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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 7 2017, 17:31
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tecche
Group: Members
Posts: 136
Joined: 12-February 11

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QUOTE(decondelite @ Sep 7 2017, 10:03)  No, speed doesn't help you to live that much.
That depends, for example I'm using FRD/Niten to clear IW and attack speed is vital as it allows me to generate enough OC to keep the monsters permastunned. If I didn't do that I'd have to cure myself every 2-3 turns even fully buffed, and if I let Haste expire the going gets pretty tough but if I do everything correctly I hardly need to cure/regen. Otherwise you are perfectly right, attack speed does reduce clear speed for melee, while slightly improving your survivability, and that's especially true for slashing weapons. I'm not so sure about DW club/rapier though, applying stun and PA more often should definitely be beneficial.
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Sep 7 2017, 22:16
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Noni
Group: Catgirl Camarilla
Posts: 13,134
Joined: 19-February 16

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QUOTE(jantch @ Sep 7 2017, 21:36)  I won these Legendary Charged Phase Shoes of Niflheim in an auction on Saturday, and dropped these Legendary Charged Phase Shoes of Niflheim a few days ago. I'm not sure which shoes to use. To me, the trade-offs between the two seem to even out. Am I missing something that would make one preferable to the other? The lv 442 shoes are way, way better. On EDB, on Wis, on AGI, on Evade. Sell the others and never look back.
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Sep 7 2017, 23:29
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(BlueWaterSplash @ Sep 7 2017, 12:00)  I tend to get by with few or no draughts this way.
What you're saying is that you prefer to waste turns casting spells you may not even need instead of using a mana draught that is worth nothing (it's in WTS @7C, it's probably possible to buy them for 6 or maybe even 5)? Doesn't seem like a good tactic to me. QUOTE(BlueWaterSplash @ Sep 7 2017, 12:00)  It doesn't matter that Bleeding Wound gets slower, all that matters is that the monster dies in the end. As soon as you have beaten a monster close enough to death that he will bleed out and die, move on to the next monster. Good luck doing that consistently. Even with inhumane reaction times and concentration it would be difficult to achieve such a precise target switch every time considering that you don't even know the number of stack applied (1? 2? 3? 4? 5?). You either underhit very often (switch target but in reality there was only 1 BW stack, monster doesn't die and you have to retarget it) or overhit making the "late BW" pretty useless. It's not a good situation anyway, it's better to have BW damage applied as soon as possible so that you don't have to guess how much much damage the monster will receive in the next X turns.
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Sep 8 2017, 05:44
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sigo8
Group: Gold Star Club
Posts: 3,485
Joined: 9-November 11

