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post Feb 6 2012, 08:58
Post #11581
ChosenUno



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Is T2 damage 2x T1?
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post Feb 6 2012, 09:44
Post #11582
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nope, http://ehwiki.org/wiki/Spell_Damage

This post has been edited by DSpooky: Feb 6 2012, 09:47
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post Feb 6 2012, 19:23
Post #11583
voidmiracle



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advice/suggestions needed please...

I've been playing a 2hand warrior (w/ full light armor set) for quite a while and i m currently lv84...i found myself to be having slight trouble with the lv80arena(35rounds)@normal difficulty...although i could probably clear it with some luck by my side(gem, channeling, evade, parry, etc)

stats are as follow:
1918.5hp, 254.6mp, 72.2 spirit, 100 overcharge; regen: 41.6, 7.4, 1.7
action speed 124.1
main:crushing offhand:piercing;
main: 23%stun for 2turns, 12% leech 28hp; 25% offhand hit, 20%penetrate for 2turnsm 22%leech 21.2hp
physical:506.8 base damage, 88% hit rate, 17.5% crit
122.2%mana cost
Defense: physical 13pt absorbed, 33.7% mitigation; magical 23.6pt, 29.2%
3.7%evade, 0%block, 15.7%parry, 37%resist
44.4 interference, 50.4 burden
str 112, dex 71, agil 72, end 108, int 7, wis 61
base 100, 57, 57, 101, 4, 57
damage mitigations: crushing 14%, slashing 6.6%, piercing 2.3%, fire 6%, cold 33.6%, elec 17.6%, wind 6%, holy 25.2%, dark5%
proficiency: dual wield 50.1, light armor 37, supportive 9.2, curative 42.5

skills: cure, protection, haste5, shadow veil5, regen, x-item, NO scroll/infusion slot, ROVG auras all at lv2, as well as black+white aura

I am interested in switching to Mage since i heard that mages can one-shot mobs with a strong AoE spell...which would probably help me in my farming/grinding...
which i will need pointers on...if it is indeed a better idea to switch 'class', the staffs that i have are

lv76 fine redwod staff of the fox
lv48 fair oak staff of owl
lv77 average redwood staff of the owl
lv70 fair willow staff of the owl
lv63 fine willow staff of the fox
with the first one being what i think is the best...
currently my elemental proficiency is 10.88

i dont mind resetting the abilities...since it only cost 100c for me to do so...but it will take time to redistribute the points since my int is 7 at the moment even though it won't be hard to raise it back to a 'reasonable' level

what should be the 'selling point' of the an ideal staff that is use to clear mobs using AoE with ease? Magic Damage Bonus? Elemental Proficiency Bonus? Elemental Damage Bonus? Attribute Bonus?
sure I understand that they all work well together, but what should a beginner focus on...which holds higher 'priority' when selecting a staff?

thx in advance =)

p.s. training abilities are basically all lv0 except for adept learner which is at 94 right now...and full exp bonus as of now...9*3=27
maybe i should start investing on Scavenger to improve drop rate so that it will help netting me credit?

This post has been edited by voidmiracle: Feb 6 2012, 19:29
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post Feb 6 2012, 19:47
Post #11584
varst



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@voidmiracle

1.primary stat
You put too much into STR and END. Try to put that evenly into other stats.
If you also want to try maging, keeping everything at the same level should be good.
Otherwise, keep INT at 80% of your level and other stats balanced if you want to focus on melee.

2. Weapons and armors
I don't know what exactly you're wearing as a melee, but I noticed you have high damage mitigation.
You can post your equipments if you want to, otherwise here's some general advice:
- pick either light or heavy. Don't mix
- pick the following things, in general they're good
kevlar -> protection
shade -> any, but evade and ADB are important, followed by interference
plate -> protection
power armor -> don't think it's that suitable for new players
You can check the equipments' numbers in the wiki.

For weapon, I really need to know what you're using before giving any useful advices.

3. fighting style
Fighting with two one-handed weapon is called DW.
Fighting with a two-handed weapon is called two-handed.
If you have time, take a look at the wiki for their differences.

4. Spells/Ability points
You need to pick one point in poison and full weaken against bosses and above.
It'll also help general gameplay.
Also, pick some OC; it's important now to use weapon skills.
You'll need at least 120 to use them effectively.

The best is to post your ability table, so we could tell something on EXP/HP/MP/SP tanks.

5. Maging
Yes, mages can kill things in 1-2 turns, but they also use tons of mana.
You also need to pick at least 2 types of elemental spells at your level.
Not sure if you have that much APs to spare.

For staff, you'll need an ebony staff of focus or destruction.
focus is better before lv.130 to improve your accuracy, while destruction with MDB> 32 is better after lv.130 as you'll have arcane focus to improve your accuracy.
And you also need a full elemental clothes.
Probably after lv.130 you also need some phases which provides you with EDB.

