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post Mar 27 2010, 04:31
Post #1001
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QUOTE(Alpha 7 @ Mar 26 2010, 19:15) *

If the mob blasts (Magic Crits) you, it will bypass Absorb and seriously hurt.

Casting Bewilder on the target will, however, prevent that. (It prevents them from critting. Except possibly versus the Trio and the Tree when they have their always crit effect).
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post Mar 27 2010, 09:02
Post #1002
MasakiLHW



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QUOTE(Alpha 7 @ Mar 26 2010, 23:15) *

If the mob blasts (Magic Crits) you, it will bypass Absorb and seriously hurt.

And, post 1000!


If I use Absorb plus Spark of Life, I could bring more mana elixir to a fight instead of spirit elixir.
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post Mar 27 2010, 11:05
Post #1003
Ichy



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QUOTE(Panuru @ Mar 27 2010, 05:06) *

Donating to the site is, of course, the fastest way to get credits. Posting galleries and converting the GP earned also works quite well. If you want to earn them entirely within HV, hope for equipment drops and make sure to do the arena battles that you know you can win consistently each day.


I see. Thank you (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 27 2010, 11:17
Post #1004
hgbdd



Godslayer Angelic Belldandy (On vacations)
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QUOTE(MasakiLHW @ Mar 27 2010, 07:02) *

If I use Absorb plus Spark of Life, I could bring more mana elixir to a fight instead of spirit elixir.

What enemies are you thinking to engage? if is a legendary, you don't need to fill up all slots with mana elixirs, so there's no problem with using spirit ones, although you are in a level that you probably don't need elixir at all.
If is RL you have to use spark of life because unless you're very lucky you're die, and believe me is not funny dying when you're about to win, and if the problem is you want the max mana elixirs possible, use last elixirs instead spirit ones.
You could say you can use you silence against him but he'll hurt more, if I remember weakened he still took ~300 damage a without that just double the damage and don't forget he can also crit.
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post Mar 27 2010, 11:26
Post #1005
buktore



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@ Ichy

Here's what you need to do..

1. Buy yourself a decent 2H sword and few Heavy armor
2. Set difficulty to "Cake"
3. Go grindfest
4. Pray for an artifact to drop (throw anything else into the bazaar)
5. Sell them to rich people
6. ????
7. PROFIT!!!

Once you're LV 50, kill all the bosses = $$$ (IMG:[invalid] style_emoticons/default/cool.gif)
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post Mar 27 2010, 22:15
Post #1006
Dinky-Minkey



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A few more questions in regards to character building... You can see a image of my current [img265.imageshack.us] Character's Stats by clicking here.

Here is what I'm wondering:

- I am a melee fighter, but as you can see I previously used 3 of my ability points on the 'magic tank'. But what I find is that I have never been using any MP in any fight even when using the magic attack from the battle options..?

Am I missing something or doing something wrong, is MP even possible to be used by a melee fighter? Basically if Magic Points are not really required for a melee fighter, I'd like to redistribute my points... so basically the question is which of the abilities available are best suited to a melee fighter?


- Also any pointers as to which Aura bonus I should spend my 1 remaining point on, or should I wait to and use my aura points on Green once I can level it up to rank 2?


- Finally, is there much difference between cloth and light armour, and any way I could restrict the bazaar equipment shop to show only weapons and armour suitable for my level?


thanks. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 27 2010, 22:20
Post #1007
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QUOTE(Dinky-Minkey @ Mar 27 2010, 13:15) *

- I am a melee fighter, but as you can see I previously used 3 of my ability points on the 'magic tank'. But what I find is that I have never been using any MP in any fight even when using the magic attack from the battle options..?

Am I missing something or doing something wrong, is MP even possible to be used by a melee fighter? Basically if Magic Points are not really required for a melee fighter, I'd like to redistribute my points... so basically the question is which of the abilities available are best suited to a melee fighter?

You don't have any Ability Points invested in magic. Put a point into cure. That will keep you alive/give you something to spend your MP on.
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post Mar 27 2010, 22:56
Post #1008
Dinky-Minkey



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QUOTE(Boggyb @ Mar 27 2010, 20:20) *

You don't have any Ability Points invested in magic. Put a point into cure. That will keep you alive/give you something to spend your MP on.

Ah thanks for clearing that up, thought magic and magic missiles would be using MP as well... I reset my ability points and filled out both Health Tanks and added 1 point to Cure. Now got 4 ability and 1 aura point left over to play with. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 27 2010, 23:01
Post #1009
Panuru



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QUOTE(Dinky-Minkey @ Mar 27 2010, 15:15) *

- Also any pointers as to which Aura bonus I should spend my 1 remaining point on, or should I wait to and use my aura points on Green once I can level it up to rank 2?
- Finally, is there much difference between cloth and light armour, and any way I could restrict the bazaar equipment shop to show only weapons and armour suitable for my level?
thanks. (IMG:[invalid] style_emoticons/default/smile.gif)

You'll want to get the first four or five auras (not indigo nor violet, maybe not blue) eventually, so might as well get them now.

Light armor has interference, which hurts your magic. It has some mitigation, but not as much as heavy, and it has much lower evade than cloth. I get the impression that it's not as useful as the other classes, but I do all cloth myself.

