 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Apr 29 2010, 00:30
|
Epyon3000
Lurker
Group: Recruits
Posts: 2
Joined: 4-February 09

|
Quick followup to my previous questions, for a starting mage, is thunderstorm the best spell to have maxed since the only mob that is resistant to it is the blue slime and mind raper? Thanks!
|
|
|
|
 |
|
Apr 29 2010, 00:37
|
HybridGuardian
Group: Members
Posts: 2,627
Joined: 27-March 10

|
QUOTE(Epyon3000 @ Apr 29 2010, 00:30)  Quick followup to my previous questions, for a starting mage, is thunderstorm the best spell to have maxed since the only mob that is resistant to it is the blue slime and mind raper? Thanks!
Best thing to begin with is from my experience to start with a combination of Thunderstorm and Inferno. The deep burns effect from the thunderstorm will explode (causing heavy damage) when you hit an enemy(that has the effect deep burns on it) with inferno. For the blue slime and mind raper I use magic missles (blue slimes don´t stand a chance against that). Furthermore it is important to upgrade each spell you use to maximum. For thunderstorm that means upgrade the 2% elec bonus as well, the same for fire...
|
|
|
|
 |
|
Apr 29 2010, 03:39
|
Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

|
Another thing about elemental ratings is that they decrease the damage you take from attacks of that element. The reduction is half of the rating, so for example a 20% Fire rating means you take 10% less Fire damage.
|
|
|
Apr 29 2010, 04:48
|
Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

|
Q: Is Ethereal really all that great? (I just acquired this. I have Longswords and Katanas with better stats,)
|
|
|
Apr 29 2010, 04:49
|
BlorgAlmighty
Group: Members
Posts: 802
Joined: 11-October 09

|
I thought Ethereal weapons were valued more for having no Interference / Burden and dealing Soul Damage as opposed to their actual stats.
|
|
|
Apr 29 2010, 04:55
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
QUOTE(Alpha 7 @ Apr 28 2010, 19:48)  Q: Is Ethereal really all that great? (I just acquired this. I have Longswords and Katanas with better stats,) In my experience, no. I used my ethereal longsword against Real Life and was doing something like 70 damage. I figure I could do 3 times that as a dedicated melee character (meaning Heartseeker and OC). That is still pathetic compared to a good bleed axe. This post has been edited by Boggyb: Apr 29 2010, 05:01
|
|
|
|
 |
|
Apr 29 2010, 05:11
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(Alpha 7 @ Apr 29 2010, 03:48)  Q: Is Ethereal really all that great? (I just acquired this. I have Longswords and Katanas with better stats,) Not really, they probably were good the immune physical legends, but not against the gods, I used an Ethereal rapier against IPU and is damage was about ~150 with PA, which was about 1/2 of my bleeding axe, but give the advantage of having the protection of a shield while still having PA+poison. Now with FSM it was even worse: ~100, simply didn't work and really bad, I went with bleeding again with much better result. Of course as Boggyb mention above as a dedicated melee character it could be much better, but that's with a rapier because PA, the others Ethereals are going be much worse (well an estoc also have PA), so they are pretty much useless except for collection only.
|
|
|
|
 |
|
Apr 29 2010, 05:12
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
Unless you've got something you can use in DW, eths are pretty useless due to their weakness. All they're good for is normal Attack damage against mobs with strong Shield Ratings (the Legendaries and Co.). An eth estoc with a good PA ought to be pretty okay, theoretically-speaking, but still lousy for general use.
|
|
|
Apr 29 2010, 07:04
|
jumplamp
Newcomer
 Group: Members
Posts: 30
Joined: 15-April 10

|
If someone posts an item link in the forum, are the scaled stats I see scaled to my character or the poster's character?
|
|
|
|
 |
|
Apr 29 2010, 07:21
|
nwbell6
Group: Members
Posts: 2,450
Joined: 13-December 09

