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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 14 2017, 22:00
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(Scremaz @ Oct 14 2017, 15:17)  speaking of which, i developed a spreadsheet for prof factor calculation. just saying :lurk:
( ´ ω ` ) Will of use :D
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Oct 14 2017, 22:12
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(DJNoni @ Oct 14 2017, 21:25)  new one is better. But not by much, because of cast speed.
is 0.18 difference out of a 3.5 roll really worth worse stats in... uh... everything? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Oct 14 2017, 23:24
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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436 robe is strictly superior in every defensive aspect 500 robe is strictly superior in every offensive aspect
choose based on what you feel your mage strat is lacking since you must remember the best defense is a good offense. but the reverse is also true.
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Oct 15 2017, 00:20
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kukrak
Group: Gold Star Club
Posts: 354
Joined: 4-April 10

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DJNon, f4tal & BlueWaterSplash I meant if the bigger block chance is worth more, after I upgrade it a little, than the a bit better stats of my current one, except the worse block (IMG:[ invalid] style_emoticons/default/smile.gif) but I guess I'm gonna wait out until I am at the lvl to fuse it and I'll decide by then, still got plenty of time before that. Most likely gonna fuse it if I have shards to do so I guess. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 15 2017, 02:10
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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Dude, how much credit I must prepare if I want to start playing mage So that I can blast PFUDOR DwD in ~20 minutes (2 turn per second)?
If I have some of that credit I might as well forego getting better 1H equipments & mats.
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Oct 15 2017, 04:17
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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QUOTE(reality_marble @ Oct 14 2017, 17:00)  ( ´ ω ` ) Will of use :D
Scremaz :D In the mage prof calculator the proof perk variable isn't being counted (〃 ̄ω ̄〃ゞ On the "Simulation" page, no difference between Yes/No This post has been edited by reality_marble: Oct 15 2017, 06:18
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Oct 15 2017, 04:31
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CPUAMD
Group: Catgirl Camarilla
Posts: 2,730
Joined: 24-April 15

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QUOTE(clarkiest @ Oct 15 2017, 09:10)  Dude, how much credit I must prepare if I want to start playing mage
at least 20~30M
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Oct 15 2017, 05:49
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Goldage @ Oct 15 2017, 04:31)  at least 20~30M
30M and we can do PF DwD? Hmmm, can do. thanks!
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Oct 15 2017, 06:09
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piyin
Group: Gold Star Club
Posts: 10,837
Joined: 4-February 09

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Question: https://ehwiki.org/wiki/File:Skill_Editor.PNGWhat does the "Special" part is for? been years since i wanted to do this question, but just until today i remebered.
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Oct 15 2017, 08:27
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Ass Spanker
Group: Gold Star Club
Posts: 4,177
Joined: 25-July 12

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QUOTE(Goldage @ Oct 15 2017, 04:31)  at least 20~30M
My old staff was 250k. Some cheap ass drops and 2 charged bought at several hundred k each. Approximately 2M forge and I could already do PF DwD in 5k turns so I would say it's not that expensive to mage SG arenas. This post has been edited by as013: Oct 15 2017, 08:28
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Oct 15 2017, 09:16
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(as013 @ Oct 15 2017, 08:27)  My old staff was 250k. Some cheap ass drops and 2 charged bought at several hundred k each. Approximately 2M forge and I could already do PF DwD in 5k turns so I would say it's not that expensive to mage SG arenas.
Truly? Where does that 2M forge materials mainly go? Your current staff look amazing.
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Oct 15 2017, 10:11
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Noni
Group: Catgirl Camarilla
Posts: 13,234
Joined: 19-February 16

