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> HentaiVerse 0.3.10, Talk to the hand

 
post Oct 20 2009, 00:23
Post #61
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QUOTE(Spectre @ Oct 19 2009, 15:06) *

Interesting thought: Everyone that complains about something is usually complaining about how it effects grindfest, how much it makes things cost more to keep doing grindfest, blah blah grindfest, etc. (IMG:[invalid] style_emoticons/default/wink.gif)

I personally think Grindfest is the most boring part of the whole HVerse. I saw the credit nerfing coming because of the changes to grindfest and was thoroughly booed by people when I suggested that grindfest be re-nerfed to protect gains elsewhere.
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post Oct 20 2009, 00:26
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QUOTE(marcho @ Oct 19 2009, 18:13) *

Well, I'm not entirely sure what your getting at. What were you referring to? You can spend as long or as little as you want playing.

?

Using "you" to refer to the population of users playing HV, the more active you play and the more you try to do in a single day, the much higher chance you'll be spending credits beyond your capacity to replace them, especially more so for some people now that the amount of credits dropped has be more or less reduced (with exception to bosses which has gone up I think). This of course applies to training stuff, which the costs are not as bad they used to be, even moreso for those that have the HATH to spend on the credit+%/cost-% hath perks. And for what it is worth, the training skill scaling was originally designed for those who uploaded galleries, ie they were nearly impossible to get unless you had galleries or donated money or had a sugardaddy. Oh, and while somewhat difficult for training items such as Refined Aura and Pack Rat, it is easy enough to live play without ANY of the training skills.

Is there a bias to those that have galleries/H@H servers/donate money? Absolutely. A lot of it is to promote contributing to the site or the systems that help run it.
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post Oct 20 2009, 00:36
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That's what I said yeah?

QUOTE(marcho @ Oct 19 2009, 16:17) *

The main source of credits was supposed to be actual contributions...


Anyways, if you play strategically (ie don't pay to heal) you can make credits no matter how much you so desire to play, even if its just from selling items after you hit the grind cap. The main change is you can't chain grind for hours on end using only the base credit winnings from your grind to pay for instant healing.

edit: oh I think I'm seeing the context. I wasn't complaining that I won't get the high level training ranks, I was just saying that I won't be getting them, and wouldn't even before the patch. They were (deservedly so) for people who contributed heavily to the site. My only question was if even major contributors could afford the highest levels in anything under a few years.

This post has been edited by marcho: Oct 20 2009, 00:40
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post Oct 20 2009, 00:52
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QUOTE(marcho @ Oct 19 2009, 18:36) *

edit: oh I think I'm seeing the context. I wasn't complaining that I won't get the high level training ranks, I was just saying that I won't be getting them, and wouldn't even before the patch. They were (deservedly so) for people who contributed heavily to the site. My only question was if even major contributors could afford the highest levels in anything under a few years.

ding ding ding. To answer, I could probably get the higher levels of a majority of skills in a few years if I cared enough to spend the credits, and as of late I'm probably one of the much lesser contributors (ie not actually contributing but I have a measly 1,500 galleries), and as for other contributors, the more major ones most likely already have most of the training skills so it doesn't apply so much. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Spectre: Oct 20 2009, 00:52
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post Oct 20 2009, 00:57
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Hey Tenboro, just a thought, but could you add a "Auto All" to the Character Item page to toggle Auto on all items. It would save me 12 page re-loads when I swap out my item layout.
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post Oct 20 2009, 01:01
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I agree with sonic (I think I've asked for it before too lol). Also, I just realized that having not played the game for like 3 days I've lost my touch. I'm getting trounced >_>

And I can think of maybe 3 people capable of getting the highest level of training in under a year, and only if they sell all their hath instead of using it for perks (excluding penny pincher ones I guess, which are next on my list). One of them posted right before me.

This post has been edited by DemonEyesBob: Oct 20 2009, 01:07
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post Oct 20 2009, 01:06
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The only thing in the update that worries me is the change to over-time effects. That includes health replenishment from items right? Having a potion heal me up right before a monster attack saved me a few times in the past week, leaving me with just a little bit of health and the monster that attacked me with no magic points left. Letting them give you one last middle finger right before they succumb to poison is troublesome too. Nothing too serious I think, it can be adjusted to. Not immediately for me though. (IMG:[invalid] style_emoticons/default/tongue.gif)

Anyone even remotely paying attention to the updates should have seen the credit gains trend. They have nowhere to go but down in HV only. (IMG:[invalid] style_emoticons/default/laugh.gif)
I'm under the impression that cake grinds were for item farming and item farming only because the credit penalty was so high there. I used normal grinds for short but quick credit gains and for when I didn't have the patience to go 20+rounds. Bit miffed that the majority of monsters encountered will no longer give as many credits, but them's the breaks.

