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post Oct 10 2017, 18:06
Post #101268
Deathglass



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QUOTE(f4tal @ Oct 10 2017, 09:14) *

Yeah, pretty much, but AGI is important at lower level - do not underestimate it. Once you have good equipment, shield and rapier - you can forgot about AGI and even decrease it.
1H/Heavy has a nice bonus - he can counterattack enemies (after BLOCKING their attack with shield or PARRYING their attack with rapier), however, 1H/Heavy will not counterattack after EVADING their attack. AGI, on other hand, increases your *evade* stat, not so useful.

Also, AGI increases *attack speed* of player and this will make 1H/Heavy attack enemies manually instead of relying on counterattacks. In other words, with high AGI you will attack more by yourself instead of counteratacking. This is like playing a mage and do not use spells. Counterattacks are part of 1H/Heavy.

But once again, it is tactic for high-levels mostly, until, say, level 320-350 - invest in AGI as usual, because it will give you extra *mitigation* - very useful.

Also, I have lots of AGI from rapier and shield (IMG:[invalid] style_emoticons/default/smile.gif)

And I currently have 1,664 SP - even if invest 100 points in agility I will get like 42+ SP (formulas here are kinda messy) - not that much difference for me to care about (IMG:[invalid] style_emoticons/default/smile.gif)
No, just regular number - no tactics behind. You can stay with 300, or 320 or 385 - your call.
More 'nah' I think. Just keep them equal or one a little bit higher than another one - no super tactics here...

Ahh, I see. At a certain point, you just want everything to attack you. Since stuff is still doing tons of damage to me at my level, should I be dumping tons of points into END until I can shrug them off? Right now, my heavy 1h setup gets rekt by spells, while my equal stat dual wield avoids/resists most hits better overall. Do I just need more levels?
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post Oct 10 2017, 18:31
Post #101269
Dead-ed



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QUOTE(Deathglass @ Oct 10 2017, 09:06) *

Ahh, I see. At a certain point, you just want everything to attack you. Since stuff is still doing tons of damage to me at my level, should I be dumping tons of points into END until I can shrug them off? Right now, my heavy 1h setup gets rekt by spells, while my equal stat dual wield avoids/resists most hits better overall. Do I just need more levels?

Either that or you need higher block.
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post Oct 10 2017, 18:49
Post #101270
f4tal



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QUOTE(Deathglass @ Oct 10 2017, 19:06) *
Since stuff is still doing tons of damage to me at my level, should I be dumping tons of points into END until I can shrug them off? Right now, my heavy 1h setup gets rekt by spells, while my equal stat dual wield avoids/resists most hits better overall. Do I just need more levels?

If enemies deal tons of damage to you, then:
  • Lower the difficulty. There is nothing bad in lowering your difficulty:
    > yes, you will not get Legendary drops at low difficulty, but chances to actually get one as a drop even at PFUDOR are too low;
    > yes, you will get less credits as drops, but you also will spend less credits on buying restoratives because enemies will not hit you as hard;
    > yes, you will get less EXP, but it also means that you will not levelup as fast and monsters would not also. Actually, by trying to levelup as fast as possible, you are giving yourself bad service because enemies become more powerful, however you will not have enough resource (equip, abilities, stats) to fight them back.
  • Raise-up your END (*HP* and *mitigation*) and AGI (*evade* and *mitigation*)
  • Get right abilities for your build and increase them. Buy/training everything that you will use in the battle (namely, in General, One-Handed, Heavy Armor, Supportive). If you have not enough Ability Points, the visit training and buy more Ability Points. If you have not enough credits - visit WTS - some high-level players are giving credits for free - there is nothing wrong or bad with it.
  • And, of course, get better equipment for you. Don't feel bad about changing equipment here and there if you find something better - don''t try to find best equipment right now and here - start from bad equipment, then a little bit better, then more better, then even more better and so on. Pay attention on *mitigation*, *block*, *parry* and *stats*.

