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post Oct 13 2017, 20:47
Post #101341
BlueWaterSplash



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How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

I always thought the game tried to balance out the species of mob you receive, is this true? However I do presently feel it's skewed towards celestials. This might happen if the high PL monster population is small and unbalanced.

I cannnot think of too many explanations for so many holy attacks. Maybe you always kill the daimons and sprites first? Hmm, I suppose that if you kill monsters quickly in general, it would be the celestials who could get off more attacks on you since they require only half MP bar.

You should also consider a physical vs magical research where only special attacks are considered. I feel this is more important at least from level 1~300 because the basic attacks are no threat and hardly noticeable damage.
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post Oct 13 2017, 20:52
Post #101342
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QUOTE(BlueWaterSplash @ Oct 13 2017, 20:47) *

How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

he doesn't. he just mis-copied one line.

QUOTE(BlueWaterSplash @ Oct 13 2017, 20:47) *

I always thought the game tried to balance out the species of mob you receive, is this true?

till a certain extent. if the pool where the algorithm picks is biased, it's not like it can do wonders...
there are limits about how often you can meet a certain mob (min. 10 rounds), how many classes (max. 3) and how many mob per trainer there are in a round (max. 1) though.
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post Oct 13 2017, 21:17
Post #101343
f4tal



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QUOTE(BlueWaterSplash @ Oct 13 2017, 21:47) *

How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/blush.gif)
Fixed. Yeah, copypaste is not my best friend (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 22:15
Post #101344
Sapo84



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QUOTE(f4tal @ Oct 13 2017, 18:08) *

[/list]Physical damage:
  • Crushing damage: 3,400,483;
  • Piercing damage: 2,750,360;
  • Slashing damage: 1,212,872;
Magical damage:[list]
[*] Holy damage: 677,665;
[*] Void damage: 620,367;
[*] Fire damage: 331,014;
[*] Cold damage: 328,626;
[*] Elec damage: 311,510;
[*] Dark damage: 231,451;
[*] Wind damage: 190,330;

That doesn't seem correct, I think very unlikely that the only physical damages are crushing/piercing/slashing since you can have any kind of physical attack.

Attached Image
Attached Image

If the script is only parsing the type of damage to decide if it's physical or magical the results are wrong.
(you can also have crushing magical damage, btw)

This post has been edited by Sapo84: Oct 13 2017, 22:15
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post Oct 13 2017, 22:37
Post #101345
BlueWaterSplash



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vampire punch
vampire kick
vampire euphoria

ahahaha (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 13 2017, 22:46
Post #101346
BlueWaterSplash



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Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?
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post Oct 13 2017, 22:59
Post #101347
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QUOTE(BlueWaterSplash @ Oct 13 2017, 22:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?

1. yes
2. except holy, dark and void
3. as above
4. except holy and dark
5. yes

https://ehwiki.org/wiki/Monster_Lab#Skill_Editor
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post Oct 13 2017, 23:02
Post #101348
f4tal



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QUOTE(Sapo84 @ Oct 13 2017, 23:15) *

That doesn't seem correct, I think very unlikely that the only physical damages are crushing/piercing/slashing since you can have any kind of physical attack.

If the script is only parsing the type of damage to decide if it's physical or magical the results are wrong.


Yeah, I know, and you already told it
I didn't try to make complete analyse or anything, just plain numbers (IMG:[invalid] style_emoticons/default/smile.gif)
However, there are not so many exceptions like this (I have counted 8 out of 36), and not every tamer used such "weird" combos.
Of course, you are right here, but I don't think combo like this will change things that much, or do they? (IMG:[invalid] style_emoticons/default/unsure.gif)

There is no way to script to determinate the group of attack (physical or magical) based on log only, sadly. However script, potentially can use scan data.

QUOTE

(you can also have crushing magical damage, btw)

This is, speaking of which, a complete nonsense. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(BlueWaterSplash @ Oct 13 2017, 23:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?

It might be counter-intuitive, but, yes, if wiki says that some attack may be physical/magical + slashing/dark, then you can have one of four combos:
1. Physical + slashing
2. Physical + dark (your weapon may have Demonic prefix, why enemies' physical attack cannot be dark too?)
3. Magical + slashing
4. Magical + dark.

Depending on what you have selected - various mitigations would work for this attack for player (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 23:10
Post #101349
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QUOTE(f4tal @ Oct 13 2017, 23:02) *

This is, speaking of which, a complete nonsense. (IMG:[invalid] style_emoticons/default/heh.gif)

this is a game. people tend to forget this little detail (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Oct 13 2017, 23:16
Post #101350
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QUOTE(BlueWaterSplash @ Oct 13 2017, 14:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?

Yes.
QUOTE

Can undeads have also slashing magical damage?

The wiki appears to be outdated. Skill 3 of my Undead is locked to Crushing (which is very odd as it's basic attack is slashing), I can make it Magical Crushing or Physical Crushing but that's it.

Other errors:
Beast's Skill 3 can Piercing/Slashing/Crushing
Elemental's skills are all locked to basic.
Daimon's skill 3 can be Physical/Magical.
Celestial's skill 3 can be Physical/Magical.
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post Oct 13 2017, 23:27
Post #101351
f4tal



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QUOTE(sigo8 @ Oct 14 2017, 00:16) *

Yes.

The wiki appears to be outdated. Skill 3 of my Undead is locked to Crushing (which is very odd as it's basic attack is slashing), I can make it Magical Crushing or Physical Crushing but that's it.

Other errors:
Beast's Skill 3 can Piercing/Slashing/Crushing
Elemental's skills are all locked to basic.
Daimon's skill 3 can be Physical/Magical.
Celestial's skill 3 can be Physical/Magical.

