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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 28 2017, 15:45
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Cryosite @ Nov 28 2017, 14:35)  The amount of spirit restored by SD is 1% of base spirit per tick, 40 ticks = 40%.
And, lastly, Spirit Elixirs restore based on max spirit, not base. So higher base * Spirit Tank = bigger Spirit Elixir heals. Which gives you more Sparks/Spirit Shield benefit per restorative after a high enough base spirit is reached.
QUOTE(Ikki Pop @ Nov 28 2017, 14:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
ladies and gentlemen, SP Draughts/Elixirs are supposed to restore Base SP. at least, according to Abilities tree page. is this reported to be wrong, perhaps?
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Nov 28 2017, 15:50
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(dragon54 @ Nov 28 2017, 14:44)  How can i buy the Star?
1. contact a seller. if you don't know one, open a WTB thread 2. discuss terms of payment with him/her/it 3. go here: https://e-hentai.org/bitcoin.php, generate a BTC Wallet address and send it to the seller 4. wait a bit 5. apply donation depending on the terms discussed at 2, you may need to pay before or after the BTC has been sent. personally i suggest to ask if it's possible to do after. QUOTE(dragon54 @ Nov 28 2017, 14:44)  And is it possible buy Bronze Star with 10M?
should be a good price, yep.
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Nov 28 2017, 16:03
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Ikki Pop @ Nov 28 2017, 05:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
right? i'm try to ask about this before, but nobody reply
Wrong. SP = X Spark Triggered -> SP = SP - SP * 0.5 = 0.5X SD (Spirit Draught) Restores 0.01X/t, 50t duration = 0.5X. Spirit Potion Restores 0.5X Spirit Elixir restores X+Spirit Tank+SP Hath Perk, +0.01X/t, 50t duration. What X actually is only matters for Spirit Elixir in this comparison, and bigger is better. This post has been edited by Cryosite: Nov 28 2017, 19:24
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Nov 28 2017, 18:00
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(Ikki Pop @ Nov 28 2017, 14:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
right? i'm try to ask about this before, but nobody reply
I am not sure about this, but this is in fact how I have set it up. As low as possible.
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Nov 28 2017, 20:40
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Ikki Pop @ Nov 28 2017, 15:39)  sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in 2n turns
right? i'm try to ask about this before, but nobody reply
depends whether sp in your calculation stands for base (determined by stats) or max (with spirit tank) spirit, you get these possible cases: CODE base sp = max sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
base sp = max sp = 1000 spark triggered -> sp = sp - sp * 0.5 = 500 sd restore 500 sp in n turns CODE base sp = max sp = 500 spark triggered -> sp = sp - sp * 0.5 = 250 sd restore 250 sp in n turns
max sp = 1000, base sp = 500 spark triggered -> sp = max sp - base sp * 0.5 = 750 sd restore 500 sp in 2n turns so there is neither harm nor benefit in raising base spirit and raising max spirit lets you get more sparks out of a full spirit bar while retaining the same regeneration rate relative to a single spark This post has been edited by sickentide: Nov 28 2017, 20:45
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Nov 28 2017, 23:11
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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Hi, I am a beginner and I only have been playing for roughly a week. I am trying to get some good gear, yet I don't have the gear support to complete high difficulties. PFUDOR is barely possible for me to complete (IMG:[ invalid] style_emoticons/default/mellow.gif) , and too many enemies of IWBTH in Arena is also hard. Can Anyone give me advice on which mode of which difficulty I should focus on in order to get some gear, especially good raper of balance/slaughter (IMG:[ invalid] style_emoticons/default/smile.gif) or first lv up?