END and AGI are best stats for newcomers. For 1H high AGI, at some point, gives more problem than help, so 1H should reduce it a little to maximize effectiveness of his build, but it will not be sooner than 300 level. More likely level 350. On other hand, if you managed to get great Legendary equipment at level 200 - then you may reduce it even latter (IMG:[invalid] style_emoticons/default/smile.gif)
AGI enhance your chance to survive - once you can survive without high AGI (mostly when your *mitigation*, *block* and *parry* are high) - you can forgot about AGI. Of course we are speaking about 1H/Heavy here.

Most experts give advice to start playing as 2H/Light because this combination gives you enough speed and evade to survive enemies' attack. However starting from level 200 people do recommend to switch to 1H/Heavy, because Heavy-armor gives you more *mitigation*, more *hp*, shield gives you *block* and such. On lower level it is not wise to use Heavy-armor because it will make you slow as turtle and you have not enough WIS to compensate higher MP cost.
However. it is possibly to plat as 1H/Heavy right from level 1 and I did it.
If you want to switch to 1H/Heavy right now - do it, but be prepared to high-cost of spells (it is really a big problem here). I said above what you can do to decrease MP cost, mostly invest into WIS and buy appropriate abilities.

1H/Heavy is hard near ~150-250 level. Right after (when you opened and bought all necessary abilities) - 1H/Heavy is unstoppable and unkillable. Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.
My stats if you are interested.
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post Oct 10 2017, 18:59
Post #101271
friggo



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QUOTE(f4tal @ Oct 10 2017, 19:49) *
Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.


Can confirm.

At level 450+ (yes, I'm still using 1H), my health doesn't even drop below ~75% during any of the PFUDOR arenas. Still only half as fast as a mage though, but I guess that's the tradeoff (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 10 2017, 19:16
Post #101272
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QUOTE(Deathglass @ Oct 10 2017, 09:51) *

Is 350 some sort of magic number for INT?


It's a convenience so I don't have to think about it. Level 500 * 0.7 = 350. Advanced Advice suggests INT as 0.7 of your level.

Fair chance I might choose to be INT * 0.8, in which case I'll level INT to 400 and then leave it there.
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post Oct 10 2017, 19:57
Post #101273
f4tal



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QUOTE(friggo @ Oct 10 2017, 19:59) *
At level 450+ (yes, I'm still using 1H), my health doesn't even drop below ~75% during any of the PFUDOR arenas. Still only half as fast as a mage though, but I guess that's the tradeoff (IMG:[invalid] style_emoticons/default/dry.gif)


Same here and with how low money I have - I will not afford mage set (or even finish my melee set) for long-long time (IMG:[invalid] style_emoticons/default/heh.gif)

Not only I don't remember when the last time I saw Spark being triggered last time (apart from that case when I intentionally tried to finish PFUDORfest), but also my current stats allow me to use any spell without worrying that my MP will reduce. My Innate Arcana 5 and lots of other nifty-stuff regen my MP faster than it is reduced. All those Mana Elixirs just lying in my inventory with no real reason (I donated them to FreeShop).

It is true that 1H/Heavy is slower than Mage, but it does not require so much money* and it is way more "brainless" playstyle with no real worries. Just keep Regen & Heartseeker** active and attack enemies while reading/watching something in another tab.

* - We are not talking here about some Peerless Savage Slaughter pieces - they are expensive, no jokes.
** - Previously I have used Heartseeker only when I got Channeling effect, not I am so lazy and I cast it as soon as I have a chance.
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post Oct 10 2017, 20:54
Post #101274
Muddybug



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QUOTE(f4tal @ Oct 10 2017, 12:49) *


1H/Heavy is hard near ~150-250 level. Right after (when you opened and bought all necessary abilities) - 1H/Heavy is unstoppable and unkillable. Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.


friggo and I went through 180ish to 280ish within 30 levels of each other. My recollection is that:

1H heavy was easier for me in the middle 100s and I could achieve better results than I could with 2H/light. At that point 1H/light was still viable as a change of pace. I could do Hell REs and arenas with bazaar grade equipment on 1H/heavy. By contrast, 2H/light could only do Nightmare from 100+ on..

