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post Dec 24 2017, 01:56
Post #102941
qw3rty67



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We know why people quit IW, but what if you're a cheap bitch (me) who doesn't use EDs? Still worth it in the long run? 25 scav 4 archaeologist no trap perks.
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post Dec 24 2017, 02:21
Post #102942
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Imo the use of EDs only makes sense on a regular basis when you have the Long Gone Before Daylight Perk and at least Archaeologist 6.
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post Dec 24 2017, 02:41
Post #102943
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QUOTE(qw3rty67 @ Dec 24 2017, 00:56) *

We know why people quit IW, but what if you're a cheap bitch (me) who doesn't use EDs? Still worth it in the long run? 25 scav 4 archaeologist no trap perks.


No. Short run and long run, IW is not profitable for anyone. I have all the fancy perks, all trainings not far from maxed and it's still far from being profitable for me, even if I count the credits I charge for that service. If I do it it's only because I can finish a 100 rounds IW without too much trouble, but I can't go past 500 rounds of PFFest.

Insert in your head that IW is designed to be a challenge which only goal is to enhance equipment, not to net some sort of profit out of it.

This post has been edited by decondelite: Dec 24 2017, 02:42
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post Dec 24 2017, 02:46
Post #102944
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QUOTE(decondelite @ Dec 24 2017, 01:41) *

Insert in your head that IW is designed to be a challenge which only goal is to enhance equipment, not to net some sort of profit out of it.

^

in case you guys forgot it, IW has bad multipliers for, uh... pretty much everything.
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post Dec 24 2017, 04:01
Post #102945
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QUOTE(reality_marble @ Dec 22 2017, 12:44) *

It would be quite unfunny situation sending a PHOH to someone to IW and he running away ٩(ఠ益ఠ)۶ with it


You can trust me with a PHOH any day of the week.

I'll have that perfect IW for you by the first week of January.





in the year 2026.
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post Dec 24 2017, 04:07
Post #102946
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QUOTE(qw3rty67 @ Dec 24 2017, 00:56) *

We know why people quit IW, but what if you're a cheap bitch (me) who doesn't use EDs? Still worth it in the long run? 25 scav 4 archaeologist no trap perks.

Super didn't quit IW because his service wasn't profitable.
People quit IW service mainly because doing services is bothersome (let's say that you don't really want to play a week, now you realize you have a queue of 3 IW and you feel bad not playing so you are forced to that regardless, this fucking sucks and it's the main reason I've never ever considered doing IW services myself).
You can just check Super income manager screenshots, add 9c/pxp from IW service cost and you get that PFUDOR IW income per turn and round is higher than IWBTHFest (possibly not for PFUDORFest, but PFUDORFest is way more difficult).

Anyway, if your idea is not to use ED stay away from IW, just do arenas and IW only your equipments.

@Scremaz: doesn't IW have a good EXP multiplier? If the formula Non-IW_EXP * (PXP0 - 100) * 0.004 is correct a peerless Arcanist should have >1.2 EXP, which is definitely not bad.
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post Dec 24 2017, 04:16
Post #102947
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As far as I've noticed, IW XP slightly better than arenas, but only because the average amount of monsters per round is greater.

And yeah, it's frustrating to have IW orders queuing up and being unable to satisfy all of them. When you can't do IW runs everyday, it's already taking more than 1-2 weeks for a perfect IW.
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post Dec 24 2017, 04:26
Post #102948
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QUOTE(decondelite @ Dec 23 2017, 19:41) *
IW is designed to be a challenge

HV is challenging? (IMG:[invalid] style_emoticons/default/cool.gif)
You only lose 75% c and gain 20% exp according to la wikia. The rest is the same on hell and above, and it doesn't require donating massive amounts of time like arenas just to get an average turd at the end. How are you losing money on it? Profitable does not mean making less money than something else.

QUOTE(Sapo84 @ Dec 23 2017, 21:07) *
add 9c/pxp from IW service cost and you get that PFUDOR IW income per turn and round is higher than IWBTHFest (possibly not for PFUDORFest, but PFUDORFest is way more difficult).

Anyway, if your idea is not to use ED stay away from IW, just do arenas and IW only your equipments.

If pay scheme is the problem, that can be meddled with. If ED is required then I'll have to quit (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 24 2017, 09:34
Post #102949
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In one weeks time, this thread will be closed. It will be replaced by the Ask The Expert 2018 thread.

