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post Oct 13 2017, 18:08
Post #101337
f4tal



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I am too lazy to do full-run arena, so I did only "non-SG-run", and results are following:

Total counts and damage:
  • Physical attacks (count): 8,013;
  • Physical damage: 8,041,821;
  • Magical attacks (count): 520;
  • Magical damage: 2,012,857;
Percent of counts:
  • All attacks: 100%
  • Crushing: 33%;
  • Piercing: 27%;
  • Slashing: 12%;
  • Holy: 6%;
  • Void: 6%;
  • Fire: 3%;
  • Cold: 3%;
  • Elec: 3%;
  • Dark: 2%;
  • Wind: 1%;
Physical damage:
  • Crushing damage: 3,400,483;
  • Piercing damage: 2,750,360;
  • Slashing damage: 1,212,872;
Magical damage:
  • Holy damage: 677,665;
  • Void damage: 620,367;
  • Fire damage: 331,014;
  • Cold damage: 328,626;
  • Elec damage: 311,510;
  • Dark damage: 231,451;
  • Wind damage: 190,330;
My mitigations:
  • Physical mitigation: 77,7%;
  • Magical mitigation: 72,7%;
  • Crushing: 39,1%;
  • Piercing: 48,1%;
  • Slashing: 48,8%;
  • Holy: 32,8%;
  • Fire: 37,9%;
  • Cold: 0%;
  • Elec: 20,0%;
  • Dark: 28,8%;
  • Wind: 29,3%;
I thought that spread of physical : magical attacks is 80%/20%, but looks it more like 70%/30%. Not that much difference.
Interesting to see so much HOLY damage here. For some reasons, I thought that FIRE should in top.

And of course, this data is not objective, because of mitigation/level and etc.

Now I am start to thinking about creating a script for log-analyzing...
...and about drinking a tea. Yeah, tea is first priority.

This post has been edited by f4tal: Nov 10 2017, 16:13
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post Oct 13 2017, 18:56
Post #101338
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QUOTE(f4tal @ Oct 13 2017, 18:08) *

Total counts and damage:
  • Physical attacks (count): 8,013;
  • Physical damage: 8,041,821;
  • Physical attacks (count): 520;
  • Physical damage: 2,012,857;

apart for the fact that maybe there's a wrong word, damage is perfectly 80:20. wow. not even the need to do math.
count is something like 94:6. basically, magic attacks are scarce but tend to hit quite a lot.

damage per hit is roughly 1004 (physical) / 3871 (magical). btw, do those counters include non-landed hits?

most common element is Holy, so there's still a meaning in going for Zircon/Holyproof.


at least for your build (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 13 2017, 19:11
Post #101339
f4tal



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QUOTE(Scremaz @ Oct 13 2017, 19:56) *
apart for the fact that maybe there's a wrong word, damage is perfectly 80:20. wow. not even the need to do math.

Hey! I didn't notice it. Wow, indeed (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Scremaz @ Oct 13 2017, 19:56) *
count is something like 94:6. basically, magic attacks are scarce but tend to hit quite a lot.

Yeah, I was impressed with those 2 millions too, but on other hand I have quite low mitigation for magic, so no wonder they hit me hard.
If only we had an ideal player with *every* mitigation equal - then it would be interesting too see (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Scremaz @ Oct 13 2017, 19:56) *
btw, do those counters include non-landed hits?

Not sure, I guess not (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Scremaz @ Oct 13 2017, 19:56) *
most common element is Holy, so there's still a meaning in going for Zircon/Holyproof.
at least for your build (IMG:[invalid] style_emoticons/default/duck.gif)

Yeah, looks like. Quite strange that there is so many holy attacks. Do we have so many Celestials monsters? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 13 2017, 19:39
Post #101340
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QUOTE(f4tal @ Oct 13 2017, 19:11) *

If only we had an ideal player with *every* mitigation equal - then it would be interesting too see (IMG:[invalid] style_emoticons/default/smile.gif)

probably that big amount of physical attacks is due to the fact that the vast majority of mobs use magic only as MP/SP attacks. not sure though.

QUOTE(f4tal @ Oct 13 2017, 19:11) *

Not sure, I guess not (IMG:[invalid] style_emoticons/default/unsure.gif)

it would be quite smart in that case.