Nope, you cannot show only a certain level range. If you get something high-level, you can always grow into it.
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post Mar 27 2010, 23:55
Post #1010
ckcno1



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Here is my stat

STR 19
DEX 19
AGI 10
END 19
INT 13
WIS 14

I try to evenly distributed my stat and I calculated that the rest of exp won't make all my stat 20 equal to my lv. Is that common?
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post Mar 27 2010, 23:58
Post #1011
Panuru



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QUOTE(ckcno1 @ Mar 27 2010, 16:55) *

I try to evenly distributed my stat and I calculated that the rest of exp won't make all my stat 20 equal to my lv. Is that common?

You generally cannot keep all of your stats equal to your level (for example, half of my stats are at my level, one is about 5 below, and the others are about 10 below). I hear that this evens out somewhat at very high levels, but that's just hearsay.
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post Mar 28 2010, 00:00
Post #1012
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QUOTE(Panuru @ Mar 27 2010, 14:58) *

I hear that this evens out somewhat at very high levels, but that's just hearsay.

It happens. I can't tell you exactly where, but all my stats are about 10-11 over my level.
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post Mar 28 2010, 00:05
Post #1013
mkonji



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QUOTE(Boggyb @ Mar 28 2010, 00:00) *

It happens. I can't tell you exactly where, but all my stats are about 10-11 over my level.

In the 120s or so if you keep them perfectly level.

I'd say keep them more-or-less equal. Maybe Endurance a point or two higher and Int/Wis a point or two lower than the others.
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post Mar 28 2010, 02:22
Post #1014
donsehat



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hi im still newbie here and i dont really know how the arena works...
after i beat the arena once, (up to graduation), clear bonus is the as the entry cost, which means i will get nothing for participating in the arena... whys that????
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post Mar 28 2010, 02:24
Post #1015
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QUOTE(donsehat @ Mar 27 2010, 17:22) *

hi im still newbie here and i dont really know how the arena works...
after i beat the arena once, (up to graduation), clear bonus is the as the entry cost, which means i will get nothing for participating in the arena... whys that????

Its so you can't make a million credits. As you can use credits to download galleries, Tenboro doesn't want to make it absurdly easy for people to make them in ways that do not benefit the site (uploading galleries or donating money).
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post Mar 28 2010, 03:10
Post #1016
Sayo Aisaka



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Remember how I said I couldn't be bothered to look at the relationship between SP and damage done? Well, I was lying. I collected some numbers, and I think the formula is logarithmic. Some example figures:

Full spirit bar (126 SP): 4500-8528 damage, average 6050.
30-34 SP: 3031-5349 damage, average 4162.

6050 / 4162 = 1.45
log (126) / log (32) = 1.40

I also got a few values for smaller amounts of SP, which are consistent as far as they go. Note: For really small amounts you need to allow for the fact that it isn't a whole number. After using up your SP, it regenerates a little bit each tick, so if it says you have one point it could actually be anywhere between 1 and 1.999... I did some more testing to confirm that: if I used my Spirit Attack when it said 0 SP, or immediately after it went from 0 to 1, it always did 1 point of damage, but if I used it exactly one turn after it reached 1 SP it did an average of 57 points. I calculated an expected value of 58, so that holds up pretty well. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 28 2010, 03:24
Post #1017
hgbdd



Godslayer Angelic Belldandy (On vacations)
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QUOTE(Sayo Aisaka @ Mar 28 2010, 01:10) *

Remember how I said I couldn't be bothered to look at the relationship between SP and damage done? Well, I was lying. I collected some numbers, and I think the formula is logarithmic. Some example figures:

Full spirit bar (126 SP): 4500-8528 damage, average 6050.
30-34 SP: 3031-5349 damage, average 4162.

6050 / 4162 = 1.45
log (126) / log (32) = 1.40

I also got a few values for smaller amounts of SP, which are consistent as far as they go. Note: For really small amounts you need to allow for the fact that it isn't a whole number. After using up your SP, it regenerates a little bit each tick, so if it says you have one point it could actually be anywhere between 1 and 1.999... I did some more testing to confirm that: if I used my Spirit Attack when it said 0 SP, or immediately after it went from 0 to 1, it always did 1 point of damage, but if I used it exactly one turn after it reached 1 SP it did an average of 57 points. I calculated an expected value of 58, so that holds up pretty well. (IMG:[invalid] style_emoticons/default/smile.gif)
Nice to see smart people finding the solutions.
Pity it's a logarithm formula, it should be linear (IMG:[invalid] style_emoticons/default/sad.gif)
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post Mar 28 2010, 03:47
Post #1018
Thanos008



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QUOTE(Dinky-Minkey @ Mar 27 2010, 13:56) *

Ah thanks for clearing that up, thought magic and magic missiles would be using MP as well... I reset my ability points and filled out both Health Tanks and added 1 point to Cure. Now got 4 ability and 1 aura point left over to play with. (IMG:[invalid] style_emoticons/default/smile.gif)
For you, Dinky, life will be a bowl of cherries until you reach somewhere around Level 40 or so........when things will start to get interesting and the monsters will start to hurt. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Mar 28 2010, 11:28
Post #1019
Alpha 7



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QUOTE(Boggyb @ Mar 27 2010, 18:00) *

It happens. I can't tell you exactly where, but all my stats are about 10-11 over my level.


Around level 120. Right now, I am nearing level 125 and all my stats, except one, are at 125, and I can push the last one to 125 just before I reach level 125.

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post Mar 28 2010, 13:27
Post #1020
Ichy



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Could someone of the experts tell me if I do right?

/edit:
Have trained:
Adept Learner 29/300
Power Tank 2/20
Scavenger 1/50
Luck of the draw 1/25
Quartermaster 1/20
Archeologist 1/10

This post has been edited by Ichy: Mar 28 2010, 13:35
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