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post Jan 19 2012, 19:35
Post #11041
nurax



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QUOTE((Cheater) Tiap @ Jan 19 2012, 02:03) *

I get the differences in spell damage based on the various factors, what i don't get is their Action Speed
The wiki page HERE, only mentions the base Action Speeds for each action type (along with other relevant facts).

But how do u go about calculating your Action Speed for each spell when u invest AP in them (which apparently reduces the action time).. (IMG:[invalid] style_emoticons/default/wacko.gif)

My current

1. Action Speed is 119 (From Derived Attributes on the Character Page)
2. Burden is 29.3 (I read that any point over 20 will reduce AS by 1, but its very difficult to achieve that at my current level even with Cloth Armour)
3. Interference 0

Can anybody tell me how this would affect my performance.. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

PS: What does it all mean.. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jan 19 2012, 20:07
Post #11042
Maximum_Joe



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QUOTE(nurax @ Jan 19 2012, 09:35) *

But how do u go about calculating your Action Speed for each spell when u invest AP in them (which apparently reduces the action time).. (IMG:[invalid] style_emoticons/default/wacko.gif)

It makes them faster. Re-read the article.
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post Jan 19 2012, 20:32
Post #11043
nurax



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QUOTE(Maximum_Joe @ Jan 19 2012, 23:37) *

It makes them faster. Re-read the article.

Yes, I read it (several times infact), i meant how would you go about applying this in the game;

1. How to optimize your character to take advantage of Action Speed?
2. How do you verify check the difference (I used hast several times with no obvious benefits (IMG:[invalid] style_emoticons/default/sleep.gif) )?
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post Jan 19 2012, 20:52
Post #11044
Maximum_Joe



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QUOTE(nurax @ Jan 19 2012, 10:32) *

1. How to optimize your character to take advantage of Action Speed?

Invest in AP for AoE spells. Increase AGI and keep burden below 20. Keep Haste up all the time.
QUOTE

2. How do you verify check the difference (I used hast several times with no obvious benefits (IMG:[invalid] style_emoticons/default/sleep.gif) )?

You can't really see benefits directly because the most obvious measurement is when you get 2 turns before monsters can act (or vice versa for being too slow).

This post has been edited by Maximum_Joe: Jan 19 2012, 21:20
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post Jan 19 2012, 20:53
Post #11045
Valheran



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I do not bother with theorycrafting my agi. I only worry about being able to use aoe+heal, with being attacked only once after aoe, being able to cast regen at start of fight without getting attacked, and being able to cast fast+normal suppoirtive at start of fight etc. As long as I do not get "broadside", when, for example, I cast haste at start, get channeling, and cast, say, shadow veil, yet do not get attacked, I deem my agi sufficient.

When monsters start attacking when I believe I should be safe, I dump another 5 pointsinto agi.

Other than that, only really important data is that staff hit is abit faster than MM.
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post Jan 19 2012, 21:23
Post #11046
nurax



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So, basically Action Speed is more effective when accumulated and is not always effective for shorter rounds..!! (IMG:[invalid] style_emoticons/default/happy.gif)

But one should be able to tell if their Action Speed is beneficial or not just by looking at their property in the Character page.. But it is way more complicated than that.. I mean what's the point in knowing ur burden and ur character's action speed, if u can't actually determine how they will affect ur performance. (IMG:[invalid] style_emoticons/default/dry.gif)

Basically most players simply estimate the optimal Action Speed through trial and error..!! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

So i was hoping some of the grandmasters might have it figured out..!! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 19 2012, 23:04
Post #11047
skillchip



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It is still being worked on, true action speed for spells is unknown atm, only their relative speeds

This post has been edited by skillchip: Jan 19 2012, 23:04
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post Jan 19 2012, 23:10
Post #11048
Valheran



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Well most people just assign stats based on their level, for example agi=100% of your lvl. It is impossible to predict if you'll get double hit from charpage alone due to simple fact - player monster vary wildly, not just because of starting differences, but also because the richer the player, the more stats will be increased, while poor schmucks such as myself have to be happy with raising plvls with cheaper resists.

It's trial and error for ya, egghead! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 19 2012, 23:26
Post #11049
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QUOTE(trikon000 @ Jan 18 2012, 07:28) *

Abilities:
Due to the number of times you changed it. You more or less will have to rely on the Ability Boost to adjust what you currently got, lucky for you it is still low so using the AB trainer will not be too bad. From this point forth your going to have to more or less plan out what you want or see the cost of resetting go up.

You might want to fill out 2 or 3 in HP tanks if you got a problem with surviving. Fill out an additional tank if your still not able to survive.

Stats:
They look fine for where your at.

Trainer:
You should do the pack rat to be able to carry more pots.



QUOTE(nurax @ Jan 18 2012, 18:22) *

@Ilirith
Thanks.. I see that u are focusing on ur mp tanks and Tier 50 and Tier 60 spells.. I would advice against that cos at this level (60 - I'm at the same level by the way), it would cost you really high mp to cast especially the blizzard and meteor..

I would advice you to fill out all the base elemental spells and the purge spell because they are more cost effective than their tier 50+ counterparts.. (I guess the meteor and the blizzard will be most useful for boss+ classes.. or atleast 100+ levels.)