QUOTE(f4tal @ Oct 13 2017, 19:11) *

Do we have so many Celestials monsters? (IMG:[invalid] style_emoticons/default/unsure.gif)

guess we do.
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post Oct 13 2017, 20:47
Post #101341
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How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

I always thought the game tried to balance out the species of mob you receive, is this true? However I do presently feel it's skewed towards celestials. This might happen if the high PL monster population is small and unbalanced.

I cannnot think of too many explanations for so many holy attacks. Maybe you always kill the daimons and sprites first? Hmm, I suppose that if you kill monsters quickly in general, it would be the celestials who could get off more attacks on you since they require only half MP bar.

You should also consider a physical vs magical research where only special attacks are considered. I feel this is more important at least from level 1~300 because the basic attacks are no threat and hardly noticeable damage.
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post Oct 13 2017, 20:52
Post #101342
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QUOTE(BlueWaterSplash @ Oct 13 2017, 20:47) *

How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

he doesn't. he just mis-copied one line.

QUOTE(BlueWaterSplash @ Oct 13 2017, 20:47) *

I always thought the game tried to balance out the species of mob you receive, is this true?

till a certain extent. if the pool where the algorithm picks is biased, it's not like it can do wonders...
there are limits about how often you can meet a certain mob (min. 10 rounds), how many classes (max. 3) and how many mob per trainer there are in a round (max. 1) though.
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post Oct 13 2017, 21:17
Post #101343
f4tal



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QUOTE(BlueWaterSplash @ Oct 13 2017, 21:47) *

How you got void mitigation? (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/blush.gif)
Fixed. Yeah, copypaste is not my best friend (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 22:15
Post #101344
Sapo84



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QUOTE(f4tal @ Oct 13 2017, 18:08) *

[/list]Physical damage:
  • Crushing damage: 3,400,483;
  • Piercing damage: 2,750,360;
  • Slashing damage: 1,212,872;
Magical damage:[list]
[*] Holy damage: 677,665;
[*] Void damage: 620,367;
[*] Fire damage: 331,014;
[*] Cold damage: 328,626;
[*] Elec damage: 311,510;
[*] Dark damage: 231,451;
[*] Wind damage: 190,330;

That doesn't seem correct, I think very unlikely that the only physical damages are crushing/piercing/slashing since you can have any kind of physical attack.

Attached Image
Attached Image

If the script is only parsing the type of damage to decide if it's physical or magical the results are wrong.
(you can also have crushing magical damage, btw)

This post has been edited by Sapo84: Oct 13 2017, 22:15
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post Oct 13 2017, 22:37
Post #101345
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vampire punch
vampire kick
vampire euphoria

ahahaha (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 13 2017, 22:46
Post #101346
BlueWaterSplash



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Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?
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post Oct 13 2017, 22:59
Post #101347
Cleavs



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QUOTE(BlueWaterSplash @ Oct 13 2017, 22:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?

1. yes
2. except holy, dark and void
3. as above
4. except holy and dark
5. yes

https://ehwiki.org/wiki/Monster_Lab#Skill_Editor
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post Oct 13 2017, 23:02
Post #101348
f4tal



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QUOTE(Sapo84 @ Oct 13 2017, 23:15) *

That doesn't seem correct, I think very unlikely that the only physical damages are crushing/piercing/slashing since you can have any kind of physical attack.

If the script is only parsing the type of damage to decide if it's physical or magical the results are wrong.


Yeah, I know, and you already told it
I didn't try to make complete analyse or anything, just plain numbers (IMG:[invalid] style_emoticons/default/smile.gif)
However, there are not so many exceptions like this (I have counted 8 out of 36), and not every tamer used such "weird" combos.
Of course, you are right here, but I don't think combo like this will change things that much, or do they? (IMG:[invalid] style_emoticons/default/unsure.gif)

There is no way to script to determinate the group of attack (physical or magical) based on log only, sadly. However script, potentially can use scan data.

QUOTE

(you can also have crushing magical damage, btw)

This is, speaking of which, a complete nonsense. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(BlueWaterSplash @ Oct 13 2017, 23:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?
Can undeads have also slashing magical damage?

It might be counter-intuitive, but, yes, if wiki says that some attack may be physical/magical + slashing/dark, then you can have one of four combos:
1. Physical + slashing
2. Physical + dark (your weapon may have Demonic prefix, why enemies' physical attack cannot be dark too?)
3. Magical + slashing
4. Magical + dark.

