QUOTE(sickentide @ Nov 1 2017, 02:53)

for stunlock you want to use mace or FRD, since active stuns have to expire for them to be reapplied, so using both would be wasted potential. i've heard that FRD is best paired with niten or estoc, add swift strike and agile shade as needed. i believe at least 30% attack speed bonus is what's recommended
QUOTE(lololo16 @ Nov 1 2017, 12:41)

You lose lots of turns with DW. Better to search for agile pieces
Went with Niten+FRD. I brought the difficulty down to Nightmare since my prof is low and my gear is crap.
katanawakihat own no shade hats.
chest went with an agile piece over a shade piece
handspants magnificent leather for more pabs over shade
boots
I can see tons of room for gear improvement, obviously. And with greater light armor prof will come more speed, as well as more overall agility from better PABs across the board. A few agile shade pieces would help a lot as well. I could see switching from a swift wakizashi to slaughter/balance/nimble.
Getting some Fleet/Shadowdancer pieces would raise evade for more survivability.
And obviosly IW10 on weapons would contribute much more damage, along with potentially more AS from swift strikes. I'd probably mostly want to avoid Overpower due to how often I'd be hitting stunned targets.
As for the playstyle itself: It seems to have a pretty substantial "startup" phase. Getting 4 OC pips to launch the first FRD, and also setting up various buffs all takes time until everything smooths out. This makes it really hard to use this style for RE. More IA slots (I only have two) will help a lot in keeping Shadow Veil and Protection running (I have SoL and Haste loaded).
On the other hand, it is really fun once it gets going. While it doesn't have the mitigations of my usual heavy armor style, and lacks the block stat of the 1h, I can see evade helping to make up for that. Offhand Waki helps keep some parry stat. The frequent stuns from FRD massively cut down on the incoming damage. So overall, it doesn't really feel all that squishy to play.
Going with Niten, it is super easy to make everything bleed. My regular attacks do about 2k damage, offhands and elemental strikes do about 1k. Bleed ticks do about 2k also against high-hp monsters like giants and dragons; way more vs SGs. So a turn seems to generate about 2k main, 1k off, 1k off dark, 2k x4 domino or 12k, then 2k bleed x number of opponents each time they take a turn (up to 20k/t). And FRD itself hits pretty hard, but I forgot to make note of how much it is doing for me.
This feels like way,
way more DPS than 1h+heavy style, without all that much loss of durability. I could see some heavier reliance on SoL/SS not unlike a mage, and I'm sure higher difficulties will resist the stun from FRD more often and thus sneak way more damage in on top of hitting much harder. But as long as survival isn't too much of an issue, this can clear stuff pretty fast. I think I'll invest lightly into the gear and let prof build up some, and see how it looks once it compares a bit closer to my main persona.