- this thread isn't searchable anymore
- Most of this thread, except the last hundreds of pages, were about previous versions of HV
- A yearly thread will be shorter so you can use Search effectively

As a service both threads will be open the following 7 days (more if needed). But feel free to use the Ask The Experts 2018 thread now!
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post Dec 24 2017, 10:13
Post #102950
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QUOTE(DJNoni @ Dec 23 2017, 23:34) *

In one weeks time, this thread will be closed. It will be replaced by the Ask The Expert 2018 thread.

- this thread isn't searchable anymore
- Most of this thread, except the last hundreds of pages, were about previous versions of HV
- A yearly thread will be shorter so you can use Search effectively

As a service both threads will be open the following 7 days (more if needed). But feel free to use the Ask The Experts 2018 thread now!


CHANGE IS SCARY.
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post Dec 24 2017, 10:21
Post #102951
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This thread isn't being deleted, just closed right? We can still search it if we want?
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post Dec 24 2017, 10:52
Post #102952
Noni



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QUOTE(BlueWaterSplash @ Dec 24 2017, 09:21) *

This thread isn't being deleted, just closed right? We can still search it if we want?


yes indeed! We value our history. This thread will serve a a Museum of Past Expertise. Feel free to wander through sheer countless posts of wisdom, wit and whatnot. Reminisce the old days of HV versions with exotic low version numbers. Find memorabilia of old HV friends long gone since.

This post has been edited by DJNoni: Dec 24 2017, 11:03
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post Dec 24 2017, 11:21
Post #102953
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QUOTE(qw3rty67 @ Dec 24 2017, 03:26) *

HV is challenging? (IMG:[invalid] style_emoticons/default/cool.gif)
You only lose 75% c and gain 20% exp according to la wikia. The rest is the same on hell and above, and it doesn't require donating massive amounts of time like arenas just to get an average turd at the end. How are you losing money on it? Profitable does not mean making less money than something else.
If pay scheme is the problem, that can be meddled with. If ED is required then I'll have to quit (IMG:[invalid] style_emoticons/default/sad.gif)


*cough* *cough*
You sure haven't done a lot of IW. So let me get this straight. IW earns next to nothing in terms of credits. The final round of an IW doesn't have increased drop chances, unlike arenas or random encounters. It doesn't have any end of IW bonus equipment nor token. It eats away your stamina and your time. It's more difficult than arena, with monsters hitting up to 300% as hard as normal in round 100 (and already 200% in round 50). And to finish it: you don't get any crystal drop bonus either, unlike Grindfest.

And of course, the last but not the least: if you are looking for a certain setup in the potencies, you will have to use amnesia shards and to play at a lower difficulty in the 1-2 first runs, which will cripple your equipment drops aswell and force you to play Item World even longer. If we consider the price of amnesia shards that you have bought, then you're spending more money in the amnesia shards than what the IW nets you.

Anything that IW might drop for you, Grindfest will do it better.

This post has been edited by decondelite: Dec 24 2017, 11:24
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post Dec 24 2017, 11:50
Post #102954
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QUOTE(Cryosite @ Dec 24 2017, 09:13) *

CHANGE IS SCARY.

But necessary. Let's say we heard the whines of those who claimed it wasn't possible to perform a query here anymore and this was the best (rather, the only) option we had.
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post Dec 24 2017, 12:14
Post #102955
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What are the best stats for forge for mage? I have been focusing on only spell damage, evade and resist chance. The rest look like insignificant change to me.
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post Dec 24 2017, 12:15
Post #102956
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QUOTE(as013 @ Dec 24 2017, 11:14) *

What are the best stats for forge for mage? I have been focusing on only spell damage, evade and resist chance. The rest look like insignificant change to me.


Don't forget INT and WIS! AGI too. And PMI as well. Might throw in some MMI if you really want.


Unrelated by the way: I had some fun with the title of this thread (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by DJNoni: Dec 24 2017, 12:16
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post Dec 24 2017, 12:25
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QUOTE(DJNoni @ Dec 24 2017, 18:15) *

Don't forget INT and WIS! AGI too. And PMI as well. Might throw in some MMI if you really want.
Unrelated by the way: I had some fun with the title of this thread (IMG:[invalid] style_emoticons/default/wink.gif)

Forged all WIS and AGI binding I had. Does INT increase my damage a lot or it's just a minor increase? Also does PMI increase my chance of survival a lot? With 63 bindings of protection, I estimate my PMI to increase from 63.2 to 65.4. Is that a large change?
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post Dec 24 2017, 13:58
Post #102958
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QUOTE(as013 @ Dec 24 2017, 11:25) *

Forged all WIS and AGI binding I had. Does INT increase my damage a lot or it's just a minor increase? Also does PMI increase my chance of survival a lot? With 63 bindings of protection, I estimate my PMI to increase from 63.2 to 65.4. Is that a large change?


