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post Dec 10 2017, 06:58
Post #102608
haojie_ma



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QUOTE(DJNoni @ Dec 9 2017, 20:53) *

Welcome to this forum, haoije!

Good start, installing HV Toolbox!

The numbers work like this:

- They show how this equip would perform as a Legendary. 100% means the best legendary equip possible. 0% means the worst legendary equip possible.
- So if you have a lower quality, let's say Exquisite, the stats are far below the lowest possible for Legendary. So it would be a very bad, impossibly bad, legendary. Because it's not legendary, it's exquisite. Lower than 0% means not in the legendary range.
- Negative percentages can be used to compare equips. -250% is better than -260%.


QUOTE

Hi and welcome to HentaiVerse!

The number indicates the attack damage stat roll on the item within the Legendary quality range. For example, a Legendary Shade Breastplate of the Shadowdancer with ADB 0% would mean it has the lowest possible damage bonus roll, while an ADB 100% would mean the highest possible (Peerless quality) roll. Your stat is negative because the stat range for Superior items is far lower than for Legendaries, but they're still calculated using the Legendary range.


Thanks for the explaination. Now I understand.
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post Dec 10 2017, 19:30
Post #102609
-vincento-



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How does spirit shield work? I thought melee don't need ss.......I didn't even upgrade the skill. How is
spirit deducted calculated when damage reaches threshold?
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post Dec 10 2017, 20:30
Post #102610
Cleavs



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QUOTE(-vincento- @ Dec 10 2017, 18:30) *

How does spirit shield work? I thought melee don't need ss.......I didn't even upgrade the skill. How is
spirit deducted calculated when damage reaches threshold?

check here:
https://ehwiki.org/wiki/Spells#Supportive
https://ehwiki.org/wiki/Abilities#Supportive
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post Dec 11 2017, 02:23
Post #102611
jasonp20



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I've got 1000 Hath and I am wondering what would be better:

One of the Magic Proficiency perks, and if so which one? I am guessing either Elemental, Deprecating, or Supportive.
Alternatively wait until I get 1000 more to get Dæmon Duality I.
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post Dec 11 2017, 04:55
Post #102612
qiaoyao12456



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QUOTE(jasonp20 @ Dec 11 2017, 02:23) *

I've got 1000 Hath and I am wondering what would be better:

One of the Magic Proficiency perks, and if so which one? I am guessing either Elemental, Deprecating, or Supportive.
Alternatively wait until I get 1000 more to get Dæmon Duality I.

wait until you get 1000 more to get Dæmon Duality I would be better, i think. and then get Elemental (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 11 2017, 11:25
Post #102613
KitsuneAbby



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QUOTE(jasonp20 @ Dec 11 2017, 01:23) *

I've got 1000 Hath and I am wondering what would be better:

One of the Magic Proficiency perks, and if so which one? I am guessing either Elemental, Deprecating, or Supportive.
Alternatively wait until I get 1000 more to get Dæmon Duality I.


Evil Enchantress, no hesitation. That's the only one out of the lot that will be useful to all playstyles.
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post Dec 11 2017, 17:41
Post #102614
reality_marble



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but Daemon is just that good... ψ( ` ∇ ´ )ψ
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post Dec 12 2017, 00:11
Post #102615
teenyman45



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QUOTE(jasonp20 @ Dec 10 2017, 19:23) *

I've got 1000 Hath and I am wondering what would be better:

One of the Magic Proficiency perks, and if so which one? I am guessing either Elemental, Deprecating, or Supportive.
Alternatively wait until I get 1000 more to get Dæmon Duality I.


If you're a mage, get Evil Enchantress (deprecating) then go back around and wait for Daemon Duality
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post Dec 12 2017, 02:16
Post #102616
Sapo84



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~4% counter-resist during imperil phase (<1% less chance of being resisted @PFUDOR) vs 10% damage.

Pretty big difference, I would absolutely wait and get DD.

P.S. For melee (and oak mages) unless depr prof is way higher than your level EE is completely useless, with depr = your level EE gives 1.5% counter-resist during imperil, worthless.

This post has been edited by Sapo84: Dec 12 2017, 02:18
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post Dec 12 2017, 09:26
Post #102617
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Is doing IW worth the time it takes for armor/shields?

Also should I soulfuse before doing IW to speed up process?
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post Dec 12 2017, 09:39
Post #102618
Cryosite



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QUOTE(Sapo84 @ Dec 11 2017, 16:16) *

~4% counter-resist during imperil phase (<1% less chance of being resisted @PFUDOR) vs 10% damage.

Pretty big difference, I would absolutely wait and get DD.

P.S. For melee (and oak mages) unless depr prof is way higher than your level EE is completely useless, with depr = your level EE gives 1.5% counter-resist during imperil, worthless.


