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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 19 2017, 02:54
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chemistamu
Group: Gold Star Club
Posts: 398
Joined: 20-April 15

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Well how stupid am I
Have not yet used storage
This post has been edited by amumusdream: Nov 19 2017, 03:43
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Nov 19 2017, 08:35
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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I've been having some thoughts about my equipment and inventory. I currently have nothing but magnificent and legendary armor and weapons, but I don't know what I should do with the majority of them as I am a single-shield using power armor fighter.
On that note, I am wondering about upgrading my armor and weapons. Does upgrading the exp bonus grant me extra exp on top of the maxed out exp bonus level of my training? Also, I should I just sell of my legendary plate armors, as I really only use power armor? When should I know which armor has better stats, like between a legendary and a magnificent and should I lean towards physical protection or magical even if that means not getting as much attack power bonus?
Exp: Mag Power Helmet of Slaughter vs Mag Power Helmet of Balance
Lastly, I would like some advice about doing the item world. Should I only do it for legendary tier weapons and armor?
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Nov 19 2017, 08:59
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  On that note, I am wondering about upgrading my armor and weapons. Does upgrading the exp bonus grant me extra exp on top of the maxed out exp bonus level of my training?
What exp bonus are you referring to here? There is no equipment you can upgrade to boost exp. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  Also, I should I just sell of my legendary plate armors, as I really only use power armor?
If you're not using them, probably a good idea to sell them. You can use the money to improve the gear you are using. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  When should I know which armor has better stats, like between a legendary and a magnificent
Safest choice is to always improve damage over other concerns. Heavy armor, regardless of prefix or stat rolls, will protect you reasonably well. Some stats/prefixes/suffixes will grant additional defenses, which may be attractive, but even the most barebones minimum power armor offers good protection. So if you have two pieces and one improves your damage more, probably pick that one. That's if you're unsure. If you know more about what you're doing and know that some defensive choice is important to the way you play, then go with that. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  and should I lean towards physical protection or magical even if that means not getting as much attack power bonus?
More attacks are physical than magical. Magical attacks tend to hit very hard though. Favoring physical defenses helps reduce the overall "wear and tear" you experience in combat, while favoring magical defenses tends to eliminate those "surprising spikes" that may kill you or activate Spark of Life. That said, I wouldn't really worry too much. Even if you feel like, for example, physical defenses are a better choice, but you find a piece of power armor of warding (magical defense) that is nice and cheap with good damage, you should use it. QUOTE(hentailover6983 @ Nov 18 2017, 22:35)  Lastly, I would like some advice about doing the item world. Should I only do it for legendary tier weapons and armor?
You should only Item World gear that you plan to use, and the IW will help you out a lot. IW10 for your main weapon is a great idea, as it gives you void damage which massively helps improve overall performance (or, if you're using an etheral weapon for some reason, gives you an elemental strike to add more damage). IW10 for armor and shield mostly just gives you elemental mitigation (or, occasionally with some luck, Juggernaut for more HP). Much less important, since your heavy armor and shield already protect you very well. The 1h Heavy style already naturally has a whole lot of defenses due to block stat, parry stat, high mitigation, lots of HP from endurance, and the counterattack mechanic stuns lots of enemies to reduce their offense. So you can afford to focus a lot on raising your damage output without too much worry about getting killed.
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Nov 19 2017, 11:59
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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If you have a stun weapon, either as 1H, or DW with a club, I calculated a while back that Swift Strike as a side benefit may provide up to roughly half the counter-parry of Overpower just due to you getting more hits in on stunned enemies. And that is ignoring Swift Strike's primary benefits (or detriments).
Whether or not you take advantage of this imaginary counter-parry of Swift Strike depends on your current attack stats, how much speed you already have (whether it is saturated as Scremaz points out), and also your choice of targeting playstyle with either 1H, or DW with a club.
