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post Nov 12 2017, 13:44
Post #102085
Noni



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QUOTE(Cryosite @ Nov 12 2017, 11:47) *

I get that using a second prof cloth instead of a damage phase is a loss of damage for that slot. But it seems like a pretty reasonably stepping stone, as it is a pretty low cost/prof investment to hit that goal. I could also see playing without imperil due to over-prof that way pretty easily. Maybe plan to ditch that second prof cloth down the road, but this checklist seems like it isn't ordered by efficiency.


Good on you to go your own way!

(even though you're wrong (IMG:[invalid] style_emoticons/default/wink.gif) I think you might overestimate the cost of forging elemental proficiency, and underestimate the importance of 4 EDB phases)
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post Nov 12 2017, 14:03
Post #102086
Cryosite



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QUOTE(Scremaz @ Nov 12 2017, 02:56) *

feel free to check my spreadsheets. i have one to esteem forge gains and one to esteem forge cost.
no. upgrades are logarithmic. too beautiful otherwise (IMG:[invalid] style_emoticons/default/tongue.gif)
btw, which element are you going to use?


I vaguely remembered those did exist after I had already typed up all that. Will look those over and do more studying.

Bummer on logarithm. Makes prof goals even less efficient from upgrades though. More incentive for other plan.

Cryo mage.

QUOTE(DJNoni @ Nov 12 2017, 03:44) *

Good on you to go your own way!

(even though you're wrong (IMG:[invalid] style_emoticons/default/wink.gif) I think you might overestimate the cost of forging elemental proficiency, and underestimate the importance of 4 EDB phases)


Might wind up wrong. I do realize you need a lot of damage output to make the build work too. But I feel like "starting mage" involves some stepping stones, and we've all determined that "go straight for end-game" just isn't the way to go. This is an effort to plan out some of those stepping stones. Not a recipe for end-goal. Obviously will attempt to continue to upgrade things as I can afford them, get a 4th phase piece once prof rises, and so on.

The choice to go with 3 phase 2 cloth for cheaper stepping stone would let me divert more funds into raising MDB/EDB via forging those upgrades, and things like Daemon Duality, tokenizer, crystarium, and so on too. Also, "get to 0.68 prof factor" has been repeatedly stressed as the first priority and main priority for mage. Raising damage/survivability is always suggested in tandem with keeping that prof factor up. So as long as I accomplish that, and get damage to whatever theshold it needs to be to where the build functions, then I worry about speeding it up via more damage with improved income opportunities the early build provides.

QUOTE(reality_marble @ Nov 12 2017, 03:22) *

ヽ(*・ω・)ノ having prof_factor even >1.0 didn'ts make my game faster because imperils much faster

we ヾ(・ω・)メ(・ω・)ノ blaze/ice redwooding brothers have to deal with this kind of indangers bully at leasts for now


I figured imperil was primarily being used to overcome mitigation, and high prof factor also overcame mitigation. Not needing to use imperil to reduce resists down to 0 would get rid of the need to mash more buttons all the time and reduce clear time.

So you're saying that is not the case?
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post Nov 12 2017, 14:14
Post #102087
Cohozuna



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So. I've been playing this game for a good while now..
And i like to think i'm okaish in it. Like, i don't take it too seriously.
But i am curious;
For a melee player, whats the best weapon/armor combo for someone my level?
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post Nov 12 2017, 14:34
Post #102088
reality_marble



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QUOTE(Cryosite @ Nov 12 2017, 10:03) *
I figured imperil was primarily being used to overcome mitigation, and high prof factor also overcame mitigation. Not needing to use imperil to reduce resists down to 0 would get rid of the need to mash more buttons all the time and reduce clear time.
So you're saying that is not the case?

