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post Apr 17 2010, 04:11
Post #1201
hgbdd



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QUOTE(Panuru @ Apr 17 2010, 03:02) *

Are the Soul spells (at 100) worth getting? I can see it going either way. Also, what proficiency do they raise / use?

Not really, bosses aren't weak to soul, only not resistant, the only use is to use against RL, although it's also the only way to raise forbidden prof (yes it uses forbidden) until you got level 150 when you got the first dark spells.

This post has been edited by cmdct: Apr 17 2010, 04:13
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post Apr 17 2010, 07:50
Post #1202
Panuru



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QUOTE(cmdct @ Apr 16 2010, 21:11) *

Not really, bosses aren't weak to soul, only not resistant, the only use is to use against RL, although it's also the only way to raise forbidden prof (yes it uses forbidden) until you got level 150 when you got the first dark spells.

Meaning that if I spend a single AP and cast it once, that's enough to make it part of my montage for those 50 levels.
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post Apr 17 2010, 11:07
Post #1203
hgbdd



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QUOTE(Panuru @ Apr 17 2010, 06:50) *

Meaning that if I spend a single AP and cast it once, that's enough to make it part of my montage for those 50 levels.

Yes.
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post Apr 17 2010, 13:33
Post #1204
Sayo Aisaka



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And montaging it for 50 levels will probably raise your proficiency by about one point.
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post Apr 17 2010, 17:04
Post #1205
hgbdd



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QUOTE(Sayo Aisaka @ Apr 17 2010, 12:33) *

And montaging it for 50 levels will probably raise your proficiency by about one point.

Not completely true, I have ~3.7 forbidden prof, and I only use montage maybe 3-4 days.
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post Apr 17 2010, 19:06
Post #1206
Panuru



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QUOTE(Sayo Aisaka @ Apr 17 2010, 06:33) *

And montaging it for 50 levels will probably raise your proficiency by about one point.

That's certainly true for the crap I'm doing now, but cmdt is right that it goes up decently when it's very far below level.
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post Apr 17 2010, 20:37
Post #1207
20200



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Tenboro had bigger plans for the montage system, but like everything, it is unfinished.
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post Apr 19 2010, 03:47
Post #1208
Alpha 7



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QUOTE(Panuru @ Apr 16 2010, 22:02) *

Are the Soul spells (at 100) worth getting? I can see it going either way. Also, what proficiency do they raise / use?


Forbidden. At the moment, they are meh. They do have a nice bonus effect, Ripen Soul, which gives you HP it you attack a victim of it. Kind of like Ether Theft, except you have to whack the mob to get it.

I don't know what Dark magic uses but, I am guessing Forbidden Prof, too. If that's true, using Soul would pre-level your Dark prof. Of course, Dark will be more useful.
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post Apr 19 2010, 14:49
Post #1209
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It took me about 4 months, but I'm close to get 200 Hath (from artifact shrine convertion and H@H. I don't have to much credit to bid at Hath Exchage).

Which hath perk you suggest?
- Black Aura
- White Aura
- Organized Mind
- Penny Pincher

I'm almost going for a hath aura, 'cause the power will help me to expunge dupes, but maybe the Penny Pincher can help me to get more credits and be able to buy more hath.

This post has been edited by MasakiLHW: Apr 19 2010, 14:52
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post Apr 19 2010, 20:15
Post #1210
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QUOTE(MasakiLHW @ Apr 19 2010, 08:49) *

It took me about 4 months, but I'm close to get 200 Hath (from artifact shrine convertion and H@H. I don't have to much credit to bid at Hath Exchage).

Which hath perk you suggest?
- Black Aura
- White Aura
- Organized Mind
- Penny Pincher

I'm almost going for a hath aura, 'cause the power will help me to expunge dupes, but maybe the Penny Pincher can help me to get more credits and be able to buy more hath.

An Aura will make you stronger. PP doesn't really provide that good of a return on investment.
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post Apr 19 2010, 21:46
Post #1211
hgbdd



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QUOTE(MasakiLHW @ Apr 19 2010, 13:49) *

It took me about 4 months, but I'm close to get 200 Hath (from artifact shrine convertion and H@H. I don't have to much credit to bid at Hath Exchage).

Which hath perk you suggest?
- Black Aura
- White Aura
- Organized Mind
- Penny Pincher

I'm almost going for a hath aura, 'cause the power will help me to expunge dupes, but maybe the Penny Pincher can help me to get more credits and be able to buy more hath.

I aggree with cmal an aura is better, but I'm surprised with your Organised Mind choice, rather than IA which is better.
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post Apr 19 2010, 22:14
Post #1212
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IA doesn't pay off until you can get at least two levels so you get the cost reduction. When you get all four levels, you can get Shield or Barrier for free because of natural regen.
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post Apr 19 2010, 22:38
Post #1213
hgbdd



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QUOTE(cmal @ Apr 19 2010, 21:14) *

IA doesn't pay off until you can get at least two levels so you get the cost reduction. When you get all four levels, you can get Shield or Barrier for free because of natural regen.