Advice backed with facts and math is sexy. Never change.

QUOTE(Kross25 @ Dec 11 2017, 23:26) *

Is doing IW worth the time it takes for armor/shields?

Also should I soulfuse before doing IW to speed up process?


I wouldn't bother. You're still leveling quickly enough that you'll outgrow your gear before too long. Soulfusing is expensive, so don't bother unless the gear will remain useful for many levels. High ADB, Block %, and so on.

Think of a soul fragment as 1k credits. Do you feel like spending several hundred thousand credits on the gear you have right now? Do you think you'll never get your hands on something better in the next two hundred levels?

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post Dec 12 2017, 10:03
Post #102619
Noni



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QUOTE(Kross25 @ Dec 12 2017, 08:26) *

Is doing IW worth the time it takes for armor/shields?

Also should I soulfuse before doing IW to speed up process?


in addition to what Cryo said: shields do not need IW. It brings very little benefit. Almost none. Only IW shield when you're so bored that you don't have anything better to do.

Armors: only juggernaut is worth IW for. And maybe Capacitor sometimes. Best armors deserve IW Jug5.
Shields: don't have Juggernaut. Only element mitigations. meh.
Weapons: give extra strike at IW 10 - totally worth it, if it's a good weapon.

This post has been edited by DJNoni: Dec 12 2017, 10:06
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post Dec 12 2017, 11:37
Post #102620
KitsuneAbby



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QUOTE(Kross25 @ Dec 12 2017, 08:26) *

Is doing IW worth the time it takes for armor/shields?

Also should I soulfuse before doing IW to speed up process?


Even if you soulfuse, you will need hours and hours to IW your stuff because you can't handle PFUDOR difficulty yet. The only thing worth IWing at your level is a weapon. Even then, you might want to look for a cheap IW service to do it for you.
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post Dec 12 2017, 20:45
Post #102621
Muddybug



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QUOTE(Kross25 @ Dec 12 2017, 02:26) *

Is doing IW worth the time it takes for armor/shields?

Also should I soulfuse before doing IW to speed up process?


My 2 cents: at your level, you'll be replacing armor and shields too fast for IW to help.

If you get a good mag rapier and have to soulfuse it to use it, ok.
And a good weapon for your level should be soulfused, for the extra attack you get at IW 10, and the improvements
void attack gives you.

Mu (.) (.) y

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post Dec 13 2017, 02:10
Post #102622
tamiroff



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Greetings, Experts. In Ring of Blood Strategies for melee the Wiki recommends the use of a Void weapon (either ethereal weapon or use a voidseeker shard). For Dual Wield a club for Main Hand and a rapier as Off-hand. Therefore, in DW, would ethereal in both hands be optimal? Also, why is the DW combo of a club for Main Hand and a rapier as Off-hand recommended? Thank you.
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post Dec 13 2017, 03:01
Post #102623
Cryosite



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QUOTE(tamiroff @ Dec 12 2017, 16:10) *

Greetings, Experts. In Ring of Blood Strategies for melee the Wiki recommends the use of a Void weapon (either ethereal weapon or use a voidseeker shard). For Dual Wield a club for Main Hand and a rapier as Off-hand. Therefore, in DW, would ethereal in both hands be optimal? Also, why is the DW combo of a club for Main Hand and a rapier as Off-hand recommended? Thank you.


The strategy in the wiki for Ring of Blood is... wrong.

You should play your character a particular way. Call that a "build." There are some builds others have tried out and found to work well which might appeal to you. You should seek out improvements to that build once you have chosen it. Better gear, better abilities, Hath Perks, and so on. All of the more recommended builds can handle Ring of Blood, once you have progressed on your build enough.

The Wiki entry, based entirely on outdated information and opinion, suggests the DW build might be best for it. Whatever your "main build" is, with the most work done to it, will be your best choice to take on Ring of Blood (and anywhere, really). You should not, for example, attempt to put together a DW build on the mistaken advice from the wiki that DW somehow works better against it. DW with weak gear will not do as well as whatever your main build with your best gear is.

That said, all melee strategies benefit from a void weapon (or both weapons as void for DW and Niten). This has nothing to do with DW in particular, but just the way void damage bypasses the resistance of monsters. Monsters simply have no resistance value against void. Treat it as 0%. The monsters in Ring of Blood tend to have strong resistances.

Assuming you're still interested in information on DW, not necessarily just for Ring of Blood:
Again, the wiki is somewhat limited in value for advice on DW. It isn't as popular and well-researched a build as 1h.

When doing DW build, you have a lot of consideration that you'll have to learn about, test out, and see the results for. Like all builds, you have to weigh the value of offense and defense.