It's strange about that proficiency gain abuse. The one time I tried defending many turns in a row to see if it worked, nothing happened. This was many weeks ago, just a little while after proficiencies and defending were both introduced. I only gained maybe once or twice while defending, and those were times I were trying to ride out a wave of destruction to let my potion(s) finish doing its/their thing.

Edit: Ah. Forgot to mention that the over-time change makes sense in a RPG point of view. Generally damage from poison would only be taken after the victim acts.
Oh and also, I maybe make a few hundred a day. 80,000c just boggles the mind!
How is the credit drop-off calculated as you approach 3000c? Just out of curiosity.

This post has been edited by xWKx: Oct 20 2009, 01:13
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post Oct 20 2009, 01:28
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QUOTE(xWKx @ Oct 19 2009, 19:06) *

The only thing in the update that worries me is the change to over-time effects. That includes health replenishment from items right? Having a potion heal me up right before a monster attack saved me a few times in the past week, leaving me with just a little bit of health and the monster that attacked me with no magic points left. Letting them give you one last middle finger right before they succumb to poison is troublesome too. Nothing too serious I think, it can be adjusted to. Not immediately for me though. (IMG:[invalid] style_emoticons/default/tongue.gif)

Anyone even remotely paying attention to the updates should have seen the credit gains trend. They have nowhere to go but down in HV only. (IMG:[invalid] style_emoticons/default/laugh.gif)
I'm under the impression that cake grinds were for item farming and item farming only because the credit penalty was so high there. I used normal grinds for short but quick credit gains and for when I didn't have the patience to go 20+rounds. Bit miffed that the majority of monsters encountered will no longer give as many credits, but them's the breaks.

It's strange about that proficiency gain abuse. The one time I tried defending many turns in a row to see if it worked, nothing happened. This was many weeks ago, just a little while after proficiencies and defending were both introduced. I only gained maybe once or twice while defending, and those were times I were trying to ride out a wave of destruction to let my potion(s) finish doing its/their thing.

Edit: Ah. Forgot to mention that the over-time change makes sense in a RPG point of view. Generally damage from poison would only be taken after the victim acts.
Oh and also, I maybe make a few hundred a day. 80,000c just boggles the mind!
How is the credit drop-off calculated as you approach 3000c? Just out of curiosity.

on the up side, try using a potion, you get the replenishment on the turn you use the potion now, not the turn after (so it's like the potion's effects are all moved up by 1 turn)
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post Oct 20 2009, 01:58
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To tell the truth, this update brings me down to Earth. It reminds me I'm supposed to be playing a mini-game, and not this boring, full-blown grindfest mania nonsense I've come to obsess over, 'till the cows come home...

Yeah, I like having a little boundary to make me feel some closure, now and again. I'm not saying this is how it should be—we're in a beta—I'm just relieved, knowing there's a limit in sight for me.
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post Oct 20 2009, 01:59
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@Tenb: I went from having 3 turns of PA left on a MBP to 1 turn left because it hit me twice in one turn (I think that's the cause anyway). I think that's a bit unfair :\

QUOTE

51 6 Regen restores you with 115 points of health.
51 5 Spreading Poison hits Manbearpig for 253 damage.
51 4 You parry the attack from Manbearpig.
51 3 Spreading Poison hits Manbearpig for 253 damage.
51 2 You evade the attack from Manbearpig.
51 1 You hit Manbearpig for 579 piercing damage.

Start of this turn I had 3 PA left. End of this turn I had 1 PA left.
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post Oct 20 2009, 02:06
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Personally, this update doesn't really affect me too much (mainly because I haven't been playing). It''s good that more bugs were fixed. I can't wait to see what the next big thing in the game will be. Honestly, I'm getting a bit bored only being able to grind and do arena's.

Maybe there should be a map or somwthing so we can search places and get new items. If there was a map, we'd be able to do quests and such. The possibilities are endless, but I doubt it will ever happen.

It would also be awesome to be able to hire armies or mercenaries or something to fight mobs.