By middle 200s I ran into equipment issues. The middle 200s to middle 300s were marked with constant equipment upgrades. Somewhere in the early 300s I could start doing Pfudor REs reliably, and 10-20 levels after, PFUDOR arenas.

Update: checking notes, my attack at 321 was 4976 and at 341, it was 5656. Phys Def was 69.7 and 73.5 respectively.

In short, I disagree. In my experience, 1H/Heavy is easiest to play over 150-250, and only in a relative comparative sense, to later levels, is it hard to play.

Mu (.) (.) y

This post has been edited by Muddybug: Oct 10 2017, 21:02
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post Oct 10 2017, 21:05
Post #101275
f4tal



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QUOTE(Muddybug @ Oct 10 2017, 21:54) *
In short, I disagree. In my experience, 1H/Heavy is easiest to play over 150-250, and only in a relative comparative sense, to later levels, is it hard to play.

My experience is very different. I remembered I had big problems with mana restoratives. If I remember right, I spend ~30,000 credits every two weeks on mana restoratives. Also all this buff management was a pain. (I even remember that I have asked for Mana Restoratives from one user, but he in the end refused to take money and give them for free. I think it was Epion... (IMG:[invalid] style_emoticons/default/unsure.gif))
I am *not* arguing with you, just telling that in my case was totally different. Maybe because I bought Innate Arcanca too late or my equipment was too bad - but I had problems.
The one more issue that I vaguely remember my set, my gameplay and other stuff from levels <350.
You started to play as 1H/Heavy from the level 1? Or was light armor for some time?

QUOTE(Muddybug @ Oct 10 2017, 21:54) *
Mu (.) (.) y

I wanted to say it for long-long time, but constantly forgetting, now I will say...
I like this sig (IMG:[invalid] style_emoticons/default/wub.gif)

This post has been edited by f4tal: Oct 10 2017, 21:10
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post Oct 10 2017, 21:06
Post #101276
Deathglass



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QUOTE(f4tal @ Oct 10 2017, 11:49) *

If enemies deal tons of damage to you, then:
  • Lower the difficulty. There is nothing bad in lowering your difficulty:
    > yes, you will not get Legendary drops at low difficulty, but chances to actually get one as a drop even at PFUDOR are too low;
    > yes, you will get less credits as drops, but you also will spend less credits on buying restoratives because enemies will not hit you as hard;
    > yes, you will get less EXP, but it also means that you will not levelup as fast and monsters would not also. Actually, by trying to levelup as fast as possible, you are giving yourself bad service because enemies become more powerful, however you will not have enough resource (equip, abilities, stats) to fight them back.
  • Raise-up your END (*HP* and *mitigation*) and AGI (*evade* and *mitigation*)
  • Get right abilities for your build and increase them. Buy/training everything that you will use in the battle (namely, in General, One-Handed, Heavy Armor, Supportive). If you have not enough Ability Points, the visit training and buy more Ability Points. If you have not enough credits - visit WTS - some high-level players are giving credits for free - there is nothing wrong or bad with it.
  • And, of course, get better equipment for you. Don't feel bad about changing equipment here and there if you find something better - don''t try to find best equipment right now and here - start from bad equipment, then a little bit better, then more better, then even more better and so on. Pay attention on *mitigation*, *block*, *parry* and *stats*.
END and AGI are best stats for newcomers. For 1H high AGI, at some point, gives more problem than help, so 1H should reduce it a little to maximize effectiveness of his build, but it will not be sooner than 300 level. More likely level 350. On other hand, if you managed to get great Legendary equipment at level 200 - then you may reduce it even latter (IMG:[invalid] style_emoticons/default/smile.gif)
AGI enhance your chance to survive - once you can survive without high AGI (mostly when your *mitigation*, *block* and *parry* are high) - you can forgot about AGI. Of course we are speaking about 1H/Heavy here.

