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post Jan 5 2012, 12:53
Post #10561
wr4st3r



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QUOTE(valiant12 @ Jan 5 2012, 11:37) *

So if i want to build a 2h character that maxes damage per swing (to maximise domino strikes) should i aim for for a Scythe of Slaughter?


Well it's either Scythe or a Mace I guess.

IIRC top melee players said that Scythe does kill faster, but at your level I'd still go with Mace and get the survivability the Stun proc provides.

QUOTE(valiant12 @ Jan 5 2012, 11:37) *

The way im understanding your explaination of item is that each item is slightly different DEPENDING on the base stats of the weapon when rolled? So each item is slightly different but Scythes have the highest weapon range?


Exactly, and even more than 'slightly' at times, I'd add.

You can find two weapons of the same level and suffixes, but one with like +100 damage. That's because its base damage is way higher than the other weapon's - whose other stats will then supposedly make up for that.

QUOTE(valiant12 @ Jan 5 2012, 11:37) *

And the next question is, it seems as I scale..weapons of +stats will become better then weapons of slaughter/balance etc...is this the case?


Not sure I get it... You mean that +Stat suffixes (Ox, Raccoon, Cheetah etc) will be better than Slaughter, Balance ones?

If that's the case, it shouldn't be like that, every stat (proc percentage aside) will go up when an item gets a lwvel.

This post has been edited by wr4st3r: Jan 5 2012, 13:03
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post Jan 5 2012, 13:08
Post #10562
4EverLost



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Katana: Good WD, AAB, ACB, bleed and you can use Wakizashi
Maces: Great WD, shit AAB, stun
Scythe: Great WD, shit AAB great bleed
Estoc: Good WD, shit AAB but you get penetrated armor

I think Scythes have great damage but you need to make up the low attack accuracy bonus someplace or you wont hit much.
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post Jan 5 2012, 14:27
Post #10563
valiant12



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QUOTE(wr4st3r @ Jan 5 2012, 12:53) *


Not sure I get it... You mean that +Stat suffixes (Ox, Raccoon, Cheetah etc) will be better than Slaughter, Balance ones?

If that's the case, it shouldn't be like that, every stat (proc percentage aside) will go up when an item gets a lwvel.

I just thought with the cost of increasing stats becoming more and more expensive the less balanced your stats and the higher you get, stats will outweigh the other suffixes

And Hmmm i know alot of people have said to go with Caster role but im hoping that future patches will make melee more end game viable...least i hope it should..balance does take awhile.

Wenever i play RPG games i do alot of theorycrafting and as far as i can tell..usually +hit is always higher then any other stat...im not sure if that scales the same way in this game however...

If Scythes are only slightly worse then Katana's and Katana's have higher accuracy maybe i will go with that? Or follow what you say and find myself a Mace to level me up better.

This post has been edited by valiant12: Jan 5 2012, 14:29
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post Jan 5 2012, 15:24
Post #10564
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QUOTE(valiant12 @ Jan 5 2012, 13:27) *


And Hmmm i know alot of people have said to go with Caster role but im hoping that future patches will make melee more end game viable...least i hope it should..balance does take awhile.



Mind that people say mage is better from Godslayer point of view, with lvls 2xx or 3xx, where they can pull shit like hitting for 300K+ and whatever. You should not agonize over it now, since getting there could take years, bilions of exp, and perhaps donations/years of h@h, though do not qoute me on the last one.

This post has been edited by Valheran: Jan 5 2012, 15:25
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post Jan 5 2012, 15:25
Post #10565
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better to ask here i guess:
guys, need help, im a pure melee warrior and i dont know what should i do with hath, should i take Black aura, ot keep farming and take Rainbow later?

got the answer, thx

This post has been edited by FLCLocust: Jan 5 2012, 15:31
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post Jan 5 2012, 15:32
Post #10566
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QUOTE(Valheran @ Jan 5 2012, 21:24) *

Mind that people say mage is better from Godslayer point of view, with lvls 2xx or 3xx, where they can pull shit like hitting for 300K+ and whatever. You should not agonize over it now, since getting there could take years, bilions of exp, and perhaps donations/years of h@h, though do not qoute me on the last one.


I would say melees may be better than mages below lv.130, before mages get aracna focus.
Also notice that mages need a shit ton of mana potions, which can be difficult to obtain.

You can reach lv.200 in a month or two if you have appropriate strategy and time to play a few hour hours per day. It's not that difficult to grind EXP once you reached lv.220, with the help of EOD arenas, SP shield and x25 difficulty.