Anyway, thanks for working on the game Tenboro.
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post Oct 20 2009, 02:06
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Increase your AGI or use Haste so it can't attack you twice. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 20 2009, 02:09
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QUOTE(Sonic @ Oct 19 2009, 20:06) *

Increase your AGI or use Haste so it can't attack you twice. (IMG:[invalid] style_emoticons/default/tongue.gif)

Shush you (IMG:[invalid] style_emoticons/default/tongue.gif) the only problems I really have are the bosses. Everything else I'm faster or at least as fast as.
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post Oct 20 2009, 02:11
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QUOTE(DemonEyesBob @ Oct 19 2009, 20:09) *

Shush you (IMG:[invalid] style_emoticons/default/tongue.gif) the only problems I really have are the bosses. Everything else I'm faster or at least as fast as.

The bosses almost never double turn me unless I've been casting offensive magic. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 20 2009, 02:18
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QUOTE(Sonic @ Oct 19 2009, 20:11) *

The bosses almost never double turn me unless I've been casting offensive magic. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

What's weird is that it I can't tell why it happens. It seems to just be random :\

Also, FUCK FUCK FUCK. I used spirit by accident on a peacock on round 6/40. Yay for hotkeys.
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post Oct 20 2009, 02:23
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Double turn is based on your aspeed. If the enemy has higher aspeed, the points "accumulate" until the spare points match or beat your aspeed, and then it gets a double turn.

By the way this works the other way around as well. It is pretty common for me to get a double turn myself, and get a free attack in when nothing hits back.
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post Oct 20 2009, 02:44
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QUOTE(dap00 @ Oct 19 2009, 15:06) *

Honestly, I keep forgetting there is a doggie bag. In most cases I don't want to take up space on my computer by downloading as much as I'd like to, so I just mark stuff as favorites and come back to it whenever I want. Even if that's not for you, and you just have to have it and don't want to spend credits, save it manually, pic by pic. Yeah, it's time-consuming, but no more so than playing HV.

In other words, it's easy to earn credits. The hard part is saving up enough of them without spending so you can afford to buy equipment and train.


I only use the doggie-bag option when I absolutely cannot find the set anywhere else on the web, otherwise I really won't have the credits to spend on HV. Saving the pic individually is not even an option now that they charge 20gp for the full size (unless it's already in 800x600), and being the cheap ass I am I'd rather horde my gp for a refined aura upgrade. But anyway hehe, I agree with you, saving is the hard part.


QUOTE(xWKx @ Oct 19 2009, 16:06) *

I'm under the impression that cake grinds were for item farming and item farming only because the credit penalty was so high there. I used normal grinds for short but quick credit gains and for when I didn't have the patience to go 20+rounds. Bit miffed that the majority of monsters encountered will no longer give as many credits, but them's the breaks.


Not for me. I last only about 7-9 rounds on normal (without items) and I pick up only 65-75c, but I can last up to 25-30 rounds and 100-150c on cake, so it's a bit more profitable for me to cake grind. Only thing about cake is, due to the extra rounds and my slow reload speed it takes a long ass time to do and is quite boring honestly.

Anyway just reporting that the 3000c cap doesn't affect me (won't be doing 30 cakes a day), and I'm not sure how the credit scaling will affect me, although I'm still under the impression that everything in HV that you get to spend credits on is set at the more expensive end of the spectrum.
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post Oct 20 2009, 02:51
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QUOTE(marcho @ Oct 19 2009, 20:23) *

Double turn is based on your aspeed. If the enemy has higher aspeed, the points "accumulate" until the spare points match or beat your aspeed, and then it gets a double turn.

By the way this works the other way around as well. It is pretty common for me to get a double turn myself, and get a free attack in when nothing hits back.

Yep, I'll get to double turn a few mobs every so often thanks to that. Even more so if I cast haste. AGI happens to be one of my highest stats.
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post Oct 20 2009, 02:52
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I like the fact that healing/mana items work immediately now, but it seems that the new improvements also clip a turn off of self buffs. My shield spell is one turn shorter and maybe overwhelming strikes (I can't remember exactly if it displayed 2 or 3 before).
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post Oct 20 2009, 03:21
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QUOTE(Sonic @ Oct 19 2009, 18:57) *

Hey Tenboro, just a thought, but could you add a "Auto All" to the Character Item page to toggle Auto on all items. It would save me 12 page re-loads when I swap out my item layout.

remove all would be handy too for removing all usable items
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