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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 11 2011, 13:35
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Has anyone figured out the correlation between base magic damage and actual magic damage?
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Dec 11 2011, 13:46
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I used to be curious like you, then I took an arrow in the knee.
This post has been edited by buktore: Dec 11 2011, 13:49
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Dec 11 2011, 15:12
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@Zip I'm not sure if those elemental debuffs still works as intended, but then I haven't been using elemental spells to play at high-difficulty arenas for a long time...
I'm still using fire spells sparingly, though I'm not sure why I'm still using them. My dark spells can clear hard IWs faster than my fire spells.
@Ballistic9 How did you arrive at those elemental resistances at higher difficulty? I assume that people tends to raise them evenly because it's more efficient.
@(Cheater) Tiap I have no idea about that right now.
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Dec 11 2011, 18:25
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE((Cheater) Tiap @ Dec 11 2011, 19:35)  Has anyone figured out the correlation between base magic damage and actual magic damage?
My Heimdall set has: 1495 base damage * 873% damage bonus (1365% with AF + great status) = 20407 total spell damage. In legendary arenas, with Nerf + Breached Defense (adds 5K damage), Banish hits ~43-75k, crits ~65-112k. Infusion of Divinity adds another 5K damage. x2-3 spell multiplier? There's elemental weakness/resistance and natural magical mitigation to consider as well. (IMG:[ invalid] style_emoticons/default/mellow.gif) That's as far as I get. QUOTE(varst @ Dec 11 2011, 21:12)  @Ballistic9 How did you arrive at those elemental resistances at higher difficulty? I assume that people tends to raise them evenly because it's more efficient.
Guesstimate, it's basically just base resist +25. When stat/elem skillups hit ~2k crystals per you end up with PL427, although it takes a mix of 29k/73k stat/elem crystals to do so. This post has been edited by Ballistic9: Dec 11 2011, 22:24
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Dec 11 2011, 18:39
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Ballistic9 @ Dec 12 2011, 00:25)  Guesstimate, it's basically just base resist +25. When stat/elem skillups hit ~2k crystals per you end up with PL427, although it takes a mix of 29k/73k stat/elem crystals to do so.
Yeah I see that now, I am still not sure how to interpret the lower-half part though
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Dec 11 2011, 18:47
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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The lower half of the chart adds up the number of monster classes / in-game monsters (top/bottom chart) with similar resists/weaknesses (go by color). Basically the top chart shows monster classes (what you expect), the bottom chart shows actual in-game monsters (what you actually get).
This post has been edited by Ballistic9: Dec 11 2011, 18:50
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Dec 11 2011, 22:55
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Ballistic9 @ Dec 11 2011, 04:32)  I use Elec. (IMG:[ invalid] style_emoticons/default/mellow.gif) Fire, Elec, Wind seem to be popular. Cold not as much for some reason. Snapshot of current HV: [attachmentid=10386][attachmentid=10387] Man... I ended up doing something similar too. I weighed it based on PL's to show the significance of a monster's resists more accurately (if there are very little monsters with high PL of that specific type, odds are you won't run up against it as often as say, a giant or human) Monsters with 0resist -> 25resist thanks to crystals I kept at 0 because they're essentially freebies. There's practically no difference between a 0resist monster and that same monster 25resist later to a mage IMO (because in both cases you deal omg yay dmg to them) Lastly I ended up setting an arbitrary scale system that's basically a less in depth version of your stat weighing. Ie Giants would have a scale value of 2 whereas Sprites have a scale factor of 0.5. Looks like your analysis was catered more towards a "general player". If it were more mage oriented I would've done END valued greater than STR and then summed the total up and calculate a weight from the stats to set up a scale factor of the monsters relevance in their resistances. In which case Giants would probably be the highest value (naturally) due to their ridic END.
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Dec 12 2011, 02:43
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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I'll clarify just in case: the numbers in the bottom chart of each set list the number of mobs over PL 255 / 423 currently in-game. Basically, how often you'll run into a certain mob class (eg: there are 52 PL255+ giants currently in-game). I may need to raise the PL, meeting PL255s is rare for me now. I haven't really done any real weighting calculations other than assign monster classes a color based on HP.
I use the chart mainly for comparing differences between the first four elements (for IW/GF/CF), the rest is just there for completion.
(Edited charts for clarity)
This post has been edited by Ballistic9: Dec 12 2011, 03:22
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Dec 12 2011, 13:16
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Another quick tip to melee people. What is the fastest weapon when fighting multiple enemies on IWBTH ? Always a 2 handed weapon. Answer is an ethereal estoc. The less hitpoints your enemies have, the closer it's a tie with ethereal bleeders. Ethereal maces are the slowest, but they keep you alive 2-3 times as long.
For legendaries and above... Dualwield. For me it used to be best to have ethereal rapier in main hand and heavy damage ethereal in off hand.
Now that I have a heavy bleeding cool ethereal axe, I use that in main hand. But only because I have an ethereal rapier in off hand that has piercing duration of 7 turns. That combo kills fsm in 200 turns and all legendaries in under 40 turns.