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QUOTE(Scremaz @ Sep 5 2017, 09:51)  ah. wow. another thing to check. oh, well. i'd say to write that it scales linearly, keep 250, 2250 and a couple of other points - those with an int multiplier, perhaps?
Here are the relevant quotes. QUOTE(Tenboro @ Jun 22 2017, 03:49)  - The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.
QUOTE(Tenboro @ Jul 28 2017, 04:19)  Good catch. The formula to calculate the morale drain factor left out a +1, so it didn't actually go above the clamped minimum of 1 until PL 580. Should be fixed now.
Also a different thing that needs updateing in the wiki. QUOTE(Tenboro @ Jul 4 2017, 04:42)  Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.
Also some pics to show the exact boundary line.  
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Sep 8 2017, 06:35
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(BlueWaterSplash @ Sep 7 2017, 03:00)  Being a free player and having no hath or Innate Arcana, I've never casted Heartseeker normally before, and Regen only a few times. My tactic is to keep spamming Protection, Absorb, Haste, Spark, and Shadow Veil until I get Channeling and I use that or Mystic Gems to cast Heartseeker and then Regen for free. It almost always works, and when it doesn't I use Cure until it does. I tend to get by with few or no draughts this way.
That wasn't too different from what I did while still playing 2H. My typical buff rotation was protection, haste, veil, regen, and heartseeker. I'd save heartseeker for last unless I got channeling. Regen was second to last, and would get any extremely lucky second channeling proc'd by the casting of the cheaper three buffs. Now that I'm running 1H and plate, I'm finding most fights I don't bother casting heartseeker at all. I've picked up IA1 and autocast Protection now, and I manually keep Regen running. That alone is enough for me to handle Hell difficulty arenas. I cast Heartseeker only if I get a channeling proc from casting regen or cure. QUOTE(Sapo84 @ Sep 7 2017, 14:29)  What you're saying is that you prefer to waste turns casting spells you may not even need instead of using a mana draught that is worth nothing (it's in WTS @7C, it's probably possible to buy them for 6 or maybe even 5)? Doesn't seem like a good tactic to me.
I've converted more to this thinking now. Spending 5 turns setting up 5 buffs, then spending turns periodically to refresh them is the real killer. The mp cost to keep a lot of buffs going is not made up for with free Heartseekers off of channeling. The solution to the problem is not to spend more turns and mana to save mana(may as well focus to burn overcharge pips into MP at that point). My clear times on arenas have gone way up simply by spending less time twiddling my thumbs getting buffs up. Buffs that don't actually increase my practical survivability, nor increase my practical kill speed, but do increase my time comittment and resource expense.
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Sep 8 2017, 08:18
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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I highly recommend getting at least IA2, preferably 3, for the Spark of Life and Spirit Shield autocasts. Protection is nice too. It's so worth it. This is for 1H by the way.
For DW I have IA5, just because all the buffs are pretty much necessary for survival.
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Sep 8 2017, 08:39
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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At level 260 I find all those buffs necessary or helpful so they aren't a waste. I don't cast Spirit Shield because that's useless at my level. I used to channel Regen first as well, but I found out that if I do Heartseeker first there is enough channeling to go around for both Heartseeker and Regen and eventually more. Maybe higher interference increases your chances of channeling?
Once you don't need those buffs or start using Innate Arcana, that strategy breaks down. So my idea is to stick with this gimmick as long as possible, and only switch to Innate Arcana when I can go straight to IA3 for the mana reduction.
This may boil down to different play styles and philosophies. What is my goal of this game? Earlier I asked about how to maximize my chances of getting legendary/peerless drops while keeping my level low. If this is the (temporary) goal then it doesn't matter how slow I play, it only matters that I always make the most efficient choices and push myself on PFUDOR.
When I was level 160 I could do almost every Arena on PFUDOR but I needed constant potions and it felt horrible keeping buffs up. At present, doing the same buffs no longer uses potions for me. Maybe the biggest reason is that buffs last longer at high level. Protection lasts four times as long. Thus it's easier to live off channeling or IA forever.
This post has been edited by BlueWaterSplash: Sep 8 2017, 09:18
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Sep 8 2017, 09:25
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Cryosite @ Sep 8 2017, 06:35)  (may as well focus to burn overcharge pips into MP at that point).
That's really a bad idea, there are a millions better ways to use 25 OC points QUOTE(BlueWaterSplash @ Sep 8 2017, 08:39)  Maybe higher interference increases your chances of channeling?
Chance of channelling is linked to mana cost so higher interference helps increasing the chance. This post has been edited by Sapo84: Sep 8 2017, 09:26
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Sep 8 2017, 09:39
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(BlueWaterSplash @ Sep 8 2017, 08:39)  I don't cast Spirit Shield because that's useless at my level.
Yeah, i remember the Spirit usage at the beginning to high to feel worth to cast. But even at your level? I am quite sure i remember that SS did beginn to feel worthwhile befor the last ability level. And that is at 285 so, i am quite sure you should have hit that spot allready.
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Sep 8 2017, 10:37
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(sigo8 @ Sep 8 2017, 05:44)  Also a different thing that needs updateing in the wiki.
Also some pics to show the exact boundary line.
uhu. thank you. QUOTE(Drksrpnt @ Sep 8 2017, 08:18)  I highly recommend getting at least IA2, preferably 3, for the Spark of Life and Spirit Shield autocasts. Protection is nice too. It's so worth it. This is for 1H by the way.
For DW I have IA5, just because all the buffs are pretty much necessary for survival.
yep, IA3 for 1H is enough already. all the other styles could actually take use of IA5, but still Protection has the lowest priority. QUOTE(BlueWaterSplash @ Sep 8 2017, 08:39)  At level 260 I find all those buffs necessary or helpful so they aren't a waste. I don't cast Spirit Shield because that's useless at my level.
actually it starts to become useful *exactly* at lv265 (that is, if you upgrade its ability). give it another try.
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Sep 8 2017, 11:35
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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I've actually been casting Spirit Shield all this time, only through channeling and never manually. I typically throw it on once per arena for the pretty picture when I've got nothing else to channel. I just hit level 265 but I won't have the ability points for another 10 levels, and I'm flat broke for the foreseeable future. I still make only 10,000 credits a day. Even though I did it myself, item worlding my rapier made me poor since it doesn't drop much money.
Spirit Shield with the previous upgrade already had a pretty strong effect but as Stu said, the spirit drain was too high and whatever benefit Spirit Shield gave wasn't worth the MP to cast it normally. In very rare instances its effect hurt me.
Spirit Shield with zero or one upgrade was actually a decent poor man's Spark. I noticed that it was destined to change into a powerful damage reduction buff, but in the transition period (two and three upgrades) it's a confused Shield.
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Sep 8 2017, 11:43
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Sep 8 2017, 11:35)  I'm flat broke for the foreseeable future. I still make only 10,000 credits a day.
you may want to remove some APs from some spells you don't use. or start doing SG arenas at low difficulty (Hard?) + T&T at mid-high one, they should reward you something in the 80k range (well, maybe 50 since you cannot access DWD yet) without too much effort, and will help you with monster lab. they'll require a bit of time though. QUOTE(BlueWaterSplash @ Sep 8 2017, 11:35)  Spirit Shield with the previous upgrade already had a pretty strong effect but as Stu said, the spirit drain was too high and whatever benefit Spirit Shield gave wasn't worth the MP to cast it normally. In very rare instances its effect hurt me.
Spirit Shield with zero or one upgrade was actually a decent poor man's Spark. I noticed that it was destined to change into a powerful damage reduction buff, but in the transition period (two and three upgrades) it's a confused Shield.
its effect is to shift part of the damage from your HP tank to your SP tank. if you prefer, SP tank becomes expendable as well and helps to keep you alive. not chips imo.
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Sep 8 2017, 11:59
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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Does anybody know roughly when optimum server load is usually? I work shiftwork both days and nights so I keep an irregular sleeping schedule. I'd rather be fighting when server side isn't as busy.
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Sep 8 2017, 12:08
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(BlueWaterSplash @ Sep 8 2017, 11:35)  I've actually been casting Spirit Shield all this time, only through channeling and never manually. I typically throw it on once per arena for the pretty picture when I've got nothing else to channel. I just hit level 265 but I won't have the ability points for another 10 levels, and I'm flat broke for the foreseeable future. I still make only 10,000 credits a day. Even though I did it myself, item worlding my rapier made me poor since it doesn't drop much money.
You should go read the Poor Players Club thread, just to have a different Point of View on poverty (like "Oh, I grind & grind, and barely make 300k a day (IMG:[ invalid] style_emoticons/default/cry.gif) ") (IMG:[ invalid] style_emoticons/default/smile.gif) If you post there, and get lucky, maybe you can collect some donations, who knows (IMG:[ invalid] style_emoticons/default/unsure.gif) (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 8 2017, 12:35
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(mundomuñeca @ Sep 8 2017, 12:08)  You should go read the Poor Players Club thread, just to have a different Point of View on poverty (like "Oh, I grind & grind, and barely make 300k a day (IMG:[ invalid] style_emoticons/default/cry.gif) ") (IMG:[ invalid] style_emoticons/default/smile.gif) If you post there, and get lucky, maybe you can collect some donations, who knows (IMG:[ invalid] style_emoticons/default/unsure.gif) (IMG:[ invalid] style_emoticons/default/wink.gif) would be nice if it became that way, yep.
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Sep 8 2017, 12:52
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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I seems to me Playing IW is more challenging than arena Is it true or may be due to different weapon I use in IW? Which is it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I mean to ask that is it true that at same difficulty playing IW is more difficult then arena? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (PS:- Just to be safe, i Asked query in two forms because lately I am being misunderstood too many times (IMG:[ invalid] style_emoticons/default/heh.gif) )
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Sep 8 2017, 12:59
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tecche
Group: Members
Posts: 136
Joined: 12-February 11

