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> HentaiVerse 0.3.10, Talk to the hand

 
post Oct 20 2009, 03:38
Post #81
hitokiri84



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Here are some observations I made after a couple of arena challenges.

QUOTE(Tenboro @ Oct 19 2009, 04:05) *
- The part of the thingie that processes over-time effects and makes sure they expire properly has been moved to the end of the turn. Effects should therefore show up as "expired" in the correct order in the battle log.

Monsters set to die from Bleed damage now get a last gasp attack, and that could not be more lame since they frequently use it for magic/spirit.

QUOTE
- The credit drop formula has been modified so rare monsters drop quite a bit more while common monsters drop somewhat less.


Mid-bosses are considered common, and the reduction is around 30-35%.

QUOTE
- The credit drop formula has been modified so rare monsters drop quite a bit more while common monsters drop somewhat less.

Nice joke. Adding 25 credits for bosses and up is still peanuts compared to the amount lost from mid-bosses over hundreds of rounds.

This whole update is another case of "you should have just modified grindfest and not arena," but of course, you never listen to me.

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post Oct 20 2009, 05:47
Post #82
XMike



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Anyone else been hitting grindfest limit faster since the new update? I ran out of grindfest limit at 3:53 pm monday, figured they recharged at 8 pm (new day, tried attempting new grindfests 1 hr after limit ran out, no luck so waited for new day), started ONE grindfest at 10:55 pm, (130ish rounds of cake), attempted to start another cake grindfest at 11:47 pm, "You have exceeded the number of Grindfests you can start in one day." wtf :|

This post has been edited by XMike: Oct 20 2009, 05:49
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post Oct 20 2009, 06:03
Post #83
Beryl



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It's 100 per 100 hours, and the time window is rolling.
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post Oct 20 2009, 06:09
Post #84
XMike



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QUOTE(Katya @ Oct 20 2009, 00:03) *

It's 100 per 100 hours, and the time window is rolling.

Yeah I know, wouldn't I have up to 6-7 grindfests available by not doing any between 3:53 pm and 10:55 pm? (since 7 hrs elapsed)

This post has been edited by XMike: Oct 20 2009, 06:11
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post Oct 20 2009, 07:15
Post #85
bladejtr



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QUOTE(Tenboro @ Oct 19 2009, 17:04) *

What? The max credit bonus is like 10%, and that's with like 10k hath in perks.

That does bring up a question though, is the 3000 cap before or after the potential 10% bonus credits? Seems like a small punishment for people who have the bonus to have essentially a lower credit cap.
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post Oct 20 2009, 09:04
Post #86
Tenboro

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QUOTE(Spectre @ Oct 20 2009, 00:06) *

I understand why you did this, but considering the mechanics of "defending" oneself, it doesn't make any sense since you would reasonably be attempting to present yourself in the best way so that your armor absorbs as much of the damage as it can. If that isn't a reason to gain proficiency in armor, I don't know what would be. But alas, you gotta punish anyone those who abuse aspects of the game. I totally agree/understand the same being applied to focus however. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


How much do you really learn by cowering behind your shield? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Seriously though, at first I was thinking about adding a maximum daily rubber-bandy limit thingie to the proficiencies, but this way was easier.

QUOTE(Sonic @ Oct 20 2009, 00:57) *

Hey Tenboro, just a thought, but could you add a "Auto All" to the Character Item page to toggle Auto on all items. It would save me 12 page re-loads when I swap out my item layout.


*scribble scribble* it's on my list anyway.

QUOTE(DemonEyesBob @ Oct 20 2009, 01:59) *

@Tenb: I went from having 3 turns of PA left on a MBP to 1 turn left because it hit me twice in one turn (I think that's the cause anyway). I think that's a bit unfair :\
Start of this turn I had 3 PA left. End of this turn I had 1 PA left.


I need to add a knockback effect to some monster attacks, so that if you have too much armor on you can't get back on your feet. But yeah, turn counters for effects are all relative to the affected target, that's how it's always been.