|
I'm curious about damage avoidance and certain equipment stats. I assume that the stats rise in Item World until they are pinned and cannot rise further.
My best for three stats are:
Average Silk Robe of the Fleet - Evade 7.53% Fine Titanium Tower Shield of the Barrier - Block 33.28% Average Titanium Rapier of the Nimble - Parry 13.39%
These three (and other armor) gives me personal stats of:
Evade 35.7% Block 36.9% Parry 19.9% Resist 13.6%
Which calculates out to:
(1-.357) * (1-.369) * (1-.199) = 32.5% chance that a monster making his attack accuracy lands a blow.
First question: What is the best equipment evade, block, and parry; and what are the personal stats for those of you above level 200?
Second question: When a monster scores a critical hit, does it circumvent avoidance and always strike?
--------- Reply to jumplamp ---------
I believe they are scaled to you as if you owned it. This way, when you see equipment in the Bazaar or for sale, you will know how it will perform when you own it. Interference is the only equipment stat that doesn't scale. Sort of a penalty for having an item that seems to get better as you do.
This post has been edited by nwbell6: Apr 29 2010, 07:26
|
|
|
|
 |
|
Apr 29 2010, 07:32
|
hariaku
Group: Members
Posts: 235
Joined: 20-May 08

|
QUOTE(nwbell6 @ Apr 28 2010, 22:21) 
First question: What is the best equipment evade, block, and parry; and what are the personal stats for those of you above level 200?
I've heard about 50% kite block shield, so maybe 60% towers? and I'm pretty sure 9%+ evade items are around and wouldn't be surprised to see a 10+. I also recall someone having a pre nerfed 17+ parry crude dagger QUOTE(jumplamp @ Apr 28 2010, 22:04)  If someone posts an item link in the forum, are the scaled stats I see scaled to my character or the poster's character?
yeah, here you can check out this item. It should be scaled to your account http://hentaiverse.org/pages/showequip.php...;key=6323acc652Here are the numbers scaled to me (level 91) Weapon Damage Type Crushing Attack Damage Multiplier + 4.39 % (+ 2.94) % Magic Damage Multiplier + 11.19 % (+ 7.50) % Magic Accuracy Bonus + 18.52 % (+ 17.72) % Magic Critical Bonus + 2.49 % (+ 2.38) % Burden + 12.41 Proficiency Bonuses Divine + 17.26 (+ 10.36) Forbidden + 12.94 (+ 7.77) Deprecating + 7.19 (+ 4.31) Elemental Damage Bonuses Holy + 15.46 (+ 9.27) Dark + 7.03 (+ 4.22) Primary Attribute Bonuses Wisdom + 2.34 (+ 1.21) Intelligence + 2.93 (+ 1.52) Hit Proc: 20% chance for Ether Theft Duration: 2 (1) turns Level 185 / Slot: Staff / Type: Staff This post has been edited by hariaku: Apr 29 2010, 08:04
|
|
|
|
 |
|
Apr 29 2010, 08:05
|
Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