Maging is about many small improvements.
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post Dec 24 2017, 19:28
Post #102959
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QUOTE(DJNoni @ Dec 24 2017, 03:52) *
Find memorabilia of old HV friends long gone since.

Someone call gc.

QUOTE(decondelite @ Dec 24 2017, 04:21) *
IW earns next to nothing in terms of credits. The final round of an IW doesn't have increased drop chances, unlike arenas or random encounters. It doesn't have any end of IW bonus equipment nor token. It eats away your stamina and your time. It's more difficult than arena, with monsters hitting up to 300% as hard as normal in round 100 (and already 200% in round 50). And to finish it: you don't get any crystal drop bonus either, unlike Grindfest.

And of course, the last but not the least: if you are looking for a certain setup in the potencies, you will have to use amnesia shards and to play at a lower difficulty in the 1-2 first runs, which will cripple your equipment drops aswell and force you to play Item World even longer. If we consider the price of amnesia shards that you have bought, then you're spending more money in the amnesia shards than what the IW nets you.

Anything that IW might drop for you, Grindfest will do it better.

Taken. Taken. Taken.

IW takes less time than arena. Far less. Arena means giving up your precious half hourlies. And GF is considered worthless unless you're swimming in perks AND can go SEVERAL hundred rounds. IW is 100 rounds max.

My stamina has never gone below 70, and rarely below 80. EDs don't matter to me.
Also great stamina only affects exp anymore, so if you're not chinese-gold-farming you way down to 10 stamina you shouldn't need any EDs.

Damage doesn't matter when you don't get hit or know what you're doing. You're 1h, you shouldn't be getting hit anyway; but it also takes longer (recent discussions say otherwise) so you'd still hate doing IW. Mage is different story. 2H has several non-mace and non-FRD options if the gear is there. Even with gear, it's simpler to just FRD once and kill all or almost all before it runs out. I'll be there myself with a few more bindings.
Right now I'm at that weird range where 2 FRD is bad depending on mob life, so I have to manage PA and use the other skills or just box them out. The skills are better anyway because you're guaranteed to get at least 50oc back with shatter and rending deals the most damage. I need a rich person with a godly longsword to start the round with only rending blow and count how many turns it takes to kill. Failing that, rending-shatter. FRD is capped at 11 turns in order to start each round with it, but of course you'd need to spend some rounds recharging it. It's actually better to take 14-15 turns for ease of playing. Godly Longsword of AssKicking should guarantee a kill outright with rending-shatter. The question is whether or not the extra damage makes up for no penetrate on the remaining five, or if the kill speed is enough to tank out all ten with only a rending blow. (If you're going to use rending and shatter, you might as well just use FRD and save the gorillions of c on upgrades, but at least you can save 3 or 4 turns! (IMG:[invalid] style_emoticons/default/laugh.gif) )

Taken on crystals, but see point about perks.

That whole next paragraph is wrong. Have you used an IW service before? The runner doesn't pay for shards, the client does (IMG:[invalid] style_emoticons/default/laugh.gif) And yes, the strategy is to play the first level on iwbth so it only gains two potencies. If you don't get 2 / 1-1, you reroll. All subsequent rounds are played on pfudor. I mean, it's not like you can't play on lower diffs at a lower price, but that's a bad move if you're an ED user on top of simply taking more time. The only cost of doing IW besides consumables and wear that everything shares is the o.cost of doing another mode. So again, how are you losing money on IW?
(btw, the only difference between iwbth and pfudor is a slight quality roll and guaranteed superior, which is more like a punishment than a reward. Superiors salvage for less scraps than averages and often sell for less than the shop price of them, and pony knows there are too many magnifishits with incorrect pabs to even bother looking at superiors anymore. I haven't really touched trainings ever since hito said he wouldn't have spent a red c if he could do it all again. Maybe it's different with max lotd.)

And again, and unless the wiki is wrong, the only thing you gain from GF over IW is crystals. GF also has a credit penalty. GF was like the first thing to get nerfed lol


Or to put it more simply: IW likely does make less money than other modes. The question is by how much and at what startup cost (trainings/perks)? Super and Sapo brought numbers. I'm sure as hell not spending over9000 (literally!) hath on perks just to work it off in several years' time. I think doing all arenas on normal + fsm for the noodle is still considered the best credit/time if you're strictly in it for credits anyway, so (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by qw3rty67: Dec 24 2017, 19:32
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post Dec 24 2017, 20:25
Post #102960
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Is it pretty much a given that you want to use Amnesia Shards early on until you get Juggernaut potency as your first one on Plate/Power Armor?
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