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Nov 19 2017, 12:43
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 19 2017, 10:59)  how much speed you already have (whether it is saturated as Scremaz points out)
what do you mean by "saturated", if i may ask? (IMG:[ invalid] style_emoticons/default/huh.gif) it's been a while since i last played with Stun weapons proficiently, but i merely referred what other people said about FRD skill - that is, to proficiently use it, you need for FRD cooldown to expire before Stun proc does, and this is mentioned to happen roughly at 30% speed. it was cmos's report, iirc. if you want to implehement such playstyle on 2H weapons, you *need* Swift Strike and possibly some Agile armors/AGI forging as well, but since enemies are perma-stunned you can forget about Overpower. this is reported to work for Estocs, but you'll have a highly specialized weapon (for example, i'm not sure you may be able to resell it so easily in a later moment, since mainstream preference goes for Overpower+But/Fat). also, note that Swift Strike's primary effect is to make your char quicker, effectively "expanding" user's turn/mob turn ratio. for this reason it improves your defense a bit (so one may say the higher the better), but it hinders styles which heavily rely on BW process (like 2H Longsword, DW Axe and possibly even Shade Niten) or counters (like 1H).
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Nov 19 2017, 13:00
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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Saturated means you have enough to meet your needs, and having more no longer helps you. As you have been saying.
For example if you have DW club but no agile armor and no swift strike at all, and attack too low, enemies may recover from stun before you have the chance to kill then. So you need some swift strike, and in this case, the swift strike itself gains an effect like overpower.
But I guess once you have enough speed bonus, the enemy is dying anyway within one stun, then the excess speed is useless for this particular aspect (still extremely useful defensively or in other ways).
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Nov 19 2017, 13:33
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 19 2017, 12:00)  Saturated means you have enough to meet your needs, and having more no longer helps you. As you have been saying.
ah, ok. yep, does make sense. QUOTE For example if you have DW club but no agile armor and no swift strike at all, and attack too low, enemies may recover from stun before you have the chance to kill then. So you need some swift strike, and in this case, the swift strike itself gains an effect like overpower.
But I guess once you have enough speed bonus, the enemy is dying anyway within one stun, then the excess speed is useless for this particular aspect (still extremely useful defensively or in other ways).
heh, don't know. the only two users i know that are proficiently using Club DW are quite high-level, so they already have enoough speed on their own...
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Nov 19 2017, 13:47
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Cryosite @ Nov 18 2017, 17:19)  Two special attacks isn't all that much. Higher HP lets you handle actually difficult content. It turns rounds that spark you into rounds that don't, and so on.
Yeah, I suppose cutting 3 turns (cure + use spirit pot + cast spark) into one (just cure) might count for something. Tho it rarely happen. Except maybe Legendary IW run... QUOTE(Sapo84 @ Nov 18 2017, 18:58)  ... as are all the other perks (IMG:[ invalid] style_emoticons/default/heh.gif) Not true. First IA is immensely valuable. The second one is almost as much. Third one is not really, excepting I do mage with my crappy gear. What I ask is, whether VV offered that kind of fantastic improvement or if there's other worthwhile perk that I missed. Your reply sounds like everything will offer a so-so improvement, something that you get when you started feeling rich.
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Nov 19 2017, 13:47
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UnknowDestroyer
Group: Gold Star Club
Posts: 250
Joined: 4-August 12

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Does spell MP cost scale with base MP or with level?
nvm, % of player level.
This post has been edited by UnknowDestroyer: Nov 19 2017, 13:48
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Nov 19 2017, 18:33
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Mecha Xanatos
Group: Gold Star Club
Posts: 1,360
Joined: 12-May 13

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My current WeaponMy Weapon i want to IW now Was playing RE the last 1.5 years and want to play a bit more activly again So my Question is, what are the desired potencies for the weapon i want to IW? I ask because I have seen many going overpower over butcher these days...but why? btw i play heavy one-hand
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Nov 19 2017, 18:40
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Mecha Xanatos @ Nov 19 2017, 08:33)  My current WeaponMy Weapon i want to IW now Was playing RE the last 1.5 years and want to play a bit more activly again So my Question is, what are the desired potencies for the weapon i want to IW? I ask because I have seen many going overpower over butcher these days...but why? btw i play heavy one-hand Overpower is useless for 1h heavy, but so is ethereal. You actually somewhat benefit from Burden due to reducing evade and attack speed. Overpower is good for DW builds, since they lack our ready access to stuns from Counterattack and Overwhelming Strikes.