|
QUOTE(Boggyb @ Apr 28 2010, 22:55)  In my experience, no. I used my ethereal longsword against Real Life and was doing something like 70 damage. I figure I could do 3 times that as a dedicated melee character (meaning Heartseeker and OC). That is still pathetic compared to a good bleed axe. Well, I checked the Bestiary, and only the Bosses have a Soul weakness, and PA+Magic works quite well against them. I really couldn't think of a use for them either, which is why I asked, in case there was something I didn't know. Of course, if you have room for an Infusion of Gaia or two, you can Etherealize the weapon of your choice with them, for use against Real Life.
|
|
|
|
 |
|
Apr 29 2010, 08:51
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(nwbell6 @ Apr 29 2010, 06:21)  I'm curious about damage avoidance and certain equipment stats. I assume that the stats rise in Item World until they are pinned and cannot rise further.
First, they don't stop rising it's on wiki how it works the level scaling, and if you're think, oh but that way I can get 100% evade, nope because each stat from each equip is not added, but stacked meaning if the first piece gives +10% evade, the 2nd let's assume that have also +10% evade, will give on the rest 90% so you get +19% evade instead +20% My best for three stats are: QUOTE Average Silk Robe of the Fleet - Evade 7.53% Fine Titanium Tower Shield of the Barrier - Block 33.28% Average Titanium Rapier of the Nimble - Parry 13.39%
These three (and other armor) gives me personal stats of:
Evade 35.7% Block 36.9% Parry 19.9% Resist 13.6%
(1-.357) * (1-.369) * (1-.199) = 32.5% chance that a monster making his attack accuracy lands a blow. You forget that they have a chance to miss before that all enter, use the sonic calculator which can make the count for you, that you're doing completely wrong. You should have something above 27,3% chance to physical hit lands. Just explain why you refer the pieces itself, if you show your personal stats, and why don't you also show the link of them to people see? They're level 1 or something? (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE First question: What is the best equipment evade, block, and parry; and what are the personal stats for those of you above level 200?
-See the equipment thread. -Why are you interested in that? It depends on which fighting player style and gear. But in reasonable terms of evade, block you can get these days, I'd say 7%-8%, 40%-45% QUOTE Second question: When a monster scores a critical hit, does it circumvent avoidance and always strike? Nobody is certain, but a cric from us always hit, so probably it's the same the other way around. @hariaku: QUOTE I've heard about 50% kite block shield, so maybe 60% towers? and I'm pretty sure 9%+ evade items are around and wouldn't be surprised to see a 10+. I also recall someone having a pre nerfed 17+ parry crude dagger When you heard that? (IMG:[ invalid] style_emoticons/default/tongue.gif) -I think the most powerful block shield it's hito's one, and you can find it in the level up item thread if you bother to (IMG:[ invalid] style_emoticons/default/tongue.gif) There's no 50% kites or towers, maybe 45%, towers give more stats than kites but it's just a little not much, and maybe the top end block is the same for both types, don't be confused with buckers that usual have less 10% block than kites (IMG:[ invalid] style_emoticons/default/tongue.gif) You can get the additional block from proficiency, mine gives a little more than +4% extra. (IMG:[ invalid] style_emoticons/default/tongue.gif) - +9% evade items at level 200? only pre-nerfed phase and I'm not certain that the new phase can have that much evade. bdw I heard Gillian got some with +15% evade (IMG:[ invalid] style_emoticons/default/tongue.gif) - I know one person with 19% pre-nerfed dagger, and it's not crude (IMG:[ invalid] style_emoticons/default/tongue.gif) @Alpha 7: QUOTE Of course, if you have room for an Infusion of Gaia or two, you can Etherealize the weapon of your choice with them, for use against Real Life. Actually you can't, well you can use the slots alright, but their HP is just to big, even if you fill all the slots with Infusion of Gaia it won't make much of difference in damage taken, really (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by cmdct: Apr 29 2010, 08:56
|
|
|
|
 |
|
Apr 29 2010, 09:14
|
hariaku
Group: Members
Posts: 235
Joined: 20-May 08