QUOTE(FLCLocust @ Jan 5 2012, 21:25) *

better to ask here i guess:
guys, need help, im a pure melee warrior and i dont know what should i do with hath, should i take Black aura, ot keep farming and take Rainbow later?


Take black aura first.
You can grind credits/EXP more efficiently once you reached higher level.

Edit: It's the first time I get ninja'd by another thread (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by varst: Jan 5 2012, 15:33
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post Jan 5 2012, 15:38
Post #10567
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I meant getting to the point where mage's ragnarok hits for megapwn values, not getting to lvl 200 in finne cotton of elementalist. Wherever that point is.
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post Jan 5 2012, 15:55
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You shouldn't really judge with the numbers in the highest damage done thread, they may not reflect average playing values.
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post Jan 5 2012, 16:25
Post #10569
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I'm not really, just pointing that much can change untill today's lowbies get to where many of those who advocate maging are now. It's definitely not something that should be agonized over - Tenebro did say he is somwhat unsatisfied with overall mage gameplay, after all. Who can tell how the balance will look 3 years from now?
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post Jan 5 2012, 16:39
Post #10570
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Yeah I agree. So I always rely on you guys' response so our advices can be more accurate. (IMG:[invalid] style_emoticons/default/smile.gif)
Some people want to know how to advance efficiently, and I will always give them my insights.
However, in order to enjoy a game, you must develop and play in your own style.
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post Jan 5 2012, 16:47
Post #10571
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Are there any melee that use dagger on <100, or should I bazaar Superior Ethereal Dagger of Slaughter?
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post Jan 5 2012, 16:55
Post #10572
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Yeah you guys are right about the longetivity of my gametime on this game - its really just something i picked up for fun, but getting my bearings right for fun gameplay is important...it sucks wen you get to a point in a game where your stuck because u have invested everything in the wrong places and have the wrong items, but i suppose theres stat resets for this game.

QUOTE(Valheran @ Jan 5 2012, 16:47) *

Are there any melee that use dagger on <100, or should I bazaar Superior Ethereal Dagger of Slaughter?


It be nice if the game implemented attack speed for weapons, it would give melee a whole new game play to think about...make daggers have high attack speed which may make Dual Weld alot funner/viable ~shrugs~
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post Jan 5 2012, 17:27
Post #10573
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QUOTE(Valheran @ Jan 5 2012, 15:47) *

Are there any melee that use dagger on <100, or should I bazaar Superior Ethereal Dagger of Slaughter?


I was actually wondering if people use daggers at all :E
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post Jan 5 2012, 17:29
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If I'm going heavy armor + shield I use a dagger. But my one handed prof is 10 so I barely use it.
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post Jan 5 2012, 17:35
Post #10575
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Err,i just obtained innate arcana 1.But the setting page said that i dont have autocast slot (IMG:[invalid] style_emoticons/default/sleep.gif)
What the ......
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post Jan 5 2012, 17:41
Post #10576
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QUOTE(reinz springfield @ Jan 5 2012, 23:35) *

Err,i just obtained innate arcana 1.But the setting page said that i dont have autocast slot (IMG:[invalid] style_emoticons/default/sleep.gif)
What the ......


Hath perks may need an hour to activate, so wait.

QUOTE(Valheran @ Jan 5 2012, 22:47) *

Are there any melee that use dagger on <100, or should I bazaar Superior Ethereal Dagger of Slaughter?


Traditionally dagger has been used by DWers in the off-hand because of its parry chance.
If that's still true, then the most important stat for a dagger should be its parry.
Maybe some new players would like to have something that can lower their burden though.

This post has been edited by varst: Jan 5 2012, 17:44
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post Jan 5 2012, 17:48
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QUOTE(varst @ Jan 5 2012, 15:41) *

Hath perks may need an hour to activate, so wait.



I see,didnt know it takes that long.thanks
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post Jan 5 2012, 19:22
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QUOTE(Valheran @ Jan 5 2012, 06:47) *

Are there any melee that use dagger on <100, or should I bazaar Superior Ethereal Dagger of Slaughter?

I'd like to buy that.
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post Jan 5 2012, 20:03
Post #10579
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whats a better difficulty setting for grinding? normal or hard...
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post Jan 5 2012, 20:25
Post #10580
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QUOTE(valiant12 @ Jan 5 2012, 11:03) *

whats a better difficulty setting for grinding? normal or hard...


that's like asking which is yummier, apples or oranges. better? that depends on how much time you have to play, and how easily you clear each difficulty
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