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Nov 19 2017, 19:31
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Mecha Xanatos @ Nov 19 2017, 17:33)  So my Question is, what are the desired potencies for the weapon i want to IW? I ask because I have seen many going overpower over butcher these days...but why? btw i play heavy one-hand
QUOTE(Cryosite @ Nov 19 2017, 17:40)  Overpower is useless for 1h heavy, but so is ethereal. You actually somewhat benefit from Burden due to reducing evade and attack speed.
Overpower is good for DW builds
aye. basically, for a 1H i'd go for a whatever-prefixed one (not that your ethereal is a bad rapier - rather, the opposite) if possible, and for Butcher/Fatality.
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Nov 19 2017, 19:59
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Mecha Xanatos @ Nov 19 2017, 17:33)  My current WeaponMy Weapon i want to IW now Was playing RE the last 1.5 years and want to play a bit more activly again So my Question is, what are the desired potencies for the weapon i want to IW? I ask because I have seen many going overpower over butcher these days...but why? btw i play heavy one-hand Fatality 5 + Butcher 4, for a weapon used for 1H. That's the best you will ever get. Just avoiding the cursed Swift Strike should be enough if you don't want to sell your soul to Snowflake to get more amnesia shards.
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Nov 19 2017, 22:50
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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Nice rapier. It's probably more accurate to say that the added effects of ethereal are useless on 1H, it's not like an ethereal rapier itself suddenly becomes worthless. Likewise, the effects of overpower and swift strike are arguably close to useless on 1H, but a rapier with those potencies is still fine.
You should definitely be aiming for Fat5/But4 or But5/Fat4, people tend to disagree which is better. But how much you want to spend to achieve perfection is your choice.
On an ethereal rapier, because your future element is unknown, if you have any preferred elements it may be worth it to accept some overpower or swift strike, in order to get more attempts at a better element.
This post has been edited by BlueWaterSplash: Nov 20 2017, 00:43
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Nov 19 2017, 23:06
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Nov 19 2017, 21:50)  On an ethereal rapier, because your future element is unknown, if you have any preferred elements it may be worth it to accept some overpower or swift strike, in order to get more attempts at a better element.
i don't have anything against a level of Overpower, but you can still end at lv9 and use infusions, if it's for that
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Nov 19 2017, 23:39
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(clarkiest @ Nov 18 2017, 10:12)  Hello there xperts,
I'm not convinced Vigorous Vitality, Effluent Ether, and Suffusive Spirit will meaningfully improve my gameplay. You see, HP is so easy to lose, as it was as easy to recover (2 special attack landed, a single cure). Can you convince me to buy them? What's your experience?
Or, what perks is more rewarding than those three bar improvement? I have IA3 & Postage Paid (HAHAHAHA, I finally got it!!)
Thanks.
By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there. Mu (.) (.) y
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Nov 19 2017, 23:53
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Muddybug @ Nov 19 2017, 22:39)  By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.
Mu (.) (.) y
more like one armor with full jug or so. but yep, that's the point.
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Nov 20 2017, 00:00
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Muddybug @ Nov 19 2017, 22:39)  By some experts' opinion, IA1 should be followed by VV. HP are worth that much, yes. It's like a level of Juggernaut without losing 10-15 amnesia shards to get there.
It's much better than juggernaut since VV also increases regen and cures.
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Nov 20 2017, 00:22
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Sapo84 @ Nov 19 2017, 23:00)  It's much better than juggernaut since VV also increases regen and cures.
You sure about that ? I thought it was only the natural regen of these things that were affected by this. https://ehwiki.org/wiki/Character_Stats#Battle_Regen
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Nov 20 2017, 00:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sapo84 @ Nov 19 2017, 23:00)  It's much better than juggernaut since VV also increases regen and cures.
QUOTE(decondelite @ Nov 19 2017, 23:22)  You sure about that ? I thought it was only the natural regen of these things that were affected by this. https://ehwiki.org/wiki/Character_Stats#Battle_Regenif nothing else, at least it's valid for every build - unlike juggernaut.
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