Most experts give advice to start playing as 2H/Light because this combination gives you enough speed and evade to survive enemies' attack. However starting from level 200 people do recommend to switch to 1H/Heavy, because Heavy-armor gives you more *mitigation*, more *hp*, shield gives you *block* and such. On lower level it is not wise to use Heavy-armor because it will make you slow as turtle and you have not enough WIS to compensate higher MP cost.
However. it is possibly to plat as 1H/Heavy right from level 1 and I did it.
If you want to switch to 1H/Heavy right now - do it, but be prepared to high-cost of spells (it is really a big problem here). I said above what you can do to decrease MP cost, mostly invest into WIS and buy appropriate abilities.

1H/Heavy is hard near ~150-250 level. Right after (when you opened and bought all necessary abilities) - 1H/Heavy is unstoppable and unkillable. Near level 350 1H/Heavy is so powerful that you can finish any arena without even paying attention what is going on during the battle.
My stats if you are interested.

Oh, I think I'm just nowhere near tanky enough for 1h to work at higher difficulties. Maybe if I stumbled across some high block/mitigation stuff, but otherwise, I probably need to hang on to those speed/evasion stats.
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post Oct 10 2017, 21:27
Post #101277
Muddybug



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QUOTE(f4tal @ Oct 10 2017, 15:05) *


You started to play as 1H/Heavy from the level 1? Or was light armor for some time?


Levels 1 to 30 I only had drops. I collected two cloth pieces and a vampire sword maybe?

At level 30 I got a 2H/light kit from Arbiter Erii and went from 30 to 80 in one day.

Next day I hit 100 and find I have to drop difficulty from Hell to Nightmare.

While I was in low 100s, mentioned how hard it was to replace gear and got a lot of 1H heavy gear from Slobber.

I switched to that set in middle 100s.

So what I played from 1-200 was highly influenced by gift equipment from Free Shops and donors. My generation also had Nanoha Prayer giving really useful gifts of restoratives, and others. Modern Free shops are great.

QUOTE

I wanted to say it for long-long time, but constantly forgetting, now I will say...
I like this sig (IMG:[invalid] style_emoticons/default/wub.gif)


yeah, I like the Greek Letter + boobies + y interpretation. (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)

Mu (Greek letter mu) + double d's (.) (.) + y


This post has been edited by Muddybug: Oct 10 2017, 21:28
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post Oct 10 2017, 21:34
Post #101278
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QUOTE(Deathglass @ Oct 10 2017, 15:06) *

Oh, I think I'm just nowhere near tanky enough for 1h to work at higher difficulties. Maybe if I stumbled across some high block/mitigation stuff, but otherwise, I probably need to hang on to those speed/evasion stats.


from 150 to 200, average gear is enough for 1H/heavy. 200-250, more like superior gear, but you should start having enough income to get pieces like that from the bazaar.