6. Training
Again, best to post your training screen.
In general, train adept learner to 120-150/300, and train ability to 40/100.
You may also need trainings in other areas.

Some general advices I've collected from players.

This post has been edited by varst: Feb 6 2012, 19:48
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post Feb 6 2012, 19:56
Post #11585
JamesCID



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I'm no expert in melee builds but I think you are overdoing it with the endurance. Wisdom , Agility and Endurance should be around your level so 84~ points each, int at about 30.


As for the mage part, sure you can one shot mobs but you are a paper plane with an atomic bomb, if you get hit IT WILL hurt, and with the evade nerf in the latest patch even gossamer clothes have fallen behind.

Anyways, if you are looking to try it for a low budget option you could try gossamer elementalist gear, if you want to spend more but save your evade then Phase gear; Mjolnir/Surtr being the most cost effective combination.

As for the staff, I'd go for a focus suffix staff or at least one with a decent accuracy bonus for low levels, later you can move to a full EDB/MDB staff.

EDIT: Ninja'd

This post has been edited by JamesCID: Feb 6 2012, 19:57
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post Feb 6 2012, 20:05
Post #11586
voidmiracle



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thx for input, will give it a detail look after i m done with the current IW

and yes...typo on the 2hand...should be dual-weird instead...
2hand makes me thinks that i am carrying a weapon on each hand...nvm, forget that lol
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post Feb 6 2012, 20:10
Post #11587
LangTuTaiHoa



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QUOTE(voidmiracle @ Feb 7 2012, 01:05) *

thx for input, will give it a detail look after i m done with the current IW

and yes...typo on the 2hand...should be dual-weird instead...
2hand makes me thinks that i am carrying a weapon on each hand...nvm, forget that lol


I don't have any specific advice for you, but it seems that your staffs are not that good for a mage. I can give you this Fine Redwood Staff of Focus for free if you want it. It has good accuracy for mage starters.

This post has been edited by LangTuTaiHoa: Feb 6 2012, 20:11
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post Feb 6 2012, 20:18
Post #11588
voidmiracle



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any help is appreciated~
never expect a freebie though...guess its my lucky day...
may god/haruhi/wesker/whatever bless you, kind sir =D
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post Feb 6 2012, 20:29
Post #11589
LangTuTaiHoa



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QUOTE(voidmiracle @ Feb 7 2012, 01:18) *

any help is appreciated~
never expect a freebie though...guess its my lucky day...
may god/haruhi/wesker/whatever bless you, kind sir =D


Well that staff has become useless for me anyway. Hope it helps you on your mage playing. Also check the freebies thread outside, you may find better staffs there.
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post Feb 6 2012, 20:31
Post #11590
rpgman1



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QUOTE(voidmiracle @ Feb 6 2012, 13:18) *

any help is appreciated~
never expect a freebie though...guess its my lucky day...
may god/haruhi/wesker/whatever bless you, kind sir =D

There is a freebies thread that some players give away or else end up on the Bazaar. Better to get stuff there and look to see if there is something you need.
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post Feb 6 2012, 21:28
Post #11591
voidmiracle



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ok...finally done that damned IW with magic missile =_=...knew i forgot something before i went in...

anyways...the following are just my opinion...they might be completely off and doesn't make sense, they are not meant to be spitful/offensive to your opinion...so please enlighten me =)

QUOTE
You put too much into STR and END. Try to put that evenly into other stats.

but thats what i thought full pledged warriors are suppose to go? STR=END>WIS=DEX>AGI>>INT?
while WIS should be ~50-60% of what STR is?

QUOTE
- pick either light or heavy. Don't Mix

as mentioned, i m on a full light armor set as a dual-wielder at the moment...the armor are as follow
helm
body
hand
legs
feet

IF i m switching to mage...still go for full light/heavy armor? not cloth armor(i heard rumors saying it sucks...not sure if true though)

QUOTE
For weapon, I really need to know what you're using before giving any useful advices.

main hand for stun
off hand for penetrate

QUOTE

You need to pick one point in poison and full weaken against bosses and above.
It'll also help general gameplay.
Also, pick some OC; it's important now to use weapon skills.
You'll need at least 120 to use them effectively.

poison mainly for slowing boss's mp/OC charge rate right?
how does it help 'general' gameplay(i assume by general u meant mobs and such)
120 refers to the minimum targeted OverCharge level...?

QUOTE
The best is to post your ability table, so we could tell something on EXP/HP/MP/SP tanks.

Attached Image Attached Image

QUOTE
but they also use tons of mana.

remedied by mana potion? what should the 'grade' that one should use to farm/grind with(so lets use 35rounds@normal arena here as the example)? average? superior?