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QUOTE(piyin @ Oct 15 2017, 06:09)  Question: https://ehwiki.org/wiki/File:Skill_Editor.PNGWhat does the "Special" part is for? been years since i wanted to do this question, but just until today i remebered. I'm not sure, but my guess is that it's only used by The Trio & The Tree. The Tree has special ''regenerate other mobs" and The Trio each have a special "give others a buff when dead".
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Oct 15 2017, 10:20
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(piyin @ Oct 15 2017, 07:09)  Question: https://ehwiki.org/wiki/File:Skill_Editor.PNGWhat does the "Special" part is for? been years since i wanted to do this question, but just until today i remebered. This is sort of placeholders Tenboro left for the future updates of MonsterLab. Originally, it was planned that monsters would get "perk/ability/proc"-system that would allow to enhance their attack with various buffs/debuffs, like poison/silence/confuse/drain-hp, but it looks like this idea was scrapped. Who knows, maybe one day Tenboro will return to this idea? (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by f4tal: Oct 15 2017, 10:30
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Oct 15 2017, 11:47
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I'm pretty sure that the day 10B wants to make a difficulty even higher than PFUDOR, monsters will be able to have that kind of added effects. PA on a 1H player anyone? I did the test with Cold Strike VS spike shield, and indeed it does increase the damage of the elemental strike. Cold Strike hits Flying Spaghetti Monster for 1236 cold damage. Cold Strike hits Flying Spaghetti Monster for 1639 cold damage. Cold Strike hits Flying Spaghetti Monster for 1839 cold damage. Cold Strike hits Flying Spaghetti Monster for 1722 cold damage. Cold Strike hits Flying Spaghetti Monster for 1722 cold damage. Cold Strike hits Flying Spaghetti Monster for 1207 cold damage. Cold Strike hits Flying Spaghetti Monster for 1628 cold damage. Cold Strike hits Flying Spaghetti Monster for 1192 cold damage. Cold Strike hits Flying Spaghetti Monster for 1756 cold damage. Cold Strike hits Flying Spaghetti Monster for 1421 cold damage. Cold Strike hits Flying Spaghetti Monster for 1605 cold damage. Cold Strike hits Flying Spaghetti Monster for 1538 cold damage. Flying Spaghetti Monster gains the effect Searing Skin. Cold Strike hits Flying Spaghetti Monster for 2367 cold damage. Cold Strike hits Flying Spaghetti Monster for 3095 cold damage. Cold Strike hits Flying Spaghetti Monster for 2211 cold damage. Correcting the inconsistency of the wiki right away, that mentions that only spells get the damage boost. https://ehwiki.org/wiki/Spells#Status_EffectsThis post has been edited by decondelite: Oct 15 2017, 16:18
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Oct 15 2017, 16:39
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yrch
Group: Members
Posts: 142
Joined: 30-December 10