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QUOTE(ALL_MIGHT @ Sep 8 2017, 12:52)  I mean to ask that is it true that at same difficulty playing IW is more difficult then arena?
Yes, IW is definitely much harder than arenas on the same difficulty because the monster damage goes up 2% each round Source: https://ehwiki.org/wiki/Item_WorldThe fact that you're not using your main gear also matters of course
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Sep 8 2017, 13:00
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Noni
Group: Catgirl Camarilla
Posts: 13,134
Joined: 19-February 16

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QUOTE(ALL_MIGHT @ Sep 8 2017, 12:52)  I seems to me Playing IW is more challenging than arena Is it true or may be due to different weapon I use in IW? Which is it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I mean to ask that is it true that at same difficulty playing IW is more difficult then arena? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (PS:- Just to be safe, i Asked query in two forms because lately I am being misunderstood too many times (IMG:[ invalid] style_emoticons/default/heh.gif) ) Difficulty of IW depends on the tier of equip. Peerless is very difficult. In more detail: the difficulty of the last 10 to 20 rounds of IW gets very very difficult. In Peerless IW, I need scrolls & infusions to survive the last 10 rounds. Arena's don't have that big increase in difficulty.
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Sep 8 2017, 15:14
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zcb535359
Group: Gold Star Club
Posts: 180
Joined: 21-October 16

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QUOTE(Scremaz @ Sep 7 2017, 21:48)  yes, i always forgot to add a Mag section. thank you for remembering me. use this table meanwhile: [ docs.google.com] https://docs.google.com/spreadsheets/d/1gpJ...#gid=1334359925Thanks a lot another question: in the excel PXP335~348 is followed after Magnificent. but in wiki it says PXP0 is 304-348 for Mag. so if i have a Mag which has just to say 331 at PXP0, is the forge cost the same as an Exq, that is to say first cost is 4 low and 2 mid?
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