QUOTE
You also need to pick at least 2 types of elemental spells at your level.
Not sure if you have that much APs to spare.

so i heard Elec is good since most does not resist to it...while i guess i can take Holy for the second one since it is a 'tier1 magic with tier2 power'? or is it better to just get fire/wind/cold as the secondary also since i have access to those with me being in lv84?
as mentioned, ability reset only cost me 100c atm...i COULD do a reset if i want to...and spend 6*2=12 AP on 2 elemental spell...while sacrificing some other things such as hp/mp tank...or even exp bonus

QUOTE
focus is better before lv.130 to improve your accuracy, while destruction with MDB> 32 is better after lv.130 as you'll have arcane focus to improve your accuracy.
And you also need a full elemental clothes.
Probably after lv.130 you also need some phases which provides you with EDB.

unless mage = ultra fast leveling...i dont think i'll get to lv130 from 84 in a short period of time...lol...
MDB = magic damage bonus; EDB = elemental damage bonus...? sorry, not good with acronym
and what the 'full elemental clothes' mentioned? (suggesting mage goes with cloth armor...?)

QUOTE
You may also need trainings in other areas.

so i've heard recommendation on scavenger, luck of the draw, quartermaster and optional archaeologist...?

QUOTE
Anyways, if you are looking to try it for a low budget option you could try gossamer elementalist gear, if you want to spend more but save your evade then Phase gear; Mjolnir/Surtr being the most cost effective combination.

how much are we looking at for each suggested option? i m never good with money lol

once again, thank for the helpful advice...please keep them coming =)

This post has been edited by voidmiracle: Feb 6 2012, 21:30
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post Feb 6 2012, 21:52
Post #11592
JamesCID



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QUOTE
so i heard Elec is good since most does not resist to it...while i guess i can take Holy for the second one since it is a 'tier1 magic with tier2 power'? or is it better to just get fire/wind/cold as the secondary also since i have access to those with me being in lv84?


You would want to get complimentary elements, that is, spells usually proc stats related to the element, and when the monster is hit by the complimentary element said stat explodes for more damage.

The chain goes Fire -> Cold -> Wind -> Elec ->Fire...

Holy's complimentary type is dark, but you get your first dark offensive spell at level 150

QUOTE
unless mage = ultra fast leveling...i dont think i'll get to lv130 from 84 in a short period of time...lol...


I was lvl 60 a bit more than a month ago, and I only did the daily arenas. So don't ditch the possibility.


QUOTE
how much are we looking at for each suggested option? i m never good with money lol


A couple thousands per piece for elementalist gossamer up to 5k, it's fairly cheap. For phase depends on it's stats as well as the element itself and it greatly varies , mjolnir/surtr stuff can go from 5k up to 80k, Fenrir (Dark) and Heimdall (Holy) is even more expensive.
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post Feb 6 2012, 22:01
Post #11593
voidmiracle



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QUOTE
The chain goes Fire -> Cold -> Wind -> Elec ->Fire...

so i guess Elec and Fire? just incase Elec doesn't kill because the enemy resist Elec, and Fire would possibly deals bonus damage if they got the debuff from before...?
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post Feb 6 2012, 22:04
Post #11594
varst



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@voidmiracle

1.That's some suggestion 1-2 years ago, when STR/END are more effective.
Not that most primary stats have little effect on your overall gameplay, it's better to balance them out.
If you want to be a mage, you can put less points in DEX. But that's not a must.
WIS is also important to melees, as it gives more mana.
And in HV more mana= more supportive spells = more chance to survive

2. NEVER use light/heavy armor as a mage.
Mages depends on their cloth armor to increase their damage output.
Also, light/heavy armor have interference, which will increase your spell's cost.
If you want to get some good light/heavy armor, follow what I suggested in the last post.
Leather is not good in the long run.

3. For DW, get a slaughter club with high ADM and rapier with high PA chance and duration.

4. When I said general gameplay, I mean when you have the chance to face mini-boss/bosses.
They're not that rare, so you will meet them eventually.
And yes, 120 refers to the minimum targeted OC level in order to use your skills.

5. With black/white aura, you should have some leisure to pull some APs from EXP tank.
Full your HP tank, fill that 20% OC if you want to be melee, fill all tier 2 spells + holy spells + 1-2 tier 1 spells if you want to be mage (you need that amount of spells)
If you find it difficult to distribute your APs, CHOOSE between melee and mage. You can always pick the other option when you progress in levels and get more APs.

6. Of course mages need mana potions. What I'm saying is that they need tons of mana from mana potions, and it will easily deplete your supply.

7. Not anymore. With the introduction of custom monsters, there's always some monsters which are resistant to your spells.
Holy spells are good against legends/gods, but it doesn't complement with other elemental spells.
So, you'll still need to choose elemental spells.
It's difficult to ignore any elemental spells now. Fire, ice and elec are needed to deal with bosses, while wind is good against tons of giants.