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Hey guys, I don't play much since past few years, but make it a point to log in daily for them bonuses, and an RE or two about every month. Today, right as I was closing the RE window, I noticed a prof increase message of about 144, but wasnt able to read it properly before closing, going to the profile page, I noticed I had 172.54 prof in everything! (IMG:[ invalid] style_emoticons/default/blink.gif) (IMG:[ invalid] style_emoticons/default/blink.gif) For the record, I have only ever played DW with shades, with a brief stint in one handed heavy, when it first became popular. So I was wondering if it's a bug or a feature? Also, at my level, is it good enough to switch to one handed? I have some semi-decent gear for that I think. And is it still playable at all?
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Oct 15 2017, 17:30
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Yeah, that was a recent change and is just a dawn bonus you get in the first round you play after the dawn.
Yeah, your level fine for playing 1H and it is quite good playable.
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Oct 15 2017, 19:52
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(yrch @ Oct 15 2017, 17:39)  Hey guys, I don't play much since past few years, but make it a point to log in daily for them bonuses, and an RE or two about every month. Today, right as I was closing the RE window, I noticed a prof increase message of about 144, but wasnt able to read it properly before closing, going to the profile page, I noticed I had 172.54 prof in everything! (IMG:[ invalid] style_emoticons/default/blink.gif) (IMG:[ invalid] style_emoticons/default/blink.gif) For the record, I have only ever played DW with shades, with a brief stint in one handed heavy, when it first became popular. So I was wondering if it's a bug or a feature? Also, at my level, is it good enough to switch to one handed? I have some semi-decent gear for that I think. And is it still playable at all? Hello (IMG:[ invalid] style_emoticons/default/smile.gif) As Uncle Stu said - it is new feature, so enjoy it. In short - when you get Dawn, you receive few EXP. After winning the very first battle after the Dawn event - part of this EXP will be converted into Proficiency Point of every class. This makes migrating to other builds easier and also helps you passively upgrade all prof. As for 1H - sure, you can play as 1H. It is ~very~ playable. If you want to create the most effective 1H build, than few things you should know: - Prefix: dark/holy prefix (if you want to kill SG faster) or fire/ice/elec/wind prefix (for regular monsters). Between these four - ice, supposed to be the best, but hard to say for sure. Ethereal is meh, because it gives you no bonuses.
- Suffix: Slaughter is best, but it may cost a lot.
- IW: Fatality & Butcher
- Stats: Parry and Attack Bonus.
- Prefix: any
- Suffix: Protection is best, but it is not that bad to use Warding too.
- IW: any
- Stats: Block
- Prefix: Savage is best, but may cost a lot, until you have enough money stay with something else
- Suffix: Slaughter is best, but may cost a lot, until you have enough money stay with something else
- IW: Juggernaut is best; for levels < 370 Capacitor is good too, on higher levels you will have lots of MP, so look for elemental mitigations instead
- Stats: Attack Bonus
- Buffs: Protection, Spirit Shield and Spark of Life (put them all in Innate Arcana). Shadow veil is useless. Haste is too, actually, but you will need it until, say, level 380.
- PABs: Invest most in STR, DEX and END, less in AGI (AGI gives you Evade, but you don't need to evade enemies attack, because 1H should counteratrack). Keep WIS as high enough as you need for your MP consumption. Invest in INT until it hits ~350, no more.
- Do not forget to learn all abilities for 1H and heavy armor.
- You can create a separate Persona for 1H (blank one!) to keep your 1H and other build separated.
This is masterplan, more or less, and you should not do all this in a single step or in one night. Think of it as "my steps for next 1xx levels" (IMG:[ invalid] style_emoticons/default/heh.gif) Ask more questions if you need help, or if you find something confusing (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by f4tal: Oct 15 2017, 21:41
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Oct 15 2017, 20:22
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(f4tal @ Oct 15 2017, 19:52)  5. Slaughter suffixes for rapier and armor (cost a lot!) 6. Savage prefix for armor (cost a lot too!)
This is not something i would suggest as a goal at his level. Non-savage armor of protection should work just fine for him.
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Oct 15 2017, 20:31
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Ass Spanker
Group: Gold Star Club
Posts: 4,177
Joined: 25-July 12

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QUOTE(f4tal @ Oct 15 2017, 19:52)  Keep WIS as high enought as you need for your MP consumption. Invest in INT until it hits ~350, no more.
Does high WIS really reduce your MP consumption? Have I been wasting my mana potions all along. Also, why do we need INT? I leave it at the 1m exp point, should be around 250 INT. This post has been edited by as013: Oct 15 2017, 20:31
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Oct 15 2017, 20:56
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Uncle Stu @ Oct 15 2017, 21:22)  This is not something i would suggest as a goal at his level. Non-savage armor of protection should work just fine for him. I said it is masterplan - his maximum goals. Of course he should not go the auction tomorrow and buy some savage armor slaughter for 10m. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(as013 @ Oct 15 2017, 21:31)  Does high WIS really reduce your MP consumption? Have I been wasting my mana potions all along. I mean, "see how many MP you are wasting on your IA and spell casting - and if you have not enough MP - invest more in WIS" - this type of "consumption" QUOTE(as013 @ Oct 15 2017, 21:31)  Also, why do we need INT? I leave it at the 1m exp point, should be around 250 INT. Every 5 points invested in any stats will increase your SP by 1, so raising your INT by 350 will give you +70 to base SP. Since SP is important for melee and raising INT to level 350 is not that expensive investment - one may consider it as cheap 70 SP bonus. 350 is just a good number, that lots of people using, one can also use 300 or 400 - it does not matter; the only think that matter that as long as raising INT for SP is cheap for you - you can/should do this. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by f4tal: Oct 15 2017, 21:04
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