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post Jan 3 2012, 01:05
Post #10431
rpgman1



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I have finally reached Level 40 and have access to the Haste spell. I notice that the enemies hit much harder now and even my Cloth armor set only protects me from a few hits, so I had to cast a Protection spell before I'm wiped out. I'm using a two-handed sword to wipe out the mobs quickly. Should I switch to Light Armor instead? I already use deprecating magic and supportive magic to help me in battle, but I keep draining MP quickly.
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post Jan 3 2012, 02:12
Post #10432
HaliZorat



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QUOTE(rpgman1 @ Jan 2 2012, 18:05) *

I have finally reached Level 40 and have access to the Haste spell. I notice that the enemies hit much harder now and even my Cloth armor set only protects me from a few hits, so I had to cast a Protection spell before I'm wiped out. I'm using a two-handed sword to wipe out the mobs quickly. Should I switch to Light Armor instead? I already use deprecating magic and supportive magic to help me in battle, but I keep draining MP quickly.


Protection doesn't do much with Cloth armor. Switch to Light or Heavy armor; Cloth armor is for mages. What difficulty are you playing on? I was honestly fine back then on Normal and Hard with just curative spells until later on when I had more MP due to the abilities. Finally, if you haven't already, equip some Mana Potions. (I honestly only started doing this near Level 100 though...)

This post has been edited by HaliZorat: Jan 3 2012, 02:13
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post Jan 3 2012, 02:51
Post #10433
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QUOTE(Maximum_Joe @ Jan 2 2012, 23:16) *

I thought the consensus was that once per hour is optimal in the long run.


QUOTE(Raidy @ Jan 3 2012, 00:01) *

that sounds pretty often


Well, given the formula,

QUOTE
Gift chance (%) = # of hours since last check * Battles won since last gift


I too think once per hour it's a bit often, unless it's a very high PL monster which might gets wins easily.

I mean, if all I get is like a single win per day, checking it every hour the chance for a gift is gonna be like 1 %, or 2 % the following day if I keep checking and there's no wins...
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post Jan 3 2012, 02:57
Post #10434
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Yep, I'll probably stick checking once / day.
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post Jan 3 2012, 03:05
Post #10435
rpgman1



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QUOTE(HaliZorat @ Jan 2 2012, 19:12) *

Protection doesn't do much with Cloth armor. Switch to Light or Heavy armor; Cloth armor is for mages. What difficulty are you playing on? I was honestly fine back then on Normal and Hard with just curative spells until later on when I had more MP due to the abilities. Finally, if you haven't already, equip some Mana Potions. (I honestly only started doing this near Level 100 though...)

I was on Hard for Grindfest. Guess I need to buy some Light armor pieces then. My stats are in the 30s except for Strength at 48 and Endurance at 41 (due to bonuses from my equipment)
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post Jan 3 2012, 03:10
Post #10436
hzqr



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QUOTE(wr4st3r @ Jan 3 2012, 01:51) *
if all I get is like a single win per day, checking it every hour the chance for a gift is gonna be like 1 %, or 2 % the following day if I keep checking and there's no wins...

No, that would be 1-0.99^24 = 0.21 → 21%.
Assuming you check every hour, though. Which no one in their right mind would do.

Also:

QUOTE(Tenboro @ Aug 12 2011, 12:19) *
Eh, no. Modeling this isn't trivial since the probability is variable. But you can trivially calculate the odds of getting at least one item by hour X by calculating the odds of not getting one, and you should be able to model it more thoroughly by calculating a cumulative distribution function on a gamma distribution, but I honestly can't be arsed.

If you simplify it somewhat and say that the monster kills stay fixed at say 10, you can use simple binomial probability to do it. In which case, the odds of getting exactly k drops is nCk * p^k * (1-p) ^ (n - k). Or specifically:

0: 0.348
1: 0.387
2: 0.198
3: 0.057
4: 0.011
5: 0.0015
6+: <0.2% chance

So the average drops in a ten-hour period with checking once every hour would be about 0 * 0.348 + 1 * 0.387 + 2 * 0.198 + 3 * 0.057 + 4 * 0.011 + 5 * 0.0015 + insignificant ~= 1.01, compared to a fixed 1 for just checking on the 10th hour.

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post Jan 3 2012, 03:17
Post #10437
wr4st3r



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QUOTE((Cheater) Tiap @ Jan 3 2012, 02:10) *

No, that would be 1-0.99^24 = 0.21 → 21%.
Assuming you check every hour, though. Which no one in their right mind would do.

Also:


I suck cocks in hell when it comes to math, but is the formula I quoted from the wiki outdated?

I don't get the numbers, for the aforementioned reason I guess lol...
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post Jan 3 2012, 03:19
Post #10438
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QUOTE(rpgman1 @ Jan 3 2012, 08:05) *

I was on Hard for Grindfest. Guess I need to buy some Light armor pieces then. My stats are in the 30s except for Strength at 48 and Endurance at 41 (due to bonuses from my equipment)


or if you like cloth. try to mix vary armor like 1 heavy + 4 cloth or 2 light + 3 cloth.


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post Jan 3 2012, 03:24
Post #10439
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I was going to post this in the chat thread. But since its about the gameplay and it may be regard as a tip, I'll post it here.