By the time you need legendary gear to do 1h/heavy, you'll have income from GF arenas to get you respectable equipment.

~~~

stats:

well into the 300s, my stats were more like STR - DEX - END - highest, AGI - WIS - 10 levels from highest and INT about 80% of level, more or less.

You don't need fancy stat breakouts until later.

Mu (.) (.) y
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post Oct 10 2017, 21:50
Post #101279
f4tal



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QUOTE(Muddybug @ Oct 10 2017, 22:27) *
Mu (Greek letter mu) + double d's (.) (.) + y

So it was Greek Letter for all this time. Like an enlightenment for me xD

I haven't used anything from FreeShop - I only donated to it. Sadly, now I am 400+, so my equipment are no longer useful, so I am sending trophies and restoratives instead (IMG:[invalid] style_emoticons/default/smile.gif)

And, yeah, year ago, there were less shops with "free" content. Now there are way and newcomers have more support from community. The good equipment, however, is still a pain to find... But on other hand, why player should use Legendary already at level 200? Let him play with Superior and Exquisite instead. So it is more a problem of "getting great equipment as soon as possible", which is not a problem to begin with. ^^"
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post Oct 11 2017, 00:58
Post #101280
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Is there a formula to determine the PXP0 of equipment from all the base stat rolls? I thought I used to see one on the wiki, but now I can't find it. I occasionally use PXP0 to quickly estimate the total base rolls of equipment.
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post Oct 11 2017, 01:01
Post #101281
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QUOTE(BlueWaterSplash @ Oct 11 2017, 00:58) *

Is there a formula to determine the PXP0 of equipment from all the base stat rolls? I thought I used to see one on the wiki, but now I can't find it. I occasionally use PXP0 to quickly estimate the total base rolls of equipment.

not that i know. however, even if PXP0 could tell you something about the overall quality of the gear, it doesn't tell you anything about the values on important rolls. therefore, a manual check is still needed.
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post Oct 11 2017, 04:07
Post #101282
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QUOTE(ALL_MIGHT @ Oct 10 2017, 01:10) *

:wub:
It will be great. It will support many new players in making decisions
( As I believe more information is always better )
:D

(((o(*°▽°*)o)))
Actions are what shapes the land! The action without the thought causes a bad result but the thought without the action makes no difference at all, the initiative is important!
If the problem is the lack of information available, the answer is adding more information!
Get together ヾ(・ω・)メ(・ω・)ノ
Work together \(^∀^)メ(^∀^)ノ
Make it happen __φ(◎◎ヘ)
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post Oct 11 2017, 08:07
Post #101283
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does number of artifact drops ,also depend on difficulty level of arena or it doesn't?
(i.e. will number of artifact unaffected if i does DWD at normal level and pfudor level?)

(i am asking this because ,yesterday i did last 6 arenas at normal difficulty and didn't got even a single artifact (IMG:[invalid] style_emoticons/default/sad.gif) )

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post Oct 11 2017, 09:13
Post #101284
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QUOTE(ALL_MIGHT @ Oct 11 2017, 08:07) *

does number of artifact drops ,also depend on difficulty level of arena or it doesn't?

It does.
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post Oct 11 2017, 11:21
Post #101285
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QUOTE(ALL_MIGHT @ Oct 11 2017, 08:07) *

does number of artifact drops ,also depend on difficulty level of arena or it doesn't?
(i.e. will number of artifact unaffected if i does DWD at normal level and pfudor level?)

(i am asking this because ,yesterday i did last 6 arenas at normal difficulty and didn't got even a single artifact (IMG:[invalid] style_emoticons/default/sad.gif) )


(IMG:[i.imgur.com] https://i.imgur.com/fbLD6RS.jpg)

Sending 2 cents to Joe right away for copyrights.
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post Oct 11 2017, 11:40
Post #101286
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QUOTE(decondelite @ Oct 11 2017, 11:21) *

(IMG:[i.imgur.com] https://i.imgur.com/fbLD6RS.jpg)

Sending 2 cents to Joe right away for copyrights.

almost. usually joe puts also a link.
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post Oct 11 2017, 11:50
Post #101287
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QUOTE(DJNoni @ Oct 11 2017, 09:13) *

It does.

It doesn't.

QUOTE
- The global loot penalty for playing many rounds on lower difficulties was removed. Instead, only when doing Grindfest and Item World, a fixed rare drop modifier is applied to artifact and token drop chances, decreasing the drop rate for these two types of items at lower difficulties.

- The artifact/token drop rate for random encounters was increased by 2.5x. Arena drop chances are the same as before. Low difficulty no longer penalizes drop chances in these battle modes.


Btw, wiki is correct.
https://ehwiki.org/wiki/Loot_Drop_Rolls#Limits

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