I know, but since he already have 200 hath he could buy 2 levels already.
Still better than the +10 EXP bonus

This post has been edited by cmdct: Apr 19 2010, 23:37
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post Apr 20 2010, 02:19
Post #1214
Panuru



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I may be alone in suggesting that you get the credits perk. It's not a huge gain, but volume makes up for it. Especially at your level, you can do tens of thousands of credits worth of arenas each day and the 2% bonus every time you sell a piece of high-level equipment to the store adds up. Plus credits are useful outside of HV, whereas stat and EXP bonuses are only helpful in-game.
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post Apr 20 2010, 03:42
Post #1215
Alpha 7



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QUOTE(MasakiLHW @ Apr 19 2010, 08:49) *

It took me about 4 months, but I'm close to get 200 Hath (from artifact shrine convertion and H@H. I don't have to much credit to bid at Hath Exchage).

Which hath perk you suggest?
- Black Aura
- White Aura
- Organized Mind
- Penny Pincher

I'm almost going for a hath aura, 'cause the power will help me to expunge dupes, but maybe the Penny Pincher can help me to get more credits and be able to buy more hath.


For Expunge Power, either the White (for melee players +10% HP) or Black (for mages +10% MP) Auras will give you a nice voting point boost, especially at your Karma Power level.

2% extra Credits is near nothing. 2% of 3000C = 60C.

As for Organized Mind, there many ways to increase your EXP without such great expense. The Cleanup Toplist gives a nice EXP bonus. 15 or so posts a day in the Spamhaus gives a good bonus, too. Both of those cost 0 C/0 HatH. (I, also, gain 1 Karma Point for every 50 forum posts I make, and all of those 1 point gains add up.)

If you haven't already, train the 4 Aura Slots, as each new Aura you activate helps you in the game and raises your Karma Power faster.
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post Apr 20 2010, 07:30
Post #1216
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Just a quick question, does fighting naked increase loot drop rate?

Because I was forgot to reequip myself after a sword and shield montage and noticed enemies were dropping more stuff in grindfest.
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post Apr 20 2010, 07:34
Post #1217
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QUOTE(Anomtai @ Apr 20 2010, 01:30) *

Just a quick question, does fighting naked increase loot drop rate?

Because I was forgot to reequip myself after a sword and shield montage and noticed enemies were dropping more stuff in grindfest.

No, that's just a coincidence.
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post Apr 20 2010, 10:34
Post #1218
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QUOTE(Alpha 7 @ Apr 19 2010, 22:42) *

For Expunge Power, either the White (for melee players +10% HP) or Black (for mages +10% MP) Auras will give you a nice voting point boost, especially at your Karma Power level.

2% extra Credits is near nothing. 2% of 3000C = 60C.

As for Organized Mind, there many ways to increase your EXP without such great expense. The Cleanup Toplist gives a nice EXP bonus. 15 or so posts a day in the Spamhaus gives a good bonus, too. Both of those cost 0 C/0 HatH. (I, also, gain 1 Karma Point for every 50 forum posts I make, and all of those 1 point gains add up.)

If you haven't already, train the 4 Aura Slots, as each new Aura you activate helps you in the game and raises your Karma Power faster.


So, white aura will be, just need more 60 hath (2~3 weeks playing). I just sold a lot to bazaar to training another Archaeologist point.

I don't like to spam, but I'll think about that. That extra karma point will help me to be more usefull at the cleanup vigilante.

Thanks for the advices o/

This post has been edited by MasakiLHW: Apr 20 2010, 10:39
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post Apr 22 2010, 19:05
Post #1219
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Is anyone there that finds Cure II useful? If so, in what situation?
I know is more mana efficient than Cure I, and I have enough HP pool, so I won't waste HP recovered, but the time lost in casting makes mobs hit me always when I cast it, so in the end the mana spent doesn't cover the effective HP earned (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 22 2010, 19:43
Post #1220
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QUOTE(cmdct @ Apr 22 2010, 13:05) *

Is anyone there that finds Cure II useful? If so, in what situation?
I know is more mana efficient than Cure I, and I have enough HP pool, so I won't waste HP recovered, but the time lost in casting makes mobs hit me always when I cast it, so in the end the mana spent doesn't cover the effective HP earned (IMG:[invalid] style_emoticons/default/dry.gif)

Cure II/III are less mana-efficient than Cure (less HP-to-MP per cast). In general use, they're really not that useful unless Regen can't keep up with the damage you take. The time when they should be used is if you've got a spare Channeling proc, if you're fighting that hits way harder than Regen/Cure can recover, or if you're really hurting and you need to get your HP up higher than Cure can get you.
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