....

Just finished messing around with skill for the heck of it and I found this to be the only scenario outside of RoB so far that give me some satisfaction after using it. Although I'm not quite sure if this really worth the hassle (probably not), but it's kinda fun. (IMG:[invalid] style_emoticons/default/heh.gif)

:: Melee, T&T Final round :: (@ Higher difficulty)

0. Use 2H (Scythe work best for this purpose, but not needed) and Haste.
1. Slow + Debuff all mobs.
2. Use Shatter Strike. (activate SP mode first)
3. Use Scroll of Swiftness. (for extra Haste)
4. Whack something til OC ~ 60-80%
5. Activate SP mode.
6. ????
7. PROFIT! ... That is, until Stun & PA from Shatter Strike expired (about 20 turns).
#. (optional) Add Infusions, Vase, Gum for extra lulz.


TBH, I still want the old system back... (IMG:[invalid] style_emoticons/default/sad.gif) But that won't going to happen anyway so I might as well practice it a bit and pretend that it's awesome and I need to use it.
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post Jan 3 2012, 03:26
Post #10440
rpgman1



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QUOTE(SpiderChild @ Jan 2 2012, 20:19) *

or if you like cloth. try to mix vary armor like 1 heavy + 4 cloth or 2 light + 3 cloth.

Well I do got 2 light armor pieces that I got from enemy drops. Guess I should try that. I don't like Burden and Interference with my magic, but not at the expense of getting killed in a few rounds.
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post Jan 3 2012, 03:28
Post #10441
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QUOTE(wr4st3r @ Jan 3 2012, 02:17) *
I suck cocks in hell when it comes to math, but is the formula I quoted from the wiki outdated?

I don't get the numbers, for the aforementioned reason I guess lol...

No, 21% is the probability of getting at least one item a day by checking every hour, which is the inverse of the probability of getting nothing 24 times in a row (1-0.99^24).
This assuming of course the monster isn't getting any wins (or just a single win) in the meantime, otherwise it's a completely different matter.
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post Jan 3 2012, 03:28
Post #10442
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QUOTE((Cheater) Tiap @ Jan 2 2012, 17:10) *

Assuming you check every hour, though. Which no one in their right mind would do.

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post Jan 3 2012, 03:37
Post #10443
hzqr



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QUOTE(Maximum_Joe @ Jan 3 2012, 02:28) *

Attached Image
Unless you don't like sleeping or have a bot doing the checking for you, why yes, that is so.
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post Jan 3 2012, 03:43
Post #10444
wr4st3r



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QUOTE((Cheater) Tiap @ Jan 3 2012, 02:28) *

No, 21% is the probability of getting at least one item a day by checking every hour, which is the inverse of the probability of getting nothing 24 times in a row (1-0.99^24).
This assuming of course the monster isn't getting any wins (or just a single win) in the meantime, otherwise it's a completely different matter.


Oh I see, really didn't think about that.

Guess I'll stick with my plans of checking once per day and create more low level monsters lol.
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post Jan 3 2012, 03:49
Post #10445
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It seems like about lv 70 is a sweet spot for getting your monster wins, once i got Lin powered up around 100, she stopped getting wins as much, while both Ashuron and Sill were left around 70 and kept racking them up (so much sill passed my Lin (IMG:[invalid] style_emoticons/default/cry.gif) )

I grow my monsters alike their character form whatever respective game/anime/whatever. Ashuron just happens to be an unused D&D character i made and never got to use since someone cancelled their campaign. I've fed sill a lot of int/wis/elements, Lin's gotten mostly str/dex/agi, and dark/fire res (for that delicious shin/sana fusion) which is what baffled me as to how -sill-, who is humanoid, with shit str, (still at 5) could rack up wins to surpass Lin who is also humanoid, yet has 9 str. Endurance too, lin has 8, sill has 5.

The only thing i can imagine would do this is players of 100 and up are just better at not-dieing than players around 70.
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post Jan 3 2012, 05:15
Post #10446
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Spark of Life
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post Jan 3 2012, 11:43
Post #10447
Valheran



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I'd say sweet spot is between 75 (74?) and 95 (94?). At 80 I believe system generates 1 more player monster per round than before, and that's also the point where bewildered monster hit me for more than my max hp for first time. 100 is no brainer, spark of life drastically cuts on player deaths.
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post Jan 3 2012, 17:40
Post #10448
Mi-Ala Starbreeze



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I wonder if this can be much better than this?
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post Jan 3 2012, 17:59
Post #10449
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IMO it depends on how you're going to use those staffs.

Oak staff of Heimdall seems be better for EOD arenas. Offensively katalox staffs may have a bit higher output, but oak staff have supportive and curative profs, which can lengthen the supportive spells.

If you're talking about high-difficulty arenas, then a good katalox staff of destruction should be better.
Redwood can be one alternate, but the best redwood staff still can't beat some better katalox staffs.

However, comparing heimdall staff and destruction staff is always tough.
It depends on your MDB, EDB, prof., evade, etc....which is more a practical issue than a theoretical issue.
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post Jan 3 2012, 18:14
Post #10450
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No EDB makes for a sad panda.
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