|
QUOTE(cmdct @ Apr 28 2010, 23:51)  @hariaku: You can get the additional block from proficiency, mine gives a little more than +4% extra. (IMG:[ invalid] style_emoticons/default/tongue.gif) - +9% evade items at level 200? only pre-nerfed phase and I'm not certain that the new phase can have that much evade. bdw I heard Gillian got some with +15% evade (IMG:[ invalid] style_emoticons/default/tongue.gif) I say 9 or 10% exists because I have this item Fair Silk Robe of the Fleet which is 8.2% at level 125. The ID number, which is 163601, looks high enough for post nerf since I think someone said it was like 60-80k for pre nerf. If I calculate it with randomness from leveling. Evade Chance + 8.14 % (+ 7.48) % Level 121 / Slot: Body / Type: Cloth armor Evade Chance + 8.20 % (+ 7.58) % Level 125 / Slot: Body / Type: Cloth armor Rough Level 200 projection (((8.2-8.14)/4)X75)+8.2 (.015) X 75 + 8.2 = 9.325% evade (9-8.2) /.015 = 53.3 +125 = Level 179 to hit 9% (10-8.2) / .015 = 120 + 125 = Level 245 to hit 10% This post has been edited by hariaku: Apr 29 2010, 09:33
|
|
|
|
 |
|
Apr 29 2010, 10:06
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(hariaku @ Apr 29 2010, 08:14)  I say 9 or 10% exists because I have this item Fair Silk Robe of the Fleet which is 8.2% at level 125. The ID number, which is 163601, looks high enough for post nerf since I think someone said it was like 60-80k for pre nerf. If I calculate it with randomness from leveling. Evade Chance + 8.14 % (+ 7.48) % Level 121 / Slot: Body / Type: Cloth armor Evade Chance + 8.20 % (+ 7.58) % Level 125 / Slot: Body / Type: Cloth armor Rough Level 200 projection (((8.2-8.14)/4)X75)+8.2 (.015) X 75 + 8.2 = 9.325% evade (9-8.2) /.015 = 53.3 +125 = Level 179 to hit 9% (10-8.2) / .015 = 120 + 125 = Level 245 to hit 10% The end of pre-nerfed stuff it's around 60k. I also completely forgot about robes having more stats than every other pieces, and yes they can have +9% evade at level 200, and actually that piece would have +9,37% evade. (why people don't use wiki?) Don't forget that no one really knowns the actual ranges, we can only guess from what appears time to time to the world. Hum, the way this stuff still appears, I guess the equipment generator thing, is gonna be changed again, because to a fair have in the same time good acc, absorption and evade it shouldn't be happening since 4.0. Probably when 5.0 appears were gonna call this stuff pre-nerfed 2.0 or something (IMG:[ invalid] style_emoticons/default/laugh.gif) Edit: @hariaku: I just made the calcs, and my own robe would give me +9% evade at level 200, and since there's at least one pair of pants a little better, it's possible to have cap, robe, and pants hitting the +9%. Now find some gloves or shoes that can have the same evade, and you got your +10%. Bdw good luck in getting a full set of these stuff (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by cmdct: Apr 29 2010, 10:33
|
|
|
|
 |
|
Apr 29 2010, 10:57
|
hariaku
Group: Members
Posts: 235
Joined: 20-May 08