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Nov 28 2017, 23:22
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(-vincento- @ Nov 29 2017, 00:11)  Hi, I am a beginner and I only have been playing for roughly a week. I am trying to get some good gear, yet I don't have the gear support to complete high difficulties. PFUDOR is barely possible for me to complete (IMG:[ invalid] style_emoticons/default/mellow.gif) , and too many enemies of IWBTH in Arena is also hard. Can Anyone give me advice on which mode of which difficulty I should focus on in order to get some gear, especially good raper of balance/slaughter (IMG:[ invalid] style_emoticons/default/smile.gif) or first lv up? Hi and welcome to HentaiVerse! At your level, you shouldn't be anywhere near IWBTH, let alone PFUDOR. I'd play on hard and maybe move up to nightmare once it becomes manageable. The early game (before level 300-ish) is really tough, because there isn't much good gear to be found in the WTS threads. I'd still take a look over there, though. It's much more likely you'll find a good rapier there than hoping for a self-drop.
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Nov 28 2017, 23:42
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(-vincento- @ Nov 28 2017, 19:11)  Can Anyone give me advice on which mode of which difficulty I should focus on in order to get some gear, especially good raper of balance/slaughter (IMG:[ invalid] style_emoticons/default/smile.gif) or first lv up? Play on highgest difficults you can manages. If can finish a randoms encounter on PFUDOR, do its (´ ∀ ` *). If u ded more than enough then do RE on IWBTH and so this approach goes If you can finish first arena on PFUDOR (งಠ_ಠ)ง σ( •̀ ω •́ σ) but can't finish the second and forwards, then do first on PFUDOR and rest on a lower (งಠ_ಠ)ง σ( •̀ ω •́ σ) hardness and so goes on, slowly growings up so you finish all arens on P-FUUU-DOOR About equip ( ´-ω・)︻┻┳══━一 chance of finding goods'loot yourself is dim better try to buy it so check shoppes on WTS if has no full superiors armor at leasts, the bazaar has plenty at your lvl if you keep looking used to even find some of powers but don't follow power bandwagons too muchs. if you keep getting kill then better to has exquisite plate than sup power. at high lvl best defends is attack and kill enemy in more speed. At your lvl best defends is better defends (; ̄Д ̄)also reminds to always keep some credits on piggy bank ヽ( ˋ(00)´ )ノ for a bit over 200k you can buy enough hath to buy innates arcans 1, which is super importants because of sparky of life This post has been edited by reality_marble: Nov 28 2017, 23:44
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Nov 28 2017, 23:45
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Piscolabis
Group: Gold Star Club
Posts: 417
Joined: 14-November 12

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QUOTE(-vincento- @ Nov 28 2017, 22:11)  Hi, I am a beginner and I only have been playing for roughly a week. I am trying to get some good gear, yet I don't have the gear support to complete high difficulties. PFUDOR is barely possible for me to complete (IMG:[ invalid] style_emoticons/default/mellow.gif) , and too many enemies of IWBTH in Arena is also hard. Can Anyone give me advice on which mode of which difficulty I should focus on in order to get some gear, especially good raper of balance/slaughter (IMG:[ invalid] style_emoticons/default/smile.gif) or first lv up? Do the highest difficulty that you can without dying. At your level I was running mostly between hell and nintendo, except random encounters which I did at IWBTH/PFUDOR. Do note that random encounters give a lot of exp and are one round only, so ideally you want to do them at PFUDOR if you can manage it.
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Nov 29 2017, 01:10
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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( ˘_˘ ) hmm... ( ̄∀ ̄) so the 4% loss of counter-resists if I has pen4 insteads of pen5 means that if I would do 100k damages I will do 96k damages basicals?
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Nov 29 2017, 01:12
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asakalika
Newcomer
 Group: Recruits
Posts: 15
Joined: 1-April 16

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I want to ask about ADB. Keep looking for any information around, but cannot find anything that defines the word.
For example, how it is calculated, or it is one of the value shown?
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Nov 29 2017, 01:23
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(asakalika @ Nov 29 2017, 01:12)  For example, how it is calculated, or it is one of the value shown?
it is shown on weapons in the style of "+1808 Void Damage" and on armour like "Attack Damage +393.24" This post has been edited by sickentide: Nov 29 2017, 01:24
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Nov 29 2017, 01:26
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(asakalika @ Nov 29 2017, 00:12)  I want to ask about ADB. Keep looking for any information around, but cannot find anything that defines the word.
