go here: https://forums.e-hentai.org/index.php?showtopic=59425 free equipment for low levels. Also check the link to my store, I have prices listed, but am willing to give you discounts and a freebie or two if you see something you like. Just pm me.


Littleof topic but excatly like WoW... only 17% spell hit chance but every 1% feels like 5% in dps... going to have a nosy around at your shop now since i have bought the wrong equipment and tyring to replace (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 4 2012, 01:25
Post #12411
Maximum_Joe



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QUOTE(Sillybeanz @ Mar 3 2012, 14:54) *

excatly like WoW... only 17% spell hit chance but every 1% feels like 5% in dps...

Sadly, unlike WoW you can't reach the hit cap here through gear.
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post Mar 4 2012, 03:13
Post #12412
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QUOTE(soler @ Mar 3 2012, 17:07) *

well first i barely hit the monsters..i always miss them and they always hit me..

i use dual wielding so i don't even have a shield and they kill me very fast when i get out of potions or MP

PD: sorry for my english is not my mother language


I noticed your Overcharge is at 118. Reset your ability tree and invest more AP into HP and Mana Tanks (and maybe EXP tanks given your low level). Spirit and Overcharge are pretty much useless at low levels.
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post Mar 4 2012, 06:28
Post #12413
Sillybeanz



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QUOTE(HaliZorat @ Mar 4 2012, 01:13) *

I noticed your Overcharge is at 118. Reset your ability tree and invest more AP into HP and Mana Tanks (and maybe EXP tanks given your low level). Spirit and Overcharge are pretty much useless at low levels.


Kinda curious about that myself, i know overcharged is gained from phsyical attacks and a potion? (guessing) but is there any other way to gain overcharge? As a mage i put very little into str/dex (20 atm @ level 41) isn't dps effective for me to hit them...

ALso equiping items above your character level how does this effect them? Herd you dont get the full effect until your te same level. Does it upgrade as you get closer to the level? how are the stats below item determined? O.o

This post has been edited by Sillybeanz: Mar 4 2012, 06:30
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post Mar 4 2012, 07:21
Post #12414
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QUOTE(Sillybeanz @ Mar 3 2012, 23:28) *

Kinda curious about that myself, i know overcharged is gained from phsyical attacks and a potion? (guessing) but is there any other way to gain overcharge? As a mage i put very little into str/dex (20 atm @ level 41) isn't dps effective for me to hit them...

Only from physical attacks or a Soul Stone. As I understand it, the point is that while Mages still gain a benefit from Spirit Stance, it's supposed to much harder to use consistently because of generally paper-thin defenses and low physical damage from when you try to build up Overcharge. Spirit Stance is mostly a thing for Melee users.

QUOTE
ALso equiping items above your character level how does this effect them? Herd you dont get the full effect until your te same level. Does it upgrade as you get closer to the level? how are the stats below item determined? O.o


The stats are scaled to your level and the stats you get from it increase as you approach the item's level until you get the equipment's full effect at or above its level. So equipping a Level 342 item will have an effect equal to equipping the same item if it was Level 42. Equipment stats are based off a base stat that's determined when the equipment is made.
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post Mar 4 2012, 07:40
Post #12415
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QUOTE(Sillybeanz @ Mar 3 2012, 20:28) *

ALso equiping items above your character level how does this effect them? Herd you dont get the full effect until your te same level. Does it upgrade as you get closer to the level? how are the stats below item determined? O.o

Take a look at stuff above your level in the bazaar. #s on your left are stats at item's level, #s on right (in parentheses) are those scaled to your level. This applies only to stuff above your level. Stuff below or at your level give max stats.

If you want to know what the stats of an equip might be at specific levels (ie leveling up in IW or projecting how useful it'll be in a few levels) you can go to this thread: https://forums.e-hentai.org/index.php?showtopic=26561; it's a calculator for scaling equip stats to different levels.