Axes do the most raw damage. Rapiers do less raw damage, but inflict "Penetrated Armor" on your target, which removes a big portion of its physical mitigation (pmit). Strong monsters will reduce your damage by almost half, so eliminating this pmit will effectively almost double your damage output, making the rapier worth a lot more.

Rapiers also give a nice bit of parry stat to help protect you.

Clubs (and shortswords) do more raw damage than rapiers, but less than axes. Clubs give the "stun" effect to enemies. This keeps them from taking actions until the stun wears off, and it also keeps them from parrying or evading your attacks. So, for offense, it offers good damage, and eliminates another form of defense opponents may use to stay alive. For defense, stunned enemies don't hit you.

Axes, shortswords, and wakizashis all inflict the Bleeding Wound effect, which is not very popular compared to those other two effects.

Axes are valued by high-end players who can get a lot of defense from other sources from having really good gear and stuff. So they rely on their weapon less for defense and can shift more of their build towards offense. Beginning players may need more choices in their build devoted to defenses just to stay alive.

Shortswords, like rapiers, offer a bit of parry stat. They're not too popular.

Wakizashis give the least raw damage, but give parry stat and attack speed (which makes you go faster, which translates to enemies getting fewer turns relative to how many you take. Which is a defensive benefit).

So that is the overall knowledge-base that some of the wiki entry is based on. You may decide you agree with the wiki advice and go with Club+Rapier. You may decide that something like Rapier+Wakizashi or Axe+Rapier is more your style.
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post Dec 13 2017, 03:33
Post #102624
tamiroff



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QUOTE(Cryosite @ Dec 12 2017, 17:01) *

The strategy in the wiki for Ring of Blood is... wrong.

Perfect. Thank you, for your detailed and informative reply.


[edit]: just shortened the quote. feel free to remove this line.
edit: Thanks Scremaz, for keeping it tidy. I'll remember to follow suit.


This post has been edited by tamiroff: Dec 13 2017, 23:17
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post Dec 13 2017, 05:00
Post #102625
Deckard Cain



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So when I look at equipment drops right now, I basically do this:

crude - auto-salvage
fair - auto-salvage
average - auto-bazaar
superior - compare to current equipment, if worse, bazaar, if it has a prefix I might admire it for a bit and then bazaar it
exquisite - if it has a bad suffix or only 1 PAB I bazaar it
magnificent - keep because I don't know how to evaluate

Do these seem like generally good rules of thumb?

Basically I have no idea how to evaluate equipment. I've read the wiki page on it and stat ranges - and it's funny even back in 2013 I had trouble making comparisons. A huge issue for me is, since I'm only level 200ish, I don't know how to scale equipment so I can compare it on an even level with some of the level 500 stuff I see everywhere. It's really taxing trying to evaluate whether your stuff is worth keeping.
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post Dec 13 2017, 08:06
Post #102626
Cryosite



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QUOTE(ravenfrost123 @ Dec 12 2017, 19:00) *

So when I look at equipment drops right now, I basically do this:

crude - auto-salvage
fair - auto-salvage
average - auto-bazaar
superior - compare to current equipment, if worse, bazaar, if it has a prefix I might admire it for a bit and then bazaar it
exquisite - if it has a bad suffix or only 1 PAB I bazaar it
magnificent - keep because I don't know how to evaluate

Do these seem like generally good rules of thumb?

Basically I have no idea how to evaluate equipment. I've read the wiki page on it and stat ranges - and it's funny even back in 2013 I had trouble making comparisons. A huge issue for me is, since I'm only level 200ish, I don't know how to scale equipment so I can compare it on an even level with some of the level 500 stuff I see everywhere. It's really taxing trying to evaluate whether your stuff is worth keeping.


Looks like a decent start.

If it isn't an upgrade for you, it isn't worth keeping.

As for evaluating Magnificents:
1-handers, 2-handers, shields, cloth armor, and heavy armor have three PABs. Light armor has four. Saves have two.

Not all Mags have all the PABs possible, and if your particular item lacks one, it will probably not be interesting to others to buy it. That's a pretty easy item to see and filter for, not necessarily the most important thing.

Prefixes and suffixes are pretty easy to notice and evaluate too.
One-handed weapons: Ethereal is popular for several builds.
Light or Dark prefix is very popular. It is even preferred over ethereal on rapiers due to 1h's mechanics.
The other four elements are mostly equal, though cold is favored a little, and fire us less preferred a little.
No prefix is trash.

One possible exception to this is a Rapier. If it is missing agi PAB that's fine (for 1h build users). It can also lack a prefix (though that is a pretty big detractor). As long as it is of Slaughter and very high damage and parry base stats.