QUOTE(XMike @ Oct 20 2009, 06:09) *

Yeah I know, wouldn't I have up to 6-7 grindfests available by not doing any between 3:53 pm and 10:55 pm? (since 7 hrs elapsed)


Could be you're hitting the battle count limit instead of the start limit. Guess you can turn up the difficulty a bit.

QUOTE(bladejtr @ Oct 20 2009, 07:15) *

That does bring up a question though, is the 3000 cap before or after the potential 10% bonus credits? Seems like a small punishment for people who have the bonus to have essentially a lower credit cap.


The credit bonus is applied after the cap stuff is calculated, so it doesn't contribute towards it.
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post Oct 20 2009, 09:11
Post #87
Spectre



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QUOTE(Tenboro @ Oct 20 2009, 03:04) *

How much do you really learn by cowering behind your shield? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

A lot more than you'd think actually. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Regardless, the people will probably thank you when considering the other option that you just mentioned. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 20 2009, 09:53
Post #88
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Yeah, I rarely hit 2500 creds, let alone 3k, per day. I see the other changes made it somewhat different to plan for.
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post Oct 20 2009, 10:56
Post #89
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QUOTE(hitokiri84 @ Oct 20 2009, 07:38) *
Mid-bosses are considered common,
WHAT?!
Master Tenboro, you TRUELY hate newbies, are you?
As, one won't be able to reliably do a rare (RoB monsters, as I understand) before lvl70. And so, new peoples' gain only got halved.

This post has been edited by hen_Z: Oct 20 2009, 10:56
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post Oct 20 2009, 12:09
Post #90
uth



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QUOTE(hen_Z @ Oct 20 2009, 04:56) *

WHAT?!
Master Tenboro, you TRUELY hate newbies, are you?
As, one won't be able to reliably do a rare (RoB monsters, as I understand) before lvl70. And so, new peoples' gain only got halved.


Not sure how this affects lower level people more. Even at 150 your still only fighting a hand full of boss monsters in arenas, unless you get unlucky/lucky (depending how you look at it) and run into them on grindfest. And as hito said the increase in credits is negligible compared to the overall drop from all monsters.
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post Oct 20 2009, 15:00
Post #91
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Sigh and here i thought the cred drop only affected gf.
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post Oct 20 2009, 18:41
Post #92
dap00



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QUOTE(hen_Z @ Oct 20 2009, 00:56) *

WHAT?!
Master Tenboro, you TRUELY hate newbies, are you?
As, one won't be able to reliably do a rare (RoB monsters, as I understand) before lvl70. And so, new peoples' gain only got halved.


Well, like we keep saying, there are other ways to get credits... And I'd think that would especially apply to newbies, who are more likely to complain about it, and arguably should be doing more to contribute, anyway. The longer you're here, the more likely you are to have found one or more ways to give back to the site.

And what a newbie would be doing in the Ring of Blood (other than losing horribly), or fighting one of the monsters from there, I'm sure I don't know. Just once in the Legacy system was enough for me.

And just imagine if you came to the HV one day and saw this all day long:

7 6 You gain... do you really want to see it a second time?
7 5 You gain 39 EXP!
7 4 Blue Slime dropped [One Measly Credit]
7 3 You are Victorious!
7 2 Blue Slime has been defeated.

Or even worse:

7 6 You gain... 1 GP...
7 5 You gain 39 EXP!
7 4 Blue Slime dropped [One, And Only One, GP]
7 3 You are Victorious!
7 2 Blue Slime has been defeated.

Though it might be better if RoB monsters didn't even bother with you before lvl 50:

2 4 You get [NOTHING]
2 3 You have been ignored.
2 2 Konata gets bored and wanders off.
2 1 You hit Konata for 1 slashing damage.

1 2 Konata is watching anime...
1 1 You hit Konata for 3 slashing damage.
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post Oct 20 2009, 19:22
Post #93
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QUOTE(Tenboro @ Oct 20 2009, 03:04) *

I need to add a knockback effect to some monster attacks, so that if you have too much armor on you can't get back on your feet. But yeah, turn counters for effects are all relative to the affected target, that's how it's always been.