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Dec 12 2011, 15:03
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(Bunko @ Dec 12 2011, 13:16)  Another quick tip to melee people. What is the fastest weapon when fighting multiple enemies on IWBTH ? Always a 2 handed weapon. Answer is an ethereal estoc. The less hitpoints your enemies have, the closer it's a tie with ethereal bleeders. Ethereal maces are the slowest, but they keep you alive 2-3 times as long.
For legendaries and above... Dualwield. For me it used to be best to have ethereal rapier in main hand and heavy damage ethereal in off hand.
Now that I have a heavy bleeding cool ethereal axe, I use that in main hand. But only because I have an ethereal rapier in off hand that has piercing duration of 7 turns. That combo kills fsm in 200 turns and all legendaries in under 40 turns.
One-handed Eth Rapier with 7 turns duration proc? Seriously? Ha, and this person claims he has no specific "luck", hurr hurr.
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Dec 12 2011, 15:53
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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What preparations do I need in order to battle the 3 Gods - Real Life, Invisible Pink Unicorn, & Flying Spaghetti Monster in RoB? Could really do with the credits.
I'm a heavy melee fighter (power/shield) using a 2H Superior Mace of Slaughter. I' also have Poison, Weaken, Haste, SV, Bewilder, Blind, & Spark-of-Life fully tanked.
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Dec 12 2011, 16:47
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(cyberwaveIT @ Dec 12 2011, 14:53)  What preparations do I need in order to battle the 3 Gods - Real Life, Invisible Pink Unicorn, & Flying Spaghetti Monster in RoB? Could really do with the credits.
I'm a heavy melee fighter (power/shield) using a 2H Superior Mace of Slaughter. I' also have Poison, Weaken, Haste, SV, Bewilder, Blind, & Spark-of-Life fully tanked.
I suggest you get to level 110 (almost there I see) and max Silence, that really helps against them since all they'll be able to do is hit you with physical hits - and as a melee that shouldn't hurt that much. I did them as a 1H + Shield and it was kinda trivial, only slow as hell since you don't hit that hard without decent gear. If you go for that you don't even have to go Poison (though having it maxed out, that should help with the damage) - which you should be using asap if you go for Bewilder + Weaken. Make sure to check the bestiary page on the HV wiki for resistances and weakness. Popping a couple infusions against IPU and FSM helps, not much to do against RL if you lack an ethereal weapon - since they all resist Crushing, that's the main issue. If you got any decent elemental (Dark for FSM, Holy for IPU) piece of armor, that'll reduce their physical damage even more. A high Stun weapon definitely helps, Stun + Silence and you should be able to lame it out without any problems. If you got some credits to spare, training Pack Rat definitely helps since heavy armor burns mana like crazy - so bring with you all the Mana pots you can. Scrolls of Shadows, Haste will help you save some mana (there shouldn't be any need for Gods'), Shielding too if you go for Silence. I suggest you start the fight using them and see how things are going, you don't want to get defeated and lose 2-3 Tokens just because you tried to save ~1000 credits. Don't know if going for a quick Spirit Attack kill may work (they resist Soul), I just saved my Spirit for the last hit when they get exagitated and you want to finish them as fast as possible.
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Dec 12 2011, 17:09
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(wr4st3r @ Dec 12 2011, 22:47)  I suggest you get to level 110 (almost there I see) and max Silence, that really helps against them since all they'll be able to do is hit you with physical hits - and as a melee that shouldn't hurt that much. I did them as a 1H + Shield and it was kinda trivial, only slow as hell since you don't hit that hard without decent gear. If you go for that you don't even have to go Poison (though having it maxed out, that should help with the damage) - which you should be using asap if you go for Bewilder + Weaken. Make sure to check the bestiary page on the HV wiki for resistances and weakness. Popping a couple infusions against IPU and FSM helps, not much to do against RL if you lack an ethereal weapon - since they all resist Crushing, that's the main issue. If you got any decent elemental (Dark for FSM, Holy for IPU) piece of armor, that'll reduce their physical damage even more. A high Stun weapon definitely helps, Stun + Silence and you should be able to lame it out without any problems. If you got some credits to spare, training Pack Rat definitely helps since heavy armor burns mana like crazy - so bring with you all the Mana pots you can. Scrolls of Shadows, Haste will help you save some mana (there shouldn't be any need for Gods'), Shielding too if you go for Silence. I suggest you start the fight using them and see how things are going, you don't want to get defeated and lose 2-3 Tokens just because you tried to save ~1000 credits. Don't know if going for a quick Spirit Attack kill may work (they resist Soul), I just saved my Spirit for the last hit when they get exagitated and you want to finish them as fast as possible. Thanks, I'll wait till lvl-110 then. I do have a Fine Ethereal Club of Balance, & a lower level Exquisite Buckler of Warding, will they help? Should I also try to level up this & perhaps use a DW approach? Or should I stick with my current mace? This post has been edited by cyberwaveIT: Dec 12 2011, 17:14
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Dec 12 2011, 17:37
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Extr3m3Otaku22
Group: Gold Star Club
Posts: 159
Joined: 13-December 07

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Hey guys, Came to the HV Chat area to check things out. I'm a noob with the whole HV thing but kinda got most of my baring on how things work but not the stats and equipment. and honestly don't want to sort through 504 pages to find a person here or there with similar stuff to use as a guideline. I currently do grindfest most the time and usually get to around round 30-35 before my 6 Mana potions dry up and decided to check in a see what the experienced masters of the game have to say. Generally I just like to grind. I'll use protection all the time and heal at about 40-50% HP. and I just select monsters to attack by experience. Mostly I guess i'm going for a Tank type build. Any advice on Stats, equipment, and abilities is greatly appreciated. Ty for your time guys. My stats:  My Equipment:  My Abilities Tree: 
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Dec 12 2011, 21:41
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RajaNagaSoz
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Posts: 332
Joined: 7-December 08

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QUOTE(cyberwaveIT @ Dec 12 2011, 08:53)  What preparations do I need in order to battle the 3 Gods - Real Life, Invisible Pink Unicorn, & Flying Spaghetti Monster in RoB? Could really do with the credits.