reduces mitigatings yup
but changing from 1.0 to >0.68 target make my arena runs have less turns
MAY-BEE (*⁰▿⁰*) with enough magic_dmg you can overcome the difference in mitigations as having no need to imperil means 2 magic with hurts intead of 1 debuff + 1 hurt at least (◕‿◕✿)

but that wasn't case for meself and I am using my exp to talk abouts, as someones with full radians forg 50 gear wouldn't be your casings for a long while (ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ specials as you are going the ice cool route which is the middle class ppl more expendings $$$

with 1 prof piece (prof_factor 0.75) : arena 50 with imperil = 336 turns (pls no bully (つω`。) )
with 2 prof piece (prof_factor 1.04) : arena 50 nott imperil = 388 turns, lots of sparks, have to use mana elixir because so much healing and this with 4-5 enemies most of rounds. at end levels of higher arena would not survives at all
no imperils is faster t/s though even so...

maybe sometimes, with higher evd, mitigations, more spirits (SS), chargings cloth might be betters, but for we starting ppl imperil = best ril
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post Nov 12 2017, 14:35
Post #102089
Noni



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QUOTE(Cryosite @ Nov 12 2017, 13:03) *

So you're saying that is not the case?


That's not the case. Elemental without imperil is very hard to achieve, and probably requires lots of Radiants and lost of forging.

QUOTE(Mudsdale @ Nov 12 2017, 13:14) *

So. I've been playing this game for a good while now..
And i like to think i'm okaish in it. Like, i don't take it too seriously.
But i am curious;
For a melee player, whats the best weapon/armor combo for someone my level?


At your level? Probably still the Rapier of Slaughter, Force Shield and Power-of-Slaughters. Axe of Slaughter might work too, as will shortsword of Slaughter, but rapier of Slaughter would still be optimal.

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post Nov 12 2017, 14:46
Post #102090
Cleavs



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QUOTE(Mudsdale @ Nov 12 2017, 13:14) *

For a melee player, whats the best weapon/armor combo for someone my level?

you can go with a safe bet:
(1H style) rapier + (force) shield + power armors (of slaughter)

a bit more challenging but still viable enough:
(DW style) rapier of slaughter + waki of nimble + shade (shadowdancer/fleet)
(DW style) club of slaughter + rapier of balance/nimble + shade

(Niten style) katana of slaughter+ waki of nimble/balance + uh... not sure about the armors, probably both are good in their own ways.


here, these are the best melee builds atm.
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post Nov 12 2017, 14:55
Post #102091
ikki.



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hello! help me please.
what's better?
(IMG:[funkyimg.com] http://funkyimg.com/i/2zgjG.png)
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post Nov 12 2017, 15:01
Post #102092
reality_marble



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QUOTE(DJNoni @ Nov 12 2017, 10:35) *

That's not the case. Elemental without imperil is very hard to achieve, and probably requires lots of Radiants and lost of forging.

wonders how powers ppl like DJNoni (´• ω •`) do in a non-imperil arena run using the elemen set

QUOTE(Ikki Pop @ Nov 12 2017, 10:55) *

hello! help me please. what's better?

not even prof_factors targets
neither of them (´• ω •`)
am of joke, needs to tell if usings other cloth prof equip, todays elemen base and has perk yes/no
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post Nov 12 2017, 15:20
Post #102093
Cleavs



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QUOTE(Ikki Pop @ Nov 12 2017, 13:55) *

hello! help me please.
what's better?
(IMG:[funkyimg.com] http://funkyimg.com/i/2zgjG.png)

the elementalist with a bit of forging, perhaps?
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post Nov 12 2017, 15:44
Post #102094
TygerTyger



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Been holding on This for a while, wondering whether its really end game or not and if it is much better than my current one.
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post Nov 12 2017, 15:56
Post #102095
Cleavs



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QUOTE(TygerTyger @ Nov 12 2017, 14:44) *

Been holding on This for a while, wondering whether its really end game or not and if it is much better than my current one.

it's a non-matching staff, so nope. should be on the same tier of a Mag matching staff, as far as i know.

surely your oak is better, yep.
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post Nov 12 2017, 16:42
Post #102096
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QUOTE(reality_marble @ Nov 12 2017, 13:34) *

with 1 prof piece (prof_factor 0.75) : arena 50 with imperil = 336 turns (pls no bully (つω`。) )
with 2 prof piece (prof_factor 1.04) : arena 50 nott imperil = 388 turns, lots of sparks, have to use mana elixir because so much healing and this with 4-5 enemies most of rounds. at end levels of higher arena would not survives at all
no imperils is faster t/s though even so...

maybe sometimes, with higher evd, mitigations, more spirits (SS), chargings cloth might be betters, but for we starting ppl imperil = best ril

No Imperil is hard-mode, that's why elemental maging is recommended unless you are very high level and have a lot of credits.