For example, how it is calculated, or it is one of the value shown?
https://ehwiki.org/wiki/Acronymsfor a single piece of gear it's shown on the "damage" section, on the higher part of the popup for the whole build it's calculated this way, starting from ADB, STR, DEX and abilities: https://ehwiki.org/wiki/Character_Stats#Base_Damage
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Nov 29 2017, 01:32
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(asakalika @ Nov 28 2017, 21:12)  I want to ask about ADB.Keep looking for any information around, but cannot find anything that defines the word.For example, how it is calculated, or it is one of the value shown?
in wiki you can find the equipments range of the base stat ヽ(´ー` )┌https://ehwiki.org/wiki/Equipment_Ranges#Rapierby instants a rapper would has min of 42.8 and max of 51.33 of base if legendary qualities min is 0%, maxx is 100%, another values would be a % of that. if the base is less than 42.8, then the results is negatives ╮(︶▽︶)╭if using the toolbox there is already one script that makes the caltulatiions automaticals and gives the values in% ADB is damages, both weapons and bonus damage of armor is ADB. in wiki is in anacronym sections σ( ̄、 ̄〃)
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Nov 29 2017, 07:37
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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I have a question What is difference between equips of before 0.82 and after 0.82
This post has been edited by paruri: Nov 29 2017, 07:37
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Nov 29 2017, 07:53
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(paruri @ Nov 29 2017, 06:37)  I have a question What is difference between equips of before 0.82 and after 0.82
0.82 introduced the leveled items. So the main difference is that pre 0.82 equipment that isnt soulfused is level unassigned. aka everyone can use it. But afaik it gets level assigned to the level of the one who equip it first.
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Nov 29 2017, 10:08
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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pre-0.82 equip is generally crappier than after 0.82 equip (rolls are lower in general)
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Nov 29 2017, 10:21
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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QUOTE(Slobber @ Nov 29 2017, 17:08)  pre-0.82 equip is generally crappier than after 0.82 equip (rolls are lower in general)
so their rolls are lower but once they got assigned, level scaling work equally with after patch equips, or work differently? And if i buy them, what should i do besides checking base stat?
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Nov 29 2017, 10:21
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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before 0.82, quality tier was calculated from the stats, so it was possible to have a legendary where some stats are very low. since 0.82, quality tier is rolled first and then the stats are rolled in that tier's range, so all stats on a legendary are guaranteed a certain minimum
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Nov 29 2017, 10:36
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(reality_marble @ Nov 28 2017, 15:10)  ( ˘_˘ ) hmm... ( ̄∀ ̄) so the 4% loss of counter-resists if I has pen4 insteads of pen5 means that if I would do 100k damages I will do 96k damages basicals?
Probably would have a little bit more impact than that. Damage as an average would indeed be reduced as, over millions of hits, about 4% of them get resisted. Sometimes fully, sometimes partially. What also would happen is that you'd have to spend a bit more time, on average, "cleaning up." Picking off those survivors who, 4% of the time, have just one more member than usual. This is one of those situations where it is less valuable to think of things in terms of raw DPS. How many t will it cost you to clear DWD PFUDOR with choice A vs choice B. If your T3 Fire kills everything in one cast, there is 4% per target that it takes only half damage (or less) making you take 2t to clear that round instead of 1. Does your T2 Fire one shot everything or take 75% HP away? You're going to have to clean up with T1 fire, but how many times? If your T3 fire isn't killing everything in one shot (resists aside), then how much cleanup is normal and how much more do you need to do because of resists? Increase that annoyance by 4%. How much damage do you take while cleaning up? Will a bit more cleanup force you to Cure more often,thus spending more t on average. Overall, it probably represents an increase in average t spent to clear stuff. It probably is more than a 4% difference. But "basically" no, it matters a bit more than 100k damage vs 96k damage.
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