Also focus more on ur hp tank and balance it out with your mp tank based on ur expected survivability..!!
I used to have the the same ability tree and decided to focus on my HP tanks and base elemental spells.. Now i can easily clear 100+ rounds in grindfest @ normal difficulty (with pots of course)

PS: As varst suggested me to, ill advice u the same (it really worked a whole lot);



QUOTE(Valheran @ Jan 18 2012, 21:26) *

I strongly second sticking to tier 1 elements for day to day exping. Tier 2's cost 100% more but deal much less extra dmg. Spell_Data seems to be greatest mystery of HV, but its clearly below 50% extra. Perhaps even less than 130% of tier 2, who knows? Tenboro and God himself, and even that is not certain (IMG:[invalid] style_emoticons/default/tongue.gif)



Thanks for the advice :3
Also, i will certainly try your ( or rather, Varst's :3 ) plan, and i think i will even do an ability reset despite its high cost already. But the APs i've spent in MP tank as well as second tier spells are worth the reset price (and increase in price for next time :/)

//Ilirith
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post Jan 20 2012, 00:41
Post #11050
etothex



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Been away awhile. Just hit 50 with my mage, and had some questions, some of which were answered quite recently, thanks. Other thoughts:

I have all my tier 1 aoes maxed, but should i only focus on a couple elements? After hitting 50, a bunch of giants and mechs appeared, so I am using elec a lot more, but i would say usage wise fire>elec>wind>cold. I'll keep holy maxed.

Max shadow veil asap?
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post Jan 20 2012, 01:44
Post #11051
Valheran



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QUOTE(etothex @ Jan 19 2012, 23:41) *

Been away awhile. Just hit 50 with my mage, and had some questions, some of which were answered quite recently, thanks. Other thoughts:

I have all my tier 1 aoes maxed, but should i only focus on a couple elements? After hitting 50, a bunch of giants and mechs appeared, so I am using elec a lot more, but i would say usage wise fire>elec>wind>cold. I'll keep holy maxed.

Max shadow veil asap?


Shadow veil is good as channelling dump, especially on your level, where there is little alternative for it.

Elec+fire is a pair with least hurdles - only elementals are a problem, well, blue slimes too, but non-player monsters hardly count.

Fire+elec is inferior because elec first gives you debuff for fire.

Only other feasible choice is fire+cold, but with that mechas are as hard as eles, so 2x chance of getting hard to kill monsters.

Any other choice completly sucks vs undead, or does not take proper advantage of exploding debuffs.
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post Jan 20 2012, 05:50
Post #11052
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How do people trade over at WTS/WTB?

Do they send the item over through moogle then credit transfer?

Do scams ever happen?
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post Jan 20 2012, 05:54
Post #11053
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From my experience Elec-to-fire is the BEST for dealing with rooms, especially if you have mjolnir phase gear (one or two pieces.) Strong elec attacks can kill ALMOST anything, undead, blue slime, and elementals are the only enemies that usually survive a good blast. Granted this does not take into account how often you may miss with your attack...

What elec does not kill, undead seem to be the most often seen, and fire roasts them as good as holy. So Elec-fire-MagicMissile.
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post Jan 20 2012, 05:56
Post #11054
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I've done a few trades, no hitches at all.
All those i did, was by paying up front either by moogle or credit transfer, and they would then moogle me the item.
Likewise with the WTB, i'd moogle the items and he/she would moogle back the credits when they check their moogle.

about scams, well i don't know... Somehow i doubt it happens much really, if at all. Most people that play, seem to be decent enough to be allowed further oxygen :3
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post Jan 20 2012, 06:04
Post #11055
aiwotorimodose



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QUOTE(king zeal @ Jan 20 2012, 10:50) *

How do people trade over at WTS/WTB?

Do they send the item over through moogle then credit transfer?

Do scams ever happen?

each shop has description, but mostly you sent Cr via mooglemail or cradit transfer first with desc of the goods you want to buy, then they sent the goods. you can also post in the thread confirming that you already sending the Cr.

for auction, follow the procedure.

never heard of scam, at least from the time I built this char. scammer account can be easily tenboroed and the stolen goods returned.
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post Jan 20 2012, 06:38
Post #11056
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so what general rule of thumb are people using to determine character stats? ( more interested for mage build ).
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post Jan 20 2012, 07:15
Post #11057
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Thanks for the advice about elec -> fire. You know, it never even occurred to me to use the weakness + explosion; boy do i feel stupid =/. I generally had fireballed, and then chose an appropriate 2nd elemental aoe based on whoever was left =P.

So I'll go elec/fire but should i invest any points in aoe cold/wind beyond the 1st point?

Oh and any resistances at all?

This post has been edited by etothex: Jan 20 2012, 07:17
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post Jan 20 2012, 07:23
Post #11058
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scamming get dealt with by the scammer getting banned and the scammed getting his stuff back, at least in the past.

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post Jan 20 2012, 07:34
Post #11059
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QUOTE(Raidy @ Jan 19 2012, 20:38) *

so what general rule of thumb are people using to determine character stats? ( more interested for mage build ).

My advice:
http://ehwiki.org/wiki/HentaiVerse_Advice#Mage_Builds
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post Jan 20 2012, 07:35
Post #11060
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Oh I see. thanks for answering.


Anyone know whether an energy drink is worth using to bump my stam to great stamina range so I can grind more?

Sort of feels like I should just be during grinding with normal stamina since stamina burns up fast during great stamina.
But that 50% exp and 25% damage sound tempting.
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