8. If you have black/white aura and play about 1-2 hours per day, there's a great chance you'll reach lv.130 in a month.
But anyway, getting a staff of focus won't hurt; you can always sell it later.
Yes on MDB and EDB.
Full elemental clothes = fill all your slots with clothes of elementalist suffix.
Remember to choose those with good prof., high evade and low burden.

9. Training those you've suggested can help you to get more drops, but don't put too much credits into it.

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post Feb 6 2012, 22:13
Post #11595
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Prior to the latest patch I was felt int ~ wis > agi > end > str > dex for mages but low level mages just needed to make sure not to over-invest in dex. I often advocated that point and considered it my golden rule for mages. However with the patch changes I think dex value has gone up significantly. I'd say now dex is equal/more value than str.

Primary reason is that evade has been nerfed, making agi less valuable as a protection attribute and thus dexterity becomes more important to fill the gap (most of the hits you want to avoid are physical hits)

Edit: "I was felt" = "I felt" and "not to over-inest in dex" = "to keep dex below the rest"

This post has been edited by dcherry: Feb 6 2012, 22:16
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post Feb 6 2012, 22:28
Post #11596
varst



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Difficult decision for me on primary stats.
Personally I'm using INT=WIS > AGI=END > STR=DEX, but that's because my stats are high enough to show a bit difference.

You are right on those adjustments, though raising every stat evenly can prevent much hassles, especially when those new players are indecisive on their playstyles/ still learning on HV.

Just sharing my opinion (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 6 2012, 22:28
Post #11597
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QUOTE(voidmiracle @ Feb 6 2012, 14:01) *

so i guess Elec and Fire? just incase Elec doesn't kill because the enemy resist Elec, and Fire would possibly deals bonus damage if they got the debuff from before...?


That's right, and if it's needed you can keep the elemental chain going indefinitely, it's a great way to get rid of monsters with elemental resistance at higher difficulties.
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post Feb 6 2012, 22:29
Post #11598
voidmiracle



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once again, thank you for the advices...

QUOTE
fill all tier 2 spells + holy spells + 1-2 tier 1 spells if you want to be mage

what good will the 1-2 tier 1 spell do if i already have the tier2 spell available? using tier1 to finish off close-to-dead enemy? also...would that be the single target version? or the AoE?

so in the end, and in general...which class level faster/easier(as in...brain dead playing)? which class farms(credit) faster?
referring to this post about mage
is why i thought mage would be ALOT easier to grind, and therefore farm better...
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post Feb 6 2012, 22:40
Post #11599
varst



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Note the last post in that thread. It's almost 9 months ago.
In 9 months, HV goes from 0.5.2 to 0.6.4; surely lots of things have changed.

Mages can grind faster because of their AOE spells, but you need mp potions, good equipments and high levels to achieve that.

Melees are surely the best choice in brain-dead playing. If you don't use skills, all you need to is to press the number pad, E (for spirit stance) and cast cures sparingly.
Melees also tends to have better chance for survival.

As for leveling speed, as my observation both classes should be about the same now.

As for spells, always pick the AOE version, because that's what you want from mage, right? (IMG:[invalid] style_emoticons/default/wink.gif)
If there's a single enemy left, use magic missile!

Tier 2 spells are for damage, while tier 1 spells are for finishing off enemies.
It can at least save you some mana.
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post Feb 6 2012, 22:41
Post #11600
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QUOTE(varst @ Feb 6 2012, 13:28) *

Difficult decision for me on primary stats.
Personally I'm using INT=WIS > AGI=END > STR=DEX, but that's because my stats are high enough to show a bit difference.

You are right on those adjustments, though raising every stat evenly can prevent much hassles, especially when those new players are indecisive on their playstyles/ still learning on HV.


I agree. As long as a low level player is investing their stats into *something* with a general (even if slight) emphasis on what gives them more damage (int/wis for mages and str for melee), you can't really go wrong. Players *can* go wrong if they pump int/wis like no tomorrow on a melee or don't pump any stats at all due to indecision.

QUOTE(JamesCID @ Feb 6 2012, 13:28) *

That's right, and if it's needed you can keep the elemental chain going indefinitely, it's a great way to get rid of monsters with elemental resistance at higher difficulties.


I'm doing testing on this right now (did tests on RL a while back but I need to do tests on custom mobs when I can get around to it) with skillchip. So far skillchip calculated the elemental resist reduction *may* be -65%. We still have to confirm though once I do some testing. In the possible effect mentioned, if a monster had 75% resist to fire, if you cast lightning on it, it'll have 10% resist to fire while the status proc is on it. Very significant =)
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