Also note that Imperil greatly reduces physical and magical mitigations, and that's its main purpose, reducing the elemental mitigations is an added bonus.
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post Nov 12 2017, 17:21
Post #102097
reality_marble



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was of wonders because as stats/set/forge of my current persona (Persona! (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄) ) were raisings it started becomings incresingly faster in t/s to finish arenas with no-indangers

made mistake of thinkings back them that magic_prof > 1.0 could allows no-imperil even in elemen mage (∩` ロ ´)⊃━炎炎炎炎炎 so when got able to upgrades the 2 prof cloth I had was changings back and forth between both prof targets to see differents in turns
consistent worst survival and arena clear time on no-imperils

but as was switching gear the no-imperil started to became very close in pure clear time, a non-SG arena would sometimes be more ε===(っ≧ω≦)っ speeds even if more turns

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post Nov 12 2017, 17:32
Post #102098
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QUOTE(reality_marble @ Nov 12 2017, 23:21) *

was of wonders because as stats/set/forge of my current persona (Persona! (⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄) ) were raisings it started becomings incresingly faster in t/s to finish arenas with no-indangers

made mistake of thinkings back them that magic_prof > 1.0 could allows no-imperil even in elemen mage (∩` ロ ´)⊃━炎炎炎炎炎 so when got able to upgrades the 2 prof cloth I had was changings back and forth between both prof targets to see differents in turns
consistent worst survival and arena clear time on no-imperils

but as was switching gear the no-imperil started to became very close in pure clear time, a non-SG arena would sometimes be more ε===(っ≧ω≦)っ speeds even if more turns

It could,but you'll need lots of outcome and defence,it will be less efficient than imperil style if your equip&forge&perks are not high enough.
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post Nov 12 2017, 17:58
Post #102099
reality_marble



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QUOTE(issary @ Nov 12 2017, 13:32) *

It could,but you'll need lots of outcome and defence,it will be less efficient than imperil style if your equip&forge&perks are not high enough.

best efficient is clearing arena more h-hayai ヽ( ̄д ̄; )ノ=3=3=3 inside me humble opinionings

will keep working in getting more clothy and woody to increase more powers ╰(*´︶`*)╯

This post has been edited by reality_marble: Nov 12 2017, 17:58
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post Nov 12 2017, 18:13
Post #102100
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How fast max forge lvl?
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post Nov 12 2017, 18:34
Post #102101
reality_marble



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not very fast ☆ミ(o*・ω・)ノ
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post Nov 12 2017, 22:12
Post #102102
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Logarithms are simple enough, any basic calculator can do them. I originally didn't know how to calculate the effect of forge upgrades manually, but that was because I misread the formula. I had thought the upgrade formula was recursive or incrementally calculated.
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post Nov 12 2017, 22:26
Post #102103
Cleavs



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QUOTE(BlueWaterSplash @ Nov 12 2017, 21:12) *

Logarithms are simple enough, any basic calculator can do them. I originally didn't know how to calculate the effect of forge upgrades manually, but that was because I misread the formula. I had thought the upgrade formula was recursive or incrementally calculated.

the problem isn't logarithms on its own. of course log are easy enough if you did a bit of math.

the problem is that part of the roll is affected by the log multiplier, and part not. the exact formula is still unknown. mine is only an attempt to reverse-calculate it. luckily, it's simple enough and works good enough (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 12 2017, 22:48
Post #102104
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I had forgotten that tidbit.

Each upgrade level adds roughly the following factor to the base stat. (wiki)

If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected) (wiki)
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