Nothing wrong w/ wearing stuff over-level; in fact it's easier at low levels in which you gain levels too quickly and your gear quickly becomes obsolete. The only real drawback is price, availabilty, and the fact burden/interference don't scale to level; you will always be hit w/ max burden/interference.
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post Mar 4 2012, 07:51
Post #12416
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Does arcane focus affect supportive spells? If so how?

Was also wondering on leveling items. Like can mana conservation be increased through leveling? Does interference and burden increase or decrease with leveling?

Thanks in advance.
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post Mar 4 2012, 08:03
Post #12417
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i believe arcane focus does nothing for support spells.

mana conservation is constant at all levels and can not be increased. burden and interference get higher as the item levels.
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post Mar 4 2012, 08:09
Post #12418
Sillybeanz



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QUOTE(HaliZorat @ Mar 4 2012, 05:21) *

Only from physical attacks or a Soul Stone. As I understand it, the point is that while Mages still gain a benefit from Spirit Stance, it's supposed to much harder to use consistently because of generally paper-thin defenses and low physical damage from when you try to build up Overcharge. Spirit Stance is mostly a thing for Melee users.
The stats are scaled to your level and the stats you get from it increase as you approach the item's level until you get the equipment's full effect at or above its level. So equipping a Level 342 item will have an effect equal to equipping the same item if it was Level 42. Equipment stats are based off a base stat that's determined when the equipment is made.


So... lets say i go from 42-43 the stats increase accordinaly? (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Sillybeanz: Mar 4 2012, 08:10
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post Mar 4 2012, 08:11
Post #12419
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QUOTE(Sillybeanz @ Mar 3 2012, 23:09) *

So... lets say i go from 42-43 the stats increase accordinaly? (IMG:[invalid] style_emoticons/default/laugh.gif)

yup
QUOTE(qqaaqq @ Mar 3 2012, 23:03) *

i believe arcane focus does nothing for support spells.

mana conservation is constant at all levels and can not be increased. burden and interference get higher as the item levels.

Thanks

So now I'm wondering, whats the max for mana conservation? I'm pretty happy with mine at 24.83% but it would be super kick ass if they could go as high as 50% or more.

This post has been edited by smilejb: Mar 4 2012, 08:13
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post Mar 4 2012, 08:14
Post #12420
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Alright! now all thats left is for me to is to find out the difference betwee the forge and item world... they seem to both inolve item leveling... Then pets when i cba getting round to getting one so i know what to ask (IMG:[invalid] style_emoticons/default/tongue.gif)

Also this is just my opinion but wouldn't some tips be useful on the opening post? Personally i have ignored my exp tanks and slapped my abilitys into Health and Magic tanks so i can play at heroic + difficultly. I can get a maximum of 15 points in exp tank (45% total) but playing at heroic (x3 difficultly) instead of Hard (x2) its 55% more experiance... not to mention each gridfest uses 0.2 stamina...

Little math example (recharge 20 stamina per day, ((GFW*5)*20) )

Abbreviations;
XpB = Experiance boost
GFW = GrindFest Wave (0.02 stamina per wave @ Normal stamina)

(XP*XpB)*((GFW*50)*20)=Total

(100*2.45)*1,000= 245,000xp
(100*3.00)*1,000= 300,000xp

At 100xp per wave i'd get in an extra 55,000 experiance per day, credit's are also multiplied by the difficultly. Until i have enough time to infest into Ability boost i'm more than likely going to leave XP tanks as my lowest prioity.

Also once u drop below 80 stamina you gain ''normal'' experiance, at 1st i thought ''why should i keep going below 80? i lose 50% xp and 25% dmg!'' but until i checked out the stamina costs... Being in ''normal'' (20-79) is acctually more benefital than stayin 80-100.

GFW takes 0.1 stamina per wave at 80-100 and only 0.02 stamina per wave at 20-79. You can do FIVE TIMES more waves per day.

Source: http://ehwiki.org/wiki/stamina (obv). maybe i'm thinking to much?

This post has been edited by Sillybeanz: Mar 4 2012, 08:40
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