Thanks for info. (IMG:[invalid] style_emoticons/default/smile.gif)
Do anyone see other mistakes in 'monster lab' wiki page need to be fixed?
I am especially asking about attack type. Because I think there should be more monsters with holy attack, not only Celestials.

Hmmm, alternatively, maybe it is your monsters are old and using old attacks and wiki us accurate?
How old are your 'problemic' monsters?

This post has been edited by f4tal: Oct 13 2017, 23:33
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post Oct 13 2017, 23:34
Post #101352
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QUOTE(sigo8 @ Oct 13 2017, 23:16) *

Elemental's skills are all locked to basic.

noted it too, yep. i'm not saying it's annoying, but every now and then i changed it...
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post Oct 13 2017, 23:42
Post #101353
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QUOTE(f4tal @ Oct 13 2017, 23:02) *

There is no way to script to determinate the group of attack (physical or magical) based on log only, sadly.

I also was sure of that but others have noted that magical attacks use the word "casts" while physical use "uses".
I double-checked during a FSM run and it's correct so the script needs to parse the whole line to decide if the attack was physical of magical.
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post Oct 13 2017, 23:45
Post #101354
BlueWaterSplash



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A script should be able to determine physical or magical from the log, as I mentioned a few pages ago here.

Let's consider the stats (2*str+dex vs 2*int+wis) of the mixable monster species:

Celestial - magic for skill-2 does much more damage
Human - magic is only slightly stronger. I suppose knowledgeable trainer may choose any strange skill-3
Sprite - magic is slightly stronger at low PL, but physical becomes stronger at high PL (check growth table)
Dragon - physical/fire does more damage
Undead - physical/dark does much more damage

Maybe magical mitigation is not as important as I thought. It depends if trainers make a lot of all-physical humans and sprites...

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post Oct 13 2017, 23:47
Post #101355
f4tal



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QUOTE(Sapo84 @ Oct 14 2017, 00:42) *

I also was sure of that but others have noted that magical attacks use the word "casts" while physical use "uses".
I double-checked during a FSM run and it's correct so the script needs to parse the whole line to decide if the attack was physical of magical.

O_o
This is just awesome news, Sapo84.
Thank you very much for hint! (IMG:[invalid] style_emoticons/default/smile.gif)

Hmm, now I can safely create my own script for analysing logs...
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post Oct 14 2017, 00:29
Post #101356
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QUOTE(f4tal @ Oct 13 2017, 23:47) *

Hmm, now I can safely create my own script for analysing logs...

will it be safe? and i'm not asking "would", i'm asking "will"...
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post Oct 14 2017, 00:56
Post #101357
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QUOTE(Scremaz @ Oct 14 2017, 01:29) *

will it be safe? and i'm not asking "would", i'm asking "will"...

Sorry, I don't understand you (IMG:[invalid] style_emoticons/default/heh.gif)
I thought about creating a script that will parse log for various details: evade rate, block rate, damage type, etc.
But I have few problems with getting some data l, and inability to tell the difference between physical and magical group of damage was one of it. Sapo84 is right, game really uses different verbs to determinate the group of damage (casts and uses).
At first I thought that I need to use scan data from enemies to get that data properly, but looks like task is way easier (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 14 2017, 01:13
Post #101358
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QUOTE(f4tal @ Oct 14 2017, 00:56) *

Sorry, I don't understand you (IMG:[invalid] style_emoticons/default/heh.gif)

it seems to me we're speaking about parsing datas. which are the exact specifications?

you know i have to ask...
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post Oct 14 2017, 01:29
Post #101359
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QUOTE(Scremaz @ Oct 14 2017, 02:13) *

it seems to me we're speaking about parsing datas. which are the exact specifications?

you know i have to ask...

Ahh, understood (IMG:[invalid] style_emoticons/default/smile.gif)

No auto-actions or any auto-requests at all, to say at first.
1. Script will read the log after every turn, line after line.
2. Then it will use various Regex-pattern to determinate what that lines is saying (you crit enemy, enemy crit you with, you cast this, you parry that).
3. If Regex-pattern will match - script will get the data from this line (damage type, amount) and save them in localStorage. If localStorage already has this data, script will perform addition operation (to count total damage per type, for example).
4. Then, there would be a button, player should press, to see his data in preformatted table with 'clean" option.

Data will not be transfered anywhere. Script will not count turns, time, buff expiring or do any other 'Monsterbation' feature - script will just save battle information for testing build/debug/analytic purpose.

Once again - no auto-actions or other fishy things (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 14 2017, 04:18
Post #101360
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OK.. this is a chuckle thing, but it fits in the "ask the experts" as a pro tip.

I got to hand it to our planet's lead scam-scrambler, Sir Tenbrony.

So my being an ardent farmer of all that be Token, artifact, or Crystal related..
I ask myself... how can I shave just a few more out of the rounds I play daily.

It finally came to me since I already have all the training and perks maxed in this area...
Hey!! I could max out my thousand pieces, and close that valve completely off.

Then just let the ball drop down to all the other goodies, and land where it may.

Think about it.
On a full PFFest, you're dropped at least 100 worthless assorted pieces of equipment.
That's an additional 100 plus chances to hit a token or artifact slot.
And if those fail, crystals are always fun to look at.

Yeah.... lets do that!!

WRONG ANSWER!!

Tenbrony, being 42 steps ahead of us wannabe scammers, has left the equipment valve open.
And once it slides down that slot, is ejected into a black void with the following:

Attached Image

Notice how the warning just slides into the drop's place.

Tenbrony........

Sigh.........

I salute you.
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