Depending on what you have selected - various mitigations would work for this attack for player (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 13 2017, 23:10
Post #101349
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QUOTE(f4tal @ Oct 13 2017, 23:02) *

This is, speaking of which, a complete nonsense. (IMG:[invalid] style_emoticons/default/heh.gif)

this is a game. people tend to forget this little detail (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Oct 13 2017, 23:16
Post #101350
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QUOTE(BlueWaterSplash @ Oct 13 2017, 14:46) *

Studying the wiki:

Can dragons have also piercing magical damage?
Can humans have magical damage of any type?
Can humans have physical damage of any type?
Can sprites have elemental physical damage?

Yes.
QUOTE

Can undeads have also slashing magical damage?

The wiki appears to be outdated. Skill 3 of my Undead is locked to Crushing (which is very odd as it's basic attack is slashing), I can make it Magical Crushing or Physical Crushing but that's it.

Other errors:
Beast's Skill 3 can Piercing/Slashing/Crushing
Elemental's skills are all locked to basic.
Daimon's skill 3 can be Physical/Magical.
Celestial's skill 3 can be Physical/Magical.
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post Oct 13 2017, 23:27
Post #101351
f4tal



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QUOTE(sigo8 @ Oct 14 2017, 00:16) *

Yes.

The wiki appears to be outdated. Skill 3 of my Undead is locked to Crushing (which is very odd as it's basic attack is slashing), I can make it Magical Crushing or Physical Crushing but that's it.

Other errors:
Beast's Skill 3 can Piercing/Slashing/Crushing
Elemental's skills are all locked to basic.
Daimon's skill 3 can be Physical/Magical.
Celestial's skill 3 can be Physical/Magical.

Thanks for info. (IMG:[invalid] style_emoticons/default/smile.gif)
Do anyone see other mistakes in 'monster lab' wiki page need to be fixed?
I am especially asking about attack type. Because I think there should be more monsters with holy attack, not only Celestials.

Hmmm, alternatively, maybe it is your monsters are old and using old attacks and wiki us accurate?
How old are your 'problemic' monsters?

This post has been edited by f4tal: Oct 13 2017, 23:33
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post Oct 13 2017, 23:34
Post #101352
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QUOTE(sigo8 @ Oct 13 2017, 23:16) *

Elemental's skills are all locked to basic.

noted it too, yep. i'm not saying it's annoying, but every now and then i changed it...
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post Oct 13 2017, 23:42
Post #101353
Sapo84



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QUOTE(f4tal @ Oct 13 2017, 23:02) *

There is no way to script to determinate the group of attack (physical or magical) based on log only, sadly.

I also was sure of that but others have noted that magical attacks use the word "casts" while physical use "uses".
I double-checked during a FSM run and it's correct so the script needs to parse the whole line to decide if the attack was physical of magical.
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post Oct 13 2017, 23:45
Post #101354
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A script should be able to determine physical or magical from the log, as I mentioned a few pages ago here.

Let's consider the stats (2*str+dex vs 2*int+wis) of the mixable monster species:

Celestial - magic for skill-2 does much more damage
Human - magic is only slightly stronger. I suppose knowledgeable trainer may choose any strange skill-3
Sprite - magic is slightly stronger at low PL, but physical becomes stronger at high PL (check growth table)
Dragon - physical/fire does more damage
Undead - physical/dark does much more damage

Maybe magical mitigation is not as important as I thought. It depends if trainers make a lot of all-physical humans and sprites...

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post Oct 13 2017, 23:47
Post #101355
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QUOTE(Sapo84 @ Oct 14 2017, 00:42) *

I also was sure of that but others have noted that magical attacks use the word "casts" while physical use "uses".
I double-checked during a FSM run and it's correct so the script needs to parse the whole line to decide if the attack was physical of magical.

O_o
This is just awesome news, Sapo84.
Thank you very much for hint! (IMG:[invalid] style_emoticons/default/smile.gif)

Hmm, now I can safely create my own script for analysing logs...
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post Oct 14 2017, 00:29
Post #101356
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QUOTE(f4tal @ Oct 13 2017, 23:47) *

Hmm, now I can safely create my own script for analysing logs...

will it be safe? and i'm not asking "would", i'm asking "will"...
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