Despite how annoying and horrible that would be for gameplay, it would be utterly hilarious (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
Seriously though, at first I was thinking about adding a maximum daily rubber-bandy limit thingie to the proficiencies, but this way was easier.

I guess we should thank you for taking the easy route this time (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 20 2009, 19:51
Post #94
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QUOTE(Tenboro @ Oct 20 2009, 01:04) *

I need to add a knockback effect to some monster attacks, so that if you have too much armor on you can't get back on your feet.


Then if you have clothes, you will fly 10 meters and need 1 turn to get back on battlefield.
You really don't like heavy armored (IMG:[invalid] style_emoticons/default/dry.gif)

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post Oct 20 2009, 21:25
Post #95
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QUOTE(hen_Z @ Oct 20 2009, 01:56) *

WHAT?!
Master Tenboro, you TRUELY hate newbies, are you?
As, one won't be able to reliably do a rare (RoB monsters, as I understand) before lvl70. And so, new peoples' gain only got halved.


Of course he hates Newbies! Why do you think he came up with this game in the first place? Don't you already know that Tenboro is a very, very hateful man? (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Oct 20 2009, 21:41
Post #96
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QUOTE(johnstobbart @ Oct 20 2009, 12:25) *

Of course he hates Newbies! Why do you think he came up with this game in the first place? Don't you already know that Tenboro is a very, very hateful man? (IMG:[invalid] style_emoticons/default/tongue.gif)


Tenboro IS NOT HATEFUL!! He is purly sadistic (IMG:[invalid] style_emoticons/default/tongue.gif)

One of his greatest joys is torturing newbies.

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post Oct 20 2009, 21:45
Post #97
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Its probably just my imagination, but something fishy's going on today. I was doing my arenas and it seemed like I was taking way more damage than usual. I double checked my equipment to make sure I was back in my plate, and that all looks fine. My difficulty is at the right level. But 3 mana items in Normal Killzone when I normally only need 2 tops, then 2 in Power Flux when I usually only need 1? It probably IS just my imagination since there shouldn't be anything different from the last 24 hours since I last did my arenas. If anything, I should be stronger since I've been able to put points into stats and raise some proficiencies without going up a level.

tl;dr Paranoid "OMG wat I'm taking more damage?"
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post Oct 20 2009, 22:06
Post #98
Alpha 7



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QUOTE(Tenboro @ Oct 20 2009, 03:04) *

QUOTE(XMike @ Oct 20 2009, 00:09) *

Yeah I know, wouldn't I have up to 6-7 grindfests available by not doing any between 3:53 pm and 10:55 pm? (since 7 hrs elapsed)


Could be you're hitting the battle count limit instead of the start limit. Guess you can turn up the difficulty a bit.


Wait, what?! There is a battle count limit to GrindFest, too? First, I've heard of it.

So, what is the limit of battles per day/24 Hour rolling cycle?

Not that I have to worry about running into it. (IMG:[invalid] style_emoticons/default/tongue.gif)



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post Oct 20 2009, 23:30
Post #99
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You should read the update threads. (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE(Tenboro @ Oct 12 2009, 07:10) *

You can start about one new grindfest every hour and one new grindfest battle every three minutes, averaged over 100 hours.

I assume by "battle" he means "round". I also assume it won't stop you if you exceed the three minute limit while you're in the middle of it. I'm doing a lot of assuming...
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post Oct 20 2009, 23:39
Post #100
XMike



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Tenboro said in some other thread "They're set fairly liberally, it's mostly to stop botting or at least slow it to the point where it could be done by a human. You can start about one new grindfest every hour and one new grindfest battle every three minutes, averaged over 100 hours."

= 2000 battles per 100 hrs so probably best to grind at whatever difficulty gets you 20 battles per grindfest initation
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