I'm a heavy melee fighter (power/shield) using a 2H Superior Mace of Slaughter. I' also have Poison, Weaken, Haste, SV, Bewilder, Blind, & Spark-of-Life fully tanked.
for normal difficulty, you could do Real Life now, i did at 108 (just the other day!) My setup was to just keep poison/weaken on, keep my hp up, and i used a full set of high-defense basic plate (my power armor set, albeit strong, has shitty defense)along with a Mainhand clubOffhand rapier. That rapier is complete ass, but it helped my club's accuracy. It wasn't hard at all. Silence would serve to just make it a cakewalk on normal. The other two i'm waiting for silence myself.
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Dec 12 2011, 21:50
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Scias85
Group: Members
Posts: 231
Joined: 10-March 10

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I need some advice too (IMG:[ invalid] style_emoticons/default/biggrin.gif) I depend a lot on Stun & Domino Strike :S stats  equip  abilities  Are my stats ok?
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Dec 12 2011, 22:30
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Your stats seem okay for the most part, but you could put some more points into Wisdom.
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Dec 12 2011, 22:53
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(RajaNagaSoz @ Dec 13 2011, 03:41)  for normal difficulty, you could do Real Life now, i did at 108 (just the other day!) My setup was to just keep poison/weaken on, keep my hp up, and i used a full set of high-defense basic plate (my power armor set, albeit strong, has shitty defense)along with a Mainhand clubOffhand rapier. That rapier is complete ass, but it helped my club's accuracy. It wasn't hard at all. Silence would serve to just make it a cakewalk on normal. The other two i'm waiting for silence myself. Thanks, I might just try it out duking with RL later, just need to find the right weapon combo first.
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Dec 13 2011, 01:24
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(RajaNagaSoz @ Dec 12 2011, 20:41)  for normal difficulty, you could do Real Life now, i did at 108 (just the other day!) My setup was to just keep poison/weaken on, keep my hp up, and i used a full set of high-defense basic plate (my power armor set, albeit strong, has shitty defense)along with a Mainhand clubOffhand rapier. That rapier is complete ass, but it helped my club's accuracy. It wasn't hard at all. Silence would serve to just make it a cakewalk on normal. The other two i'm waiting for silence myself. That's a very good mace you got there (though the rapier it's indeed ass lol!), it's no surprise that you ripped RL apart! :> I didn't have an ethereal mace when I did it, that's probably why I found it harder than FSM or IPU - so yeah, ethereal really helps, but it has to be a mace, against a single target it's really devastating. QUOTE(cyberwaveIT @ Dec 12 2011, 16:09)  Thanks, I'll wait till lvl-110 then. I do have a Fine Ethereal Club of Balance, & a lower level Exquisite Buckler of Warding, will they help? Should I also try to level up this & perhaps use a DW approach? Or should I stick with my current mace? I'm not sure tbh, it's true that void goes unresisted, but depending on your proficiencies your 2H might end up having similar damage, only with a higher chance of stun. On the other hand, if you got 1H proficiency, you should easily lean towards that. Still, mine (ethereal mace) only had 14 % and triggered decently, so I guess you won't have any trouble with it. :>
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Dec 13 2011, 01:39
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(wr4st3r @ Dec 13 2011, 07:24)  I'm not sure tbh, it's true that void goes unresisted, but depending on your proficiencies your 2H might end up having similar damage, only with a higher chance of stun. On the other hand, if you got 1H proficiency, you should easily lean towards that.
Still, mine (ethereal mace) only had 14 % and triggered decently, so I guess you won't have any trouble with it. :>
Halfway thru' lvl-109 already. (IMG:[ invalid] style_emoticons/default/smile.gif) My 1H prof really sucks, haven't been playing it really much - only at 16.54; 2H - 80.05 & DW - 30.14. Hopefully, I'll be able to get some Eth weapons at the auctions now ongoing.
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