Suffixes:
Slaughter is pretty universally popular.
Balance is useful for certain builds/options, and generally better than other prefixes overall.
Nimble/Swift nearly useless, though better than no suffix. Swift may be of some slight interest to others if on a wakizashi; Nimble may be of some interest to some if on a wakizashi, shortsword, or rapier.
No suffix is trash. Not sure if magnificent can even come without a suffix.

Weapons generally are rated for their damage first and foremost. Bring up the equipment popup with the "C' button for any gear you're evaluating. Mouseover various stats and look at the base values. After you do this for awhile, you'll get to know which stats are fairly high (and you can refer to the ranges in the Wiki too). There are also scripts, like HVToolbox which (among other things) faciliate this process.

Shields are only useable by the 1h build. While they have four possible PABs, they'll only ever have three of them. The ideal combination is STR+DEX+END (SDE). SDA is acceptable to many, though not ideal. DEA and SEA are trash. Less than three PABS is trash.

Block stat is the most important stat on a shield. Bucklers are all trash unless they have the "of Barrier" suffix which raises block. Kite shields are fairly useable and sellable if they're pretty good, but force shields simply have the highest block stats, so don't expect much out of non-force shields. The high burden of force shields is not an issue for 1h builds.

Most of your magnificent shields ought to be salvaged for a high-grade wood material, which can be sold for a decent amount.

A force shield with really high block stat may attract buyers even if it has trash PABs. Since Legendary shields are better, and shield is pretty important to the 1h build, they're likely to skip over magnificent shields in favor of a legendary one though. Middle-range legendary shields have better block than top-end magnificent.

2-handed weapons are all pretty much trash. 2h style is useful up to around the level 200-250 range, but popularity severely drops off at that point. The weapon needs to be legendary to really draw any interest from people after this point, and with nearly perfect stats to get them to even raise an eyebrow.

heavy armor:
Needs to not be missing PABS, and if it is plate armor, it needs to be of protection, warding, or dampening to stand a chance to sell. Most people are going to ignore it completely though, since even legendary plate armor is pretty cheap there is little to no reason to get magnificent. If it has shielding prefix, it might draw a tiny bit of attention.

Most people are interested in power armor. Missing a PAB is maybe less of an issue if it is of Slaughter or Balance. Protection, Warding, or Dampening with all three PABs might also sell well.

Savage prefix with often raise the value of the armor. Especially if it is of Balance or Slaughter. That's basically the jackpot of heavy armor.

ADB for power armor is also very important. Buyers are often willing to sacrifice other considerations in order to have higher damage.

Light armor:
Leather is all trash. Even peerless grade. Not even high-grade leather is worth much.

Shade armor is attractive to non-1h builds since it offers a lot of agility. Builds using light armor are very stat-hungry, so need all four PABs for sure.

Damage boost is very important.

Suffix: Shadowdancer is most attractive. Fleet is reasonably attractive. Negation and Arcanist are mostly trash.
Prefix: savage or agile raise the value quite a bit.

Cloth:
Nearly all magnificent cloth is trash. Mage is the most expensive build, due to high demand among the richest players in the game. So there is no reason for someone to bother with less than the best. They'll be buying legendary.

On the other hand, magnificent cloth can be salvaged for high-grade cloth which is pretty valuable.

You might get some sell-value out of a magnificent phase cloth with a charged or radiant prefix.

Staves:
Same as cloth. Mages will be the most picky about which staff they bother to buy. Salvage for high-grade wood most likely.

That should get you started.
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post Dec 13 2017, 08:19
Post #102627
Noni



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QUOTE(ravenfrost123 @ Dec 13 2017, 04:00) *

So when I look at equipment drops right now, I basically do this:

crude - auto-salvage
fair - auto-salvage
average - auto-bazaar
superior - compare to current equipment, if worse, bazaar, if it has a prefix I might admire it for a bit and then bazaar it
exquisite - if it has a bad suffix or only 1 PAB I bazaar it
magnificent - keep because I don't know how to evaluate

Do these seem like generally good rules of thumb?

Basically I have no idea how to evaluate equipment. I've read the wiki page on it and stat ranges - and it's funny even back in 2013 I had trouble making comparisons. A huge issue for me is, since I'm only level 200ish, I don't know how to scale equipment so I can compare it on an even level with some of the level 500 stuff I see everywhere. It's really taxing trying to evaluate whether your stuff is worth keeping.


short answer:
- don't bazaar Exquisite cotton/phase: salvage it for mid-grade cloth (sellable)
- exquisite, mag & leg: check the WTB / auction rules of decondelite. If he won't buy it, it's trash. Salvage all magnificent cotton/phase for expensive high-grade cloth (~17k)
- leg: check if Superlatanium would take it for auction. If so, it's probably a very good piece. Otherwise use self or, sell in decondelite's auction.

This post has been edited by DJNoni: Dec 13 2017, 08:20
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