|
QUOTE(cmdct @ Apr 29 2010, 01:06)  The end of pre-nerfed stuff it's around 60k. I also completely forgot about robes having more stats than every other pieces, and yes they can have +9% evade at level 200, and actually that piece would have +9,37% evade. (why people don't use wiki?) Don't forget that no one really knowns the actual ranges, we can only guess from what appears time to time to the world. Hum, the way this stuff still appears, I guess the equipment generator thing, is gonna be changed again, because to a fair have in the same time good acc, absorption and evade it shouldn't be happening since 4.0. Probably when 5.0 appears were gonna call this stuff pre-nerfed 2.0 or something (IMG:[ invalid] style_emoticons/default/laugh.gif) Edit: @hariaku: I just made the calcs, and my own robe would give me +9% evade at level 200, and since there's at least one pair of pants a little better, it's possible to have cap, robe, and pants hitting the +9%. Now find some gloves or shoes that can have the same evade, and you got your +10%. Bdw good luck in getting a full set of these stuff (IMG:[ invalid] style_emoticons/default/rolleyes.gif) lol I've got a long way to go. Right now I have rounded down Cap - 5% Robe 8% Gloves - 5% Pants - 6% Shoes - 4% :S That's at their current levels.
|
|
|
|
 |
|
Apr 29 2010, 11:31
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
QUOTE Don't forget that no one really knowns the actual ranges, we can only guess from what appears time to time to the world. Why don't we try to work it out..? (IMG:[ invalid] style_emoticons/default/smile.gif) Let's try something popular first, Evade rate of silk of the fleet. There are 2 things that we need to know.. 1. Maximum base (Level 0) evade rate of non-fleet silk for each type. (it should be non "pre-nerfed" silk) 2. Maximum base (Level 0) evade rate bonus from "of the Fleet" For (1) we will need to have people show their highest evade non-fleet silk they got, do the math and compare for the highest base evade for each type. Here's my candidate.. nothing impressive but fit the requirements. (the number = approx base evade) Fine Silk Cap of the Raccoon = 4 Average Silk Robe = 4.5 Average Silk Gloves of Protection = 3.25 (There must be something higher than this... this glove sucks) Fine Silk Pants = 4.5 I don't have non-fleet silk shoe at the moment. If anyone have higher than mine, feel free to show them. For (2) we need to keep an eye for the "buckler of the Fleet" and report their evade stats. I'm not sure if this method would be accurate or not but it seem to be the only way to know how much evade gain from "of the Fleet" suffix alone. I don't have the stats of the buckler with me but so far, if memory served me right, the highest I saw so far was some buckler of the Fleet at the bazaar that have about 2.3-2.5 evade after scaling to my level (87) which should equal to about 1.9-2 at LV 0 ... I will keep looking for more. If anyone have better, please report it. PS. Man.. the "pre-nerfed" thing is so uber.. like +8 evade phase (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by buktore: Apr 29 2010, 11:34
|
|
|
|
 |
|
Apr 29 2010, 12:25
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(buktore @ Apr 29 2010, 10:31)  Why don't we try to work it out..? (IMG:[ invalid] style_emoticons/default/smile.gif) Let's try something popular first, Evade rate of silk of the fleet. There are 2 things that we need to know.. 1. Maximum base (Level 0) evade rate of non-fleet silk for each type. (it should be non "pre-nerfed" silk) 2. Maximum base (Level 0) evade rate bonus from "of the Fleet" Well I'm not against, but this is gonna be complicated, plus the high players have to participate, since they have the most good stuff, and they are little by little "retiring". But first you have to make a thread for it, in HentaiVerse System Discussion, not here. 2nd- you're assuming the bonus from a "suffix" it's the same whatever type of gear is, and probably it's not. (an example could be just from looking for the extra parry "nimble" gives to a dagger and to a bucker) So the best is to see the max evade fleet vs non fleet in cloth Armour, and also see if the ranges for gossamer are the same as for silk. 3rd- you might not understand what the nerf of 4.0 was, it's not only about reducing the range of some stats, but to solidify a little more the ranges between the quality, because they are dependent of it. It was uncommon but not so rare before 4.0, crude items having crucial stats like the evade, parry or bleed as if were exquisite items. So that's leads another point, this data base should be made for every quality from let's say fair to fine.
|
|
|
|
 |
|
Apr 29 2010, 13:51
|
Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

|
QUOTE(cmdct @ Apr 29 2010, 02:51)  @Alpha 7: Actually you can't, well you can use the slots alright, but their HP is just to big, even if you fill all the slots with Infusion of Gaia it won't make much of difference in damage taken, really (IMG:[ invalid] style_emoticons/default/sleep.gif) Still, if you have extra slots, hitting with a high bleed axe that also does Soul damage (from Gaia) couldn't hurt. By the way, would 380 base bleed be considered high enough?
|
|
|
|
 |
|
Apr 29 2010, 13:59
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
I did aware that my method that involved buckler might not be accurate, but from what I have look so far..
* This is my own thought, I might be wrong *
- Suffix must "add" their bonuses to the base stats of the equipment, not "multiplied" the current stats. buckler is the prime example of this.
- Quality of equipment seem to effected on overall stats of the equipment, not each individual stats. (EX: some fair gears might have higher evade than fine, but other stats will usually lower)
- When comparing different gears with the same suffix, for example.. a high ATK multiplier rapier, short sword, axe, knife.. "of Slaughter", the difference between each weapons seem to be base solely on the original base ATK multiplier of the weapon. If bonuses from suffix applied differently on each type of gears as well, the number should be much more varied.
- So far, if I try to "add" the base stats from buckler of fleet & nimble (parry, evade) directly to the stats on the highest parry knife & evade silk (like the way it added to the buckler) and compared with mine and other people's gears, the number is quite consistent and seem to fit perfectly. So I believe that the bonuses from the suffix are fix.
More data is needed to see if I'm right or wrong, but this is what I thought right now.
You could ask for stats for each quality type of the gears, but that would need a lot of data.. and I don't know are there actually any difference if you just look at 1 stats at the time (evade in this case) we'll see...
This post has been edited by buktore: Apr 29 2010, 14:02
|
|
|
|
 |
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|